// Copyright (c) 2025- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Core/HLE/sceNetAdhocMatching.h" #include "Core/HLE/sceNetAdhoc.h" #include #include #include "Common/Thread/ThreadUtil.h" #include "Common/TimeUtil.h" #include "Core/Core.h" #include "Core/CoreTiming.h" #include "Common/System/OSD.h" #include "Common/Data/Text/I18n.h" #include "Core/Config.h" #include "Core/Reporting.h" #include "Core/MemMapHelpers.h" #include "Common/Serialize/SerializeFuncs.h" #include "Core/HLE/FunctionWrappers.h" #include "Core/HLE/sceKernelMemory.h" #include "Core/HLE/ErrorCodes.h" std::vector matchingThreads; std::deque matchingEvents; bool netAdhocMatchingInited; static bool savedNetAdhocMatchingInited; // the storage to use during the savestating routine in sceNetAdhoc.cpp void DoNetAdhocMatchingInited(PointerWrap &p) { Do(p, netAdhocMatchingInited); } void DoNetAdhocMatchingThreads(PointerWrap &p) { Do(p, matchingThreads); } void ZeroNetAdhocMatchingThreads() { for (auto& it : matchingThreads) { it = 0; } } void SaveNetAdhocMatchingInited() { savedNetAdhocMatchingInited = netAdhocMatchingInited; } void RestoreNetAdhocMatchingInited() { netAdhocMatchingInited = savedNetAdhocMatchingInited; } int netAdhocMatchingStarted = 0; constexpr u32 defaultLastRecvDelta = 10000; //10000 usec worked well for games published by Falcom (ie. Ys vs Sora Kiseki, Vantage Master Portable) void __UpdateMatchingHandler(const MatchingArgs &ArgsPtr) { std::lock_guard adhocGuard(adhocEvtMtx); matchingEvents.push_back(ArgsPtr); } // Matching callback is void function: typedef void(*SceNetAdhocMatchingHandler)(int id, int event, SceNetEtherAddr * peer, int optlen, void * opt); // Important! The MIPS call need to be fully executed before the next MIPS call invoked, as the game (ie. DBZ Tag Team) may need to prepare something for the next callback event to use // Note: Must not lock peerlock within this function to prevent race-condition with other thread whos owning peerlock and trying to lock context->eventlock owned by this thread void notifyMatchingHandler(SceNetAdhocMatchingContext * context, ThreadMessage * msg, void * opt, u32_le &bufAddr, u32_le &bufLen, u32_le * args) { // Don't share buffer address space with other mipscall in the queue since mipscalls aren't immediately executed MatchingArgs argsNew = { 0 }; u32_le dataBufLen = msg->optlen + 8; //max(bufLen, msg->optlen + 8); u32_le dataBufAddr = userMemory.Alloc(dataBufLen); // We will free this memory after returning from mipscall. FIXME: Are these buffers supposed to be taken/pre-allocated from the memory pool during sceNetAdhocMatchingInit? uint8_t *dataPtr = Memory::GetPointerWriteRange(dataBufAddr, dataBufLen); if (dataPtr) { memcpy(dataPtr, &msg->mac, sizeof(msg->mac)); if (msg->optlen > 0) memcpy(dataPtr + 8, opt, msg->optlen); argsNew.data[1] = msg->opcode; argsNew.data[2] = dataBufAddr; argsNew.data[3] = msg->optlen; argsNew.data[4] = dataBufAddr + 8; // OptData Addr } else { argsNew.data[1] = PSP_ADHOC_MATCHING_EVENT_ERROR; // not sure where to put the error code for EVENT_ERROR tho //argsNew.data[2] = dataBufAddr; // FIXME: Is the MAC address mandatory (ie. can't be null pointer) even for EVENT_ERROR? Where should we put this MAC data in the case we failed to allocate the memory? may be on the memory pool? } argsNew.data[0] = context->id; argsNew.data[5] = context->handler.entryPoint; //not part of callback argument, just borrowing a space to store callback address so i don't need to search the context first later // ScheduleEvent_Threadsafe_Immediate seems to get mixed up with interrupt (returning from mipscall inside an interrupt) and getting invalid address before returning from interrupt __UpdateMatchingHandler(argsNew); } // Using matchingId = -1 to delete all matching events void deleteMatchingEvents(const int matchingId = -1) { for (auto it = matchingEvents.begin(); it != matchingEvents.end(); ) { if (matchingId < 0 || it->data[0] == matchingId) { if (Memory::IsValidAddress(it->data[2])) userMemory.Free(it->data[2]); it = matchingEvents.erase(it); } else ++it; } } /** * Broadcast Ping Message to other Matching Users * @param context Matching Context Pointer */ void broadcastPingMessage(SceNetAdhocMatchingContext * context) { // Ping Opcode uint8_t ping = PSP_ADHOC_MATCHING_PACKET_PING; // Lock the peer std::lock_guard peer_guard(peerlock); // Send Broadcast // FIXME: Not sure whether this PING supposed to be sent only to AdhocMatching members or to everyone in Adhocctl Group, since we already pinging the AdhocServer to avoid getting kicked out of Adhocctl Group auto peer = friends; // Use context->peerlist if only need to send to AdhocMatching members for (; peer != NULL; peer = peer->next) { // Skipping soon to be removed peer if (peer->last_recv == 0) continue; u16_le port = context->port; auto it = (*context->peerPort).find(peer->mac_addr); if (it != (*context->peerPort).end()) port = it->second; context->socketlock->lock(); hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)&peer->mac_addr, port, &ping, (u32)sizeof(ping), 0, ADHOC_F_NONBLOCK); context->socketlock->unlock(); } } /** * Broadcast Hello Message to other Matching Users * @param context Matching Context Pointer */ void broadcastHelloMessage(SceNetAdhocMatchingContext * context) { static uint8_t * hello = NULL; static int32_t len = -5; // Allocate Hello Message Buffer, reuse when necessary if ((int32_t)context->hellolen > len) { uint8_t* tmp = (uint8_t *)realloc(hello, 5LL + context->hellolen); if (tmp != NULL) { hello = tmp; len = context->hellolen; } } if (hello == NULL) { // Failed to allocate the Hello Message Buffer return; } // Hello Opcode hello[0] = PSP_ADHOC_MATCHING_PACKET_HELLO; // Hello Data Length (have to memcpy this to avoid cpu alignment crash) memcpy(hello + 1, &context->hellolen, sizeof(context->hellolen)); // FIXME: When using JPCSP + prx files the data being sent have a header of 12 bytes instead of 5 bytes: // [01(always 1? size of the next data? or combined with next byte as U16_BE opcode?) 01(matching opcode, or combined with previous byte as U16_BE opcode?) 01 E0(size of next data + hello data in big-endian/U16_BE) 00 0F 42 40(U32_BE? time?) 00 0F 42 40(U32_BE? time?)], // followed by hello data (0x1D8 bytes of opt data, based on Ys vs. Sora no Kiseki), and followed by 16 bytes of (optional?) footer [01 00 00 .. 00 00](footer doesn't exist if the size after opcode is 00 00) // Copy Hello Data if (context->hellolen > 0) memcpy(hello + 5, context->hello, context->hellolen); std::string hellohex; DataToHexString(10, 0, context->hello, context->hellolen, &hellohex); DEBUG_LOG(Log::sceNet, "HELLO Dump (%d bytes):\n%s", context->hellolen, hellohex.c_str()); // Send Broadcast, so everyone know we have a room here peerlock.lock(); SceNetAdhocctlPeerInfo* peer = friends; for (; peer != NULL; peer = peer->next) { // Skipping soon to be removed peer if (peer->last_recv == 0) continue; u16_le port = context->port; auto it = (*context->peerPort).find(peer->mac_addr); if (it != (*context->peerPort).end()) port = it->second; context->socketlock->lock(); hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)&peer->mac_addr, port, hello, 5 + context->hellolen, 0, ADHOC_F_NONBLOCK); context->socketlock->unlock(); } peerlock.unlock(); } /** * Send Accept Packet to Player * @param context Matching Context Pointer * @param mac Target Player MAC * @param optlen Optional Data Length * @param opt Optional Data */ void sendAcceptPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac, int optlen, void * opt) { // Lock the peer std::lock_guard peer_guard(peerlock); // Find Peer SceNetAdhocMatchingMemberInternal * peer = findPeer(context, mac); if (peer == NULL || (peer->state != PSP_ADHOC_MATCHING_PEER_CHILD && peer->state != PSP_ADHOC_MATCHING_PEER_P2P)) { // Not found return; } // Required Sibling Buffer uint32_t siblingbuflen = 0; // Parent Mode if (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT) siblingbuflen = (u32)sizeof(SceNetEtherAddr) * (countConnectedPeers(context) - 2); // Sibling Count int siblingcount = siblingbuflen / sizeof(SceNetEtherAddr); // Allocate Accept Message Buffer uint8_t * accept = (uint8_t *)malloc(9LL + optlen + siblingbuflen); if (accept == NULL) { // Failed to allocate the Accept Message Buffer return; } // Accept Opcode accept[0] = PSP_ADHOC_MATCHING_PACKET_ACCEPT; // Optional Data Length memcpy(accept + 1, &optlen, sizeof(optlen)); // Sibling Count memcpy(accept + 5, &siblingcount, sizeof(siblingcount)); // Copy Optional Data if (optlen > 0) memcpy(accept + 9, opt, optlen); // Parent Mode Extra Data required if (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT && siblingcount > 0) { // Create MAC Array Pointer uint8_t * siblingmacs = (uint8_t *)(accept + 9 + optlen); // MAC Writing Pointer int i = 0; // Iterate Peer List SceNetAdhocMatchingMemberInternal * item = context->peerlist; for (; item != NULL; item = item->next) { // Ignore Target if (item == peer) continue; // Copy Child MAC if (item->state == PSP_ADHOC_MATCHING_PEER_CHILD) { // Clone MAC the stupid memcpy way to shut up PSP CPU memcpy(siblingmacs + sizeof(SceNetEtherAddr) * i++, &item->mac, sizeof(SceNetEtherAddr)); } } } // Send Data context->socketlock->lock(); hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)mac, (*context->peerPort)[*mac], accept, 9 + optlen + siblingbuflen, 0, ADHOC_F_NONBLOCK); context->socketlock->unlock(); // Free Memory free(accept); // Spawn Local Established Event spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_ESTABLISHED, mac, 0, NULL); } /** * Send Join Packet to Player * @param context Matching Context Pointer * @param mac Target Player MAC * @param optlen Optional Data Length * @param opt Optional Data */ void sendJoinPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac, int optlen, void * opt) { // Lock the peer std::lock_guard peer_guard(peerlock); // Find Peer SceNetAdhocMatchingMemberInternal * peer = findPeer(context, mac); if (peer == NULL || peer->state != PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST) { // Valid peer not found return; } // Allocate Join Message Buffer uint8_t * join = (uint8_t *)malloc(5LL + optlen); if (join == NULL) { // Failed to allocate the Join Message Buffer return; } // Join Opcode