// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "Core/HLE/HLE.h" #include "Core/HLE/FunctionWrappers.h" #include "Core/MIPS/MIPS.h" #include "Core/CoreTiming.h" #include "Core/MemMapHelpers.h" #include "Core/Reporting.h" #include "Core/Config.h" #include "Core/Debugger/Breakpoints.h" #include "Core/HW/MediaEngine.h" #include "Core/HW/BufferQueue.h" #include "Common/ChunkFile.h" #include "Core/HLE/sceKernel.h" #include "Core/HLE/sceUtility.h" #include "Core/HLE/sceKernelMemory.h" #include "Core/HLE/sceAtrac.h" // Notes about sceAtrac buffer management // // sceAtrac decodes from a buffer the game fills, where this buffer is one of: // * Not yet initialized (state NO DATA = 1) // * The entire size of the audio data, and filled with audio data (state ALL DATA LOADED = 2) // * The entire size, but only partially filled so far (state HALFWAY BUFFER = 3) // * Smaller than the audio, sliding without any loop (state STREAMED WITHOUT LOOP = 4) // * Smaller than the audio, sliding with a loop at the end (state STREAMED WITH LOOP AT END = 5) // * Smaller with a second buffer to help with a loop in the middle (state STREAMED WITH SECOND BUF = 6) // * Not managed, decoding using "low level" manual looping etc. (LOW LEVEL = 8) // * Not managed, reserved externally - possibly by sceSas - through low level (RESERVED = 16) // // This buffer is generally filled by sceAtracAddStreamData, and where to fill it is given by // either sceAtracGetStreamDataInfo when continuing to move forwards in the stream of audio data, // or sceAtracGetBufferInfoForResetting when seeking to a specific location in the audio stream. // // State 6 indicates a second buffer is needed. This buffer is used to manage looping correctly. // To determine how to fill it, the game will call sceAtracGetSecondBufferInfo, then after filling // the buffer it will call sceAtracSetSecondBuffer. // // Most files will be in RIFF format. It's also possible to load in an OMA/AA3 format file, but // ultimately this will share the same buffer - it's just offset a bit more. // // Low level decoding doesn't use the buffer, and decodes only a single packet at a time. // // Lastly, sceSas has some integration with sceAtrac, which allows setting an Atrac id as // a voice for an SAS core. In this mode, the game will directly modify some of the AtracContext, // but will largely only interact using sceSas. // // Note that this buffer is THE view of the audio stream. On a PSP, the firmware does not manage // any cache or separate version of the buffer - at most it manages decode state from earlier in // the buffer. #define ATRAC_ERROR_API_FAIL 0x80630002 #define ATRAC_ERROR_NO_ATRACID 0x80630003 #define ATRAC_ERROR_INVALID_CODECTYPE 0x80630004 #define ATRAC_ERROR_BAD_ATRACID 0x80630005 #define ATRAC_ERROR_UNKNOWN_FORMAT 0x80630006 #define ATRAC_ERROR_WRONG_CODECTYPE 0x80630007 #define ATRAC_ERROR_BAD_CODEC_PARAMS 0x80630008 #define ATRAC_ERROR_ALL_DATA_LOADED 0x80630009 #define ATRAC_ERROR_NO_DATA 0x80630010 #define ATRAC_ERROR_SIZE_TOO_SMALL 0x80630011 #define ATRAC_ERROR_SECOND_BUFFER_NEEDED 0x80630012 #define ATRAC_ERROR_INCORRECT_READ_SIZE 0x80630013 #define ATRAC_ERROR_BAD_SAMPLE 0x80630015 #define ATRAC_ERROR_BAD_FIRST_RESET_SIZE 0x80630016 #define ATRAC_ERROR_BAD_SECOND_RESET_SIZE 0x80630017 #define ATRAC_ERROR_ADD_DATA_IS_TOO_BIG 0x80630018 #define ATRAC_ERROR_NOT_MONO 0x80630019 #define ATRAC_ERROR_NO_LOOP_INFORMATION 0x80630021 #define ATRAC_ERROR_SECOND_BUFFER_NOT_NEEDED 0x80630022 #define ATRAC_ERROR_BUFFER_IS_EMPTY 0x80630023 #define ATRAC_ERROR_ALL_DATA_DECODED 0x80630024 #define ATRAC_ERROR_IS_LOW_LEVEL 0x80630031 #define ATRAC_ERROR_IS_FOR_SCESAS 0x80630040 #define ATRAC_ERROR_AA3_INVALID_DATA 0x80631003 #define ATRAC_ERROR_AA3_SIZE_TOO_SMALL 0x80631004 #define AT3_MAGIC 0x0270 #define AT3_PLUS_MAGIC 0xFFFE #define PSP_MODE_AT_3_PLUS 0x00001000 #define PSP_MODE_AT_3 0x00001001 const int RIFF_CHUNK_MAGIC = 0x46464952; const int RIFF_WAVE_MAGIC = 0x45564157; const int FMT_CHUNK_MAGIC = 0x20746D66; const int DATA_CHUNK_MAGIC = 0x61746164; const int SMPL_CHUNK_MAGIC = 0x6C706D73; const int FACT_CHUNK_MAGIC = 0x74636166; const int PSP_ATRAC_ALLDATA_IS_ON_MEMORY = -1; const int PSP_ATRAC_NONLOOP_STREAM_DATA_IS_ON_MEMORY = -2; const int PSP_ATRAC_LOOP_STREAM_DATA_IS_ON_MEMORY = -3; const u32 ATRAC3_MAX_SAMPLES = 0x400; const u32 ATRAC3PLUS_MAX_SAMPLES = 0x800; static const int atracDecodeDelay = 2300; #ifdef USE_FFMPEG extern "C" { #include "libavformat/avformat.h" #include "libswresample/swresample.h" #include "libavutil/samplefmt.h" } #endif // USE_FFMPEG enum AtracDecodeResult { ATDECODE_FAILED = -1, ATDECODE_FEEDME = 0, ATDECODE_GOTFRAME = 1, ATDECODE_BADFRAME = 2, }; struct InputBuffer { // Address of the buffer. u32 addr; // Size of data valid in the buffer from the start. u32 size; u32 offset; u32 writableBytes; u32 neededBytes; // Total size of the entire file data. u32 filesize; // Offset into the file at which the stream data ends. u32 fileoffset; }; struct Atrac; int __AtracSetContext(Atrac *atrac); void _AtracGenerateContext(Atrac *atrac, SceAtracId *context); struct AtracLoopInfo { int cuePointID; int type; int startSample; int endSample; int fraction; int playCount; }; #ifndef USE_FFMPEG struct AVPacket { uint8_t *data; int size; int64_t pos; }; #endif struct Atrac { Atrac() : atracID(-1), data_buf(0), decodePos(0), decodeEnd(0), bufferPos(0), atracChannels(0),atracOutputChannels(2), atracBitrate(64), atracBytesPerFrame(0), bufferMaxSize(0), jointStereo(0), currentSample(0), endSample(0), firstSampleoffset(0), dataOff(0), loopinfoNum(0), loopStartSample(-1), loopEndSample(-1), loopNum(0), failedDecode(false), resetBuffer(false), codecType(0), ignoreDataBuf(false), bufferState(ATRAC_STATUS_NO_DATA) { memset(&first, 0, sizeof(first)); memset(&second, 0, sizeof(second)); #ifdef USE_FFMPEG pCodecCtx = nullptr; pSwrCtx = nullptr; pFrame = nullptr; packet = nullptr; #endif // USE_FFMPEG atracContext = 0; } ~Atrac() { CleanStuff(); } void CleanStuff() { #ifdef USE_FFMPEG ReleaseFFMPEGContext(); #endif // USE_FFMPEG if (data_buf) delete [] data_buf; data_buf = 0; ignoreDataBuf = false; bufferState = ATRAC_STATUS_NO_DATA; if (atracContext.IsValid()) kernelMemory.Free(atracContext.ptr); } void SetBufferState() { if (bufferMaxSize >= first.filesize) { if (first.size < first.filesize) { // The buffer is big enough, but we don't have all the data yet. bufferState = ATRAC_STATUS_HALFWAY_BUFFER; } else { bufferState = ATRAC_STATUS_ALL_DATA_LOADED; } } else { if (loopEndSample <= 0) { // There's no looping, but we need to stream the data in our buffer. bufferState = ATRAC_STATUS_STREAMED_WITHOUT_LOOP; } else if (loopEndSample == endSample + firstSampleoffset + (int)firstOffsetExtra()) { bufferState = ATRAC_STATUS_STREAMED_LOOP_FROM_END; } else { bufferState = ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER; } } } void DoState(PointerWrap &p) { auto s = p.Section("Atrac", 1, 7); if (!s) return; p.Do(atracChannels); p.Do(atracOutputChannels); if (s >= 5) { p.Do(jointStereo); } p.Do(atracID); p.Do(first); p.Do(bufferMaxSize); p.Do(codecType); p.Do(currentSample); p.Do(endSample); p.Do(firstSampleoffset); if (s >= 3) { p.Do(dataOff); } else { dataOff = firstSampleoffset; } u32 has_data_buf = data_buf != nullptr; p.Do(has_data_buf); if (has_data_buf) { if (p.mode == p.MODE_READ) { if (data_buf) delete [] data_buf; data_buf = new u8[first.filesize]; } p.DoArray(data_buf, first.filesize); } p.Do(second); p.Do(decodePos); p.Do(decodeEnd); if (s >= 4) { p.Do(bufferPos); } else { bufferPos = decodePos; } p.Do(atracBitrate); p.Do(atracBytesPerFrame); p.Do(loopinfo); p.Do(loopinfoNum); p.Do(loopStartSample); p.Do(loopEndSample); p.Do(loopNum); p.Do(atracContext); if (s >= 6) { p.Do(bufferState); } else { if (data_buf == nullptr) { bufferState = ATRAC_STATUS_NO_DATA; } else { SetBufferState(); } } if (s >= 7) { p.Do(ignoreDataBuf); } else { ignoreDataBuf = false; } // Make sure to do this late; it depends on things like atracBytesPerFrame. if (p.mode == p.MODE_READ && bufferState != ATRAC_STATUS_NO_DATA) { __AtracSetContext(this); } if (s >= 2) p.Do(resetBuffer); } int Analyze(); int AnalyzeAA3(); u32 samplesPerFrame() const { return codecType == PSP_MODE_AT_3_PLUS ? ATRAC3PLUS_MAX_SAMPLES : ATRAC3_MAX_SAMPLES; } u32 firstOffsetExtra() const { return codecType == PSP_CODEC_AT3PLUS ? 368 : 69; } u32 getDecodePosBySample(int sample) const { return (u32)(firstSampleoffset + sample / (int)samplesPerFrame() * atracBytesPerFrame); } u32 getFileOffsetBySample(int sample) const { int offsetSample = sample + firstSampleoffset; int frameOffset = offsetSample / (int)samplesPerFrame(); return (u32)(dataOff + atracBytesPerFrame + frameOffset * atracBytesPerFrame); } int getRemainFrames() const { if (bufferState == ATRAC_STATUS_ALL_DATA_LOADED) { // Meaning, infinite I guess? We've got it all. return PSP_ATRAC_ALLDATA_IS_ON_MEMORY; } if (currentSample >= endSample && loopNum == 0) { if (bufferState == ATRAC_STATUS_STREAMED_WITHOUT_LOOP) { return PSP_ATRAC_NONLOOP_STREAM_DATA_IS_ON_MEMORY; } else if (bufferState == ATRAC_STATUS_STREAMED_LOOP_FROM_END || bufferState == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER) { return PSP_ATRAC_LOOP_STREAM_DATA_IS_ON_MEMORY; } } // Since the first frame is shorter by this offset, add to round up at this offset. const int remainingBytes = first.fileoffset - getFileOffsetBySample(currentSample - samplesPerFrame() + firstOffsetExtra()); return remainingBytes / atracBytesPerFrame; } int atracID; u8* data_buf; u32 decodePos; u32 decodeEnd; // Used only by low-level decoding. u32 bufferPos; u16 atracChannels; u16 atracOutputChannels; u32 atracBitrate; u16 atracBytesPerFrame; u32 bufferMaxSize; int jointStereo; int currentSample; int endSample; int firstSampleoffset; // Offset of the first sample in the input buffer int dataOff; std::vector loopinfo; int loopinfoNum; int loopStartSample; int loopEndSample; int loopNum; bool failedDecode; bool resetBuffer; // Indicates that the data_buf array should not be used. bool ignoreDataBuf; u32 codecType; AtracStatus bufferState; InputBuffer first; InputBuffer second; PSPPointer atracContext; #ifdef USE_FFMPEG AVCodecContext *pCodecCtx; SwrContext *pSwrCtx; AVFrame *pFrame; #endif // USE_FFMPEG AVPacket *packet; #ifdef USE_FFMPEG void ReleaseFFMPEGContext() { // All of these allow null pointers. av_freep(&pFrame); swr_free(&pSwrCtx); #if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(55, 