#include <algorithm> #include <sstream> #include "UI/OnScreenDisplay.h" #include "Common/Data/Color/RGBAUtil.h" #include "Common/Data/Encoding/Utf8.h" #include "Common/Render/TextureAtlas.h" #include "Common/Render/DrawBuffer.h" #include "Common/Math/math_util.h" #include "Common/UI/Context.h" #include "Common/System/System.h" #include "Common/TimeUtil.h" #include "Common/Net/HTTPClient.h" #include "Core/Config.h" static uint32_t GetOSDBackgroundColor(OSDType type) { // Colors from Infima switch (type) { case OSDType::MESSAGE_ERROR: case OSDType::MESSAGE_ERROR_DUMP: return 0x3530d5; // danger-darker case OSDType::MESSAGE_WARNING: return 0x009ed9; // warning-darker case OSDType::MESSAGE_INFO: return 0x706760; // gray-700 case OSDType::MESSAGE_SUCCESS: return 0x008b00; default: return 0x606770; } } ImageID GetOSDIcon(OSDType type) { switch (type) { case OSDType::MESSAGE_INFO: return ImageID::invalid(); // return ImageID("I_INFO"); case OSDType::MESSAGE_ERROR: return ImageID("I_CROSS"); case OSDType::MESSAGE_WARNING: return ImageID("I_WARNING"); case OSDType::MESSAGE_SUCCESS: return ImageID("I_CHECKEDBOX"); default: return ImageID::invalid(); } } static const float iconSize = 36.0f; static const float extraTextScale = 0.7f; // Align only matters here for the ASCII-only flag. static void MeasureOSDEntry(UIContext &dc, const OnScreenDisplay::Entry &entry, int align, float *width, float *height, float *height1) { dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, entry.text.c_str(), width, height, align); *height1 = *height; float width2 = 0.0f, height2 = 0.0f; if (!entry.text2.empty()) { dc.MeasureText(dc.theme->uiFont, extraTextScale, extraTextScale, entry.text2.c_str(), &width2, &height2, align); *width = std::max(*width, width2); *height += 5.0f + height2; } if (!GetOSDIcon(entry.type).isInvalid()) { *width += iconSize + 5.0f; } *width += 12.0f; *height = std::max(*height, iconSize + 5.0f); } static void RenderOSDEntry(UIContext &dc, const OnScreenDisplay::Entry &entry, Bounds bounds, float height1, int align, float alpha) { UI::Drawable background = UI::Drawable(colorAlpha(GetOSDBackgroundColor(entry.type), alpha)); uint32_t foreGround = whiteAlpha(alpha); Bounds shadowBounds = bounds.Expand(10.0f); dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, shadowBounds.x, shadowBounds.y + 4.0f, shadowBounds.x2(), shadowBounds.y2(), alphaMul(0xFF000000, 0.9f * alpha), 1.0f); dc.FillRect(background, bounds); dc.SetFontStyle(dc.theme->uiFont); ImageID iconID = GetOSDIcon(entry.type); if (iconID.isValid()) { dc.DrawImageVGradient(iconID, foreGround, foreGround, Bounds(bounds.x + 2.5f, bounds.y + 2.5f, iconSize, iconSize)); // Make room bounds.x += iconSize + 5.0f; bounds.w -= iconSize + 5.0f; } dc.DrawTextShadowRect(entry.text.c_str(), bounds.Inset(0.0f, 1.0f, 0.0f, 0.0f), colorAlpha(0xFFFFFFFF, alpha), (align & FLAG_DYNAMIC_ASCII)); if (!entry.text2.empty()) { Bounds bottomTextBounds = bounds.Inset(3.0f, height1 + 5.0f, 3.0f, 3.0f); UI::Drawable backgroundDark = UI::Drawable(colorAlpha(darkenColor(GetOSDBackgroundColor(entry.type)), alpha)); dc.FillRect(backgroundDark, bottomTextBounds); dc.SetFontScale(extraTextScale, extraTextScale); dc.DrawTextRect(entry.text2.c_str(), bottomTextBounds, colorAlpha(0xFFFFFFFF, alpha), (align & FLAG_DYNAMIC_ASCII) | ALIGN_LEFT); dc.SetFontScale(1.0f, 1.0f); } } static void MeasureOSDProgressBar(UIContext &dc, const OnScreenDisplay::ProgressBar &bar, float *width, float *height) { *height = 36; *width = 450.0f; } static void RenderOSDProgressBar(UIContext &dc, const OnScreenDisplay::ProgressBar &entry, Bounds bounds, int align, float alpha) { uint32_t foreGround = whiteAlpha(alpha); Bounds shadowBounds = bounds.Expand(10.0f); dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, shadowBounds.x, shadowBounds.y + 4.0f, shadowBounds.x2(), shadowBounds.y2(), alphaMul(0xFF000000, 0.9f * alpha), 1.0f); uint32_t backgroundColor = colorAlpha(0x806050, alpha); uint32_t progressBackgroundColor = colorAlpha(0xa08070, alpha); if (entry.maxValue > entry.minValue) { // Normal progress bar UI::Drawable background = UI::Drawable(backgroundColor); UI::Drawable progressBackground = UI::Drawable(progressBackgroundColor); float ratio = (float)(entry.progress - entry.minValue) / (float)entry.maxValue; Bounds boundLeft = bounds; Bounds boundRight = bounds; boundLeft.w *= ratio; boundRight.x += ratio * boundRight.w; boundRight.w *= (1.0f - ratio); dc.FillRect(progressBackground, boundLeft); dc.FillRect(background, boundRight); } else { // Indeterminate spinner float alpha = cos(time_now_d() * 5.0) * 0.5f + 0.5f; uint32_t pulse = colorBlend(backgroundColor, progressBackgroundColor, alpha); UI::Drawable background = UI::Drawable(pulse); dc.FillRect(background, bounds); } dc.SetFontStyle(dc.theme->uiFont); dc.DrawTextShadowRect(entry.message.c_str(), bounds, colorAlpha(0xFFFFFFFF, alpha), (align & FLAG_DYNAMIC_ASCII) | ALIGN_CENTER); } void OnScreenMessagesView::Draw(UIContext &dc) { if (!g_Config.bShowOnScreenMessages) { return; } double now = time_now_d(); // Get height float w, h; dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, "Wg", &w, &h); float y = 10.0f; // Then draw them all. const std::vector<OnScreenDisplay::ProgressBar> bars = g_OSD.ProgressBars(); for (auto &bar : bars) { float tw, th; MeasureOSDProgressBar(dc, bar, &tw, &th); Bounds b(0.0f, y, tw, th); b.x = (bounds_.w - b.w) * 0.5f; float alpha = Clamp((float)(bar.endTime - now) * 4.0f, 0.0f, 1.0f); RenderOSDProgressBar(dc, bar, b, 0, alpha); y += (b.h + 4.0f) * alpha; // including alpha here gets us smooth animations. } const std::vector<OnScreenDisplay::Entry> entries = g_OSD.Entries(); for (auto iter = entries.begin(); iter != entries.end(); ++iter) { dc.SetFontScale(1.0f, 1.0f); // Messages that are wider than the screen are left-aligned instead of centered. int align = 0; // If we have newlines, we may be looking at ASCII debug output. But let's verify. if (iter->text.find('\n') != 0) { if (!UTF8StringHasNonASCII(iter->text.c_str())) align |= FLAG_DYNAMIC_ASCII; } float tw, th, h1; MeasureOSDEntry(dc, *iter, align, &tw, &th, &h1); Bounds b(0.0f, y, tw, th); if (tw > bounds_.w) { // Left-aligned b.x = 2; } else { // Centered b.x = (bounds_.w - b.w) * 0.5f; } // Scale down if height doesn't fit. float scale = 1.0f; if (th > bounds_.h - y) { // Scale down! scale = std::max(0.15f, (bounds_.h - y) / th); dc.SetFontScale(scale, scale); b.w *= scale; b.h *= scale; } float alpha = Clamp((float)(iter->endTime - now) * 4.0f, 0.0f, 1.0f); RenderOSDEntry(dc, *iter, b, h1, align, alpha); y += (b.h * scale + 4.0f) * alpha; // including alpha here gets us smooth animations. } // Thin bar at the top of the screen. std::vector<float> progress = g_DownloadManager.GetCurrentProgress(); if (!progress.empty()) { static const uint32_t colors[4] = { 0xFFFFFFFF, 0xFFCCCCCC, 0xFFAAAAAA, 0xFF777777, }; dc.Begin(); int h = 5; for (size_t i = 0; i < progress.size(); i++) { float barWidth = 10 + (dc.GetBounds().w - 10) * progress[i]; Bounds bounds(0, h * i, barWidth, h); UI::Drawable solid(colors[i & 3]); dc.FillRect(solid, bounds); } dc.Flush(); } } std::string OnScreenMessagesView::DescribeText() const { std::stringstream ss; const auto &entries = g_OSD.Entries(); for (auto iter = entries.begin(); iter != entries.end(); ++iter) { if (iter != entries.begin()) { ss << "\n"; } ss << iter->text; } return ss.str(); } void OSDOverlayScreen::CreateViews() { root_ = new UI::AnchorLayout(); root_->Add(new OnScreenMessagesView(new UI::AnchorLayoutParams(0.0f, 0.0f, 0.0f, 0.0f))); }