join[0] = PSP_ADHOC_MATCHING_PACKET_JOIN; // Optional Data Length memcpy(join + 1, &optlen, sizeof(optlen)); // Copy Optional Data if (optlen > 0) memcpy(join + 5, opt, optlen); // Send Data context->socketlock->lock(); hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)mac, (*context->peerPort)[*mac], join, 5 + optlen, 0, ADHOC_F_NONBLOCK); context->socketlock->unlock(); // Free Memory free(join); } /** * Send Cancel Packet to Player * @param context Matching Context Pointer * @param mac Target Player MAC * @param optlen Optional Data Length * @param opt Optional Data */ void sendCancelPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac, int optlen, void * opt) { // Lock the peer std::lock_guard peer_guard(peerlock); // Allocate Cancel Message Buffer uint8_t * cancel = (uint8_t *)malloc(5LL + optlen); // Allocated Cancel Message Buffer if (cancel != NULL) { // Cancel Opcode cancel[0] = PSP_ADHOC_MATCHING_PACKET_CANCEL; // Optional Data Length memcpy(cancel + 1, &optlen, sizeof(optlen)); // Copy Optional Data if (optlen > 0) memcpy(cancel + 5, opt, optlen); // Send Data context->socketlock->lock(); hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)mac, (*context->peerPort)[*mac], cancel, 5 + optlen, 0, ADHOC_F_NONBLOCK); context->socketlock->unlock(); // Free Memory free(cancel); } // Find Peer SceNetAdhocMatchingMemberInternal * peer = findPeer(context, mac); if (peer == NULL) { // Peer not found return; } // Child Mode Fallback - Delete All if (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD) { // Delete Peer List clearPeerList(context); } // Delete Peer else { // Instead of removing peer immediately, We should give a little time before removing the peer and let it timed out? so it can send the BYE packet when stopping AdhocMatching after Canceling it peer->lastping = CoreTiming::GetGlobalTimeUsScaled(); } } /** * Send Bulk Data Packet to Player * @param context Matching Context Pointer * @param mac Target Player MAC * @param datalen Data Length * @param data Data */ void sendBulkDataPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac, int datalen, void * data) { // Lock the peer std::lock_guard peer_guard(peerlock); // Find Peer SceNetAdhocMatchingMemberInternal * peer = findPeer(context, mac); if (peer == NULL) { // Invalid Peer return; } // Don't send if it's aborted //if (peer->sending == 0) return; // Allocate Send Message Buffer uint8_t * send = (uint8_t *)malloc(5LL + datalen); if (send == NULL) { // Failed to allocate the Send Message Buffer return; } // Send Opcode send[0] = PSP_ADHOC_MATCHING_PACKET_BULK; // Data Length memcpy(send + 1, &datalen, sizeof(datalen)); // Copy Data memcpy(send + 5, data, datalen); // Send Data context->socketlock->lock(); hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)mac, (*context->peerPort)[*mac], send, 5 + datalen, 0, ADHOC_F_NONBLOCK); context->socketlock->unlock(); // Free Memory free(send); // Remove Busy Bit from Peer peer->sending = 0; // Spawn Data Event spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_DATA_ACK, mac, 0, NULL); } /** * Tell Established Peers of new Child * @param context Matching Context Pointer * @param mac New Child's MAC */ void sendBirthPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac) { // Lock the peer std::lock_guard peer_guard(peerlock); // Find Newborn Child SceNetAdhocMatchingMemberInternal * newborn = findPeer(context, mac); if (newborn == NULL) { // Did not find Newborn Child return; } // Packet Buffer uint8_t packet[7]; // Set Opcode packet[0] = PSP_ADHOC_MATCHING_PACKET_BIRTH; // Set Newborn MAC memcpy(packet + 1, mac, sizeof(SceNetEtherAddr)); // Iterate Peers SceNetAdhocMatchingMemberInternal * peer = context->peerlist; for (; peer != NULL; peer = peer->next) { // Skip Newborn Child if (peer == newborn) continue; // Send only to children if (peer->state != PSP_ADHOC_MATCHING_PEER_CHILD) { continue; } // Send Packet context->socketlock->lock(); int sent = hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)&peer->mac, (*context->peerPort)[peer->mac], packet, (u32)sizeof(packet), 0, ADHOC_F_NONBLOCK); context->socketlock->unlock(); // Log Send Success if (sent >= 0) INFO_LOG(Log::sceNet, "InputLoop: Sending BIRTH [%s] to %s", mac2str(mac).c_str(), mac2str(&peer->mac).c_str()); else WARN_LOG(Log::sceNet, "InputLoop: Failed to Send BIRTH [%s] to %s", mac2str(mac).c_str(), mac2str(&peer->mac).c_str()); } } /** * Tell Established Peers of abandoned Child * @param context Matching Context Pointer * @param mac Dead Child's MAC */ void sendDeathPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac) { // Lock the peer std::lock_guard peer_guard(peerlock); // Find abandoned Child SceNetAdhocMatchingMemberInternal * deadkid = findPeer(context, mac); if (deadkid == NULL) { // Did not find abandoned Child return; } // Packet Buffer uint8_t packet[7]; // Set abandoned Child MAC memcpy(packet + 1, mac, sizeof(SceNetEtherAddr)); // Iterate Peers SceNetAdhocMatchingMemberInternal * peer = context->peerlist; for (; peer != NULL; peer = peer->next) { // Skip dead Child? Or May be we should also tells the disconnected Child, that they have been disconnected from the Host (in the case they were disconnected because they went to PPSSPP settings for too long) if (peer == deadkid) { // Set Opcode packet[0] = PSP_ADHOC_MATCHING_PACKET_BYE; // Send Bye Packet context->socketlock->lock(); hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)&peer->mac, (*context->peerPort)[peer->mac], packet, (u32)sizeof(packet[0]), 0, ADHOC_F_NONBLOCK); context->socketlock->unlock(); } else { // Send to other children if (peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) { // Set Opcode packet[0] = PSP_ADHOC_MATCHING_PACKET_DEATH; // Send Death Packet context->socketlock->lock(); hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)&peer->mac, (*context->peerPort)[peer->mac], packet, (u32)sizeof(packet), 0, ADHOC_F_NONBLOCK); context->socketlock->unlock(); } } } // Delete Peer deletePeer(context, deadkid); } /** * Tell Established Peers that we're shutting the Networking Layer down * @param context Matching Context Pointer */ void sendByePacket(SceNetAdhocMatchingContext * context) { // Lock the peer std::lock_guard peer_guard(peerlock); // Iterate Peers SceNetAdhocMatchingMemberInternal * peer = context->peerlist; for (; peer != NULL; peer = peer->next) { // Peer of Interest if (peer->state == PSP_ADHOC_MATCHING_PEER_PARENT || peer->state == PSP_ADHOC_MATCHING_PEER_CHILD || peer->state == PSP_ADHOC_MATCHING_PEER_P2P || peer->state == PSP_ADHOC_MATCHING_PEER_CANCEL_IN_PROGRESS) { // Bye Opcode uint8_t opcode = PSP_ADHOC_MATCHING_PACKET_BYE; // Send Bye Packet context->socketlock->lock(); hleCall(sceNetAdhoc, int, sceNetAdhocPdpSend, context->socket, (const char*)&peer->mac, (*context->peerPort)[peer->mac], &opcode, (u32)sizeof(opcode), 0, ADHOC_F_NONBLOCK); context->socketlock->unlock(); } } } /** * Handle Ping Packet * @param context Matching Context Pointer * @param sendermac Packet Sender MAC */ void actOnPingPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * sendermac) { // Find Peer SceNetAdhocMatchingMemberInternal * peer = findPeer(context, sendermac); // Found Peer if (peer != NULL) { // Update Receive Timer peer->lastping = CoreTiming::GetGlobalTimeUsScaled(); //time_now_d()*1000000.0; } } /** * Handle Hello Packet * @param context Matching Context Pointer * @param sendermac Packet Sender MAC * @param length Packet Length */ void actOnHelloPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * sendermac, int32_t length) { // Interested in Hello Data if ((context->mode == PSP_ADHOC_MATCHING_MODE_CHILD && findParent(context) == NULL) || (context->mode == PSP_ADHOC_MATCHING_MODE_P2P && findP2P(context) == NULL)) { if (length < 5) { // Incomplete Packet Header return; } // Extract Optional Data Length int optlen = 0; memcpy(&optlen, context->rxbuf + 1, sizeof(optlen)); if (optlen < 0 || length < (5 + optlen)) { // Invalid packet return; } // Set Default Null Data void * opt = NULL; // Extract Optional Data Pointer if (optlen > 0) opt = context->rxbuf + 5; // Find Peer SceNetAdhocMatchingMemberInternal * peer = findPeer(context, sendermac); // Peer not found if (peer == NULL) { // Allocate Memory peer = (SceNetAdhocMatchingMemberInternal *)malloc(sizeof(SceNetAdhocMatchingMemberInternal)); // Allocated Memory if (peer != NULL) { // Clear Memory memset(peer, 0, sizeof(SceNetAdhocMatchingMemberInternal)); // Copy Sender MAC peer->mac = *sendermac; // Set Peer State peer->state = PSP_ADHOC_MATCHING_PEER_OFFER; // Initialize Ping Timer peer->lastping = CoreTiming::GetGlobalTimeUsScaled(); //time_now_d()*1000000.0; peerlock.lock(); // Link Peer into List peer->next = context->peerlist; context->peerlist = peer; peerlock.unlock(); } } // Peer available now if (peer != NULL && peer->state != PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST && peer->state != PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST) { std::string hellohex; DataToHexString(10, 0, (u8*)opt, optlen, &hellohex); DEBUG_LOG(Log::sceNet, "HELLO Dump (%d bytes):\n%s", optlen, hellohex.c_str()); // Spawn Hello Event. FIXME: HELLO event should not be triggered in the middle of joining? This will cause Bleach 7 to Cancel the join request spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_HELLO, sendermac, optlen, opt); } } } /** * Handle Join Packet * @param context Matching Context Pointer * @param sendermac Packet Sender MAC * @param length Packet Length */ void actOnJoinPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * sendermac, int32_t length) { if (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD) { // Child mode context return; } // We still got a unoccupied slot in our room (Parent / P2P) if ((context->mode == PSP_ADHOC_MATCHING_MODE_PARENT && countChildren(context) < (context->maxpeers - 1)) || (context->mode == PSP_ADHOC_MATCHING_MODE_P2P && findP2P(context) == NULL)) { // Complete Packet Header available if (length >= 5) { // Extract Optional Data Length int optlen = 0; memcpy(&optlen, context->rxbuf + 1, sizeof(optlen)); // Complete Valid Packet available if (optlen >= 0 && length >= (5 + optlen)) { // Set Default Null Data void * opt = NULL; // Extract Optional Data Pointer if (optlen > 0) opt = context->rxbuf + 5; // Find