52, 0) // If necessary, extradata is automatically freed. avcodec_free_context(&pCodecCtx); #else // Future versions may add other things to free, but avcodec_free_context didn't exist yet here. av_freep(&pCodecCtx->extradata); av_freep(&pCodecCtx->subtitle_header); avcodec_close(pCodecCtx); av_freep(&pCodecCtx); #endif av_free_packet(packet); delete packet; packet = nullptr; } #endif // USE_FFMPEG void ForceSeekToSample(int sample) { #ifdef USE_FFMPEG avcodec_flush_buffers(pCodecCtx); #endif // Discard any pending packet data. packet->size = 0; currentSample = sample; } u8 *BufferStart() { return ignoreDataBuf ? Memory::GetPointer(first.addr) : data_buf; } void SeekToSample(int sample) { // Discard any pending packet data. packet->size = 0; // It seems like the PSP aligns the sample position to 0x800...? const u32 offsetSamples = firstSampleoffset + firstOffsetExtra(); const u32 unalignedSamples = (offsetSamples + sample) % samplesPerFrame(); int seekFrame = sample + offsetSamples - unalignedSamples; #ifdef USE_FFMPEG if ((sample != currentSample || sample == 0) && pCodecCtx != nullptr) { // Prefill the decode buffer with packets before the first sample offset. avcodec_flush_buffers(pCodecCtx); int adjust = 0; if (sample == 0) { int offsetSamples = firstSampleoffset + firstOffsetExtra(); adjust = -(int)(offsetSamples % samplesPerFrame()); } const u32 off = getFileOffsetBySample(sample + adjust); const u32 backfill = atracBytesPerFrame * 2; const u32 start = off - dataOff < backfill ? dataOff : off - backfill; for (u32 pos = start; pos < off; pos += atracBytesPerFrame) { av_init_packet(packet); packet->data = BufferStart() + pos; packet->size = atracBytesPerFrame; packet->pos = pos; // Process the packet, we don't care about success. DecodePacket(); } } #endif // USE_FFMPEG currentSample = sample; } bool FillPacket(int adjust = 0) { u32 off = getFileOffsetBySample(currentSample + adjust); if (off < first.size) { #ifdef USE_FFMPEG av_init_packet(packet); #endif // USE_FFMPEG packet->data = BufferStart() + off; packet->size = std::min((u32)atracBytesPerFrame, first.size - off); packet->pos = off; return true; } else { return false; } return true; } bool FillLowLevelPacket() { #ifdef USE_FFMPEG av_init_packet(packet); #endif // USE_FFMPEG if (bufferPos < (u32)dataOff) { bufferPos = dataOff; } packet->data = BufferStart() + bufferPos; packet->size = atracBytesPerFrame; packet->pos = bufferPos; bufferPos += atracBytesPerFrame; return true; } AtracDecodeResult DecodePacket() { #ifdef USE_FFMPEG if (pCodecCtx == nullptr) { return ATDECODE_FAILED; } int got_frame = 0; int bytes_read = avcodec_decode_audio4(pCodecCtx, pFrame, &got_frame, packet); av_free_packet(packet); if (bytes_read == AVERROR_PATCHWELCOME) { ERROR_LOG(ME, "Unsupported feature in ATRAC audio."); // Let's try the next packet. packet->size = 0; return ATDECODE_BADFRAME; } else if (bytes_read < 0) { ERROR_LOG_REPORT(ME, "avcodec_decode_audio4: Error decoding audio %d / %08x", bytes_read, bytes_read); failedDecode = true; return ATDECODE_FAILED; } return got_frame ? ATDECODE_GOTFRAME : ATDECODE_FEEDME; #else return ATDECODE_BADFRAME; #endif // USE_FFMPEG } private: void AnalyzeReset(); }; struct AtracSingleResetBufferInfo { u32 writePosPtr; u32 writableBytes; u32 minWriteBytes; u32 filePos; }; struct AtracResetBufferInfo { AtracSingleResetBufferInfo first; AtracSingleResetBufferInfo second; }; const int PSP_NUM_ATRAC_IDS = 6; static bool atracInited = true; static Atrac *atracIDs[PSP_NUM_ATRAC_IDS]; static u32 atracIDTypes[PSP_NUM_ATRAC_IDS]; void __AtracInit() { atracInited = true; memset(atracIDs, 0, sizeof(atracIDs)); // Start with 2 of each in this order. atracIDTypes[0] = PSP_MODE_AT_3_PLUS; atracIDTypes[1] = PSP_MODE_AT_3_PLUS; atracIDTypes[2] = PSP_MODE_AT_3; atracIDTypes[3] = PSP_MODE_AT_3; atracIDTypes[4] = 0; atracIDTypes[5] = 0; #ifdef USE_FFMPEG avcodec_register_all(); av_register_all(); #endif // USE_FFMPEG } void __AtracDoState(PointerWrap &p) { auto s = p.Section("sceAtrac", 1); if (!s) return; p.Do(atracInited); for (int i = 0; i < PSP_NUM_ATRAC_IDS; ++i) { bool valid = atracIDs[i] != NULL; p.Do(valid); if (valid) { p.Do(atracIDs[i]); } else { delete atracIDs[i]; atracIDs[i] = NULL; } } p.DoArray(atracIDTypes, PSP_NUM_ATRAC_IDS); } void __AtracShutdown() { for (size_t i = 0; i < ARRAY_SIZE(atracIDs); ++i) { delete atracIDs[i]; atracIDs[i] = NULL; } } static Atrac *getAtrac(int atracID) { if (atracID < 0 || atracID >= PSP_NUM_ATRAC_IDS) { return NULL; } Atrac *atrac = atracIDs[atracID]; if (atrac && atrac->atracContext.IsValid()) { // Read in any changes from the game to the context. // TODO: Might be better to just always track in RAM. atrac->bufferState = atrac->atracContext->info.state; // This value is actually abused by games to store the SAS voice number. atrac->loopNum = atrac->atracContext->info.loopNum; } return atrac; } static int createAtrac(Atrac *atrac) { for (int i = 0; i < (int)ARRAY_SIZE(atracIDs); ++i) { if (atracIDTypes[i] == atrac->codecType && atracIDs[i] == 0) { atracIDs[i] = atrac; atrac->atracID = i; return i; } } return ATRAC_ERROR_NO_ATRACID; } static int deleteAtrac(int atracID) { if (atracID >= 0 && atracID < PSP_NUM_ATRAC_IDS) { if (atracIDs[atracID] != NULL) { delete atracIDs[atracID]; atracIDs[atracID] = NULL; return 0; } } return ATRAC_ERROR_BAD_ATRACID; } void Atrac::AnalyzeReset() { // Reset some values. codecType = 0; currentSample = 0; endSample = -1; loopNum = 0; loopinfoNum = 0; loopinfo.clear(); loopStartSample = -1; loopEndSample = -1; decodePos = 0; bufferPos = 0; atracChannels = 2; } struct RIFFFmtChunk { u16_le fmtTag; u16_le channels; u32_le samplerate; u32_le avgBytesPerSec; u16_le blockAlign; }; int Atrac::Analyze() { AnalyzeReset(); // 72 is about the size of the minimum required data to even be valid. if (first.size < 72) { ERROR_LOG_REPORT(ME, "Atrac buffer very small: %d", first.size); return ATRAC_ERROR_SIZE_TOO_SMALL; } if (!Memory::IsValidAddress(first.addr)) { WARN_LOG_REPORT(ME, "Atrac buffer at invalid address: %08x-%08x", first.addr, first.size); return SCE_KERNEL_ERROR_ILLEGAL_ADDRESS; } // TODO: Validate stuff. if (Memory::Read_U32(first.addr) != RIFF_CHUNK_MAGIC) { ERROR_LOG_REPORT(ME, "Atrac buffer invalid RIFF header: %08x", first.addr); return ATRAC_ERROR_UNKNOWN_FORMAT; } u32 offset = 8; firstSampleoffset = 0; while (Memory::Read_U32(first.addr + offset) != RIFF_WAVE_MAGIC) { // Get the size preceding the magic. int chunk = Memory::Read_U32(first.addr + offset - 4); // Round the chunk size up to the nearest 2. offset += chunk + (chunk & 1); if (offset + 12 > first.size) { ERROR_LOG_REPORT(ME, "Atrac buffer too small without WAVE chunk: %d at %d", first.size, offset); return ATRAC_ERROR_SIZE_TOO_SMALL; } if (Memory::Read_U32(first.addr + offset) != RIFF_CHUNK_MAGIC) { ERROR_LOG_REPORT(ME, "RIFF chunk did not contain WAVE"); return ATRAC_ERROR_UNKNOWN_FORMAT; } offset += 8; } offset += 4; if (offset != 12) { WARN_LOG_REPORT(ME, "RIFF chunk at offset: %d", offset); } // RIFF size excluding chunk header. first.filesize = Memory::Read_U32(first.addr + offset - 8) + 8; // Even if the RIFF size is too low, it may simply be incorrect. This works on real firmware. u32 maxSize = std::max(first.filesize, first.size); decodeEnd = first.filesize; bool bfoundData = false; u32 dataChunkSize = 0; int sampleOffsetAdjust = 0; while (maxSize >= offset + 8 && !bfoundData) { int chunkMagic = Memory::Read_U32(first.addr + offset); u32 chunkSize = Memory::Read_U32(first.addr + offset + 4); // Account for odd sized chunks. if (chunkSize & 1) { WARN_LOG_REPORT_ONCE(oddchunk, ME, "RIFF chunk had uneven size"); } chunkSize += (chunkSize & 1); offset += 8; if (chunkSize > maxSize - offset) break; switch (chunkMagic) { case FMT_CHUNK_MAGIC: { if (codecType != 0) { ERROR_LOG_REPORT(ME, "Atrac buffer with multiple fmt definitions"); return ATRAC_ERROR_UNKNOWN_FORMAT; } auto at3fmt = PSPPointer::Create(first.addr + offset); if (chunkSize < 32 || (at3fmt->fmtTag == AT3_PLUS_MAGIC && chunkSize < 52)) { ERROR_LOG_REPORT(ME, "Atrac buffer with too small fmt definition %d", chunkSize); return ATRAC_ERROR_UNKNOWN_FORMAT; } if (at3fmt->fmtTag == AT3_MAGIC) codecType = PSP_MODE_AT_3; else if (at3fmt->fmtTag == AT3_PLUS_MAGIC) codecType = PSP_MODE_AT_3_PLUS; else { ERROR_LOG_REPORT(ME, "Atrac buffer with invalid fmt magic: %04x", at3fmt->fmtTag); return ATRAC_ERROR_UNKNOWN_FORMAT; } atracChannels = at3fmt->channels; if (atracChannels != 1 && atracChannels != 2) { ERROR_LOG_REPORT(ME, "Atrac buffer with invalid channel count: %d", atracChannels); return ATRAC_ERROR_UNKNOWN_FORMAT; } if (at3fmt->samplerate != 44100) { ERROR_LOG_REPORT(ME, "Atrac buffer with unsupported sample rate: %d", at3fmt->samplerate); return ATRAC_ERROR_UNKNOWN_FORMAT; } atracBitrate = at3fmt->avgBytesPerSec * 8; atracBytesPerFrame = at3fmt->blockAlign; if (atracBytesPerFrame == 0) { ERROR_LOG_REPORT(ME, "Atrac buffer with invalid bytes per frame: %d", atracBytesPerFrame); return ATRAC_ERROR_UNKNOWN_FORMAT; } // TODO: There are some format specific bytes here which seem to have fixed values? // Probably don't need them. if (at3fmt->fmtTag == AT3_MAGIC) { // This is the offset to the jointStereo field. jointStereo = Memory::Read_U32(first.addr + offset + 24); } } break; case FACT_CHUNK_MAGIC: { endSample = Memory::Read_U32(first.addr + offset); if (chunkSize >= 8) { firstSampleoffset = Memory::Read_U32(first.addr + offset + 4); } if (chunkSize >= 12) { u32 largerOffset = Memory::Read_U32(first.addr + offset + 8); sampleOffsetAdjust = firstSampleoffset - largerOffset; } } break; case SMPL_CHUNK_MAGIC: { if (chunkSize < 32) { ERROR_LOG_REPORT(ME, "Atrac buffer with invalid smpl chunk size"); return ATRAC_ERROR_UNKNOWN_FORMAT; } int checkNumLoops = Memory::Read_U32(first.addr + offset + 28); if (checkNumLoops != 0 && chunkSize < 36 + 20) { ERROR_LOG_REPORT(ME, "Atrac buffer with invalid smpl chunk size after loop"); return ATRAC_ERROR_UNKNOWN_FORMAT; } loopinfoNum = checkNumLoops; loopinfo.resize(loopinfoNum); u32 loopinfoAddr = first.addr + offset + 36; // The PSP only cares about the first loop start and end, it seems. // Most likely can skip the rest of this data, but it's not hurting anyone. for (int i = 0; i < loopinfoNum && 36 + (u32)i < chunkSize; i++, loopinfoAddr += 24) { loopinfo[i].cuePointID = Memory::Read_U32(loopinfoAddr); loopinfo[i].type = Memory::Read_U32(loopinfoAddr + 4); loopinfo[i].startSample = Memory::Read_U32(loopinfoAddr + 8); loopinfo[i].endSample = Memory::Read_U32(loopinfoAddr + 12); loopinfo[i].fraction = Memory::Read_U32(loopinfoAddr + 16); loopinfo[i].playCount = Memory::Read_U32(loopinfoAddr + 20); if (loopinfo[i].startSample >= loopinfo[i].endSample) { ERROR_LOG_REPORT(ME, "Atrac buffer with loop starting after it ends"); return ATRAC_ERROR_BAD_CODEC_PARAMS; } } } break; case DATA_CHUNK_MAGIC: { bfoundData = true; dataOff = offset; dataChunkSize = chunkSize; if (first.filesize < offset + chunkSize) { WARN_LOG_REPORT(ME, "Atrac data chunk extends beyond riff chunk"); first.filesize = offset + chunkSize; decodeEnd = offset + chunkSize; } } break; } offset += chunkSize; } if (codecType == 0) { WARN_LOG_REPORT(ME, "Atrac buffer with unexpected or no magic bytes"); return ATRAC_ERROR_UNKNOWN_FORMAT; } if (!bfoundData) { WARN_LOG_REPORT(ME, "Atrac buffer never had data chunk"); return ATRAC_ERROR_SIZE_TOO_SMALL; } // set the loopStartSample and loopEndSample by loopinfo if (loopinfoNum > 0) { loopStartSample = loopinfo[0].startSample + firstOffsetExtra() + sampleOffsetAdjust; loopEndSample = loopinfo[0].endSample + firstOffsetExtra() + sampleOffsetAdjust; } else { loopStartSample = loopEndSample = -1; } // if there is no correct endsample, try to guess it if (endSample <= 0 && atracBytesPerFrame != 0) { endSample = (dataChunkSize / atracBytesPerFrame) * samplesPerFrame(); endSample -= firstSampleoffset + firstOffsetExtra(); } endSample -= 1; if (loopEndSample != -1 && loopEndSample > endSample + firstSampleoffset + (int)firstOffsetExtra()) { WARN_LOG_REPORT(ME, "Atrac loop after end of data"); return ATRAC_ERROR_BAD_CODEC_PARAMS; } return 0; } int Atrac::AnalyzeAA3() { AnalyzeReset(); if (first.size < 10) { return ATRAC_ERROR_AA3_SIZE_TOO_SMALL; } // TODO: Make sure this validation is correct, more testing. const u8 *buffer = Memory::GetPointer(first.addr); if (buffer[0] != 'e' || buffer[1] != 'a' || buffer[2] != '3') { return ATRAC_ERROR_AA3_INVALID_DATA; } // It starts with an id3 header (replaced with ea3.) This is the size. u32 tagSize = buffer[9] | (buffer[8] << 7) | (buffer[7] << 14) | (buffer[6] << 21); if (first.size < tagSize + 36) { return ATRAC_ERROR_AA3_SIZE_TOO_SMALL; } // EA3 header starts at id3 header (10) + tagSize. buffer = Memory::GetPointer(first.addr + 10 + tagSize); if (buffer[0] != 'E' || buffer[1] != 'A' || buffer[2] != '3') { return ATRAC_ERROR_AA3_INVALID_DATA; } // Based on FFmpeg's code. u32 codecParams = buffer[35] | (buffer[34] << 8) | (buffer[35] << 16); const u32 at3SampleRates[8] = { 32000, 44100, 48000, 88200, 96000, 0 }; switch (buffer[32]) { case 0: codecType = PSP_MODE_AT_3; atracBytesPerFrame = (codecParams & 0x03FF) * 8; atracBitrate = at3SampleRates[(codecParams >> 13) & 7] * atracBytesPerFrame * 8 / 1024; atracChannels = 2; jointStereo = (codecParams >> 17) & 1; break; case 1: codecType = PSP_MODE_AT_3_PLUS; atracBytesPerFrame = ((codecParams & 0x03FF) * 8) + 8; atracBitrate = at3SampleRates[(codecParams >> 13) & 7] * atracBytesPerFrame * 8 / 2048; atracChannels = (codecParams >> 10) & 7; break; case 3: case 4: case 5: ERROR_LOG_REPORT(ME, "OMA header contains unsupported codec type: %d", buffer[32]); return ATRAC_ERROR_AA3_INVALID_DATA; default: return ATRAC_ERROR_AA3_INVALID_DATA; } dataOff = 10 + tagSize + 96; firstSampleoffset = 0; if (endSample < 0 && atracBytesPerFrame != 0) { endSample = ((first.filesize - dataOff) / atracBytesPerFrame) * samplesPerFrame(); } endSample -= 1; return 0; } static u32 sceAtracGetAtracID(int codecType) { if (codecType != PSP_MODE_AT_3 && codecType != PSP_MODE_AT_3_PLUS) { ERROR_LOG_REPORT(ME, "sceAtracGetAtracID(%i): invalid codecType", codecType); return ATRAC_ERROR_INVALID_CODECTYPE; } Atrac *atrac = new Atrac(); atrac->codecType = codecType; int atracID = createAtrac(atrac); if (atracID < 0) { ERROR_LOG(ME, "sceAtracGetAtracID(%i): no free ID", codecType); delete atrac; return atracID; } INFO_LOG(ME, "%d=sceAtracGetAtracID(%i)", atracID, codecType); return atracID; } u32 _AtracAddStreamData(int atracID, u32 bufPtr, u32 bytesToAdd) { Atrac *atrac = getAtrac(atracID); if (!atrac) return 0; int addbytes = std::min(bytesToAdd, atrac->first.filesize - atrac->first.fileoffset); Memory::Memcpy(atrac->data_buf + atrac->first.fileoffset, bufPtr, addbytes); atrac->first.size += bytesToAdd; if (atrac->first.size >= atrac->first.filesize) { atrac->first.size = atrac->first.filesize; if (atrac->bufferState == ATRAC_STATUS_HALFWAY_BUFFER) atrac->bufferState = ATRAC_STATUS_ALL_DATA_LOADED; } atrac->first.fileoffset += addbytes; atrac->first.writableBytes = 0; if (atrac->atracContext.IsValid()) { // refresh atracContext _AtracGenerateContext(atrac, atrac->atracContext); } return 0; } static u32 AtracValidateManaged(const Atrac *atrac) { if (!atrac) { return hleLogError(ME, ATRAC_ERROR_BAD_ATRACID, "bad atrac ID"); } else if (atrac->bufferState == ATRAC_STATUS_NO_DATA) { return hleLogError(ME, ATRAC_ERROR_NO_DATA, "no data"); } else if (atrac->bufferState == ATRAC_STATUS_LOW_LEVEL) { return hleLogError(ME, ATRAC_ERROR_IS_LOW_LEVEL, "cannot use for low level stream"); } else if (atrac->bufferState == ATRAC_STATUS_FOR_SCESAS) { return hleLogError(ME, ATRAC_ERROR_IS_FOR_SCESAS, "cannot use for SAS stream"); } else { return 0; } } static void AtracGetStreamDataInfo(Atrac *atrac, u32 &readOffset) { readOffset = atrac->first.fileoffset; if (atrac->bufferState == ATRAC_STATUS_ALL_DATA_LOADED) { // Nothing to write. readOffset = 0; atrac->first.offset = 0; atrac->first.writableBytes = 0; } else if (atrac->bufferState == ATRAC_STATUS_HALFWAY_BUFFER) { // If we're buffering the entire file, just give the same as readOffset. atrac->first.offset = readOffset; // In this case, the bytes writable are just the remaining bytes, always. atrac->first.writableBytes = atrac->first.filesize - readOffset; } else { // TODO atrac->first.offset = 0; if (readOffset >= atrac->first.filesize) { if (atrac->bufferState == ATRAC_STATUS_STREAMED_WITHOUT_LOOP) { readOffset = 0; } else { readOffset = atrac->dataOff; } } } } // Notifies that more data is (OR will be very soon) available in the buffer. // This implies it has been added to whatever position sceAtracGetStreamDataInfo would indicate. // // The total size of the buffer is atrac->bufferMaxSize. static u32 sceAtracAddStreamData(int atracID, u32 bytesToAdd) { Atrac *atrac = getAtrac(atracID); u32 err = AtracValidateManaged(atrac); if (err != 0) { // Already logged. return err; } if (atrac->bufferState == ATRAC_STATUS_ALL_DATA_LOADED) { // Let's avoid spurious warnings. Some games call this with 0 which is pretty harmless. if (bytesToAdd == 0) return hleLogDebug(ME, ATRAC_ERROR_ALL_DATA_LOADED, "stream entirely loaded"); return hleLogWarning(ME, ATRAC_ERROR_ALL_DATA_LOADED, "stream entirely loaded"); } u32 readOffset; AtracGetStreamDataInfo(atrac, readOffset); if (bytesToAdd > atrac->first.writableBytes) return hleLogWarning(ME, ATRAC_ERROR_ADD_DATA_IS_TOO_BIG, "too many bytes"); if (bytesToAdd > 0) { int addbytes = std::min(bytesToAdd, atrac->first.filesize - atrac->first.fileoffset); Memory::Memcpy(atrac->data_buf + atrac->first.fileoffset, atrac->first.addr + atrac->first.offset, addbytes); atrac->first.fileoffset += addbytes; } atrac->first.size += bytesToAdd; if (atrac->first.size >= atrac->first.filesize) { atrac->first.size = atrac->first.filesize; if (atrac->bufferState == ATRAC_STATUS_HALFWAY_BUFFER) atrac->bufferState = ATRAC_STATUS_ALL_DATA_LOADED; if (atrac->atracContext.IsValid()) { _AtracGenerateContext(atrac, atrac->atracContext); } } atrac->first.writableBytes -= bytesToAdd; atrac->first.offset += bytesToAdd; return hleLogSuccessI(ME, 0); } u32 _AtracDecodeData(int atracID, u8 *outbuf, u32 outbufPtr, u32 *SamplesNum, u32 *finish, int *remains) { Atrac *atrac = getAtrac(atracID); u32 ret = 0; if (atrac == NULL) { ret = ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->data_buf) { ret = ATRAC_ERROR_NO_DATA; } else { int loopNum = atrac->loopNum; if (atrac->bufferState == ATRAC_STATUS_FOR_SCESAS) { // TODO: Might need more testing. loopNum = 0; } // We already passed the end - return an error (many games check for this.) if (atrac->currentSample >= atrac->endSample && loopNum == 0) { *SamplesNum = 0; *finish = 1; ret = ATRAC_ERROR_ALL_DATA_DECODED; } else { // TODO: This isn't at all right, but at least it makes the music "last" some time. u32 numSamples = 0; // It seems like the PSP aligns the sample position to 0x800...? int offsetSamples = atrac->firstSampleoffset + atrac->firstOffsetExtra(); int skipSamples = 0; u32 maxSamples = atrac->endSample + 1 - atrac->currentSample; u32 unalignedSamples = (offsetSamples + atrac->currentSample) % atrac->samplesPerFrame(); if (unalignedSamples != 0) { // We're off alignment, possibly due to a loop. Force it back on. maxSamples = atrac->samplesPerFrame() - unalignedSamples; skipSamples = unalignedSamples; } if (!atrac->failedDecode && (atrac->codecType == PSP_MODE_AT_3 || atrac->codecType == PSP_MODE_AT_3_PLUS)) { atrac->SeekToSample(atrac->currentSample); AtracDecodeResult res = ATDECODE_FEEDME; while (atrac->FillPacket(-skipSamples)) { res = atrac->DecodePacket(); if (res == ATDECODE_FAILED) { *SamplesNum = 0; *finish = 1; return ATRAC_ERROR_ALL_DATA_DECODED; } if (res == ATDECODE_GOTFRAME) { #ifdef USE_FFMPEG // got a frame // Use a small buffer and keep overwriting it with file data constantly atrac->first.writableBytes += atrac->atracBytesPerFrame; int skipped = std::min(skipSamples, atrac->pFrame->nb_samples); skipSamples -= skipped; numSamples = atrac->pFrame->nb_samples - skipped; // If we're at the end, clamp to samples we want. It always returns a full chunk. numSamples = std::min(maxSamples, numSamples); if (skipped > 0 && numSamples == 0) { // Wait for the next one. res = ATDECODE_FEEDME; } if (outbuf != NULL && numSamples != 0) { int inbufOffset = 0; if (skipped != 0) { AVSampleFormat fmt = (AVSampleFormat)atrac->pFrame->format; // We want the offset per channel. inbufOffset = av_samples_get_buffer_size(NULL, 1, skipped, fmt, 1); } u8 *out = outbuf; const u8 *inbuf[2] = { atrac->pFrame->extended_data[0] + inbufOffset, atrac->pFrame->extended_data[1] + inbufOffset, }; int avret = swr_convert(atrac->pSwrCtx, &out, numSamples, inbuf, numSamples); if (outbufPtr != 0) { u32 outBytes = numSamples * atrac->atracOutputChannels * sizeof(s16); CBreakPoints::ExecMemCheck(outbufPtr, true, outBytes, currentMIPS->pc); } if (avret < 0) { ERROR_LOG(ME, "swr_convert: Error while converting %d", avret); } } #endif // USE_FFMPEG } if (res == ATDECODE_GOTFRAME || res == ATDECODE_BADFRAME) { // We only want one frame per call, let's continue the next time. break; } } if (res != ATDECODE_GOTFRAME && atrac->currentSample < atrac->endSample) { // Never got a frame. We may have dropped a GHA frame or otherwise have a bug. // For now, let's try to provide an extra "frame" if possible so games don't infinite loop. if (atrac->getFileOffsetBySample(atrac->currentSample) < atrac->first.filesize) { numSamples = std::min(maxSamples, atrac->samplesPerFrame()); u32 outBytes = numSamples * atrac->atracOutputChannels * sizeof(s16); if (outbuf != nullptr) { memset(outbuf, 0, outBytes); CBreakPoints::ExecMemCheck(outbufPtr, true, outBytes, currentMIPS->pc); } } } } *SamplesNum = numSamples; // update current sample and decodePos atrac->currentSample += numSamples; atrac->decodePos = atrac->getDecodePosBySample(atrac->currentSample); int finishFlag = 0; // TODO: Verify. bool hitEnd = atrac->currentSample >= atrac->endSample || (numSamples == 0 && atrac->first.size >= atrac->first.filesize); int loopEndAdjusted = atrac->loopEndSample - atrac->firstOffsetExtra() - atrac->firstSampleoffset; if ((hitEnd || atrac->currentSample > loopEndAdjusted) && loopNum != 0) { atrac->SeekToSample(atrac->loopStartSample - atrac->firstOffsetExtra() - atrac->firstSampleoffset); if (atrac->bufferState != ATRAC_STATUS_FOR_SCESAS) { if (atrac->loopNum > 0) atrac->loopNum--; } } else if (hitEnd) { finishFlag = 1; // Still move forward, so we know that we've read everything. // This seems to be reflected in the context as well. atrac->currentSample += atrac->samplesPerFrame() - numSamples; } *finish = finishFlag; *remains = atrac->getRemainFrames(); } if (atrac->atracContext.IsValid()) { // refresh atracContext _AtracGenerateContext(atrac, atrac->atracContext); } } return ret; } static u32 sceAtracDecodeData(int atracID, u32 outAddr, u32 numSamplesAddr, u32 finishFlagAddr, u32 remainAddr) { int ret = -1; // Note that outAddr being null is completely valid here, used to skip data. u32 numSamples = 0; u32 finish = 0; int remains = 0; ret = _AtracDecodeData(atracID, Memory::GetPointer(outAddr), outAddr, &numSamples, &finish, &remains); if (ret != (int)ATRAC_ERROR_BAD_ATRACID && ret != (int)ATRAC_ERROR_NO_DATA) { if (Memory::IsValidAddress(numSamplesAddr)) Memory::Write_U32(numSamples, numSamplesAddr); if (Memory::IsValidAddress(finishFlagAddr)) Memory::Write_U32(finish, finishFlagAddr); // On error, no remaining frame value is written. if (ret == 0 && Memory::IsValidAddress(remainAddr)) Memory::Write_U32(remains, remainAddr); } DEBUG_LOG(ME, "%08x=sceAtracDecodeData(%i, %08x, %08x[%08x], %08x[%08x], %08x[%d])", ret, atracID, outAddr, numSamplesAddr, numSamples, finishFlagAddr, finish, remainAddr, remains); if (!ret) { // decode data successfully, delay thread return hleDelayResult(ret, "atrac decode data", atracDecodeDelay); } return ret; } static u32 sceAtracEndEntry() { ERROR_LOG_REPORT(ME, "UNIMPL sceAtracEndEntry()"); return 0; } static void AtracGetResetBufferInfo(Atrac *atrac, AtracResetBufferInfo *bufferInfo, int sample) { if (atrac->bufferState == ATRAC_STATUS_ALL_DATA_LOADED) { bufferInfo->first.writePosPtr = atrac->first.addr; // Everything is loaded, so nothing needs to be read. bufferInfo->first.writableBytes = 0; bufferInfo->first.minWriteBytes = 0; bufferInfo->first.filePos = 0; } else if (atrac->bufferState == ATRAC_STATUS_HALFWAY_BUFFER) { // Here the message is: you need to read at least this many bytes to get to that position. // This is because we're filling the buffer start to finish, not streaming. bufferInfo->first.writePosPtr = atrac->first.addr + atrac->first.size; bufferInfo->first.writableBytes = atrac->first.filesize - atrac->first.size; int minWriteBytes = atrac->getFileOffsetBySample(sample) - atrac->first.size; if (minWriteBytes > 0) { bufferInfo->first.minWriteBytes = minWriteBytes; } else { bufferInfo->first.minWriteBytes = 0; } bufferInfo->first.filePos = atrac->first.size; atrac->first.writableBytes = bufferInfo->first.writableBytes; } else { // This is without the sample offset. The file offset also includes the previous batch of samples? int sampleFileOffset = atrac->getFileOffsetBySample(sample - atrac->firstSampleoffset - atrac->samplesPerFrame()); // Update the writable bytes. When streaming, this is just the number of bytes until the end. const u32 bufSizeAligned = (atrac->bufferMaxSize / atrac->atracBytesPerFrame) * atrac->atracBytesPerFrame; const int needsMoreFrames = atrac->firstOffsetExtra(); bufferInfo->first.writePosPtr = atrac->first.addr; bufferInfo->first.writableBytes = std::min(atrac->first.filesize - sampleFileOffset, bufSizeAligned); if (((sample + atrac->firstSampleoffset) % (int)atrac->samplesPerFrame()) >= (int)atrac->samplesPerFrame() - needsMoreFrames) { // Not clear why, but it seems it wants a bit extra in case the sample is late? bufferInfo->first.minWriteBytes = atrac->atracBytesPerFrame * 3; } else { bufferInfo->first.minWriteBytes = atrac->atracBytesPerFrame * 2; } if ((u32)sample < (u32)atrac->firstSampleoffset && sampleFileOffset != atrac->dataOff) { sampleFileOffset -= atrac->atracBytesPerFrame; } bufferInfo->first.filePos = sampleFileOffset; } // It seems like this is always the same as the first buffer's pos, weirdly. bufferInfo->second.writePosPtr = atrac->first.addr; bufferInfo->second.writableBytes = atrac->second.writableBytes; bufferInfo->second.minWriteBytes = atrac->second.neededBytes; bufferInfo->second.filePos = atrac->second.fileoffset; } // Obtains information about what needs to be in the buffer to seek (or "reset") // Generally called by games right before calling sceAtracResetPlayPosition(). static u32 sceAtracGetBufferInfoForResetting(int atracID, int sample, u32 bufferInfoAddr) { auto bufferInfo = PSPPointer::Create(bufferInfoAddr); Atrac *atrac = getAtrac(atracID); if (!atrac) { return hleLogWarning(ME, ATRAC_ERROR_BAD_ATRACID, "invalid id"); } else if (atrac->bufferState == ATRAC_STATUS_NO_DATA) { return hleLogError(ME, ATRAC_ERROR_NO_DATA, "no data"); } else if (!bufferInfo.IsValid()) { return hleReportError(ME, SCE_KERNEL_ERROR_ILLEGAL_ADDR, "invalid buffer, should crash"); } else if ((u32)sample + atrac->firstSampleoffset > (u32)atrac->endSample + atrac->firstSampleoffset) { return hleLogWarning(ME, ATRAC_ERROR_BAD_SAMPLE, "invalid sample position"); } else { AtracGetResetBufferInfo(atrac, bufferInfo, sample); return hleLogSuccessInfoI(ME, 0); } } static u32 sceAtracGetBitrate(int atracID, u32 outBitrateAddr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracGetBitrate(%i, %08x): bad atrac ID", atracID, outBitrateAddr); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->data_buf) { ERROR_LOG(ME, "sceAtracGetBitrate(%i, %08x): no data", atracID, outBitrateAddr); return ATRAC_ERROR_NO_DATA; } else { atrac->atracBitrate = ( atrac->atracBytesPerFrame * 352800 ) / 1000; if (atrac->codecType == PSP_MODE_AT_3_PLUS) atrac->atracBitrate = ((atrac->atracBitrate >> 11) + 8) & 0xFFFFFFF0; else atrac->atracBitrate = (atrac->atracBitrate + 511) >> 10; if (Memory::IsValidAddress(outBitrateAddr)) { Memory::Write_U32(atrac->atracBitrate, outBitrateAddr); DEBUG_LOG(ME, "sceAtracGetBitrate(%i, %08x[%d])", atracID, outBitrateAddr, atrac->atracBitrate); } else DEBUG_LOG_REPORT(ME, "sceAtracGetBitrate(%i, %08x[%d]) invalid address", atracID, outBitrateAddr, atrac->atracBitrate); } return 0; } static u32 sceAtracGetChannel(int atracID, u32 channelAddr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracGetChannel(%i, %08x): bad atrac ID", atracID, channelAddr); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->data_buf) { ERROR_LOG(ME, "sceAtracGetChannel(%i, %08x): no data", atracID, channelAddr); return ATRAC_ERROR_NO_DATA; } else { if (Memory::IsValidAddress(channelAddr)){ Memory::Write_U32(atrac->atracChannels, channelAddr); DEBUG_LOG(ME, "sceAtracGetChannel(%i, %08x[%d])", atracID, channelAddr, atrac->atracChannels); } else DEBUG_LOG_REPORT(ME, "sceAtracGetChannel(%i, %08x[%d]) invalid address", atracID, channelAddr, atrac->atracChannels); } return 0; } static u32 sceAtracGetLoopStatus(int atracID, u32 loopNumAddr, u32 statusAddr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracGetLoopStatus(%i, %08x, %08x): bad atrac ID", atracID, loopNumAddr, statusAddr); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->data_buf) { ERROR_LOG(ME, "sceAtracGetLoopStatus(%i, %08x, %08x): no data", atracID, loopNumAddr, statusAddr); return ATRAC_ERROR_NO_DATA; } else { DEBUG_LOG(ME, "sceAtracGetLoopStatus(%i, %08x, %08x)", atracID, loopNumAddr, statusAddr); if (Memory::IsValidAddress(loopNumAddr)) Memory::Write_U32(atrac->loopNum, loopNumAddr); // return audio's loopinfo in at3 file if (Memory::IsValidAddress(statusAddr)) { if (atrac->loopinfoNum > 0) Memory::Write_U32(1, statusAddr); else Memory::Write_U32(0, statusAddr); } } return 0; } static u32 sceAtracGetInternalErrorInfo(int atracID, u32 errorAddr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracGetInternalErrorInfo(%i, %08x): bad atrac ID", atracID, errorAddr); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->data_buf) { WARN_LOG(ME, "sceAtracGetInternalErrorInfo(%i, %08x): no data", atracID, errorAddr); return ATRAC_ERROR_NO_DATA; } else { ERROR_LOG(ME, "UNIMPL sceAtracGetInternalErrorInfo(%i, %08x)", atracID, errorAddr); if (Memory::IsValidAddress(errorAddr)) Memory::Write_U32(0, errorAddr); } return 0; } static u32 sceAtracGetMaxSample(int atracID, u32 maxSamplesAddr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracGetMaxSample(%i, %08x): bad atrac ID", atracID, maxSamplesAddr); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->data_buf) { ERROR_LOG(ME, "sceAtracGetMaxSample(%i, %08x): no data", atracID, maxSamplesAddr); return ATRAC_ERROR_NO_DATA; } else { DEBUG_LOG(ME, "sceAtracGetMaxSample(%i, %08x)", atracID, maxSamplesAddr); if (Memory::IsValidAddress(maxSamplesAddr)) { Memory::Write_U32(atrac->samplesPerFrame(), maxSamplesAddr); } } return 0; } static u32 sceAtracGetNextDecodePosition(int atracID, u32 outposAddr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracGetNextDecodePosition(%i, %08x): bad atrac