// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Common/File/FileUtil.h" #include "Common/File/Path.h" #include "Common/StringUtils.h" #include "Core/FileLoaders/CachingFileLoader.h" #include "Core/FileLoaders/DiskCachingFileLoader.h" #include "Core/FileLoaders/HTTPFileLoader.h" #include "Core/FileLoaders/LocalFileLoader.h" #include "Core/FileLoaders/RetryingFileLoader.h" #include "Core/FileSystems/MetaFileSystem.h" #include "Core/PSPLoaders.h" #include "Core/MemMap.h" #include "Core/Loaders.h" #include "Core/Core.h" #include "Core/System.h" #include "Core/ELF/PBPReader.h" #include "Core/ELF/ParamSFO.h" FileLoader *ConstructFileLoader(const Path &filename) { if (filename.Type() == PathType::HTTP) { FileLoader *baseLoader = new RetryingFileLoader(new HTTPFileLoader(filename)); // For headless, avoid disk caching since it's usually used for tests that might mutate. if (!PSP_CoreParameter().headLess) { baseLoader = new DiskCachingFileLoader(baseLoader); } return new CachingFileLoader(baseLoader); } return new LocalFileLoader(filename); } // TODO : improve, look in the file more IdentifiedFileType Identify_File(FileLoader *fileLoader, std::string *errorString) { errorString->clear(); if (fileLoader == nullptr) { *errorString = "Invalid fileLoader"; return IdentifiedFileType::ERROR_IDENTIFYING; } if (fileLoader->GetPath().size() == 0) { *errorString = "Invalid filename " + fileLoader->GetPath().ToString(); return IdentifiedFileType::ERROR_IDENTIFYING; } if (!fileLoader->Exists()) { *errorString = "IdentifyFile: File doesn't exist: " + fileLoader->GetPath().ToString(); return IdentifiedFileType::ERROR_IDENTIFYING; } std::string extension = fileLoader->GetPath().GetFileExtension(); if (extension == ".iso") { // may be a psx iso, they have 2352 byte sectors. You never know what some people try to open if ((fileLoader->FileSize() % 2352) == 0) { unsigned char sync[12]; fileLoader->ReadAt(0, 12, sync); // each sector in a mode2 image starts with these 12 bytes if (memcmp(sync,"\x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00", 12) == 0) { *errorString = "ISO in Mode 2: Not a PSP game"; return IdentifiedFileType::ISO_MODE2; } // maybe it also just happened to have that size, let's assume it's a PSP ISO and error out later if it's not. } return IdentifiedFileType::PSP_ISO; } else if (extension == ".cso" || extension == ".chd") { return IdentifiedFileType::PSP_ISO; } else if (extension == ".ppst") { return IdentifiedFileType::PPSSPP_SAVESTATE; } else if (extension == ".ppdmp") { char data[8]{}; fileLoader->ReadAt(0, 8, data); if (memcmp(data, "PPSSPPGE", 8) == 0) { return IdentifiedFileType::PPSSPP_GE_DUMP; } } // First, check if it's a directory with an EBOOT.PBP in it. if (fileLoader->IsDirectory()) { Path filename = fileLoader->GetPath(); if (filename.size() > 4) { // Check for existence of EBOOT.PBP, as required for "Directory games". if (File::Exists(filename / "EBOOT.PBP")) { return IdentifiedFileType::PSP_PBP_DIRECTORY; } // check if it's a disc directory if (File::Exists(filename / "PSP_GAME")) { return IdentifiedFileType::PSP_DISC_DIRECTORY; } // Not that, okay, let's guess it's a savedata directory if it has a param.sfo... if (File::Exists(filename / "PARAM.SFO")) { return IdentifiedFileType::PSP_SAVEDATA_DIRECTORY; } } return IdentifiedFileType::NORMAL_DIRECTORY; } // OK, quick methods of identification for common types failed. Moving on to more expensive methods, // starting by reading the first few bytes. // This can be necessary for weird Android content storage path types, see issue #17462 u32_le id; size_t readSize = fileLoader->ReadAt(0, 4, 1, &id); if (readSize != 1) { *errorString = "Failed to read identification bytes"; return IdentifiedFileType::ERROR_IDENTIFYING; } u32_le psar_offset = 0, psar_id = 0; u32 _id = id; if (!memcmp(&_id, "PK\x03\x04", 4) || !memcmp(&_id, "PK\x05\x06", 4) || !memcmp(&_id, "PK\x07\x08", 4)) { return IdentifiedFileType::ARCHIVE_ZIP; } else if (!memcmp(&_id, "\x00PBP", 4)) { fileLoader->ReadAt(0x24, 4, 1, &psar_offset); fileLoader->ReadAt(psar_offset, 4, 1, &psar_id); // Fall through to the below if chain. } else if (!memcmp(&_id, "Rar!", 4)) { return IdentifiedFileType::ARCHIVE_RAR; } else if (!memcmp(&_id, "\x37\x7A\xBC\xAF", 4)) { return IdentifiedFileType::ARCHIVE_7Z; } else if (!memcmp(&_id, "\0\0\0\0", 4)) { // All zeroes. ISO files start like this but their 16th 2048-byte sector contains metadata. if (fileLoader->FileSize() > 0x8100) { char