Peer SceNetAdhocMatchingMemberInternal * peer = findPeer(context, sendermac); // If we got the peer in the table already and are a parent, there is nothing left to be done. // This is because the only way a parent can know of a child is via a join request... // If we thus know of a possible child, then we already had a previous join request thus no need for double tapping. if (peer != NULL && peer->lastping != 0 && context->mode == PSP_ADHOC_MATCHING_MODE_PARENT) { WARN_LOG(Log::sceNet, "Join Event(2) Ignored"); return; } // New Peer if (peer == NULL) { // Allocate Memory peer = (SceNetAdhocMatchingMemberInternal *)malloc(sizeof(SceNetAdhocMatchingMemberInternal)); // Allocated Memory if (peer != NULL) { // Clear Memory memset(peer, 0, sizeof(SceNetAdhocMatchingMemberInternal)); // Copy Sender MAC peer->mac = *sendermac; // Set Peer State peer->state = PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST; // Initialize Ping Timer peer->lastping = CoreTiming::GetGlobalTimeUsScaled(); //time_now_d()*1000000.0; peerlock.lock(); // Link Peer into List peer->next = context->peerlist; context->peerlist = peer; peerlock.unlock(); // Spawn Request Event spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_REQUEST, sendermac, optlen, opt); // Return Success return; } } // Existing Peer (this case is only reachable for P2P mode) else { // Set Peer State peer->state = PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST; // Initialize Ping Timer peer->lastping = CoreTiming::GetGlobalTimeUsScaled(); // Spawn Request Event spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_REQUEST, sendermac, optlen, opt); // Return Success return; } } } } WARN_LOG(Log::sceNet, "Join Event(2) Rejected"); // Auto-Reject Player sendCancelPacket(context, sendermac, 0, NULL); } /** * Handle Accept Packet * @param context Matching Context Pointer * @param sendermac Packet Sender MAC * @param length Packet Length */ void actOnAcceptPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * sendermac, uint32_t length) { if (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT) { // Parent context return; } // Don't have a master yet if ((context->mode == PSP_ADHOC_MATCHING_MODE_CHILD && findParent(context) == NULL) || (context->mode == PSP_ADHOC_MATCHING_MODE_P2P && findP2P(context) == NULL)) { if (length < 9) { // Incomplete Packet Header return; } // Extract Optional Data Length int optlen = 0; memcpy(&optlen, context->rxbuf + 1, sizeof(optlen)); // Extract Sibling Count int siblingcount = 0; memcpy(&siblingcount, context->rxbuf + 5, sizeof(siblingcount)); if (optlen < 0 || length < (9LL + optlen + static_cast(sizeof(SceNetEtherAddr)) * siblingcount)) { // Invalid packet return; } // Set Default Null Data void * opt = NULL; // Extract Optional Data Pointer if (optlen > 0) opt = context->rxbuf + 9; // Sibling MAC Array Null Data SceNetEtherAddr * siblings = NULL; // Extract Optional Sibling MAC Array if (siblingcount > 0) siblings = (SceNetEtherAddr *)(context->rxbuf + 9 + optlen); // Find Outgoing Request SceNetAdhocMatchingMemberInternal * request = findOutgoingRequest(context); // We are waiting for an answer to our request... if (request == NULL) { return; } // Find Peer SceNetAdhocMatchingMemberInternal * peer = findPeer(context, sendermac); if (request != peer) { // It's not the answer we wanted! return; } // Change Peer State peer->state = (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD) ? (PSP_ADHOC_MATCHING_PEER_PARENT) : (PSP_ADHOC_MATCHING_PEER_P2P); // Remove Unneeded Peer Information postAcceptCleanPeerList(context); // Add Sibling Peers if (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD) { // Add existing siblings postAcceptAddSiblings(context, siblingcount, siblings); // Add Self Peer to the following position (using peer->state = 0 to identify as Self) addMember(context, &context->mac); } // IMPORTANT! The Event Order here is ok! // Internally the Event Stack appends to the front, so the order will be switched around. // Spawn Established Event spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_ESTABLISHED, sendermac, 0, NULL); // Spawn Accept Event spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_ACCEPT, sendermac, optlen, opt); } } /** * Handle Cancel Packet * @param context Matching Context Pointer * @param sendermac Packet Sender MAC * @param length Packet Length */ void actOnCancelPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * sendermac, int32_t length) { // Find Peer SceNetAdhocMatchingMemberInternal * peer = findPeer(context, sendermac); if (peer == NULL) { // Interest Condition not fulfilled return; } if (length < 5) { // Incomplete Packet Header return; } // Extract Optional Data Length int optlen = 0; memcpy(&optlen, context->rxbuf + 1, sizeof(optlen)); if (optlen < 0 || length < (5 + optlen)) { // Invalid packet return; } // Set Default Null Data void * opt = NULL; // Extract Optional Data Pointer if (optlen > 0) opt = context->rxbuf + 5; // Get Outgoing Join Request SceNetAdhocMatchingMemberInternal* request = findOutgoingRequest(context); // Child Mode if (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD) { // Get Parent SceNetAdhocMatchingMemberInternal* parent = findParent(context); // Join Request denied if (request == peer) { // Spawn Deny Event spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_DENY, sendermac, optlen, opt); // Delete Peer from List //deletePeer(context, peer); peer->lastping = 0; } // Kicked from Room else if (parent == peer) { // Iterate Peers SceNetAdhocMatchingMemberInternal * item = context->peerlist; for (; item != NULL; item = item->next) { // Established Peer if (item->state == PSP_ADHOC_MATCHING_PEER_CHILD || item->state == PSP_ADHOC_MATCHING_PEER_PARENT) { // Spawn Leave / Kick Event spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_LEAVE, &item->mac, optlen, opt); } } // Delete Peer from List clearPeerList(context); } } // Parent Mode else if (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT) { // Cancel Join Request if (peer->state == PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST) { // Spawn Request Cancel Event spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_CANCEL, sendermac, optlen, opt); // Delete Peer from List //deletePeer(context, peer); peer->lastping = 0; } // Leave Room else if (peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) { // Spawn Leave / Kick Event spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_LEAVE, sendermac, optlen, opt); // Delete Peer from List //deletePeer(context, peer); peer->lastping = 0; } } // P2P Mode else { // Get P2P Partner SceNetAdhocMatchingMemberInternal* p2p = findP2P(context); // Join Request denied if (request == peer) { // Spawn Deny Event spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_DENY, sendermac, optlen, opt); // FIXME: Delete Peer from List? // Instead of removing the peer immediately, we should let it timedout, otherwise inviter in Crazy Taxi will wait forever without getting timedout, since handleTimeout need the peer data to exist. peer->lastping = 0; } // Kicked from Room else if (p2p == peer) { // Spawn Leave / Kick Event spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_LEAVE, sendermac, optlen, opt); // Delete Peer from List //deletePeer(context, peer); peer->lastping = 0; } // Cancel Join Request else if (peer->state == PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST) { // Spawn Request Cancel Event spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_CANCEL, sendermac, optlen, opt); // Delete Peer from List //deletePeer(context, peer); peer->lastping = 0; } } } /** * Handle Bulk Data Packet * @param context Matching Context Pointer * @param sendermac Packet Sender MAC * @param length Packet Length */ void actOnBulkDataPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * sendermac, int32_t length) { // Find Peer SceNetAdhocMatchingMemberInternal * peer = findPeer(context, sendermac); // Established Peer if (peer != NULL && ( (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT && peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) || (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD && (peer->state == PSP_ADHOC_MATCHING_PEER_CHILD || peer->state == PSP_ADHOC_MATCHING_PEER_PARENT)) || (context->mode == PSP_ADHOC_MATCHING_MODE_P2P && peer->state == PSP_ADHOC_MATCHING_PEER_P2P))) { // Complete Packet Header available if (length > 5) { // Extract Data Length int datalen = 0; memcpy(&datalen, context->rxbuf + 1, sizeof(datalen)); // Complete Valid Packet available if (datalen > 0 && length >= (5 + datalen)) { // Extract Data void * data = context->rxbuf + 5; // Spawn Data Event spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_DATA, sendermac, datalen, data); } } } } /** * Handle Birth Packet * @param context Matching Context Pointer * @param sendermac Packet Sender MAC * @param length Packet Length */ void actOnBirthPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * sendermac, uint32_t length) { // Find Peer SceNetAdhocMatchingMemberInternal * peer = findPeer(context, sendermac); if (peer == NULL || context->mode != PSP_ADHOC_MATCHING_MODE_CHILD || peer != findParent(context)) { // Invalid Circumstances return; } if (length < (1 + sizeof(SceNetEtherAddr))) { // Incomplete packet return; } // Extract Child MAC SceNetEtherAddr mac; memcpy(&mac, context->rxbuf + 1, sizeof(SceNetEtherAddr)); // Allocate Memory SceNetAdhocMatchingMemberInternal * sibling = (SceNetAdhocMatchingMemberInternal *)malloc(sizeof(SceNetAdhocMatchingMemberInternal)); if (sibling == NULL) { // Failed to allocate memory return; } // Clear Memory memset(sibling, 0, sizeof(SceNetAdhocMatchingMemberInternal)); // Save MAC Address sibling->mac = mac; // Set Peer State sibling->state = PSP_ADHOC_MATCHING_PEER_CHILD; // Initialize Ping Timer sibling->lastping = CoreTiming::GetGlobalTimeUsScaled(); //time_now_d()*1000000.0; peerlock.lock(); // Link Peer sibling->next = context->peerlist; context->peerlist = sibling; peerlock.unlock(); // Spawn Established Event. FIXME: ESTABLISHED event should only be triggered for Parent/P2P peer? //spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_ESTABLISHED, &sibling->mac, 0, NULL); } /** * Handle Death Packet * @param context Matching Context Pointer * @param