ID", atracID, outposAddr); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->data_buf) { ERROR_LOG(ME, "sceAtracGetNextDecodePosition(%i, %08x): no data", atracID, outposAddr); return ATRAC_ERROR_NO_DATA; } else { DEBUG_LOG(ME, "sceAtracGetNextDecodePosition(%i, %08x)", atracID, outposAddr); if (atrac->currentSample >= atrac->endSample) { if (Memory::IsValidAddress(outposAddr)) Memory::Write_U32(0, outposAddr); return ATRAC_ERROR_ALL_DATA_DECODED; } else { if (Memory::IsValidAddress(outposAddr)) Memory::Write_U32(atrac->currentSample, outposAddr); } } return 0; } static u32 sceAtracGetNextSample(int atracID, u32 outNAddr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracGetNextSample(%i, %08x): bad atrac ID", atracID, outNAddr); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->data_buf) { ERROR_LOG(ME, "sceAtracGetNextSample(%i, %08x): no data", atracID, outNAddr); return ATRAC_ERROR_NO_DATA; } else { if (atrac->currentSample >= atrac->endSample) { if (Memory::IsValidAddress(outNAddr)) Memory::Write_U32(0, outNAddr); DEBUG_LOG(ME, "sceAtracGetNextSample(%i, %08x): 0 samples left", atracID, outNAddr); return 0; } else { // It seems like the PSP aligns the sample position to 0x800...? u32 skipSamples = atrac->firstSampleoffset + atrac->firstOffsetExtra(); u32 firstSamples = (atrac->samplesPerFrame() - skipSamples) % atrac->samplesPerFrame(); u32 numSamples = atrac->endSample + 1 - atrac->currentSample; if (atrac->currentSample == 0 && firstSamples != 0) { numSamples = firstSamples; } u32 unalignedSamples = (skipSamples + atrac->currentSample) % atrac->samplesPerFrame(); if (unalignedSamples != 0) { // We're off alignment, possibly due to a loop. Force it back on. numSamples = atrac->samplesPerFrame() - unalignedSamples; } if (numSamples > atrac->samplesPerFrame()) numSamples = atrac->samplesPerFrame(); if (Memory::IsValidAddress(outNAddr)) Memory::Write_U32(numSamples, outNAddr); DEBUG_LOG(ME, "sceAtracGetNextSample(%i, %08x): %d samples left", atracID, outNAddr, numSamples); } } return 0; } // Obtains the number of frames remaining in the buffer which can be decoded. // When no more data would be needed, this returns a negative number. static u32 sceAtracGetRemainFrame(int atracID, u32 remainAddr) { auto remainingFrames = PSPPointer::Create(remainAddr); Atrac *atrac = getAtrac(atracID); u32 err = AtracValidateManaged(atrac); if (err != 0) { // Already logged. return err; } if (!remainingFrames.IsValid()) { // Would crash. return hleReportError(ME, SCE_KERNEL_ERROR_ILLEGAL_ADDR, "invalid remainingFrames pointer"); } else { *remainingFrames = atrac->getRemainFrames(); // Let sceAtracGetStreamDataInfo() know to set the full filled buffer. atrac->resetBuffer = true; return hleLogSuccessI(ME, 0); } return 0; } static u32 sceAtracGetSecondBufferInfo(int atracID, u32 outposAddr, u32 outBytesAddr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracGetSecondBufferInfo(%i, %08x, %08x): bad atrac ID", atracID, outposAddr, outBytesAddr); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->data_buf) { ERROR_LOG(ME, "sceAtracGetSecondBufferInfo(%i, %08x, %08x): no data", atracID, outposAddr, outBytesAddr); return ATRAC_ERROR_NO_DATA; } else { ERROR_LOG(ME, "sceAtracGetSecondBufferInfo(%i, %08x, %08x)", atracID, outposAddr, outBytesAddr); if (Memory::IsValidAddress(outposAddr) && atrac) Memory::Write_U32(atrac->second.fileoffset, outposAddr); if (Memory::IsValidAddress(outBytesAddr) && atrac) Memory::Write_U32(atrac->second.writableBytes, outBytesAddr); } // TODO: Maybe don't write the above? return ATRAC_ERROR_SECOND_BUFFER_NOT_NEEDED; } static u32 sceAtracGetSoundSample(int atracID, u32 outEndSampleAddr, u32 outLoopStartSampleAddr, u32 outLoopEndSampleAddr) { Atrac *atrac = getAtrac(atracID); u32 err = AtracValidateManaged(atrac); if (err != 0) { // Already logged. return err; } auto outEndSample = PSPPointer::Create(outEndSampleAddr); if (outEndSample.IsValid()) *outEndSample = atrac->endSample; auto outLoopStart = PSPPointer::Create(outLoopStartSampleAddr); if (outLoopStart.IsValid()) *outLoopStart = atrac->loopStartSample == -1 ? -1 : atrac->loopStartSample - atrac->firstSampleoffset - atrac->firstOffsetExtra(); auto outLoopEnd = PSPPointer::Create(outLoopEndSampleAddr); if (outLoopEnd.IsValid()) *outLoopEnd = atrac->loopEndSample == -1 ? -1 : atrac->loopEndSample - atrac->firstSampleoffset - atrac->firstOffsetExtra(); if (!outEndSample.IsValid() || !outLoopStart.IsValid() || !outLoopEnd.IsValid()) { return hleReportError(ME, 0, "invalid address"); } return hleLogSuccessI(ME, 0); } // Games call this function to get some info for add more stream data, // such as where the data read from, where the data add to, // and how many bytes are allowed to add. static u32 sceAtracGetStreamDataInfo(int atracID, u32 writePtrAddr, u32 writableBytesAddr, u32 readOffsetAddr) { Atrac *atrac = getAtrac(atracID); u32 err = AtracValidateManaged(atrac); if (err != 0) { // Already logged. return err; } // TODO: Is this check even needed? More testing is needed on writableBytes. if (atrac->resetBuffer) { // Reset temp buf for adding more stream data and set full filled buffer. atrac->first.writableBytes = std::min(atrac->first.filesize - atrac->first.size, atrac->bufferMaxSize); } else { atrac->first.writableBytes = std::min(atrac->first.filesize - atrac->first.size, atrac->first.writableBytes); } u32 readOffset; AtracGetStreamDataInfo(atrac, readOffset); if (Memory::IsValidAddress(writePtrAddr)) Memory::Write_U32(atrac->first.addr + atrac->first.offset, writePtrAddr); if (Memory::IsValidAddress(writableBytesAddr)) Memory::Write_U32(atrac->first.writableBytes, writableBytesAddr); if (Memory::IsValidAddress(readOffsetAddr)) Memory::Write_U32(readOffset, readOffsetAddr); return hleLogSuccessI(ME, 0); } static u32 sceAtracReleaseAtracID(int atracID) { INFO_LOG(ME, "sceAtracReleaseAtracID(%i)", atracID); return deleteAtrac(atracID); } // This is called when a game wants to seek (or "reset") to a specific position in the audio data. // Normally, sceAtracGetBufferInfoForResetting() is called to determine how to buffer. // The game must add sufficient packets to the buffer in order to complete the seek. static u32 sceAtracResetPlayPosition(int atracID, int sample, int bytesWrittenFirstBuf, int bytesWrittenSecondBuf) { Atrac *atrac = getAtrac(atracID); if (!atrac) { return hleLogError(ME, ATRAC_ERROR_BAD_ATRACID, "bad atrac ID"); } else if (!atrac->data_buf) { return hleLogError(ME, ATRAC_ERROR_NO_DATA, "no data"); } else if ((u32)sample + atrac->firstSampleoffset > (u32)atrac->endSample + atrac->firstSampleoffset) { return hleLogWarning(ME, ATRAC_ERROR_BAD_SAMPLE, "invalid sample position"); } else { // Reuse the same calculation as before. AtracResetBufferInfo bufferInfo; AtracGetResetBufferInfo(atrac, &bufferInfo, sample); if ((u32)bytesWrittenFirstBuf < bufferInfo.first.minWriteBytes || (u32)bytesWrittenFirstBuf > bufferInfo.first.writableBytes) { return hleLogError(ME, ATRAC_ERROR_BAD_FIRST_RESET_SIZE, "first byte count not in valid range"); } if ((u32)bytesWrittenSecondBuf < bufferInfo.second.minWriteBytes || (u32)bytesWrittenSecondBuf > bufferInfo.second.writableBytes) { return hleLogError(ME, ATRAC_ERROR_BAD_SECOND_RESET_SIZE, "second byte count not in valid range"); } if (atrac->bufferState == ATRAC_STATUS_ALL_DATA_LOADED) { // Always adds zero bytes. } else if (atrac->bufferState == ATRAC_STATUS_HALFWAY_BUFFER) { // Okay, it's a valid number of bytes. Let's set them up. if (bytesWrittenFirstBuf != 0) { // TODO: We should just use the buffer in PSP RAM. Memory::Memcpy(atrac->data_buf + atrac->first.size, atrac->first.addr + atrac->first.size, bytesWrittenFirstBuf); atrac->first.fileoffset += bytesWrittenFirstBuf; atrac->first.size += bytesWrittenFirstBuf; atrac->first.writableBytes -= bytesWrittenFirstBuf; atrac->first.offset += bytesWrittenFirstBuf; } // Did we transition to a full buffer? if (atrac->first.size >= atrac->first.filesize) { atrac->first.size = atrac->first.filesize; if (atrac->bufferState == ATRAC_STATUS_HALFWAY_BUFFER) atrac->bufferState = ATRAC_STATUS_ALL_DATA_LOADED; } } else { if (bufferInfo.first.filePos > atrac->first.filesize) { return hleDelayResult(hleLogError(ME, ATRAC_ERROR_API_FAIL, "invalid file position"), "reset play pos", 200); } // Move the offset to the specified position. atrac->first.fileoffset = bufferInfo.first.filePos; if (bytesWrittenFirstBuf != 0) { // TODO: We should just use the buffer in PSP RAM. Memory::Memcpy(atrac->data_buf + atrac->first.fileoffset, atrac->first.addr, bytesWrittenFirstBuf); atrac->first.fileoffset += bytesWrittenFirstBuf; } atrac->first.size = atrac->first.fileoffset; atrac->first.writableBytes = bufferInfo.first.writableBytes - bytesWrittenFirstBuf; atrac->first.offset = bytesWrittenFirstBuf; } if (atrac->codecType == PSP_MODE_AT_3 || atrac->codecType == PSP_MODE_AT_3_PLUS) { atrac->SeekToSample(sample); } if (atrac->atracContext.IsValid()) { _AtracGenerateContext(atrac, atrac->atracContext); } return hleDelayResult(hleLogSuccessInfoI(ME, 0), "reset play pos", 3000); } } #ifdef USE_FFMPEG static int __AtracUpdateOutputMode(Atrac *atrac, int wanted_channels) { if (atrac->pSwrCtx && atrac->atracOutputChannels == wanted_channels) return 0; atrac->atracOutputChannels = wanted_channels; int64_t wanted_channel_layout = av_get_default_channel_layout(wanted_channels); int64_t dec_channel_layout = av_get_default_channel_layout(atrac->atracChannels); atrac->pSwrCtx = swr_alloc_set_opts ( atrac->pSwrCtx, wanted_channel_layout, AV_SAMPLE_FMT_S16, atrac->pCodecCtx->sample_rate, dec_channel_layout, atrac->pCodecCtx->sample_fmt, atrac->pCodecCtx->sample_rate, 0, NULL ); if (!atrac->pSwrCtx) { ERROR_LOG(ME, "swr_alloc_set_opts: Could not allocate resampler context"); return -1; } if (swr_init(atrac->pSwrCtx) < 0) { ERROR_LOG(ME, "swr_init: Failed to initialize the resampling context"); return -1; } return 0; } #endif // USE_FFMPEG int __AtracSetContext(Atrac *atrac) { #ifdef USE_FFMPEG InitFFmpeg(); u8* tempbuf = (u8*)av_malloc(atrac->bufferMaxSize); AVCodecID ff_codec; if (atrac->codecType == PSP_MODE_AT_3) { ff_codec = AV_CODEC_ID_ATRAC3; } else if (atrac->codecType == PSP_MODE_AT_3_PLUS) { ff_codec = AV_CODEC_ID_ATRAC3P; } else { ERROR_LOG_REPORT(ME, "Unexpected codec type %d", atrac->codecType); return -1; } const AVCodec *codec = avcodec_find_decoder(ff_codec); atrac->pCodecCtx = avcodec_alloc_context3(codec); if (atrac->codecType == PSP_MODE_AT_3) { // For