ControlsControlsControls window titleContrôlesCtrlDisAsmViewCopy &addressCopy instruction (&hex)Copy instruction (&disasm)&Run to here&Set Next Statement&Toggle breakpoint&Follow branchGo to in &Memory View&Rename function...New function nameNew function name:WarningAvertissementNo symbol selectedCtrlMemViewGo to in &disasm&Copy valueC&hange valueDump...Set new valueSet new value:CtrlRegisterListGo to in &memory viewGo to in &disasm&Copy valueC&hange...Set new valueSet new value:Debugger_DisasmDisassemblerWindow titleCtr:&Go to&PC&LRShow VFPURegsFuncs&GoStopStep &IntoStep &OverS&kipNext &HLEBreakpointsAddressClear AllCallstackDisplay ListsIdStatusStart AddressCurrent AddressThreadsNameCurrent PCEntry pointRemove breakpointGo to entry pointChange statusRunningWaitSuspendDebugger_DisplayListDialogDisplayListIdStatusStart AddressCurrent AddressRunStopNext DLCommandsStepNext DrawGoto PCTexturesAddressWidthHeightFormatVertex BufferCoord TypeNumber MorphNumber WeightsHas WeightHas PositionHas NormalHas ColorHas UVValuesNext 20Index BufferIdxValueFramebufferVAddressDisplay : ColorDepthZoom-Zoom+Run to hereRun to draw using this textureDebugger_MemoryDialogGoto:ModeNormalSymbolsMemory Viewer - %1Debugger_MemoryTexDialogTexAddrTexBufWidth0TexFormatTexSizeClutFormatClutAddrClutAddrUpperLoadClutTexModeReadDebugger_VFPUVFPUFloatHalfFloatHexBytesShortsIntsGamePadDialogGamepad ConfigurationConfiguration du padGamePad ListListe des controlleurs de jeuRefreshRafraîchirSelectSélectionnerGamepad Values :TextLabelAssign Gamepad inputAssigner la touche du pad to PSP button/axis au boutton PSPAssignAssignerPress buttons on your gamePad to verify mapping :Vérifier les contrôles en appuyant sur les bouttons du pad :<b>No gamepad</b><b>Unknown gamepad</b>ButtonsButton %1Axes%1 NegAxes %1 Neg%1 PosAxes %1 PosHats<b>Current gamepad: %1</b>MainWindowPPSSPPPPSSPP&File&Fichier&Emulation&EmulationDebu&gDebu&g&Options&OptionsG3DG3DHLEHLEDefaultDéfautLo&g LevelsOp&tions du journal&Language&Langue&Video&Video&Anisotropic filtering&Filtrage anisotrope&Zoom&ZoomCo&ntrolsCo&ntrôles&Core&Emulation&Help&Aide&Open...&Ouvrir...&Close&Fermer--Quickload stateChargement rapideF4F4Quicksave stateSauvegarde rapideF2F2&Load State File...&Charger...&Save State File...&Sauvegarder...E&xit&Quitter&Run&DémarrerF7F7&Pause&PauseF8F8R&esetR&eset&Interpreter&Interpreteur&Slightly Faster InterpreterCould delete the "un peu" which means slightly but takes a lot of space&Interpreteur un peu plus rapide&Dynarec&DRCLoad &Map File...&Save Map File...&Reset Symbol Table&DisassemblyCtrl+DCtrl+D&Log Console&Journal d'événementsCtrl+LCtrl+LMemory &View...Ctrl+MCtrl+M&Keyboard&Clavier&Toggle fullscreen&Plein écranShow &debug statisticsAfficher &les statistiques de débogageI&gnore illegal reads/writesI&gnorer les écritures/lectures illégales&Gamepad&PadRun on loa&dLancer au cha&rgementShow &FPS counterAfficher &les FPSS&tretch to displayA&dapter à l'écran&Sound emulation&SonF12F12&Buffered Rendering&Rendu TamponF5F5&Hardware Transform&Hardware TransformF6F6&Linear Filtering&Filtrage Linéaire&Wireframe (experimental)&Rendu en fil de fer (expérimental)&Display Raw FramebufferScreen &1x&1xCtrl+1Ctrl+1Screen &2x&2xCtrl+2Ctrl+2Screen &3x&3xCtrl+3Ctrl+3Screen &4x&4xCtrl+4Ctrl+4&Fast Memory (dynarec, unstable)&Mémoire Rapide (DRC, instable)&Go to http://www.ppsspp.org/&Aller à http://www.ppsspp.org/&About PPSSPP...&A propos de PPSSPP...&Use VBO&Utiliser les VBODebugDébogageWarningAvertissementErrorErreurInfoInformationsD&ump next frame to log&Vertex Cache&Cache du VertexMemory View Texture...DisplayList...Simple 2xAA2x AAOffOff2x2x4x4x8x8x16x16xFrameskipGamepadYou need to compile with SDL to have Gamepad support.No translationsPas de traductionsgamepadMappingCrossCroixCircleRondSquareCarréTriangleTriangleLeft TriggerBoutton LRight TriggerBoutton RStartStartSelectSelectUpHautDownBasLeftGaucheRightDroiteHomeAccueilStick leftStick : GaucheStick rightStick : DroiteStick upStick : HautStick bottomStick : Bas