buffer[16]; fileLoader->ReadAt(0x8000, sizeof(buffer), buffer); if (!memcmp(buffer + 1, "CD001", 5)) { // It's an ISO file. if (!memcmp(buffer + 8, "PSP GAME", 8)) { return IdentifiedFileType::PSP_ISO; } return IdentifiedFileType::UNKNOWN_ISO; } } } else if (!memcmp(&_id, "CISO", 4)) { // CISO are not used for many other kinds of ISO so let's just guess it's a PSP one and let it // fail later... return IdentifiedFileType::PSP_ISO; } else if (!memcmp(&_id, "MCom", 4)) { size_t readSize = fileLoader->ReadAt(4, 4, 1, &_id); if (!memcmp(&_id, "prHD", 4)) { return IdentifiedFileType::PSP_ISO; // CHD file } } if (id == 'FLE\x7F') { Path filename = fileLoader->GetPath(); // There are a few elfs misnamed as pbp (like Trig Wars), accept that. Also accept extension-less paths. if (extension == ".plf" || strstr(filename.GetFilename().c_str(), "BOOT.BIN") || extension == ".elf" || extension == ".prx" || extension == ".pbp" || extension == "") { return IdentifiedFileType::PSP_ELF; } return IdentifiedFileType::UNKNOWN_ELF; } else if (id == 'PBP\x00') { // Do this PS1 eboot check FIRST before checking other eboot types. // It seems like some are malformed and slip through the PSAR check below. PBPReader pbp(fileLoader); if (pbp.IsValid() && !pbp.IsELF()) { std::vector sfoData; if (pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) { ParamSFOData paramSFO; paramSFO.ReadSFO(sfoData); // PS1 Eboots are supposed to use "ME" as their PARAM SFO category. // If they don't, and they're still malformed (e.g. PSISOIMG0000 isn't found), there's nothing we can do. if (paramSFO.GetValueString("CATEGORY") == "ME") return IdentifiedFileType::PSP_PS1_PBP; } } if (psar_id == 'MUPN') { return IdentifiedFileType::PSP_ISO_NP; } // PS1 PSAR begins with "PSISOIMG0000" if (psar_id == 'SISP') { return IdentifiedFileType::PSP_PS1_PBP; } // Let's check if we got pointed to a PBP within such a directory. // If so we just move up and return the directory itself as the game. // If loading from memstick... if (fileLoader->GetPath().FilePathContainsNoCase("PSP/GAME/")) { return IdentifiedFileType::PSP_PBP_DIRECTORY; } return IdentifiedFileType::PSP_PBP; } else if (extension == ".pbp") { ERROR_LOG(Log::Loader, "A PBP with the wrong magic number?"); return IdentifiedFileType::PSP_PBP; } else if (extension == ".bin") { return IdentifiedFileType::UNKNOWN_BIN; } else if (extension == ".zip") { return IdentifiedFileType::ARCHIVE_ZIP; } else if (extension == ".rar") { return IdentifiedFileType::ARCHIVE_RAR; } else if (extension == ".r00") { return IdentifiedFileType::ARCHIVE_RAR; } else if (extension == ".r01") { return IdentifiedFileType::ARCHIVE_RAR; } else if (extension == ".7z") { return IdentifiedFileType::ARCHIVE_7Z; } return IdentifiedFileType::UNKNOWN; } FileLoader *ResolveFileLoaderTarget(FileLoader *fileLoader) { std::string errorString; IdentifiedFileType type = Identify_File(fileLoader, &errorString); if (type == IdentifiedFileType::PSP_PBP_DIRECTORY) { const Path ebootFilename = ResolvePBPFile(fileLoader->GetPath()); if (ebootFilename != fileLoader->GetPath()) { // Switch fileLoader to the actual EBOOT. delete fileLoader; fileLoader = ConstructFileLoader(ebootFilename); } } return fileLoader; } Path ResolvePBPDirectory(const Path &filename) { if (filename.GetFilename() == "EBOOT.PBP") { return filename.NavigateUp(); } else { return filename; } } Path ResolvePBPFile(const Path &filename) { if (filename.GetFilename() != "EBOOT.PBP") { return filename / "EBOOT.PBP"; } else { return filename; } } bool UmdReplace(const Path &filepath, FileLoader **fileLoader, std::string &error) { IFileSystem *currentUMD = pspFileSystem.GetSystem("disc0:"); if (!currentUMD) { error = "has no disc"; return false; } FileLoader *loadedFile = ConstructFileLoader(filepath); if (!loadedFile || !loadedFile->Exists()) { error = loadedFile ? (loadedFile->GetPath().ToVisualString() + " doesn't exist") : "no loaded file"; delete loadedFile; return false; } UpdateLoadedFile(loadedFile); loadedFile = ResolveFileLoaderTarget(loadedFile); *fileLoader = loadedFile; std::string errorString; IdentifiedFileType type = Identify_File(loadedFile, &errorString); switch (type) { case IdentifiedFileType::PSP_ISO: case IdentifiedFileType::PSP_ISO_NP: case IdentifiedFileType::PSP_DISC_DIRECTORY: if (!MountGameISO(loadedFile)) { error = "mounting the new ISO failed"; return false; } break; default: error = "Unsupported file type: " + std::to_string((int)type) + " " + errorString; return false; break; } return true; }