sendermac Packet Sender MAC * @param length Packet Length */ void actOnDeathPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * sendermac, uint32_t length) { // Find Peer SceNetAdhocMatchingMemberInternal * peer = findPeer(context, sendermac); if (peer == NULL || context->mode != PSP_ADHOC_MATCHING_MODE_CHILD || peer != findParent(context)) { // Invalid Circumstances return; } if (length < (1 + sizeof(SceNetEtherAddr))) { // Incomplete packet return; } // Extract Child MAC SceNetEtherAddr mac; memcpy(&mac, context->rxbuf + 1, sizeof(SceNetEtherAddr)); // Find Peer SceNetAdhocMatchingMemberInternal * deadkid = findPeer(context, &mac); if (deadkid->state != PSP_ADHOC_MATCHING_PEER_CHILD) { // Invalid Sibling return; } // Spawn Leave Event spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_LEAVE, &mac, 0, NULL); // Delete Peer deletePeer(context, deadkid); } /** * Handle Bye Packet * @param context Matching Context Pointer * @param sendermac Packet Sender MAC */ void actOnByePacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * sendermac) { // Find Peer SceNetAdhocMatchingMemberInternal * peer = findPeer(context, sendermac); if (peer == NULL) { // We don't know this guy return; } // P2P or Child Bye. FIXME: Should we allow BYE Event to intervene joining process of Parent-Child too just like P2P Mode? (ie. Crazy Taxi uses P2P Mode) if ((context->mode == PSP_ADHOC_MATCHING_MODE_PARENT && peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) || (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD && peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) || (context->mode == PSP_ADHOC_MATCHING_MODE_P2P && (peer->state == PSP_ADHOC_MATCHING_PEER_P2P || peer->state == PSP_ADHOC_MATCHING_PEER_OFFER || peer->state == PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST || peer->state == PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST || peer->state == PSP_ADHOC_MATCHING_PEER_CANCEL_IN_PROGRESS))) { if (context->mode != PSP_ADHOC_MATCHING_MODE_CHILD) { // Spawn Leave / Kick Event. FIXME: DISCONNECT event should only be triggered on Parent/P2P mode and for Parent/P2P peer? spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_BYE, sendermac, 0, NULL); } // Delete Peer deletePeer(context, peer); // Instead of removing peer immediately, We should give a little time before removing the peer and let it timed out? just in case the game is in the middle of communicating with the peer on another thread so it won't recognize it as Unknown peer //peer->lastping = CoreTiming::GetGlobalTimeUsScaled(); } // Parent Bye else if (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD && peer->state == PSP_ADHOC_MATCHING_PEER_PARENT) { // Spawn Leave / Kick Event. FIXME: DISCONNECT event should only be triggered on Parent/P2P mode and for Parent/P2P peer? spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_BYE, sendermac, 0, NULL); // Delete Peer from List clearPeerList(context); } } /** * TODO: This really should be a callback or event! * Matching Event Dispatcher Thread * @param args sizeof(SceNetAdhocMatchingContext *) * @param argp SceNetAdhocMatchingContext * * @return Exit Point is never reached... */ int matchingEventThread(int matchingId) { SetCurrentThreadName("MatchingEvent"); // Multithreading Lock peerlock.lock(); // Cast Context SceNetAdhocMatchingContext * context = findMatchingContext(matchingId); // Multithreading Unlock peerlock.unlock(); // Log Startup INFO_LOG(Log::sceNet, "EventLoop: Begin of EventLoop[%i] Thread", matchingId); // Run while needed... if (context != NULL) { u32 bufLen = context->rxbuflen; //0; u32 bufAddr = 0; //= userMemory.Alloc(bufLen); //context->rxbuf; u32_le * args = context->handlerArgs; //MatchingArgs while (contexts != NULL && context->eventRunning) { // Multithreading Lock peerlock.lock(); // Cast Context context = findMatchingContext(matchingId); // Multithreading Unlock peerlock.unlock(); // Messages on Stack ready for processing while (context != NULL && context->event_stack != NULL) { // Claim Stack context->eventlock->lock(); // Iterate Message List ThreadMessage * msg = context->event_stack; if (msg != NULL) { // Default Optional Data void* opt = NULL; // Grab Optional Data if (msg->optlen > 0) opt = ((u8*)msg) + sizeof(ThreadMessage); //&msg[1] // Log Matching Events INFO_LOG(Log::sceNet, "EventLoop[%d]: Matching Event [%d=%s][%s] OptSize=%d", matchingId, msg->opcode, getMatchingEventStr(msg->opcode), mac2str(&msg->mac).c_str(), msg->optlen); // Unlock to prevent race-condition with other threads due to recursive lock //context->eventlock->unlock(); // Call Event Handler //context->handler(context->id, msg->opcode, &msg->mac, msg->optlen, opt); // Notify Event Handlers notifyMatchingHandler(context, msg, opt, bufAddr, bufLen, args); // If we're using shared Buffer & Args for All Events We should wait for the Mipscall to be fully executed before processing the next event. GTA VCS need this delay/sleep. // Give some time before executing the next mipscall to prevent event ACCEPT(6)->ESTABLISH(7) getting reversed After Action ESTABLISH(7)->ACCEPT(6) // Must Not be delayed too long to prevent desync/disconnect. Not longer than the delays on callback's HLE? //sleep_ms(10); //sceKernelDelayThread(10000); // Lock again //context->eventlock->lock(); // Pop event stack from front (this should be queue instead of stack?) context->event_stack = msg->next; free(msg); msg = NULL; } // Unlock Stack context->eventlock->unlock(); } // Share CPU Time sleep_ms(10, "pro-adhoc-poll-3"); //1 //sceKernelDelayThread(10000); // Don't do anything if it's paused, otherwise the log will be flooded while (Core_IsStepping() && coreState != CORE_POWERDOWN && contexts != NULL && context->eventRunning) sleep_ms(10, "pro-adhoc-event-poll-3"); } // Process Last Messages if (contexts != NULL && context->event_stack != NULL) { // Claim Stack context->eventlock->lock(); // Iterate Message List int msg_count = 0; ThreadMessage * msg = context->event_stack; for (; msg != NULL; msg = msg->next) { // Default Optional Data void * opt = NULL; // Grab Optional Data if (msg->optlen > 0) opt = ((u8 *)msg) + sizeof(ThreadMessage); //&msg[1] INFO_LOG(Log::sceNet, "EventLoop[%d]: Matching Event [EVENT=%d]\n", matchingId, msg->opcode); //context->eventlock->unlock(); // Original Call Event Handler //context->handler(context->id, msg->opcode, &msg->mac, msg->optlen, opt); // Notify Event Handlers notifyMatchingHandler(context, msg, opt, bufAddr, bufLen, args); //context->eventlock->lock(); msg_count++; } // Clear Event Message Stack clearStack(context, PSP_ADHOC_MATCHING_EVENT_STACK); // Free Stack context->eventlock->unlock(); INFO_LOG(Log::sceNet, "EventLoop[%d]: Finished (%d msg)", matchingId, msg_count); } // Free memory //if (Memory::IsValidAddress(bufAddr)) userMemory.Free(bufAddr); // Delete Pointer Reference (and notify caller about finished cleanup) //context->eventThread = NULL; } // Log Shutdown INFO_LOG(Log::sceNet, "EventLoop: End of EventLoop[%i] Thread", matchingId); // Return Zero to shut up Compiler return 0; } /** * Matching IO Handler Thread * @param args sizeof(SceNetAdhocMatchingContext *) * @param argp SceNetAdhocMatchingContext * * @return Exit Point is never reached... */ int matchingInputThread(int matchingId) { // TODO: The MatchingInput thread is using sceNetAdhocPdpRecv & sceNetAdhocPdpSend functions so it might be better to run this on PSP thread instead of real thread SetCurrentThreadName("MatchingInput"); auto n = GetI18NCategory(I18NCat::NETWORKING); // Multithreading Lock peerlock.lock(); // Cast Context SceNetAdhocMatchingContext* context = findMatchingContext(matchingId); // Multithreading Unlock peerlock.unlock(); // Last Ping u64_le lastping = 0; // Last Hello u64_le lasthello = 0; u64_le now; static SceNetEtherAddr sendermac; static u32_le senderport; static int rxbuflen; // Log Startup INFO_LOG(Log::sceNet, "InputLoop: Begin of InputLoop[%i] Thread", matchingId); // Run while needed... if (context != NULL) { while (contexts != NULL && context->inputRunning) { // Multithreading Lock peerlock.lock(); // Cast Context context = findMatchingContext(matchingId); // Multithreading Unlock peerlock.unlock(); while (context != NULL && context->inputRunning && !Core_IsStepping()) { now = CoreTiming::GetGlobalTimeUsScaled(); //time_now_d()*1000000.0; // Hello Message Sending Context with unoccupied Slots if ((context->mode == PSP_ADHOC_MATCHING_MODE_PARENT && (countChildren(context) < (context->maxpeers - 1))) || (context->mode == PSP_ADHOC_MATCHING_MODE_P2P && findP2P(context) == NULL)) { // Hello Message Broadcast necessary because of Hello Interval if (context->hello_int > 0) if (static_cast(now - lasthello) >= static_cast(context->hello_int)) { // Broadcast Hello Message broadcastHelloMessage(context); // Update Hello Timer lasthello = now; } } // Ping Required if (context->keepalive_int > 0) { if (static_cast(now - lastping) >= static_cast(context->keepalive_int)) { // Handle Peer Timeouts handleTimeout(context); // Broadcast Ping Message broadcastPingMessage(context); // Update Ping Timer lastping = now; } } else { // FIXME: Should we checks for Timeout too when the game doesn't set the keep alive interval? handleTimeout(context); } // Messages on Stack ready for processing if (context->input_stack != NULL) { // Claim Stack context->inputlock->lock(); // Iterate Message List ThreadMessage* msg = context->input_stack; while (msg != NULL) { // Default Optional Data void* opt = NULL; // Grab Optional Data if (msg->optlen > 0) opt = ((u8*)msg) + sizeof(ThreadMessage); //context->inputlock->unlock(); // Unlock to prevent race condition when locking peerlock // Send Accept Packet if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_ACCEPT) sendAcceptPacket(context, &msg->mac, msg->optlen, opt); // Send Join Packet else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_JOIN) sendJoinPacket(context, &msg->mac, msg->optlen, opt); // Send Cancel Packet else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_CANCEL) sendCancelPacket(context, &msg->mac, msg->optlen, opt); // Send Bulk Data Packet else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_BULK) sendBulkDataPacket(context, &msg->mac, msg->optlen, opt); // Send Birth Packet