// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Common/Common.h" #include "Core/MemMap.h" #include "GPU/ge_constants.h" #include "GPU/GPUState.h" void SetupTextureDecoder(); #ifdef _M_SSE u32 QuickTexHashSSE2(const void *checkp, u32 size); #define DoQuickTexHash QuickTexHashSSE2 void DoUnswizzleTex16Basic(const u8 *texptr, u32 *ydestp, int bxc, int byc, u32 pitch, u32 rowWidth); #define DoUnswizzleTex16 DoUnswizzleTex16Basic #include "ext/xxhash.h" #define DoReliableHash32 XXH32 #define DoReliableHash64 XXH64 #ifdef _M_X64 #define DoReliableHash XXH64 typedef u64 ReliableHashType; #else #define DoReliableHash XXH32 typedef u32 ReliableHashType; #endif #else typedef u32 (*QuickTexHashFunc)(const void *checkp, u32 size); extern QuickTexHashFunc DoQuickTexHash; typedef void (*UnswizzleTex16Func)(const u8 *texptr, u32 *ydestp, int bxc, int byc, u32 pitch, u32 rowWidth); extern UnswizzleTex16Func DoUnswizzleTex16; typedef u32 (*ReliableHash32Func)(const void *input, size_t len, u32 seed); extern ReliableHash32Func DoReliableHash32; typedef u64 (*ReliableHash64Func)(const void *input, size_t len, u64 seed); extern ReliableHash64Func DoReliableHash64; #define DoReliableHash DoReliableHash32 typedef u32 ReliableHashType; #endif // All these DXT structs are in the reverse order, as compared to PC. // On PC, alpha comes before color, and interpolants are before the tile data. struct DXT1Block { u8 lines[4]; u16_le color1; u16_le color2; }; struct DXT3Block { DXT1Block color; u16_le alphaLines[4]; }; struct DXT5Block { DXT1Block color; u32_le alphadata2; u16_le alphadata1; u8 alpha1; u8 alpha2; }; void DecodeDXT1Block(u32 *dst, const DXT1Block *src, int pitch, bool ignore1bitAlpha = false); void DecodeDXT3Block(u32 *dst, const DXT3Block *src, int pitch); void DecodeDXT5Block(u32 *dst, const DXT5Block *src, int pitch); static const u8 textureBitsPerPixel[16] = { 16, //GE_TFMT_5650, 16, //GE_TFMT_5551, 16, //GE_TFMT_4444, 32, //GE_TFMT_8888, 4, //GE_TFMT_CLUT4, 8, //GE_TFMT_CLUT8, 16, //GE_TFMT_CLUT16, 32, //GE_TFMT_CLUT32, 4, //GE_TFMT_DXT1, 8, //GE_TFMT_DXT3, 8, //GE_TFMT_DXT5, 0, // INVALID, 0, // INVALID, 0, // INVALID, 0, // INVALID, 0, // INVALID, }; // Masks to downalign bufw to 16 bytes, and wrap at 2048. static const u32 textureAlignMask16[16] = { 0x7FF & ~(((8 * 16) / 16) - 1), //GE_TFMT_5650, 0x7FF & ~(((8 * 16) / 16) - 1), //GE_TFMT_5551, 0x7FF & ~(((8 * 16) / 16) - 1), //GE_TFMT_4444, 0x7FF & ~(((8 * 16) / 32) - 1), //GE_TFMT_8888, 0x7FF & ~(((8 * 16) / 4) - 1), //GE_TFMT_CLUT4, 0x7FF & ~(((8 * 16) / 8) - 1), //GE_TFMT_CLUT8, 0x7FF & ~(((8 * 16) / 16) - 1), //GE_TFMT_CLUT16, 0x7FF & ~(((8 * 16) / 32) - 1), //GE_TFMT_CLUT32, 0x7FF, //GE_TFMT_DXT1, 0x7FF, //GE_TFMT_DXT3, 0x7FF, //GE_TFMT_DXT5, 0, // INVALID, 0, // INVALID, 0, // INVALID, 0, // INVALID, 0, // INVALID, }; static inline u32 GetTextureBufw(int level, u32 texaddr, GETextureFormat format) { // This is a hack to allow for us to draw the huge PPGe texture, which is