// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once // TODO: Remove the Windows-specific code, FILE is fine there too. #include #include "Core/FileSystems/FileSystem.h" #ifdef _WIN32 typedef void * HANDLE; #endif #if defined(__APPLE__) #if TARGET_OS_IPHONE #define HOST_IS_CASE_SENSITIVE 1 #elif TARGET_IPHONE_SIMULATOR #define HOST_IS_CASE_SENSITIVE 0 #else // Mac OSX case sensitivity defaults off, but is user configurable (when // creating a filesytem), so assume the worst: #define HOST_IS_CASE_SENSITIVE 1 #endif #elif defined(_WIN32) #define HOST_IS_CASE_SENSITIVE 0 #else // Android, Linux, BSD (and the rest?) #define HOST_IS_CASE_SENSITIVE 1 #endif #if HOST_IS_CASE_SENSITIVE enum FixPathCaseBehavior { FPC_FILE_MUST_EXIST, // all path components must exist (rmdir, move from) FPC_PATH_MUST_EXIST, // all except the last one must exist - still tries to fix last one (fopen, move to) FPC_PARTIAL_ALLOWED, // don't care how many exist (mkdir recursive) }; bool FixPathCase(const std::string &basePath, std::string &path, FixPathCaseBehavior behavior); #endif struct DirectoryFileHandle { enum Flags { NORMAL, SKIP_REPLAY, }; #ifdef _WIN32 HANDLE hFile = (HANDLE)-1; #else int hFile = -1; #endif s64 needsTrunc_ = -1; bool replay_ = true; bool inGameDir_ = false; DirectoryFileHandle(Flags flags) : replay_(flags != SKIP_REPLAY) { } std::string GetLocalPath(const std::string &basePath, std::string localpath); bool Open(const std::string &basePath, std::string &fileName, FileAccess access, u32 &err); size_t Read(u8* pointer, s64 size); size_t Write(const u8* pointer, s64 size); size_t Seek(s32 position, FileMove type); void Close(); }; class DirectoryFileSystem : public IFileSystem { public: DirectoryFileSystem(IHandleAllocator *_hAlloc, std::string _basePath, FileSystemFlags _flags = FileSystemFlags::NONE); ~DirectoryFileSystem(); void CloseAll(); void DoState(PointerWrap &p) override; std::vector GetDirListing(std::string path) override; int OpenFile(std::string filename, FileAccess access, const char *devicename = nullptr) override; void CloseFile(u32 handle) override; size_t ReadFile(u32 handle, u8 *pointer, s64 size) override; size_t ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) override; size_t WriteFile(u32 handle, const u8 *pointer, s64 size) override; size_t WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) override; size_t SeekFile(u32 handle, s32 position, FileMove type) override; PSPFileInfo GetFileInfo(std::string filename) override; bool OwnsHandle(u32 handle) override; int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override; PSPDevType DevType(u32 handle) override; bool MkDir(const std::string &dirname) override; bool RmDir(const std::string &dirname) override; int RenameFile(const std::string &from, const std::string &to) override; bool RemoveFile(const std::string &filename) override; bool GetHostPath(const std::string &inpath, std::string &outpath) override; FileSystemFlags Flags() override { return flags; } u64 FreeSpace(const std::string &path) override; private: struct OpenFileEntry { DirectoryFileHandle hFile = DirectoryFileHandle::NORMAL; std::string guestFilename; FileAccess access; }; typedef std::map EntryMap; EntryMap entries; std::string basePath; IHandleAllocator *hAlloc; FileSystemFlags flags; // In case of Windows: Translate slashes, etc. std::string GetLocalPath(std::string localpath); }; // VFSFileSystem: Ability to map in Android APK paths as well! Does not support all features, only meant for fonts. // Very inefficient - always load the whole file on open. class VFSFileSystem : public IFileSystem { public: VFSFileSystem(IHandleAllocator *_hAlloc, std::string _basePath); ~VFSFileSystem(); void DoState(PointerWrap &p) override; std::vector GetDirListing(std::string path) override; int OpenFile(std::string filename, FileAccess access, const char *devicename = nullptr) override; void CloseFile(u32 handle) override; size_t ReadFile(u32 handle, u8 *pointer, s64 size) override; size_t ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) override; size_t WriteFile(u32 handle, const u8 *pointer, s64 size) override; size_t WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) override; size_t SeekFile(u32 handle, s32 position, FileMove type) override; PSPFileInfo GetFileInfo(std::string filename) override; bool OwnsHandle(u32 handle) override; int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override; PSPDevType DevType(u32 handle) override; bool MkDir(const std::string &dirname) override; bool RmDir(const std::string &dirname) override; int RenameFile(const std::string &from, const std::string &to) override; bool RemoveFile(const std::string &filename) override; bool GetHostPath(const std::string &inpath, std::string &outpath) override; FileSystemFlags Flags() override { return FileSystemFlags::FLASH; } u64 FreeSpace(const std::string &path) override { return 0; } private: struct OpenFileEntry { u8 *fileData; size_t size; size_t seekPos; }; typedef std::map EntryMap; EntryMap entries; std::string basePath; IHandleAllocator *hAlloc; std::string GetLocalPath(std::string localpath); };