else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_BIRTH) sendBirthPacket(context, &msg->mac); // Send Death Packet else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_DEATH) sendDeathPacket(context, &msg->mac); // Cancel Bulk Data Transfer (does nothing as of now as we fire and forget anyway) // Do we need to check DeathPacket and ByePacket here? //else if(msg->opcode == PSP_ADHOC_MATCHING_PACKET_BULK_ABORT) sendAbortBulkDataPacket(context, &msg->mac, msg->optlen, opt); //context->inputlock->lock(); // Lock again // Pop input stack from front (this should be queue instead of stack?) context->input_stack = msg->next; free(msg); msg = context->input_stack; } // Free Stack context->inputlock->unlock(); } // Receive PDP Datagram // FIXME: When using JPCSP + prx files, the "SceNetAdhocMatchingInput" thread is using blocking PdpRecv with infinite(0) timeout, which can be stopped/aborted using SetSocketAlert, while "SceNetAdhocMatchingEvent" thread is using non-blocking for sending rxbuflen = context->rxbuflen; senderport = 0; // Lock the peer first before locking the socket to avoid race condiion peerlock.lock(); context->socketlock->lock(); int recvresult = sceNetAdhocPdpRecv(context->socket, &sendermac, &senderport, context->rxbuf, &rxbuflen, 0, ADHOC_F_NONBLOCK); context->socketlock->unlock(); peerlock.unlock(); // Received Data from a Sender that interests us // Note: There are cases where the sender port might be re-mapped by router or ISP, so we shouldn't check the source port. if (recvresult == 0 && rxbuflen > 0) { // Log Receive Success if (context->rxbuf[0] > 1) { INFO_LOG(Log::sceNet, "InputLoop[%d]: Received %d Bytes (Opcode[%d]=%s)", matchingId, rxbuflen, context->rxbuf[0], getMatchingOpcodeStr(context->rxbuf[0])); } // Update Peer Timestamp peerlock.lock(); SceNetAdhocctlPeerInfo* peer = findFriend(&sendermac); if (peer != NULL) { now = CoreTiming::GetGlobalTimeUsScaled(); s64 delta = now - peer->last_recv; DEBUG_LOG(Log::sceNet, "Timestamp LastRecv Delta: %lld (%llu - %llu) from %s", delta, now, peer->last_recv, mac2str(&sendermac).c_str()); if (peer->last_recv != 0) peer->last_recv = std::max(peer->last_recv, now - defaultLastRecvDelta); } else { WARN_LOG(Log::sceNet, "InputLoop[%d]: Unknown Peer[%s:%u] (Recved=%i, Length=%i)", matchingId, mac2str(&sendermac).c_str(), senderport, recvresult, rxbuflen); } // Show a warning if other player is having their port being re-mapped, thus that other player may have issue with the communication. // Note: That other player may need to switch side between host and join, or reboot their router to solve this issue. if (context->port != senderport && senderport != (*context->peerPort)[sendermac]) { char name[9] = {}; if (peer != NULL) truncate_cpy(name, sizeof(name), (const char*)peer->nickname.data); WARN_LOG(Log::sceNet, "InputLoop[%d]: Unknown Source Port from [%s][%s:%u -> %u] (Recved=%i, Length=%i)", matchingId, name, mac2str(&sendermac).c_str(), senderport, context->port, recvresult, rxbuflen); g_OSD.Show(OSDType::MESSAGE_WARNING, std::string(n->T("AM: Data from Unknown Port")) + std::string(" [") + std::string(name) + std::string("]:") + std::to_string(senderport) + std::string(" -> ") + std::to_string(context->port) + std::string(" (") + std::to_string(portOffset) + std::string(")"), 0.0f, "unknowndata"); } // Keep tracks of re-mapped peer's ports for further communication. // Note: This will only works if this player were able to receives data on normal port from other players (ie. this player's port wasn't remapped) (*context->peerPort)[sendermac] = senderport; peerlock.unlock(); // Ping Packet if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_PING) actOnPingPacket(context, &sendermac); // Hello Packet else if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_HELLO) actOnHelloPacket(context, &sendermac, rxbuflen); // Join Packet else if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_JOIN) actOnJoinPacket(context, &sendermac, rxbuflen); // Accept Packet else if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_ACCEPT) actOnAcceptPacket(context, &sendermac, rxbuflen); // Cancel Packet else if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_CANCEL) actOnCancelPacket(context, &sendermac, rxbuflen); // Bulk Data Packet else if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_BULK) actOnBulkDataPacket(context, &sendermac, rxbuflen); // Abort Bulk Data Packet //else if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_BULK_ABORT) actOnAbortBulkDataPacket(context, &sendermac, rxbuflen); // Birth Packet else if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_BIRTH) actOnBirthPacket(context, &sendermac, rxbuflen); // Death Packet else if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_DEATH) actOnDeathPacket(context, &sendermac, rxbuflen); // Bye Packet else if (context->rxbuf[0] == PSP_ADHOC_MATCHING_PACKET_BYE) actOnByePacket(context, &sendermac); // Ignore Incoming Trash Data } else break; } // Share CPU Time sleep_ms(10, "pro-adhoc-4"); //1 //sceKernelDelayThread(10000); // Don't do anything if it's paused, otherwise the log will be flooded while (Core_IsStepping() && coreState != CORE_POWERDOWN && contexts != NULL && context->inputRunning) sleep_ms(10, "pro-adhoc-input-4"); } if (contexts != NULL) { // Process Last Messages if (context->input_stack != NULL) { // Claim Stack context->inputlock->lock(); // Iterate Message List int msg_count = 0; ThreadMessage* msg = context->input_stack; while (msg != NULL) { // Default Optional Data void* opt = NULL; // Grab Optional Data if (msg->optlen > 0) opt = ((u8*)msg) + sizeof(ThreadMessage); // Send Accept Packet if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_ACCEPT) sendAcceptPacket(context, &msg->mac, msg->optlen, opt); // Send Join Packet else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_JOIN) sendJoinPacket(context, &msg->mac, msg->optlen, opt); // Send Cancel Packet else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_CANCEL) sendCancelPacket(context, &msg->mac, msg->optlen, opt); // Send Bulk Data Packet else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_BULK) sendBulkDataPacket(context, &msg->mac, msg->optlen, opt); // Send Birth Packet else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_BIRTH) sendBirthPacket(context, &msg->mac); // Send Death Packet else if (msg->opcode == PSP_ADHOC_MATCHING_PACKET_DEATH) sendDeathPacket(context, &msg->mac); // Cancel Bulk Data Transfer (does nothing as of now as we fire and forget anyway) // Do we need to check DeathPacket and ByePacket here? //else if(msg->opcode == PSP_ADHOC_MATCHING_PACKET_BULK_ABORT) sendAbortBulkDataPacket(context, &msg->mac, msg->optlen, opt); // Pop input stack from front (this should be queue instead of stack?) context->input_stack = msg->next; free(msg); msg = context->input_stack; msg_count++; } // Free Stack context->inputlock->unlock(); INFO_LOG(Log::sceNet, "InputLoop[%d]: Finished (%d msg)", matchingId, msg_count); } // Clear IO Message Stack clearStack(context, PSP_ADHOC_MATCHING_INPUT_STACK); // Send Bye Messages. FIXME: Official prx seems to be sending DEATH instead of BYE packet during MatchingStop? But DEATH packet doesn't works with DBZ Team Tag sendByePacket(context); // Free Peer List Buffer clearPeerList(context); //deleteAllMembers(context); // Delete Pointer Reference (and notify caller about finished cleanup) //context->inputThread = NULL; } } // Log Shutdown INFO_LOG(Log::sceNet, "InputLoop: End of InputLoop[%i] Thread", matchingId); // Terminate Thread //sceKernelExitDeleteThread(0); // Return Zero to shut up Compiler return 0; } void netAdhocMatchingValidateLoopMemory() { if (!matchingThreadHackAddr || (matchingThreadHackAddr && strcmp("matchingThreadHack", kernelMemory.GetBlockTag(matchingThreadHackAddr)) != 0)) { u32 blockSize = sizeof(matchingThreadCode); matchingThreadHackAddr = kernelMemory.Alloc(blockSize, false, "matchingThreadHack"); if (matchingThreadHackAddr) Memory::Memcpy(matchingThreadHackAddr, matchingThreadCode, sizeof(matchingThreadCode)); } } int NetAdhocMatching_Stop(int matchingId) { SceNetAdhocMatchingContext* item = findMatchingContext(matchingId); if (item == NULL) { return 0; } // This will cause using PdpRecv on this socket to return ERROR_NET_ADHOC_SOCKET_ALERTED (Based on Ys vs. Sora no Kiseki when tested with JPCSP + prx files). Is this used to abort inprogress socket activity? NetAdhoc_SetSocketAlert(item->socket, ADHOC_F_ALERTRECV); item->inputRunning = false; if (item->inputThread.joinable()) { item->inputThread.join(); } item->eventRunning = false; if (item->eventThread.joinable()) { item->eventThread.join(); } // Stop fake PSP Thread. // kernelObjects may already been cleared early during a Shutdown, thus trying to access it may generates Warning/Error in the log if (matchingThreads[item->matching_thid] > 0 && strcmp(__KernelGetThreadName(matchingThreads[item->matching_thid]), "ERROR") != 0) { __KernelStopThread(matchingThreads[item->matching_thid], SCE_KERNEL_ERROR_THREAD_TERMINATED, "AdhocMatching stopped"); __KernelDeleteThread(matchingThreads[item->matching_thid], SCE_KERNEL_ERROR_THREAD_TERMINATED, "AdhocMatching deleted"); } matchingThreads[item->matching_thid] = 0; // Make sure nobody locking/using the socket item->socketlock->lock(); // Delete the socket NetAdhocPdp_Delete(item->socket, 0); // item->connected = (sceNetAdhocPdpDelete(item->socket, 0) < 0); item->socketlock->unlock(); // Multithreading Lock peerlock.lock(); // Remove your own MAC, or All members, or don't remove at all or we should do this on MatchingDelete ? clearPeerList(item); //deleteAllMembers(item); item->running = 0; netAdhocMatchingStarted--; // Multithreading Unlock peerlock.unlock(); return 0; } int sceNetAdhocMatchingStop(int matchingId) { WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingStop(%i) at %08x", matchingId, currentMIPS->pc); return NetAdhocMatching_Stop(matchingId); } int NetAdhocMatching_Delete(int matchingId) { // Multithreading Lock std::lock_guard peer_guard(peerlock); // Previous Context Reference SceNetAdhocMatchingContext* prev = NULL; // Context Pointer SceNetAdhocMatchingContext* item = contexts; // Iterate contexts for (; item != NULL; item = item->next) { // Found matching ID if (item->id == matchingId) { // Unlink Left (Beginning) if (prev == NULL) contexts = item->next; // Unlink Left (Other) else prev->next = item->next; // Stop it first if it's still running if (item->running) { NetAdhocMatching_Stop(matchingId); } // Delete the Fake PSP Thread //__KernelDeleteThread(item->matching_thid, SCE_KERNEL_ERROR_THREAD_TERMINATED, "AdhocMatching deleted"); //delete item->matchingThread; // Free allocated memories free(item->hello); free(item->rxbuf); clearPeerList(item); //deleteAllMembers(item); (*item->peerPort).clear(); delete item->peerPort; // Destroy locks item->eventlock->lock(); // Make sure it's not locked when being deleted item->eventlock->unlock(); delete item->eventlock; item->inputlock->lock(); // Make sure it's not locked when being deleted item->inputlock->unlock(); delete item->inputlock; item->socketlock->lock(); // Make sure it's not locked when being deleted item->socketlock->unlock(); delete item->socketlock; // Free item context memory free(item); item = NULL; // Making sure there are no leftover matching events from this session which could cause a crash on the next session deleteMatchingEvents(matchingId); // Stop Search break; } // Set Previous Reference prev = item; } return 0; } int sceNetAdhocMatchingDelete(int matchingId) { // WLAN might be disabled in the middle of successfull multiplayer, but we still need to cleanup right? NetAdhocMatching_Delete(matchingId); WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingDelete(%i) at %08x", matchingId, currentMIPS->pc); // Give a little time to make sure everything are cleaned up before the following AdhocMatchingCreate, Not too long tho, otherwise Naruto Ultimate Ninja Heroes 3 will have an issue //hleDelayResult(0, "give time to init/cleanup", adhocExtraPollDelayMS * 1000); return 0; } int sceNetAdhocMatchingInit(u32 memsize) { WARN_LOG_REPORT_ONCE(sceNetAdhocMatchingInit, Log::sceNet, "sceNetAdhocMatchingInit(%d) at %08x", memsize, currentMIPS->pc); // Uninitialized Library if (netAdhocMatchingInited) return ERROR_NET_ADHOC_MATCHING_ALREADY_INITIALIZED; // Save Fake Pool Size fakePoolSize = memsize; // Initialize Library deleteMatchingEvents(); netAdhocMatchingInited = true; // Return Success return 0; } int NetAdhocMatching_Term() { if (netAdhocMatchingInited) { // Delete all Matching contexts SceNetAdhocMatchingContext* next = NULL; SceNetAdhocMatchingContext* context = contexts; while (context != NULL) { next = context->next; //if (context->running) NetAdhocMatching_Stop(context->id); NetAdhocMatching_Delete(context->id); context = next; } contexts = NULL; matchingThreads.clear(); } return 0; } int sceNetAdhocMatchingTerm() { WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingTerm() at %08x", currentMIPS->pc); // Should we cleanup all created matching contexts first? just in case there are games that doesn't delete them before calling this NetAdhocMatching_Term(); netAdhocMatchingInited = false; return 0; } // Presumably returns a "matchingId". static int sceNetAdhocMatchingCreate(int mode, int maxnum, int port, int rxbuflen, int hello_int, int keepalive_int, int init_count, int rexmt_int, u32 callbackAddr) { WARN_LOG(Log::sceNet, "sceNetAdhocMatchingCreate(mode=%i, maxnum=%i, port=%i, rxbuflen=%i, hello=%i, keepalive=%i, initcount=%i, rexmt=%i, callbackAddr=%08x) at %08x", mode, maxnum, port, rxbuflen, hello_int, keepalive_int, init_count, rexmt_int, callbackAddr, currentMIPS->pc); if (!g_Config.bEnableWlan) { return hleLogError(Log::sceNet, -1, "WLAN off"); } SceNetAdhocMatchingHandler handler; handler.entryPoint = callbackAddr; if (!netAdhocMatchingInited) { // Uninitialized Library return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED, "adhoc matching not initialized"); } if (maxnum <= 1 || maxnum > 16) { // Invalid Member Limit return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_MAXNUM, "adhoc matching invalid maxnum"); } if (rxbuflen < 1) { // Invalid Receive Buffer Size return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_RXBUF_TOO_SHORT, "adhoc matching rxbuf too short"); } if (mode < 1 || mode > 3) { // InvalidERROR_NET_Arguments return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ARG, "adhoc matching invalid arg"); } // Iterate Matching Contexts SceNetAdhocMatchingContext * item = contexts; for (; item != NULL; item = item->next) { // Port Match found if (item->port == port) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_PORT_IN_USE, "adhoc matching port in use"); } // Allocate Context Memory SceNetAdhocMatchingContext * context = (SceNetAdhocMatchingContext *)malloc(sizeof(SceNetAdhocMatchingContext)); // Allocated Memory if (context != NULL) { // Create PDP Socket SceNetEtherAddr localmac; getLocalMac(&localmac); // Clear Memory memset(context, 0, sizeof(SceNetAdhocMatchingContext)); // Allocate Receive Buffer context->rxbuf = (uint8_t*)malloc(rxbuflen); // Allocated Memory if (context->rxbuf != NULL) { // Clear Memory memset(context->rxbuf, 0, rxbuflen); // Fill in Context Data context->id = findFreeMatchingID(); context->mode = mode; context->maxpeers = maxnum; context->port = port; context->rxbuflen = rxbuflen; context->resendcounter = init_count; context->resend_int = rexmt_int; // used as ack timeout on lost packet (ie. not receiving anything after sending)? context->hello_int = hello_int; // client might set this to 0 if (keepalive_int < 1) context->keepalive_int = PSP_ADHOCCTL_PING_TIMEOUT; else context->keepalive_int = keepalive_int; // client might set this to 0 context->keepalivecounter = init_count; // used to multiply keepalive_int as timeout context->timeout = (((u64)(keepalive_int)+(u64)rexmt_int) * (u64)init_count); context->timeout += 500000; // For internet play we need higher timeout than what the game wanted context->handler = handler; context->peerPort = new std::map(); // Fill in Selfpeer context->mac = localmac; // Create locks context->socketlock = new std::recursive_mutex; context->eventlock = new std::recursive_mutex; context->inputlock = new std::recursive_mutex; // Multithreading Lock peerlock.lock(); //contextlock.lock(); // Add Callback Handler context->handler.entryPoint = callbackAddr; context->matching_thid = static_cast(matchingThreads.size()); matchingThreads.push_back(0); // Link Context //context->connected = true; context->next = contexts; contexts = context; // Multithreading UnLock peerlock.unlock(); //contextlock.unlock(); // Just to make sure Adhoc is already connected //hleDelayResult(context->id, "give time to init/cleanup", adhocEventDelayMS * 1000); // Return Matching ID return hleLogDebug(Log::sceNet, context->id, "success"); } // Free Memory free(context); } // Out of Memory return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NO_SPACE, "adhoc matching no space"); } int NetAdhocMatching_Start(int matchingId, int evthPri, int evthPartitionId, int evthStack, int inthPri, int inthPartitionId, int inthStack, int optLen, u32 optDataAddr) { // Multithreading Lock std::lock_guard peer_guard(peerlock); SceNetAdhocMatchingContext* item = findMatchingContext(matchingId); if (item == NULL) { // return ERROR_NET_ADHOC_MATCHING_INVALID_ID; //Faking success to prevent GTA:VCS from stuck unable to choose host/join menu return hleLogDebug(Log::sceNet, 0); } //sceNetAdhocMatchingSetHelloOpt(matchingId, optLen, optDataAddr); //SetHelloOpt only works when context is running if ((optLen > 0) && Memory::IsValidAddress(optDataAddr)) { // Allocate the memory and copy the content free(item->hello); item->hello = (uint8_t*)malloc(optLen); if (item->hello != NULL) { Memory::Memcpy(item->hello, optDataAddr, optLen); item->hellolen = optLen; item->helloAddr = optDataAddr; } //else return ERROR_NET_ADHOC_MATCHING_NO_SPACE; //Faking success to prevent GTA:VCS from stuck unable to choose host/join menu } //else return ERROR_NET_ADHOC_MATCHING_INVALID_ARG; // ERROR_NET_ADHOC_MATCHING_INVALID_OPTLEN; // Returning Not Success will cause GTA:VC stuck unable to choose host/join menu // Create PDP Socket int sock = hleCall(sceNetAdhoc, int, sceNetAdhocPdpCreate, (const char*)&item->mac, static_cast(item->port), item->rxbuflen, 0); item->socket = sock; if (sock < 1) { return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_PORT_IN_USE, "adhoc matching port in use"); } // Create & Start the Fake PSP Thread ("matching_ev%d" and "matching_io%d") netAdhocMatchingValidateLoopMemory(); std::string thrname = std::string("MatchingThr") + std::to_string(matchingId); matchingThreads[item->matching_thid] = hleCall(ThreadManForUser, int, sceKernelCreateThread, thrname.c_str(), matchingThreadHackAddr, evthPri, evthStack, 0, 0); //item->matchingThread = new HLEHelperThread(thrname.c_str(), "sceNetAdhocMatching", "__NetMatchingCallbacks", inthPri, inthStack); if (matchingThreads[item->matching_thid] > 0) { hleCall(ThreadManForUser, int, sceKernelStartThread, matchingThreads[item->matching_thid], 0, 0); //sceKernelStartThread(context->event_thid, sizeof(context), &context); //item->matchingThread->Start(matchingId, 0); } //Create the threads if (!item->eventRunning) { item->eventRunning = true; item->eventThread = std::thread(matchingEventThread, matchingId); } if (!item->inputRunning) { item->inputRunning = true; item->inputThread = std::thread(matchingInputThread, matchingId); } item->running = 1; netAdhocMatchingStarted++; return hleLogDebug(Log::sceNet, 0); } #define KERNEL_PARTITION_ID 1 #define USER_PARTITION_ID 2 #define VSHELL_PARTITION_ID 5 // This should be similar with sceNetAdhocMatchingStart2 but using USER_PARTITION_ID (2) for PartitionId params static int sceNetAdhocMatchingStart(int matchingId, int evthPri, int evthStack, int inthPri, int inthStack, int optLen, u32 optDataAddr) { WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingStart(%i, %i, %i, %i, %i, %i, %08x) at %08x", matchingId, evthPri, evthStack, inthPri, inthStack, optLen, optDataAddr, currentMIPS->pc); if (!g_Config.bEnableWlan) { return hleLogError(Log::sceNet, -1, "WLAN off"); } int retval = NetAdhocMatching_Start(matchingId, evthPri, USER_PARTITION_ID, evthStack, inthPri, USER_PARTITION_ID, inthStack, optLen, optDataAddr); // Give a little time to make sure matching Threads are ready before the game use the next sceNet functions, should've checked for status instead of guessing the time? hleEatMicro(adhocMatchingEventDelay); return