always in kernel ram. if (texaddr < PSP_GetKernelMemoryEnd()) return gstate.texbufwidth[level] & 0x1FFF; u32 bufw = gstate.texbufwidth[level] & textureAlignMask16[format]; if (bufw == 0) { // If it's less than 16 bytes, use 16 bytes. bufw = (8 * 16) / textureBitsPerPixel[format]; } return bufw; } template inline void DeIndexTexture(ClutT *dest, const IndexT *indexed, int length, const ClutT *clut) { // Usually, there is no special offset, mask, or shift. const bool nakedIndex = gstate.isClutIndexSimple(); if (nakedIndex) { if (sizeof(IndexT) == 1) { for (int i = 0; i < length; ++i) { *dest++ = clut[*indexed++]; } } else { for (int i = 0; i < length; ++i) { *dest++ = clut[(*indexed++) & 0xFF]; } } } else { for (int i = 0; i < length; ++i) { *dest++ = clut[gstate.transformClutIndex(*indexed++)]; } } } template inline void DeIndexTexture(ClutT *dest, const u32 texaddr, int length, const ClutT *clut) { const IndexT *indexed = (const IndexT *) Memory::GetPointer(texaddr); DeIndexTexture(dest, indexed, length, clut); } template inline void DeIndexTexture4(ClutT *dest, const u8 *indexed, int length, const ClutT *clut) { // Usually, there is no special offset, mask, or shift. const bool nakedIndex = gstate.isClutIndexSimple(); if (nakedIndex) { for (int i = 0; i < length; i += 2) { u8 index = *indexed++; dest[i + 0] = clut[(index >> 0) & 0xf]; dest[i + 1] = clut[(index >> 4) & 0xf]; } } else { for (int i = 0; i < length; i += 2) { u8 index = *indexed++; dest[i + 0] = clut[gstate.transformClutIndex((index >> 0) & 0xf)]; dest[i + 1] = clut[gstate.transformClutIndex((index >> 4) & 0xf)]; } } } template inline void DeIndexTexture4Optimal(ClutT *dest, const u8 *indexed, int length, ClutT color) { for (int i = 0; i < length; i += 2) { u8 index = *indexed++; dest[i + 0] = color | ((index >> 0) & 0xf); dest[i + 1] = color | ((index >> 4) & 0xf); } } template <> inline void DeIndexTexture4Optimal(u16 *dest, const u8 *indexed, int length, u16 color) { const u16_le *indexed16 = (const u16_le *)indexed; const u32 color32 = (color << 16) | color; u32 *dest32 = (u32 *)dest; for (int i = 0; i < length / 2; i += 2) { u16 index = *indexed16++; dest32[i + 0] = color32 | ((index & 0x00f0) << 12) | ((index & 0x000f) >> 0); dest32[i + 1] = color32 | ((index & 0xf000) << 4) | ((index & 0x0f00) >> 8); } } template inline void DeIndexTexture4(ClutT *dest, const u32 texaddr, int length, const ClutT *clut) { const u8 *indexed = (const u8 *) Memory::GetPointer(texaddr); DeIndexTexture4(dest, indexed, length, clut); } template inline void DeIndexTexture4Optimal(ClutT *dest, const u32 texaddr, int length, ClutT color) { const u8 *indexed = (const u8 *) Memory::GetPointer(texaddr); DeIndexTexture4Optimal(dest, indexed, length, color); } void ConvertBGRA8888ToRGBA8888(u32 *dst, const u32 *src, const u32 numPixels); void ConvertRGBA8888ToRGBA5551(u16 *dst, const u32 *src, const u32 numPixels); void ConvertBGRA8888ToRGBA5551(u16 *dst, const u32 *src, const u32 numPixels);