// Copyright (C) 2012 PPSSPP Project // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Common/CommonTypes.h" #include "Common/File/Path.h" #include "Core/CoreParameter.h" #include "Core/ConfigValues.h" class MetaFileSystem; class ParamSFOData; extern MetaFileSystem pspFileSystem; extern ParamSFOData g_paramSFO; // To synchronize the two UIs, we need to know which state we're in. enum GlobalUIState { UISTATE_MENU, UISTATE_PAUSEMENU, UISTATE_INGAME, UISTATE_EXIT, UISTATE_EXCEPTION, }; // Use these in conjunction with GetSysDirectory. enum PSPDirectories { DIRECTORY_PSP, DIRECTORY_CHEATS, DIRECTORY_SCREENSHOT, DIRECTORY_SYSTEM, DIRECTORY_GAME, DIRECTORY_SAVEDATA, DIRECTORY_PAUTH, DIRECTORY_DUMP, DIRECTORY_SAVESTATE, DIRECTORY_CACHE, DIRECTORY_TEXTURES, DIRECTORY_PLUGINS, DIRECTORY_APP_CACHE, // Use the OS app cache if available DIRECTORY_VIDEO, DIRECTORY_AUDIO, DIRECTORY_MEMSTICK_ROOT, DIRECTORY_EXDATA, DIRECTORY_CUSTOM_SHADERS, DIRECTORY_CUSTOM_THEMES, }; class GraphicsContext; enum class GPUBackend; void ResetUIState(); void UpdateUIState(GlobalUIState newState); GlobalUIState GetUIState(); void SetGPUBackend(GPUBackend type, const std::string &device = ""); GPUBackend GetGPUBackend(); std::string GetGPUBackendDevice(); bool PSP_Init(const CoreParameter &coreParam, std::string *error_string); bool PSP_InitStart(const CoreParameter &coreParam, std::string *error_string); bool PSP_InitUpdate(std::string *error_string); bool PSP_IsIniting(); bool PSP_IsInited(); bool PSP_IsRebooting(); bool PSP_IsQuitting(); void PSP_Shutdown(); bool PSP_Reboot(std::string *error_string); void PSP_BeginHostFrame(); void PSP_EndHostFrame(); void PSP_RunLoopWhileState(); void PSP_RunLoopFor(int cycles); // Used to wait for background loading thread. struct PSP_LoadingLock { PSP_LoadingLock(); ~PSP_LoadingLock(); }; // Call before PSP_BeginHostFrame() in order to not miss any GPU stats. void PSP_UpdateDebugStats(bool collectStats); // Increments or decrements an internal counter. Intended to be used by debuggers. void PSP_ForceDebugStats(bool enable); void UpdateLoadedFile(FileLoader *fileLoader); // NOTE: These are almost all derived from g_Config.memStickDirectory directly - // they are not stored anywhere. Path GetSysDirectory(PSPDirectories directoryType); bool CreateSysDirectories(); extern bool coreCollectDebugStats; inline CoreParameter &PSP_CoreParameter() { extern CoreParameter g_CoreParameter; return g_CoreParameter; } // Centralized place for dumping useful files, also takes care of checking for dupes and creating a clickable UI popup. void DumpFileIfEnabled(const u8 *dataPtr, const u32 length, const char *name, DumpFileType type);