// Copyright (c) 2016- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. // Additionally, Common/Vulkan/* , including this file, are also licensed // under the public domain. #include "Common/Log.h" #include "Common/Vulkan/VulkanMemory.h" #include "math/math_util.h" VulkanPushBuffer::VulkanPushBuffer(VulkanContext *vulkan, size_t size) : device_(vulkan->GetDevice()), buf_(0), offset_(0), size_(size), writePtr_(nullptr) { vulkan->MemoryTypeFromProperties(0xFFFFFFFF, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &memoryTypeIndex_); bool res = AddBuffer(); assert(res); } VulkanPushBuffer::~VulkanPushBuffer() { assert(buffers_.empty()); } bool VulkanPushBuffer::AddBuffer() { BufInfo info; VkBufferCreateInfo b = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; b.size = size_; b.flags = 0; b.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; b.sharingMode = VK_SHARING_MODE_EXCLUSIVE; b.queueFamilyIndexCount = 0; b.pQueueFamilyIndices = nullptr; VkResult res = vkCreateBuffer(device_, &b, nullptr, &info.buffer); if (VK_SUCCESS != res) { _assert_msg_(G3D, false, "vkCreateBuffer failed! result=%d", (int)res); return false; } // Make validation happy. VkMemoryRequirements reqs; vkGetBufferMemoryRequirements(device_, info.buffer, &reqs); // TODO: We really should use memoryTypeIndex here.. // Okay, that's the buffer. Now let's allocate some memory for it. VkMemoryAllocateInfo alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; // TODO: Should check here that memoryTypeIndex_ matches reqs.memoryTypeBits. alloc.memoryTypeIndex = memoryTypeIndex_; alloc.allocationSize = reqs.size; res = vkAllocateMemory(device_, &alloc, nullptr, &info.deviceMemory); if (VK_SUCCESS != res) { _assert_msg_(G3D, false, "vkAllocateMemory failed! size=%d result=%d", (int)reqs.size, (int)res); vkDestroyBuffer(device_, info.buffer, nullptr); return false; } res = vkBindBufferMemory(device_, info.buffer, info.deviceMemory, 0); if (VK_SUCCESS != res) { ELOG("vkBindBufferMemory failed! result=%d", (int)res); vkFreeMemory(device_, info.deviceMemory, nullptr); vkDestroyBuffer(device_, info.buffer, nullptr); return false; } buf_ = buffers_.size(); buffers_.resize(buf_ + 1); buffers_[buf_] = info; return true; } void VulkanPushBuffer::Destroy(VulkanContext *vulkan) { for (BufInfo &info : buffers_) { vulkan->Delete().QueueDeleteBuffer(info.buffer); vulkan->Delete().QueueDeleteDeviceMemory(info.deviceMemory); } buffers_.clear(); } void VulkanPushBuffer::NextBuffer(size_t minSize) { // First, unmap the current memory. Unmap(); buf_++; if (buf_ >= buffers_.size() || minSize > size_) { // Before creating the buffer, adjust to the new size_ if necessary. while (size_ < minSize) { size_ <<= 1; } bool res = AddBuffer(); assert(res); if (!res) { // Let's try not to crash at least? buf_ = 0; } } // Now, move to the next buffer and map it. offset_ = 0; Map(); } void VulkanPushBuffer::Defragment(VulkanContext *vulkan) { if (buffers_.size() <= 1) { return; } // Okay, we have more than one. Destroy them all and start over with a larger one. size_t newSize = size_ * buffers_.size(); Destroy(vulkan); size_ = newSize; bool res = AddBuffer(); assert(res); } size_t VulkanPushBuffer::GetTotalSize() const { size_t sum = 0; if (buffers_.size() > 1) sum += size_ * (buffers_.size() - 1); sum += offset_; return sum; } void VulkanPushBuffer::Map() { assert(!writePtr_); VkResult res = vkMapMemory(device_, buffers_[buf_].deviceMemory, 0, size_, 0, (void **)(&writePtr_)); assert(writePtr_); assert(VK_SUCCESS == res); } void VulkanPushBuffer::Unmap() { assert(writePtr_); /* // Should not need this since we use coherent memory. VkMappedMemoryRange range = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE }; range.offset = 0; range.size = offset_; range.memory = buffers_[buf_].deviceMemory; vkFlushMappedMemoryRanges(device_, 1, &range); */ vkUnmapMemory(device_, buffers_[buf_].deviceMemory); writePtr_ = nullptr; } VulkanDeviceAllocator::VulkanDeviceAllocator(VulkanContext *vulkan, size_t minSlabSize, size_t maxSlabSize) : vulkan_(vulkan), lastSlab_(0), minSlabSize_(minSlabSize), maxSlabSize_(maxSlabSize), memoryTypeIndex_(UNDEFINED_MEMORY_TYPE), destroyed_(false) { assert((minSlabSize_ & (SLAB_GRAIN_SIZE - 1)) == 0); } VulkanDeviceAllocator::~VulkanDeviceAllocator() { assert(destroyed_); assert(slabs_.empty()); } void VulkanDeviceAllocator::Destroy() { for (Slab &slab : slabs_) { // Did anyone forget to free? for (auto pair : slab.allocSizes) { int slabUsage = slab.usage[pair.first]; // If it's not 2 (queued), there's a leak. // If it's zero, it means allocSizes is somehow out of sync. if (slabUsage == 1) { ERROR_LOG(G3D, "VulkanDeviceAllocator detected memory leak of size %d", (int)pair.second); } else { _dbg_assert_msg_(G3D, slabUsage == 2, "Destroy: slabUsage has unexpected value %d", slabUsage); } } assert(slab.deviceMemory); vulkan_->Delete().QueueDeleteDeviceMemory(slab.deviceMemory); } slabs_.clear(); destroyed_ = true; } size_t VulkanDeviceAllocator::Allocate(const VkMemoryRequirements &reqs, VkDeviceMemory *deviceMemory) { assert(!destroyed_); uint32_t memoryTypeIndex; bool pass = vulkan_->MemoryTypeFromProperties(reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memoryTypeIndex); assert(pass); if (!pass) { return ALLOCATE_FAILED; } if (memoryTypeIndex_ == UNDEFINED_MEMORY_TYPE) { memoryTypeIndex_ = memoryTypeIndex; } else if (memoryTypeIndex_ != memoryTypeIndex) { assert(memoryTypeIndex_ == memoryTypeIndex); return ALLOCATE_FAILED; } size_t size = reqs.size; size_t align = reqs.alignment <= SLAB_GRAIN_SIZE ? 1 : (size_t)(reqs.alignment >> SLAB_GRAIN_SHIFT); size_t blocks = (size_t)((size + SLAB_GRAIN_SIZE - 1) >> SLAB_GRAIN_SHIFT); const size_t numSlabs = slabs_.size(); for (size_t i = 0; i < numSlabs; ++i) { // We loop starting at the last successful allocation. // This helps us "creep forward", and also spend less time allocating. const size_t actualSlab = (lastSlab_ + i) % numSlabs; Slab &slab = slabs_[actualSlab]; size_t start = slab.nextFree; while (start < slab.usage.size()) { start = (start + align - 1) & ~(align - 1); if (AllocateFromSlab(slab, start, blocks)) { // Allocated? Great, let's return right away. *deviceMemory = slab.deviceMemory; lastSlab_ = actualSlab; return start << SLAB_GRAIN_SHIFT; } } } // Okay, we couldn't fit it into any existing slabs. We need a new one. if (!AllocateSlab(size)) { return ALLOCATE_FAILED; } // Guaranteed to be the last one, unless it failed to allocate. Slab &slab = slabs_[slabs_.size() - 1]; size_t start = 0; if (AllocateFromSlab(slab, start, blocks)) { *deviceMemory = slab.deviceMemory; lastSlab_ = slabs_.size() - 1; return start << SLAB_GRAIN_SHIFT; } // Somehow... we're out of space. Darn. return ALLOCATE_FAILED; } bool VulkanDeviceAllocator::AllocateFromSlab(Slab &slab, size_t &start, size_t blocks) { assert(!destroyed_); bool matched = true; if (start + blocks > slab.usage.size()) { start = slab.usage.size(); return false; } for (size_t i = 0; i < blocks; ++i) { if (slab.usage[start + i]) { // If we just ran into one, there's probably an allocation size. auto it = slab.allocSizes.find(start + i); if (it != slab.allocSizes.end()) { start += i + it->second; } else { // We don't know how big it is, so just skip to the next one. start += i + 1; } return false; } } // Okay, this run is good. Actually mark it. for (size_t i = 0; i < blocks; ++i) { slab.usage[start + i] = 1; } slab.nextFree = start + blocks; if (slab.nextFree >= slab.usage.size()) { slab.nextFree = 0; } // Remember the size so we can free. slab.allocSizes[start] = blocks; return true; } int VulkanDeviceAllocator::ComputeUsagePercent() const { int blockSum = 0; int blocksUsed = 0; for (int i = 0; i < slabs_.size(); i++) { blockSum += (int)slabs_[i].usage.size(); for (int j = 0; j < slabs_[i].usage.size(); j++) { blocksUsed += slabs_[i].usage[j] != 0 ? 