// Copyright (c) 2017- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "Common/CommonTypes.h" namespace GPURecord { bool IsActive(); bool IsActivePending(); bool Activate(); // Call only if Activate() returns true. void SetCallback(const std::function callback); void NotifyCommand(u32 pc); void NotifyMemcpy(u32 dest, u32 src, u32 sz); void NotifyMemset(u32 dest, int v, u32 sz); void NotifyUpload(u32 dest, u32 sz); void NotifyDisplay(u32 addr, int stride, int fmt); void NotifyFrame(); };