ATRAC3, we need the "extradata" in the RIFF header. atrac->pCodecCtx->extradata = (uint8_t *)av_mallocz(14); atrac->pCodecCtx->extradata_size = 14; // We don't pull this from the RIFF so that we can support OMA also. // The only thing that changes are the jointStereo values. atrac->pCodecCtx->extradata[0] = 1; atrac->pCodecCtx->extradata[3] = 0x10; atrac->pCodecCtx->extradata[6] = atrac->jointStereo; atrac->pCodecCtx->extradata[8] = atrac->jointStereo; atrac->pCodecCtx->extradata[10] = 1; } // Appears we need to force mono in some cases. (See CPkmn's comments in issue #4248) if (atrac->atracChannels == 1) { atrac->pCodecCtx->channels = 1; atrac->pCodecCtx->channel_layout = AV_CH_LAYOUT_MONO; } else if (atrac->atracChannels == 2) { atrac->pCodecCtx->channels = 2; atrac->pCodecCtx->channel_layout = AV_CH_LAYOUT_STEREO; } else { ERROR_LOG_REPORT(ME, "Unexpected channel count %d", atrac->atracChannels); return -1; } // Explicitly set the block_align value (needed by newer FFmpeg versions, see #5772.) if (atrac->pCodecCtx->block_align == 0) { atrac->pCodecCtx->block_align = atrac->atracBytesPerFrame; } // Only one supported, it seems? atrac->pCodecCtx->sample_rate = 44100; atrac->pCodecCtx->request_sample_fmt = AV_SAMPLE_FMT_S16; int ret; if ((ret = avcodec_open2(atrac->pCodecCtx, codec, nullptr)) < 0) { ERROR_LOG(ME, "avcodec_open2: Cannot open audio decoder %d", ret); // This can mean that the frame size is wrong or etc. return ATRAC_ERROR_BAD_CODEC_PARAMS; } if ((ret = __AtracUpdateOutputMode(atrac, atrac->atracOutputChannels)) < 0) return ret; // alloc audio frame atrac->pFrame = av_frame_alloc(); atrac->packet = new AVPacket; av_init_packet(atrac->packet); atrac->packet->data = nullptr; atrac->packet->size = 0; // reinit decodePos, because ffmpeg had changed it. atrac->decodePos = 0; #endif return 0; } static int _AtracSetData(Atrac *atrac, u32 buffer, u32 bufferSize) { if (atrac->first.size > atrac->first.filesize) atrac->first.size = atrac->first.filesize; atrac->first.fileoffset = atrac->first.size; // got the size of temp buf, and calculate writableBytes and offset atrac->bufferMaxSize = bufferSize; atrac->first.writableBytes = (u32)std::max((int)bufferSize - (int)atrac->first.size, 0); atrac->first.offset = atrac->first.size; // some games may reuse an atracID for playing sound atrac->CleanStuff(); atrac->SetBufferState(); if (atrac->bufferState == ATRAC_STATUS_ALL_DATA_LOADED || atrac->bufferState == ATRAC_STATUS_HALFWAY_BUFFER) { // This says, don't use the data_buf array, use the PSP RAM. // This way, games can load data async into the buffer, and it still works. // TODO: Support this always, even for streaming. atrac->ignoreDataBuf = true; } if (atrac->codecType == PSP_MODE_AT_3) { if (atrac->atracChannels == 1) { WARN_LOG(ME, "This is an atrac3 mono audio"); } else { WARN_LOG(ME, "This is an atrac3 stereo audio"); } atrac->data_buf = new u8[atrac->first.filesize]; u32 copybytes = std::min(bufferSize, atrac->first.filesize); Memory::Memcpy(atrac->data_buf, buffer, copybytes); return __AtracSetContext(atrac); } else if (atrac->codecType == PSP_MODE_AT_3_PLUS) { if (atrac->atracChannels == 1) { WARN_LOG(ME, "This is an atrac3+ mono audio"); } else { WARN_LOG(ME, "This is an atrac3+ stereo audio"); } atrac->data_buf = new u8[atrac->first.filesize]; u32 copybytes = std::min(bufferSize, atrac->first.filesize); Memory::Memcpy(atrac->data_buf, buffer, copybytes); return __AtracSetContext(atrac); } else { // Should not get here, but just in case, force it. atrac->bufferState = ATRAC_STATUS_NO_DATA; } return 0; } static int _AtracSetData(int atracID, u32 buffer, u32 bufferSize, bool needReturnAtracID = false) { Atrac *atrac = getAtrac(atracID); if (!atrac) return -1; int ret = _AtracSetData(atrac, buffer, bufferSize); if (needReturnAtracID && ret >= 0) ret = atracID; // not sure the real delay time return hleDelayResult(ret, "atrac set data", 100); } static u32 sceAtracSetHalfwayBuffer(int atracID, u32 halfBuffer, u32 readSize, u32 halfBufferSize) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracSetHalfwayBuffer(%i, %08x, %8x, %8x): bad atrac ID", atracID, halfBuffer, readSize, halfBufferSize); return ATRAC_ERROR_BAD_ATRACID; } INFO_LOG(ME, "sceAtracSetHalfwayBuffer(%i, %08x, %8x, %8x)", atracID, halfBuffer, readSize, halfBufferSize); if (readSize > halfBufferSize) return ATRAC_ERROR_INCORRECT_READ_SIZE; int ret = 0; if (atrac != NULL) { atrac->first.addr = halfBuffer; atrac->first.size = readSize; ret = atrac->Analyze(); if (ret < 0) { ERROR_LOG_REPORT(ME, "sceAtracSetHalfwayBuffer(%i, %08x, %8x, %8x): bad data", atracID, halfBuffer, readSize, halfBufferSize); return ret; } atrac->atracOutputChannels = 2; ret = _AtracSetData(atracID, halfBuffer, halfBufferSize); } return ret; } static u32 sceAtracSetSecondBuffer(int atracID, u32 secondBuffer, u32 secondBufferSize) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracSetSecondBuffer(%i, %08x, %8x): bad atrac ID", atracID, secondBuffer, secondBufferSize); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->data_buf) { ERROR_LOG(ME, "sceAtracSetSecondBuffer(%i, %08x, %8x): no data", atracID, secondBuffer, secondBufferSize); return ATRAC_ERROR_NO_DATA; } ERROR_LOG_REPORT(ME, "UNIMPL sceAtracSetSecondBuffer(%i, %08x, %8x)", atracID, secondBuffer, secondBufferSize); return 0; } static u32 sceAtracSetData(int atracID, u32 buffer, u32 bufferSize) { Atrac *atrac = getAtrac(atracID); if (atrac != NULL) { INFO_LOG(ME, "sceAtracSetData(%i, %08x, %08x)", atracID, buffer, bufferSize); atrac->first.addr = buffer; atrac->first.size = bufferSize; int ret = atrac->Analyze(); if (ret < 0) { ERROR_LOG_REPORT(ME, "sceAtracSetData(%i, %08x, %08x): bad data", atracID, buffer, bufferSize); } else if (atrac->codecType != atracIDTypes[atracID]) { ERROR_LOG_REPORT(ME, "sceAtracSetData(%i, %08x, %08x): atracID uses different codec type than data", atracID, buffer, bufferSize); ret = ATRAC_ERROR_WRONG_CODECTYPE; } else { atrac->atracOutputChannels = 2; ret = _AtracSetData(atracID, buffer, bufferSize); } return ret; } else { ERROR_LOG(ME, "sceAtracSetData(%i, %08x, %08x): bad atrac ID", atracID, buffer, bufferSize); return ATRAC_ERROR_BAD_ATRACID; } } static int sceAtracSetDataAndGetID(u32 buffer, int bufferSize) { // A large value happens in Tales of VS, and isn't handled somewhere properly as a u32. // It's impossible for it to be that big anyway, so cap it. if (bufferSize < 0) { WARN_LOG(ME, "sceAtracSetDataAndGetID(%08x, %08x): negative bufferSize", buffer, bufferSize); bufferSize = 0x10000000; } Atrac *atrac = new Atrac(); atrac->first.addr = buffer; atrac->first.size = bufferSize; int ret = atrac->Analyze(); if (ret < 0) { ERROR_LOG_REPORT(ME, "sceAtracSetDataAndGetID(%08x, %08x): bad data", buffer, bufferSize); delete atrac; return ret; } atrac->atracOutputChannels = 2; int atracID = createAtrac(atrac); if (atracID < 0) { ERROR_LOG(ME, "sceAtracSetDataAndGetID(%08x, %08x): no free ID", buffer, bufferSize); delete atrac; return atracID; } INFO_LOG(ME, "%d=sceAtracSetDataAndGetID(%08x, %08x)", atracID, buffer, bufferSize); return _AtracSetData(atracID, buffer, bufferSize, true); } static int sceAtracSetHalfwayBufferAndGetID(u32 halfBuffer, u32 readSize, u32 halfBufferSize) { if (readSize > halfBufferSize) { ERROR_LOG(ME, "sceAtracSetHalfwayBufferAndGetID(%08x, %08x, %08x): incorrect read size", halfBuffer, readSize, halfBufferSize); return ATRAC_ERROR_INCORRECT_READ_SIZE; } Atrac *atrac = new Atrac(); atrac->first.addr = halfBuffer; atrac->first.size = readSize; int ret = atrac->Analyze(); if (ret < 0) { ERROR_LOG_REPORT(ME, "sceAtracSetHalfwayBufferAndGetID(%08x, %08x, %08x): bad data", halfBuffer, readSize, halfBufferSize); delete atrac; return ret; } atrac->atracOutputChannels = 2; int atracID = createAtrac(atrac); if (atracID < 0) { ERROR_LOG(ME, "sceAtracSetHalfwayBufferAndGetID(%08x, %08x, %08x): no free ID", halfBuffer, readSize, halfBufferSize); delete atrac; return atracID; } INFO_LOG(ME, "%d=sceAtracSetHalfwayBufferAndGetID(%08x, %08x, %08x)", atracID, halfBuffer, readSize, halfBufferSize); return _AtracSetData(atracID, halfBuffer, halfBufferSize, true); } static u32 sceAtracStartEntry() { ERROR_LOG_REPORT(ME, "UNIMPL sceAtracStartEntry()"); return 0; } static u32 sceAtracSetLoopNum(int atracID, int loopNum) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracSetLoopNum(%i, %i): bad atrac ID", atracID, loopNum); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->data_buf) { ERROR_LOG(ME, "sceAtracSetLoopNum(%i, %i): no data", atracID, loopNum); return ATRAC_ERROR_NO_DATA; } else { if (atrac->loopinfoNum == 0) { DEBUG_LOG(ME, "sceAtracSetLoopNum(%i, %i): error: no loop information", atracID, loopNum); return ATRAC_ERROR_NO_LOOP_INFORMATION; } // Spammed in MHU DEBUG_LOG(ME, "sceAtracSetLoopNum(%i, %i)", atracID, loopNum); atrac->loopNum = loopNum; if (loopNum != 0 && atrac->loopinfoNum == 0) { // Just loop the whole audio atrac->loopStartSample = atrac->firstSampleoffset + atrac->firstOffsetExtra(); atrac->loopEndSample = atrac->endSample + atrac->firstSampleoffset + atrac->firstOffsetExtra(); } if (atrac->atracContext.IsValid()) { _AtracGenerateContext(atrac, atrac->atracContext); } } return 0; } static int sceAtracReinit(int at3Count, int at3plusCount) { for (int i = 0; i < PSP_NUM_ATRAC_IDS; ++i) { if (atracIDs[i] != NULL) { ERROR_LOG_REPORT(ME, "sceAtracReinit(%d, %d): cannot reinit while IDs in use", at3Count, at3plusCount); return SCE_KERNEL_ERROR_BUSY; } } memset(atracIDTypes, 0, sizeof(atracIDTypes)); int next = 0; int space = PSP_NUM_ATRAC_IDS; // This seems to deinit things. Mostly, it cause a reschedule on next deinit (but -1, -1 does not.) if (at3Count == 0 && at3plusCount == 0) { INFO_LOG(ME, "sceAtracReinit(%d, %d): deinit", at3Count, at3plusCount); atracInited = false; return hleDelayResult(0, "atrac reinit", 200); } // First, ATRAC3+. These IDs seem to cost double (probably memory.) // Intentionally signed. 9999 tries to allocate, -1 does not. for (int i = 0; i < at3plusCount; ++i) { space -= 2; if (space >= 0) { atracIDTypes[next++] = PSP_MODE_AT_3_PLUS; } } for (int i = 0; i < at3Count; ++i) { space -= 1; if (space >= 0) { atracIDTypes[next++] = PSP_MODE_AT_3; } } // If we ran out of space, we still initialize some, but return an error. int result = space >= 0 ? 