// Copyright (c) 2017- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "GPU/Common/ShaderCommon.h" #include "GPU/D3D11/VertexShaderGeneratorD3D11.h" #include "GPU/Directx9/VertexShaderGeneratorDX9.h" void GenerateVertexShaderD3D11(const VShaderID &id, char *buffer, ShaderLanguage lang) { DX9::GenerateVertexShaderHLSL(id, buffer, lang); }