1 : 0; } } return 100 * blocksUsed / blockSum; } void VulkanDeviceAllocator::Free(VkDeviceMemory deviceMemory, size_t offset) { assert(!destroyed_); _assert_msg_(G3D, !slabs_.empty(), "No slabs - can't be anything to free! double-freed?"); // First, let's validate. This will allow stack traces to tell us when frees are bad. size_t start = offset >> SLAB_GRAIN_SHIFT; bool found = false; for (Slab &slab : slabs_) { if (slab.deviceMemory != deviceMemory) { continue; } auto it = slab.allocSizes.find(start); _assert_msg_(G3D, it != slab.allocSizes.end(), "Double free?"); // This means a double free, while queued to actually free. _assert_msg_(G3D, slab.usage[start] == 1, "Double free when queued to free!"); // Mark it as "free in progress". slab.usage[start] = 2; found = true; break; } // Wrong deviceMemory even? Maybe it was already decimated, but that means a double-free. _assert_msg_(G3D, found, "Failed to find allocation to free! Double-freed?"); // Okay, now enqueue. It's valid. FreeInfo *info = new FreeInfo(this, deviceMemory, offset); // Dispatches a call to ExecuteFree on the next delete round. vulkan_->Delete().QueueCallback(&DispatchFree, info); } void VulkanDeviceAllocator::ExecuteFree(FreeInfo *userdata) { if (destroyed_) { // We already freed this, and it's been validated. delete userdata; return; } VkDeviceMemory deviceMemory = userdata->deviceMemory; size_t offset = userdata->offset; // Revalidate in case something else got freed and made things inconsistent. size_t start = offset >> SLAB_GRAIN_SHIFT; bool found = false; for (Slab &slab : slabs_) { if (slab.deviceMemory != deviceMemory) { continue; } auto it = slab.allocSizes.find(start); if (it != slab.allocSizes.end()) { size_t size = it->second; for (size_t i = 0; i < size; ++i) { slab.usage[start + i] = 0; } slab.allocSizes.erase(it); } else { // Ack, a double free? _assert_msg_(G3D, false, "Double free? Block missing at offset %d", userdata->offset); } found = true; break; } // Wrong deviceMemory even? Maybe it was already decimated, but that means a double-free. if (!found) { Crash(); } delete userdata; } bool VulkanDeviceAllocator::AllocateSlab(VkDeviceSize minBytes) { assert(!destroyed_); if (!slabs_.empty() && minSlabSize_ < maxSlabSize_) { // We're allocating an additional slab, so rachet up its size. minSlabSize_ <<= 1; } VkMemoryAllocateInfo alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; alloc.allocationSize = minSlabSize_; alloc.memoryTypeIndex = memoryTypeIndex_; while (alloc.allocationSize < minBytes) { alloc.allocationSize <<= 1; } VkDeviceMemory deviceMemory; VkResult res = vkAllocateMemory(vulkan_->GetDevice(), &alloc, NULL, &deviceMemory); if (res != VK_SUCCESS) { // If it's something else, we used it wrong? assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS); // Okay, so we ran out of memory. return false; } slabs_.resize(slabs_.size() + 1); Slab &slab = slabs_[slabs_.size() - 1]; slab.deviceMemory = deviceMemory; slab.usage.resize((size_t)(alloc.allocationSize >> SLAB_GRAIN_SHIFT)); return true; } void VulkanDeviceAllocator::Decimate() { assert(!destroyed_); bool foundFree = false; for (size_t i = 0; i < slabs_.size(); ++i) { // Go backwards. This way, we keep the largest free slab. // We do this here (instead of the for) since size_t is unsigned. size_t index = slabs_.size() - i - 1; if (!slabs_[index].allocSizes.empty()) { continue; } if (!foundFree) { // Let's allow one free slab, so we have room. foundFree = true; continue; } // Okay, let's free this one up. vulkan_->Delete().QueueDeleteDeviceMemory(slabs_[index].deviceMemory); slabs_.erase(slabs_.begin() + index); // Let's check the next one, which is now in this same slot. --i; } }