0 : (int)SCE_KERNEL_ERROR_OUT_OF_MEMORY; if (atracInited || next == 0) { INFO_LOG(ME, "sceAtracReinit(%d, %d)", at3Count, at3plusCount); atracInited = true; return result; } else { INFO_LOG(ME, "sceAtracReinit(%d, %d): init", at3Count, at3plusCount); atracInited = true; return hleDelayResult(result, "atrac reinit", 400); } } static int sceAtracGetOutputChannel(int atracID, u32 outputChanPtr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracGetOutputChannel(%i, %08x): bad atrac ID", atracID, outputChanPtr); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->data_buf) { ERROR_LOG(ME, "sceAtracGetOutputChannel(%i, %08x): no data", atracID, outputChanPtr); return ATRAC_ERROR_NO_DATA; } else { DEBUG_LOG(ME, "sceAtracGetOutputChannel(%i, %08x)", atracID, outputChanPtr); if (Memory::IsValidAddress(outputChanPtr)) Memory::Write_U32(atrac->atracOutputChannels, outputChanPtr); } return 0; } static int sceAtracIsSecondBufferNeeded(int atracID) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracIsSecondBufferNeeded(%i): bad atrac ID", atracID); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->data_buf) { ERROR_LOG(ME, "sceAtracIsSecondBufferNeeded(%i): no data", atracID); return ATRAC_ERROR_NO_DATA; } WARN_LOG(ME, "UNIMPL sceAtracIsSecondBufferNeeded(%i)", atracID); return 0; } static int sceAtracSetMOutHalfwayBuffer(int atracID, u32 buffer, u32 readSize, u32 bufferSize) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracSetMOutHalfwayBuffer(%i, %08x, %08x, %08x): bad atrac ID", atracID, buffer, readSize, bufferSize); return ATRAC_ERROR_BAD_ATRACID; } INFO_LOG(ME, "sceAtracSetMOutHalfwayBuffer(%i, %08x, %08x, %08x)", atracID, buffer, readSize, bufferSize); if (readSize > bufferSize) return ATRAC_ERROR_INCORRECT_READ_SIZE; int ret = 0; if (atrac != NULL) { atrac->first.addr = buffer; atrac->first.size = readSize; ret = atrac->Analyze(); if (ret < 0) { ERROR_LOG_REPORT(ME, "sceAtracSetMOutHalfwayBuffer(%i, %08x, %08x, %08x): bad data", atracID, buffer, readSize, bufferSize); return ret; } if (atrac->atracChannels != 1) { ERROR_LOG_REPORT(ME, "sceAtracSetMOutHalfwayBuffer(%i, %08x, %08x, %08x): not mono data", atracID, buffer, readSize, bufferSize); ret = ATRAC_ERROR_NOT_MONO; // It seems it still sets the data. atrac->atracOutputChannels = 2; _AtracSetData(atrac, buffer, bufferSize); return ret; } else { atrac->atracOutputChannels = 1; ret = _AtracSetData(atracID, buffer, bufferSize); } } return ret; } static u32 sceAtracSetMOutData(int atracID, u32 buffer, u32 bufferSize) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracSetMOutData(%i, %08x, %08x): bad atrac ID", atracID, buffer, bufferSize); return ATRAC_ERROR_BAD_ATRACID; } // This doesn't seem to be part of any available libatrac3plus library. WARN_LOG_REPORT(ME, "sceAtracSetMOutData(%i, %08x, %08x)", atracID, buffer, bufferSize); // TODO: What is the proper error code here? int ret = 0; if (atrac != NULL) { atrac->first.addr = buffer; atrac->first.size = bufferSize; ret = atrac->Analyze(); if (ret < 0) { ERROR_LOG_REPORT(ME, "sceAtracSetMOutData(%i, %08x, %08x): bad data", atracID, buffer, bufferSize); return ret; } if (atrac->atracChannels != 1) { ERROR_LOG_REPORT(ME, "sceAtracSetMOutData(%i, %08x, %08x): not mono data", atracID, buffer, bufferSize); ret = ATRAC_ERROR_NOT_MONO; // It seems it still sets the data. atrac->atracOutputChannels = 2; _AtracSetData(atrac, buffer, bufferSize); // Not sure of the real delay time. return ret; } else { atrac->atracOutputChannels = 1; ret = _AtracSetData(atracID, buffer, bufferSize); } } return ret; } static int sceAtracSetMOutDataAndGetID(u32 buffer, u32 bufferSize) { Atrac *atrac = new Atrac(); atrac->first.addr = buffer; atrac->first.size = bufferSize; int ret = atrac->Analyze(); if (ret < 0) { ERROR_LOG_REPORT(ME, "sceAtracSetMOutDataAndGetID(%08x, %08x): bad data", buffer, bufferSize); delete atrac; return ret; } if (atrac->atracChannels != 1) { ERROR_LOG_REPORT(ME, "sceAtracSetMOutDataAndGetID(%08x, %08x): not mono data", buffer, bufferSize); delete atrac; return ATRAC_ERROR_NOT_MONO; } atrac->atracOutputChannels = 1; int atracID = createAtrac(atrac); if (atracID < 0) { ERROR_LOG(ME, "sceAtracSetMOutDataAndGetID(%08x, %08x): no free ID", buffer, bufferSize); delete atrac; return atracID; } // This doesn't seem to be part of any available libatrac3plus library. WARN_LOG_REPORT(ME, "%d=sceAtracSetMOutDataAndGetID(%08x, %08x)", atracID, buffer, bufferSize); return _AtracSetData(atracID, buffer, bufferSize, true); } static int sceAtracSetMOutHalfwayBufferAndGetID(u32 halfBuffer, u32 readSize, u32 halfBufferSize) { if (readSize > halfBufferSize) { ERROR_LOG(ME, "sceAtracSetMOutHalfwayBufferAndGetID(%08x, %08x, %08x): incorrect read size", halfBuffer, readSize, halfBufferSize); return ATRAC_ERROR_INCORRECT_READ_SIZE; } Atrac *atrac = new Atrac(); atrac->first.addr = halfBuffer; atrac->first.size = readSize; int ret = atrac->Analyze(); if (ret < 0) { ERROR_LOG_REPORT(ME, "sceAtracSetMOutHalfwayBufferAndGetID(%08x, %08x, %08x): bad data", halfBuffer, readSize, halfBufferSize); delete atrac; return ret; } if (atrac->atracChannels != 1) { ERROR_LOG_REPORT(ME, "sceAtracSetMOutHalfwayBufferAndGetID(%08x, %08x, %08x): not mono data", halfBuffer, readSize, halfBufferSize); delete atrac; return ATRAC_ERROR_NOT_MONO; } atrac->atracOutputChannels = 1; int atracID = createAtrac(atrac); if (atracID < 0) { ERROR_LOG(ME, "sceAtracSetMOutHalfwayBufferAndGetID(%08x, %08x, %08x): no free ID", halfBuffer, readSize, halfBufferSize); delete atrac; return atracID; } INFO_LOG(ME, "%d=sceAtracSetMOutHalfwayBufferAndGetID(%08x, %08x, %08x)", atracID, halfBuffer, readSize, halfBufferSize); return _AtracSetData(atracID, halfBuffer, halfBufferSize, true); } static int sceAtracSetAA3DataAndGetID(u32 buffer, u32 bufferSize, u32 fileSize, u32 metadataSizeAddr) { Atrac *atrac = new Atrac(); atrac->first.addr = buffer; atrac->first.size = bufferSize; atrac->first.filesize = fileSize; int ret = atrac->AnalyzeAA3(); if (ret < 0) { ERROR_LOG(ME, "sceAtracSetAA3DataAndGetID(%08x, %i, %i, %08x): bad data", buffer, bufferSize, fileSize, metadataSizeAddr); delete atrac; return ret; } int atracID = createAtrac(atrac); if (atracID < 0) { ERROR_LOG(ME, "sceAtracSetAA3DataAndGetID(%08x, %i, %i, %08x): no free ID", buffer, bufferSize, fileSize, metadataSizeAddr); delete atrac; return atracID; } WARN_LOG(ME, "%d=sceAtracSetAA3DataAndGetID(%08x, %i, %i, %08x)", atracID, buffer, bufferSize, fileSize, metadataSizeAddr); return _AtracSetData(atracID, buffer, bufferSize, true); } int _AtracGetIDByContext(u32 contextAddr) { int atracID = (int)Memory::Read_U32(contextAddr + 0xfc); #ifdef USE_FFMPEG Atrac *atrac = getAtrac(atracID); if (atrac) __AtracUpdateOutputMode(atrac, 1); #endif // USE_FFMPEG return atracID; } void _AtracGenerateContext(Atrac *atrac, SceAtracId *context) { context->info.buffer = atrac->first.addr; context->info.bufferByte = atrac->bufferMaxSize; context->info.secondBuffer = atrac->second.addr; context->info.secondBufferByte = atrac->second.size; context->info.codec = atrac->codecType; context->info.loopNum = atrac->loopNum; context->info.loopStart = atrac->loopStartSample > 0 ? atrac->loopStartSample : 0; context->info.loopEnd = atrac->loopEndSample > 0 ? atrac->loopEndSample : 0; // Note that we read in the state when loading the atrac object, so it's safe // to update it back here all the time. Some games, like Sol Trigger, change it. // TODO: Should we just keep this in PSP ram then, or something? context->info.state = atrac->bufferState; if (atrac->firstSampleoffset != 0) { context->info.samplesPerChan = atrac->firstSampleoffset + atrac->firstOffsetExtra(); } else { context->info.samplesPerChan = (atrac->codecType == PSP_MODE_AT_3_PLUS ? ATRAC3PLUS_MAX_SAMPLES : ATRAC3_MAX_SAMPLES); } context->info.sampleSize = atrac->atracBytesPerFrame; context->info.numChan = atrac->atracChannels; context->info.dataOff = atrac->dataOff; context->info.endSample = atrac->endSample + atrac->firstSampleoffset + atrac->firstOffsetExtra(); context->info.dataEnd = atrac->first.filesize; context->info.curOff = atrac->first.fileoffset; context->info.decodePos = atrac->getDecodePosBySample(atrac->currentSample); context->info.streamDataByte = atrac->first.size - atrac->dataOff; u8* buf = (u8*)context; *(u32*)(buf + 0xfc) = atrac->atracID; } static int _sceAtracGetContextAddress(int atracID) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "_sceAtracGetContextAddress(%i): bad atrac id", atracID); return 0; } if (!atrac->atracContext.IsValid()) { // allocate a new atracContext u32 contextsize = 256; atrac->atracContext = kernelMemory.Alloc(contextsize, false, "Atrac Context"); if (atrac->atracContext.IsValid()) Memory::Memset(atrac->atracContext.ptr, 0, 256); WARN_LOG(ME, "%08x=_sceAtracGetContextAddress(%i): allocated new context", atrac->atracContext.ptr, atracID); } else WARN_LOG(ME, "%08x=_sceAtracGetContextAddress(%i)", atrac->atracContext.ptr, atracID); if (atrac->atracContext.IsValid()) _AtracGenerateContext(atrac, atrac->atracContext); return atrac->atracContext.ptr; } struct At3HeaderMap { u16 bytes; u16 channels; u8 jointStereo; bool Matches(const Atrac *at) const { return bytes == at->atracBytesPerFrame && channels == at->atracChannels; } }; static const u8 at3HeaderTemplate[] ={0x52,0x49,0x46,0x46,0x3b,0xbe,0x00,0x00,0x57,0x41,0x56,0x45,0x66,0x6d,0x74,0x20,0x20,0x00,0x00,0x00,0x70,0x02,0x02,0x00,0x44,0xac,0x00,0x00,0x4d,0x20,0x00,0x00,0xc0,0x00,0x00,0x00,0x0e,0x00,0x01,0x00,0x00,0x10,0x00,0x00,0x01,0x00,0x01,0x00,0x01,0x00,0x00,0x00,0x64,0x61,0x74,0x61,0xc0,0xbd,0x00,0x00}; // These should represent all possible supported bitrates (66, 104, and 132 for stereo.) static const At3HeaderMap at3HeaderMap[] = { { 0x00C0, 1, 0 }, // 132/2 (66) kbps mono { 0x0098, 1, 0 }, // 105/2 (52.5) kbps mono { 0x0180, 2, 0 }, // 132 kbps stereo { 0x0130, 2, 0 }, // 105 kbps stereo // At this size, stereo can only use joint stereo. { 0x00C0, 2, 1 }, // 66 kbps stereo }; static const u8 at3plusHeaderTemplate[] = { 0x52, 0x49, 0x46, 0x46, 0x00, 0xb5, 0xff, 0x00, 0x57, 0x41, 0x56, 0x45, 0x66, 0x6d, 0x74, 0x20, 0x34, 0x00, 0x00, 0x00, 0xfe, 0xff, 0x02, 0x00, 0x44, 0xac, 0x00, 0x00, 0xa0, 0x1f, 0x00, 0x00, 0xe8, 0x02, 0x00, 0x00, 0x22, 0x00, 0x00, 0x08, 0x03, 0x00, 0x00, 0x00, 0xbf, 0xaa, 0x23, 0xe9, 0x58, 0xcb, 0x71, 0x44, 0xa1, 0x19, 0xff, 0xfa, 0x01, 0xe4, 0xce, 0x62, 0x01, 0x00, 0x28, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x61, 0x63, 0x74, 0x08, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x08, 0x00, 0x00, 0x64, 0x61, 0x74, 0x61, 0xa8, 0xb4, 0xff, 0x00 }; static bool initAT3Decoder(Atrac *atrac, u8 *at3Header, u32 dataSize = 0xffb4a8) { for (size_t i = 0; i < ARRAY_SIZE(at3HeaderMap); ++i) { if (at3HeaderMap[i].Matches(atrac)) { *(u32 *)(at3Header + 0x04) = dataSize + sizeof(at3HeaderTemplate) - 8; *(u16 *)(at3Header + 0x16) = atrac->atracChannels; *(u16 *)(at3Header + 0x20) = atrac->atracBytesPerFrame; atrac->atracBitrate = ( atrac->atracBytesPerFrame * 352800 ) / 1000; atrac->atracBitrate = (atrac->atracBitrate + 511) >> 10; *(u32 *)(at3Header + 0x1c) = atrac->atracBitrate * 1000 / 8; at3Header[0x29] = atrac->atracChannels << 3; at3Header[0x2c] = at3HeaderMap[i].jointStereo; at3Header[0x2e] = at3HeaderMap[i].jointStereo; *(u32 *)(at3Header + sizeof(at3HeaderTemplate) - 4) = dataSize; return true; } } return false; } static void initAT3plusDecoder(Atrac *atrac, u8 *at3plusHeader, u32 dataSize = 0xffb4a8) { *(u32 *)(at3plusHeader + 0x04) = dataSize + sizeof(at3plusHeaderTemplate) - 8; *(u16 *)(at3plusHeader + 0x16) = atrac->atracChannels; *(u16 *)(at3plusHeader + 0x20) = atrac->atracBytesPerFrame; atrac->atracBitrate = ( atrac->atracBytesPerFrame * 352800 ) / 1000; atrac->atracBitrate = ((atrac->atracBitrate >> 11) + 8) & 0xFFFFFFF0; *(u32 *)(at3plusHeader + 0x1c) = atrac->atracBitrate * 1000 / 8; u32 codecParams = ((atrac->atracBytesPerFrame - 7) << 5) | (atrac->atracChannels << 2); *(u16 *)(at3plusHeader + 0x3e) = codecParams; *(u32 *)(at3plusHeader + sizeof(at3plusHeaderTemplate) - 4) = dataSize; } static int sceAtracLowLevelInitDecoder(int atracID, u32 paramsAddr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracLowLevelInitDecoder(%i, %08x): bad atrac ID", atracID, paramsAddr); return ATRAC_ERROR_BAD_ATRACID; } INFO_LOG(ME, "sceAtracLowLevelInitDecoder(%i, %08x)", atracID, paramsAddr); if (Memory::IsValidAddress(paramsAddr)) { atrac->atracChannels = Memory::Read_U32(paramsAddr); atrac->atracOutputChannels = Memory::Read_U32(paramsAddr + 4); atrac->bufferMaxSize = Memory::Read_U32(paramsAddr + 8); atrac->atracBytesPerFrame = atrac->bufferMaxSize; atrac->first.writableBytes = atrac->atracBytesPerFrame; atrac->CleanStuff(); INFO_LOG(ME, "Channels: %i outputChannels: %i bytesperFrame: %x", atrac->atracChannels, atrac->atracOutputChannels, atrac->atracBytesPerFrame); if (atrac->codecType == PSP_MODE_AT_3) { if (atrac->atracChannels == 1) { WARN_LOG(ME, "This is an atrac3 mono audio (low level)"); } else { WARN_LOG(ME, "This is an atrac3 stereo audio (low level)"); } const int headersize = sizeof(at3HeaderTemplate); u8 at3Header[headersize]; memcpy(at3Header, at3HeaderTemplate, headersize); if (!initAT3Decoder(atrac, at3Header)) { ERROR_LOG_REPORT(ME, "AT3 header map lacks entry for bpf: %i channels: %i", atrac->atracBytesPerFrame, atrac->atracChannels); // TODO: What to do, if anything? } atrac->firstSampleoffset = headersize; atrac->dataOff = headersize; atrac->first.size = headersize; atrac->first.filesize = headersize + atrac->atracBytesPerFrame; atrac->bufferState = ATRAC_STATUS_LOW_LEVEL; atrac->data_buf = new u8[atrac->first.filesize]; memcpy(atrac->data_buf, at3Header, headersize); atrac->currentSample = 0; // TODO: Check failure? __AtracSetContext(atrac); if (atrac->atracContext.IsValid()) { _AtracGenerateContext(atrac, atrac->atracContext); } return 0; } if (atrac->codecType == PSP_MODE_AT_3_PLUS){ if (atrac->atracChannels == 1) { WARN_LOG(ME, "This is an atrac3+ mono audio (low level)"); } else { WARN_LOG(ME, "This is an atrac3+ stereo audio (low level)"); } const int headersize = sizeof(at3plusHeaderTemplate); u8 at3plusHeader[headersize]; memcpy(at3plusHeader, at3plusHeaderTemplate, headersize); initAT3plusDecoder(atrac, at3plusHeader); atrac->firstSampleoffset = headersize; atrac->dataOff = headersize; atrac->first.size = headersize; atrac->first.filesize = headersize + atrac->atracBytesPerFrame; atrac->bufferState = ATRAC_STATUS_LOW_LEVEL; atrac->data_buf = new u8[atrac->first.filesize]; memcpy(atrac->data_buf, at3plusHeader, headersize); atrac->currentSample = 0; __AtracSetContext(atrac); if (atrac->atracContext.IsValid()) { _AtracGenerateContext(atrac, atrac->atracContext); } return 0; } } return 0; } static int sceAtracLowLevelDecode(int atracID, u32 sourceAddr, u32 sourceBytesConsumedAddr, u32 samplesAddr, u32 sampleBytesAddr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracLowLevelDecode(%i, %08x, %08x, %08x, %08x): bad atrac ID", atracID, sourceAddr, sourceBytesConsumedAddr, samplesAddr, sampleBytesAddr); return ATRAC_ERROR_BAD_ATRACID; } DEBUG_LOG(ME, "UNIMPL sceAtracLowLevelDecode(%i, %08x, %08x, %08x, %08x)", atracID, sourceAddr, sourceBytesConsumedAddr, samplesAddr, sampleBytesAddr); if (atrac && Memory::IsValidAddress(sourceAddr) && Memory::IsValidAddress(sourceBytesConsumedAddr) && Memory::IsValidAddress(samplesAddr) && Memory::IsValidAddress(sampleBytesAddr)) { u32 sourcebytes = atrac->first.writableBytes; if (sourcebytes > 0) { Memory::Memcpy(atrac->data_buf + atrac->first.size, sourceAddr, sourcebytes); if (atrac->bufferPos >= atrac->first.size) { atrac->bufferPos = atrac->first.size; } atrac->first.size += sourcebytes; } int numSamples = 0; atrac->ForceSeekToSample(atrac->currentSample); if (!atrac->failedDecode) { AtracDecodeResult res; while (atrac->FillLowLevelPacket()) { res = atrac->DecodePacket(); if (res == ATDECODE_FAILED) { break; } if (res == ATDECODE_GOTFRAME) { #ifdef USE_FFMPEG // got a frame u8 *out = Memory::GetPointer(samplesAddr); numSamples = atrac->pFrame->nb_samples; int avret = swr_convert(atrac->pSwrCtx, &out, numSamples, (const u8**)atrac->pFrame->extended_data, numSamples); u32 outBytes = numSamples * atrac->atracOutputChannels * sizeof(s16); CBreakPoints::ExecMemCheck(samplesAddr, true, outBytes, currentMIPS->pc); if (avret < 0) { ERROR_LOG(ME, "swr_convert: Error while converting %d", avret); } #endif // USE_FFMPEG break; } else if (res == ATDECODE_BADFRAME) { break; } } } atrac->currentSample += numSamples; numSamples = (atrac->codecType == PSP_MODE_AT_3_PLUS ? ATRAC3PLUS_MAX_SAMPLES : ATRAC3_MAX_SAMPLES); Memory::Write_U32(numSamples * sizeof(s16) * atrac->atracOutputChannels, sampleBytesAddr); if (atrac->bufferPos >= atrac->first.size) { atrac->first.writableBytes = atrac->atracBytesPerFrame; atrac->first.size = atrac->firstSampleoffset; atrac->ForceSeekToSample(0); atrac->bufferPos = atrac->dataOff; } else atrac->first.writableBytes = 0; Memory::Write_U32(atrac->first.writableBytes, sourceBytesConsumedAddr); return hleDelayResult(0, "low level atrac decode data", atracDecodeDelay); } return 0; } static int sceAtracSetAA3HalfwayBufferAndGetID(u32 halfBuffer, u32 readSize, u32 halfBufferSize, u32 fileSize) { if (readSize > halfBufferSize) { ERROR_LOG(ME, "sceAtracSetAA3HalfwayBufferAndGetID(%08x, %08x, %08x, %08x): invalid read size", halfBuffer, readSize, halfBufferSize, fileSize); return ATRAC_ERROR_INCORRECT_READ_SIZE; } Atrac *atrac = new Atrac(); atrac->first.addr = halfBuffer; atrac->first.size = halfBufferSize; atrac->first.filesize = fileSize; int ret = atrac->AnalyzeAA3(); if (ret < 0) { ERROR_LOG(ME, "sceAtracSetAA3HalfwayBufferAndGetID(%08x, %08x, %08x, %08x): bad data", halfBuffer, readSize, halfBufferSize, fileSize); delete atrac; return ret; } int atracID = createAtrac(atrac); if (atracID < 0) { ERROR_LOG(ME, "sceAtracSetAA3HalfwayBufferAndGetID(%08x, %08x, %08x, %08x): no free ID", halfBuffer, readSize, halfBufferSize, fileSize); delete atrac; return atracID; } ERROR_LOG(ME, "UNIMPL %d=sceAtracSetAA3HalfwayBufferAndGetID(%08x, %08x, %08x)", atracID, halfBuffer, readSize, halfBufferSize); return _AtracSetData(atracID, halfBuffer, halfBufferSize, true); } const HLEFunction sceAtrac3plus[] = { {0X7DB31251, &WrapU_IU, "sceAtracAddStreamData", 'x', "ix" }, {0X6A8C3CD5, &WrapU_IUUUU, "sceAtracDecodeData", 'x', "ixppp"}, {0XD5C28CC0, &WrapU_V, "sceAtracEndEntry", 'x', "" }, {0X780F88D1, &WrapU_I, "sceAtracGetAtracID", 'x', "i" }, {0XCA3CA3D2, &WrapU_IIU, "sceAtracGetBufferInfoForReseting", 'x', "iix" }, {0XA554A158, &WrapU_IU, "sceAtracGetBitrate", 'x', "ix" }, {0X31668BAA, &WrapU_IU, "sceAtracGetChannel", 'x', "ix" }, {0XFAA4F89B, &WrapU_IUU, "sceAtracGetLoopStatus", 'x', "ixx" }, {0XE88F759B, &WrapU_IU, "sceAtracGetInternalErrorInfo", 'x', "ix" }, {0XD6A5F2F7, &WrapU_IU, "sceAtracGetMaxSample", 'x', "ix" }, {0XE23E3A35, &WrapU_IU, "sceAtracGetNextDecodePosition", 'x', "ix" }, {0X36FAABFB, &WrapU_IU, "sceAtracGetNextSample", 'x', "ix" }, {0X9AE849A7, &WrapU_IU, "sceAtracGetRemainFrame", 'x', "ip" }, {0X83E85EA0, &WrapU_IUU, "sceAtracGetSecondBufferInfo", 'x', "ixx" }, {0XA2BBA8BE, &WrapU_IUUU, "sceAtracGetSoundSample", 'x', "ippp" }, {0X5D268707, &WrapU_IUUU, "sceAtracGetStreamDataInfo", 'x', "ippp" }, {0X61EB33F5, &WrapU_I, "sceAtracReleaseAtracID", 'x', "i" }, {0X644E5607, &WrapU_IIII, "sceAtracResetPlayPosition", 'x', "iiii" }, {0X3F6E26B5, &WrapU_IUUU, "sceAtracSetHalfwayBuffer", 'x', "ixxx" }, {0X83BF7AFD, &WrapU_IUU, "sceAtracSetSecondBuffer", 'x', "ixx" }, {0X0E2A73AB, &WrapU_IUU, "sceAtracSetData", 'x', "ixx" }, {0X7A20E7AF, &WrapI_UI, "sceAtracSetDataAndGetID", 'i', "xi" }, {0XD1F59FDB, &WrapU_V, "sceAtracStartEntry", 'x', "" }, {0X868120B5, &WrapU_II, "sceAtracSetLoopNum", 'x', "ii" }, {0X132F1ECA, &WrapI_II, "sceAtracReinit", 'i', "ii" }, {0XECA32A99, &WrapI_I, "sceAtracIsSecondBufferNeeded", 'i', "i" }, {0X0FAE370E, &WrapI_UUU, "sceAtracSetHalfwayBufferAndGetID", 'i', "xxx" }, {0X2DD3E298, &WrapU_IIU, "sceAtracGetBufferInfoForResetting", 'x', "iix" }, {0X5CF9D852, &WrapI_IUUU, "sceAtracSetMOutHalfwayBuffer", 'i', "ixxx" }, {0XF6837A1A, &WrapU_IUU, "sceAtracSetMOutData", 'x', "ixx" }, {0X472E3825, &WrapI_UU, "sceAtracSetMOutDataAndGetID", 'i', "xx" }, {0X9CD7DE03, &WrapI_UUU, "sceAtracSetMOutHalfwayBufferAndGetID", 'i', "xxx" }, {0XB3B5D042, &WrapI_IU, "sceAtracGetOutputChannel", 'i', "ix" }, {0X5622B7C1, &WrapI_UUUU, "sceAtracSetAA3DataAndGetID", 'i', "xxxx" }, {0X5DD66588, &WrapI_UUUU, "sceAtracSetAA3HalfwayBufferAndGetID", 'i', "xxxx" }, {0X231FC6B7, &WrapI_I<_sceAtracGetContextAddress>, "_sceAtracGetContextAddress", 'i', "i" }, {0X1575D64B, &WrapI_IU, "sceAtracLowLevelInitDecoder", 'i', "ix" }, {0X0C116E1B, &WrapI_IUUUU, "sceAtracLowLevelDecode", 'i', "ixxxx"}, }; void Register_sceAtrac3plus() { // Two names RegisterModule("sceATRAC3plus_Library", ARRAY_SIZE(sceAtrac3plus), sceAtrac3plus); RegisterModule("sceAtrac3plus", ARRAY_SIZE(sceAtrac3plus), sceAtrac3plus); }