retval; } // With params for Partition ID for the event & input handler stack static int sceNetAdhocMatchingStart2(int matchingId, int evthPri, int evthPartitionId, int evthStack, int inthPri, int inthPartitionId, int inthStack, int optLen, u32 optDataAddr) { WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingStart2(%i, %i, %i, %i, %i, %i, %i, %i, %08x) at %08x", matchingId, evthPri, evthPartitionId, evthStack, inthPri, inthPartitionId, inthStack, optLen, optDataAddr, currentMIPS->pc); if (!g_Config.bEnableWlan) { return hleLogError(Log::sceNet, -1, "WLAN off"); } int retval = NetAdhocMatching_Start(matchingId, evthPri, evthPartitionId, evthStack, inthPri, inthPartitionId, inthStack, optLen, optDataAddr); // Give a little time to make sure matching Threads are ready before the game use the next sceNet functions, should've checked for status instead of guessing the time? hleEatMicro(adhocMatchingEventDelay); return retval; } static int sceNetAdhocMatchingSelectTarget(int matchingId, const char *macAddress, int optLen, u32 optDataPtr) { WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingSelectTarget(%i, %s, %i, %08x) at %08x", matchingId, mac2str((SceNetEtherAddr*)macAddress).c_str(), optLen, optDataPtr, currentMIPS->pc); if (!g_Config.bEnableWlan) { return hleLogError(Log::sceNet, -1, "WLAN off"); } if (!netAdhocMatchingInited) { // Uninitialized Library return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED, "adhocmatching not initialized"); } if (macAddress == NULL) { // Invalid Arguments return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ARG, "adhocmatching invalid arg"); } SceNetEtherAddr * target = (SceNetEtherAddr *)macAddress; // Find Matching Context for ID SceNetAdhocMatchingContext * context = findMatchingContext(matchingId); if (context == NULL) { // Invalid Matching ID return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ID, "adhocmatching invalid id"); } if (!context->running) { // Idle Context return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_RUNNING, "adhocmatching not running"); } // Search Result SceNetAdhocMatchingMemberInternal * peer = findPeer(context, (SceNetEtherAddr *)target); if (peer == NULL) { // Peer not found return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_UNKNOWN_TARGET, "adhocmatching unknown target"); } if ((optLen != 0) && (optLen <= 0 || optDataPtr == 0)) { // Invalid Optional Data Length return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_OPTLEN, "adhocmatching invalid optlen"); } void * opt = NULL; if (Memory::IsValidAddress(optDataPtr)) opt = Memory::GetPointerWriteUnchecked(optDataPtr); // Host Mode if (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT) { // Already Connected if (peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_ALREADY_ESTABLISHED, "adhocmatching already established"); // Not enough space if (countChildren(context) == (context->maxpeers - 1)) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_EXCEED_MAXNUM, "adhocmatching exceed maxnum"); // Requesting Peer if (peer->state == PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST) { // Accept Peer in Group peer->state = PSP_ADHOC_MATCHING_PEER_CHILD; // Sending order may need to be reversed since Stack appends to the front, so the order will be switched around. // Tell Children about new Sibling sendBirthMessage(context, peer); // Spawn Established Event //spawnLocalEvent(context, PSP_ADHOC_MATCHING_EVENT_ESTABLISHED, target, 0, NULL); // Send Accept Confirmation to Peer sendAcceptMessage(context, peer, optLen, opt); // Return Success return hleLogDebug(Log::sceNet, 0); } } // Client Mode else if (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD) { // Already connected if (findParent(context) != NULL) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_ALREADY_ESTABLISHED, "adhocmatching already established"); // Outgoing Request in Progress if (findOutgoingRequest(context) != NULL) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_REQUEST_IN_PROGRESS, "adhocmatching request in progress"); // Valid Offer if (peer->state == PSP_ADHOC_MATCHING_PEER_OFFER) { // Switch into Join Request Mode peer->state = PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST; // Send Join Request to Peer sendJoinRequest(context, peer, optLen, opt); // Return Success return hleLogDebug(Log::sceNet, 0); } } // P2P Mode else { // Already connected if (findP2P(context) != NULL) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_ALREADY_ESTABLISHED, "adhocmatching already established"); // Outgoing Request in Progress if (findOutgoingRequest(context) != NULL) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_REQUEST_IN_PROGRESS, "adhocmatching request in progress"); // Join Request Mode if (peer->state == PSP_ADHOC_MATCHING_PEER_OFFER) { // Switch into Join Request Mode peer->state = PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST; // Send Join Request to Peer sendJoinRequest(context, peer, optLen, opt); // Return Success return hleLogDebug(Log::sceNet, 0); } // Requesting Peer else if (peer->state == PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST) { // Accept Peer in Group peer->state = PSP_ADHOC_MATCHING_PEER_P2P; // Tell Children about new Sibling //sendBirthMessage(context, peer); // Send Accept Confirmation to Peer sendAcceptMessage(context, peer, optLen, opt); // Return Success return hleLogDebug(Log::sceNet, 0); } } // How did this happen?! It shouldn't! return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_TARGET_NOT_READY, "adhocmatching target not ready"); } int NetAdhocMatching_CancelTargetWithOpt(int matchingId, const char* macAddress, int optLen, u32 optDataPtr) { if (!netAdhocMatchingInited) { // Uninitialized Library return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED, "adhocmatching not initialized"); } SceNetEtherAddr* target = (SceNetEtherAddr*)macAddress; void* opt = NULL; if (Memory::IsValidAddress(optDataPtr)) opt = Memory::GetPointerWriteUnchecked(optDataPtr); if (target == NULL || ((optLen != 0) && (optLen <= 0 || opt == NULL))) { // Invalid Arguments return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ARG, "adhocmatching invalid arg"); } // Find Matching Context SceNetAdhocMatchingContext* context = findMatchingContext(matchingId); if (context == NULL) { // Invalid Matching ID return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ID, "adhocmatching invalid id"); } if (!context->running) { // Context not running return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_RUNNING, "adhocmatching not running"); } // Find Peer SceNetAdhocMatchingMemberInternal* peer = findPeer(context, (SceNetEtherAddr*)target); if (peer == NULL) { // Peer not found //return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_UNKNOWN_TARGET, "adhocmatching unknown target"); // Faking success to prevent the game (ie. Soul Calibur) to repeatedly calling this function when the other player is disconnected return hleLogDebug(Log::sceNet, 0); } // Valid Peer Mode if ((context->mode == PSP_ADHOC_MATCHING_MODE_CHILD && (peer->state == PSP_ADHOC_MATCHING_PEER_PARENT || peer->state == PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST)) || (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT && (peer->state == PSP_ADHOC_MATCHING_PEER_CHILD || peer->state == PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST)) || (context->mode == PSP_ADHOC_MATCHING_MODE_P2P && (peer->state == PSP_ADHOC_MATCHING_PEER_P2P || peer->state == PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST))) { // Notify other Children of Death if (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT && peer->state == PSP_ADHOC_MATCHING_PEER_CHILD && countConnectedPeers(context) > 1) { // Send Death Message sendDeathMessage(context, peer); } // Mark Peer as Canceled peer->state = PSP_ADHOC_MATCHING_PEER_CANCEL_IN_PROGRESS; // Send Cancel Event to Peer sendCancelMessage(context, peer, optLen, opt); // Delete Peer from List // Can't delete here, Threads still need this data. // deletePeer(context, peer); // Marking peer to be timedout instead of deleting immediately peer->lastping = 0; hleEatCycles(adhocDefaultDelay); // Return Success return hleLogDebug(Log::sceNet, 0); } // Peer not found //return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_UNKNOWN_TARGET, "adhocmatching unknown target"); // Faking success to prevent the game (ie. Soul Calibur) to repeatedly calling this function when the other player is disconnected return hleLogDebug(Log::sceNet, 0); } int sceNetAdhocMatchingCancelTargetWithOpt(int matchingId, const char *macAddress, int optLen, u32 optDataPtr) { WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingCancelTargetWithOpt(%i, %s, %i, %08x) at %08x", matchingId, mac2str((SceNetEtherAddr*)macAddress).c_str(), optLen, optDataPtr, currentMIPS->pc); if (!g_Config.bEnableWlan) { return hleLogError(Log::sceNet, -1, "WLAN off"); } return NetAdhocMatching_CancelTargetWithOpt(matchingId, macAddress, optLen, optDataPtr); } int sceNetAdhocMatchingCancelTarget(int matchingId, const char *macAddress) { WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingCancelTarget(%i, %s)", matchingId, mac2str((SceNetEtherAddr*)macAddress).c_str()); if (!g_Config.bEnableWlan) { return hleLogError(Log::sceNet, -1, "WLAN off"); } return NetAdhocMatching_CancelTargetWithOpt(matchingId, macAddress, 0, 0); } int sceNetAdhocMatchingGetHelloOpt(int matchingId, u32 optLenAddr, u32 optDataAddr) { if (!g_Config.bEnableWlan) { return hleLogError(Log::sceNet, -1, "WLAN off"); } if (!Memory::IsValidAddress(optLenAddr)) { return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ARG); } s32_le *optlen = PSPPointer::Create(optLenAddr); // Multithreading Lock peerlock.lock(); SceNetAdhocMatchingContext * item = findMatchingContext(matchingId); if (item != NULL) { // Get OptData *optlen = item->hellolen; if ((*optlen > 0) && Memory::IsValidAddress(optDataAddr)) { uint8_t * optdata = Memory::GetPointerWriteUnchecked(optDataAddr); memcpy(optdata, item->hello, *optlen); } //else return ERROR_NET_ADHOC_MATCHING_INVALID_ARG; } //else return ERROR_NET_ADHOC_MATCHING_INVALID_ID; // Multithreading Unlock peerlock.unlock(); return hleLogDebug(Log::sceNet, 0); } int sceNetAdhocMatchingSetHelloOpt(int matchingId, int optLenAddr, u32 optDataAddr) { if (!g_Config.bEnableWlan) { return hleLogError(Log::sceNet, -1, "WLAN off"); } if (!netAdhocMatchingInited) return hleLogDebug(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED, "adhocmatching not initialized"); // Multithreading Lock peerlock.lock(); SceNetAdhocMatchingContext* context = findMatchingContext(matchingId); // Multithreading Unlock peerlock.unlock(); // Context not found if (context == NULL) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ID, "adhocmatching invalid id"); // Invalid Matching Mode (Child) if (context->mode == PSP_ADHOC_MATCHING_MODE_CHILD) return hleLogDebug(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_MODE, "adhocmatching invalid mode"); // Context not running if (!context->running) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_RUNNING, "adhocmatching not running"); // Invalid Optional Data Length if ((optLenAddr != 0) && (optDataAddr == 0)) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_OPTLEN, "adhocmatching invalid optlen"); //ERROR_NET_ADHOC_MATCHING_INVALID_ARG // Grab Existing Hello Data void* hello = context->hello; // Free Previous Hello Data, or Reuse it //free(hello); // Allocation Required if (optLenAddr > 0) { // Allocate Memory if (optLenAddr > context->hellolen) { hello = realloc(hello, optLenAddr); } // Out of Memory if (hello == NULL) { context->hellolen = 0; return ERROR_NET_ADHOC_MATCHING_NO_SPACE; } // Clone Hello Data Memory::Memcpy(hello, optDataAddr, optLenAddr); // Set Hello Data context->hello = (uint8_t*)hello; context->hellolen = optLenAddr; context->helloAddr = optDataAddr; } else { // Delete Hello Data context->hellolen = 0; context->helloAddr = 0; //free(context->hello); // Doesn't need to free it since it will be reused later //context->hello = NULL; } // Return Success return hleLogDebug(Log::sceNet, 0); } static int sceNetAdhocMatchingGetMembers(int matchingId, u32 sizeAddr, u32 buf) { DEBUG_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingGetMembers(%i, [%08x]=%i, %08x) at %08x", matchingId, sizeAddr, Memory::Read_U32(sizeAddr), buf, currentMIPS->pc); if (!g_Config.bEnableWlan) { return hleLogError(Log::sceNet, -1, "WLAN off"); } if (!netAdhocMatchingInited) return hleLogDebug(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED, "adhocmatching not initialized"); // Minimum Argument if (!Memory::IsValidAddress(sizeAddr)) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ARG, "adhocmatching invalid arg"); // Multithreading Lock peerlock.lock(); // Find Matching Context SceNetAdhocMatchingContext* context = findMatchingContext(matchingId); // Multithreading Unlock peerlock.unlock(); // Context not found if (context == NULL) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ID, "adhocmatching invalid id"); // Context not running if (!context->running) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_RUNNING, "adhocmatching not running"); // Buffer Length not available if (!Memory::IsValidAddress(sizeAddr)) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ARG, "adhocmatching invalid arg"); int* buflen = (int*)Memory::GetPointer(sizeAddr); SceNetAdhocMatchingMemberInfoEmu* buf2 = NULL; if (Memory::IsValidAddress(buf)) { buf2 = (SceNetAdhocMatchingMemberInfoEmu*)Memory::GetPointer(buf); } // Number of Connected Peers, should we exclude timeout members? bool excludeTimedout = false; // false; uint32_t peercount = countConnectedPeers(context, excludeTimedout); // Calculate Connected Peer Bytesize int available = sizeof(SceNetAdhocMatchingMemberInfoEmu) * peercount; // Length Returner Mode if (buf == 0) { // Get Connected Peer Count *buflen = available; DEBUG_LOG(Log::sceNet, "MemberList [Connected: %i]", peercount); } // Normal Mode else { // Fix Negative Length if ((*buflen) < 0) *buflen = 0; // Fix Oversize Request if ((*buflen) > available) *buflen = available; // Clear Memory memset(buf2, 0, *buflen); // Calculate Requested Peer Count int requestedpeers = (*buflen) / sizeof(SceNetAdhocMatchingMemberInfoEmu); // Filled Request Counter int filledpeers = 0; if (requestedpeers > 0) { // Add Self-Peer first, unless if there is existing Parent/P2P peer if (peercount == 1 || context->mode != PSP_ADHOC_MATCHING_MODE_CHILD) { // Add Local MAC buf2[filledpeers++].mac_addr = context->mac; DEBUG_LOG(Log::sceNet, "MemberSelf [%s]", mac2str(&context->mac).c_str()); } // Room for more than local peer if (requestedpeers > 1) { // P2P Mode if (context->mode == PSP_ADHOC_MATCHING_MODE_P2P) { // Find P2P Brother SceNetAdhocMatchingMemberInternal* p2p = findP2P(context, excludeTimedout); // P2P Brother found if (p2p != NULL) { // Faking lastping auto friendpeer = findFriend(&p2p->mac); if (p2p->lastping != 0 && friendpeer != NULL && friendpeer->last_recv != 0) p2p->lastping = std::max(p2p->lastping, CoreTiming::GetGlobalTimeUsScaled() - defaultLastRecvDelta); else p2p->lastping = 0; // Add P2P Brother MAC buf2[filledpeers++].mac_addr = p2p->mac; DEBUG_LOG(Log::sceNet, "MemberP2P [%s]", mac2str(&p2p->mac).c_str()); } } // Parent or Child Mode else { // Add Parent first SceNetAdhocMatchingMemberInternal* parentpeer = findParent(context); if (parentpeer != NULL) { // Faking lastping auto friendpeer = findFriend(&parentpeer->mac); if (parentpeer->lastping != 0 && friendpeer != NULL && friendpeer->last_recv != 0) parentpeer->lastping = std::max(parentpeer->lastping, CoreTiming::GetGlobalTimeUsScaled() - defaultLastRecvDelta); else parentpeer->lastping = 0; // Add Parent MAC buf2[filledpeers++].mac_addr = parentpeer->mac; DEBUG_LOG(Log::sceNet, "MemberParent [%s]", mac2str(&parentpeer->mac).c_str()); } // We may need to rearrange children where last joined player placed last std::deque sortedPeers; // Iterate Peer List SceNetAdhocMatchingMemberInternal* peer = context->peerlist; for (; peer != NULL && filledpeers < requestedpeers; peer = peer->next) { // Should we exclude timedout members? if (!excludeTimedout || peer->lastping != 0) { // Faking lastping auto friendpeer = findFriend(&peer->mac); if (peer->lastping != 0 && friendpeer != NULL && friendpeer->last_recv != 0) peer->lastping = std::max(peer->lastping, CoreTiming::GetGlobalTimeUsScaled() - defaultLastRecvDelta); else peer->lastping = 0; // Add Peer MAC sortedPeers.push_front(peer); } } // Iterate rearranged peers for (const auto& peer : sortedPeers) { // Parent Mode if (context->mode == PSP_ADHOC_MATCHING_MODE_PARENT) { // Interested in Children if (peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) { // Add Child MAC buf2[filledpeers++].mac_addr = peer->mac; DEBUG_LOG(Log::sceNet, "MemberChild [%s]", mac2str(&peer->mac).c_str()); } } // Child Mode else { // Interested in Siblings if (peer->state == PSP_ADHOC_MATCHING_PEER_CHILD) { // Add Peer MAC buf2[filledpeers++].mac_addr = peer->mac; DEBUG_LOG(Log::sceNet, "MemberSibling [%s]", mac2str(&peer->mac).c_str()); } // Self Peer else if (peer->state == 0) { // Add Local MAC buf2[filledpeers++].mac_addr = peer->mac; DEBUG_LOG(Log::sceNet, "MemberSelf [%s]", mac2str(&peer->mac).c_str()); } } } sortedPeers.clear(); } } // Link Result List for (int i = 0; i < filledpeers - 1; i++) { // Link Next Element //buf2[i].next = &buf2[i + 1]; buf2[i].next = buf + (sizeof(SceNetAdhocMatchingMemberInfoEmu) * (i + 1LL)); } // Fix Last Element if (filledpeers > 0) buf2[filledpeers - 1].next = 0; } // Fix Buffer Size *buflen = sizeof(SceNetAdhocMatchingMemberInfoEmu) * filledpeers; DEBUG_LOG(Log::sceNet, "MemberList [Requested: %i][Discovered: %i]", requestedpeers, filledpeers); } // Return Success return hleDelayResult(hleLogDebug(Log::sceNet, 0), "delay 100 ~ 1000us", 100); // seems to have different thread running within the delay duration } // Gran Turismo may replace the 1st bit of the 1st byte of MAC address's OUI with 0 (unicast bit), or replace the whole 6-bytes of MAC address with all 00 (invalid mac) for unknown reason int sceNetAdhocMatchingSendData(int matchingId, const char *mac, int dataLen, u32 dataAddr) { WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingSendData(%i, %s, %i, %08x) at %08x", matchingId, mac2str((SceNetEtherAddr*)mac).c_str(), dataLen, dataAddr, currentMIPS->pc); if (!g_Config.bEnableWlan) { return hleLogError(Log::sceNet, -1, "WLAN off"); } if (!netAdhocMatchingInited) { // Uninitialized Library return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED, "not initialized"); } if (mac == NULL) { // Invalid Arguments return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ARG, "invalid arg"); } // Find Matching Context SceNetAdhocMatchingContext * context = findMatchingContext(matchingId); if (context == NULL) { // Invalid Matching ID return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ID, "invalid id"); } if (!context->running) { // Context not running return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_RUNNING, "not running"); } // Invalid Data Length if (dataLen <= 0 || dataAddr == 0) { // Invalid Data Length return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_DATALEN, "invalid datalen"); } void* data = NULL; if (Memory::IsValidAddress(dataAddr)) data = Memory::GetPointerWriteUnchecked(dataAddr); // Lock the peer std::lock_guard peer_guard(peerlock); // Find Target Peer SceNetAdhocMatchingMemberInternal* peer = findPeer(context, (SceNetEtherAddr*)mac); if (peer == NULL) { // Peer not found return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_UNKNOWN_TARGET, "unknown target"); } if (peer->state != PSP_ADHOC_MATCHING_PEER_PARENT && peer->state != PSP_ADHOC_MATCHING_PEER_CHILD && peer->state != PSP_ADHOC_MATCHING_PEER_P2P) { // Not connected / accepted return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_ESTABLISHED, "not established"); } // Send in Progress if (peer->sending) return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_DATA_BUSY, "data busy"); // Mark Peer as Sending peer->sending = 1; // Send Data to Peer sendBulkDataPacket(context, &peer->mac, dataLen, data); // Return Success return hleLogDebug(Log::sceNet, 0); } int sceNetAdhocMatchingAbortSendData(int matchingId, const char *mac) { WARN_LOG(Log::sceNet, "UNTESTED sceNetAdhocMatchingAbortSendData(%i, %s)", matchingId, mac2str((SceNetEtherAddr*)mac).c_str()); if (!g_Config.bEnableWlan) { return hleLogError(Log::sceNet, -1, "WLAN off"); } if (!netAdhocMatchingInited) { // Uninitialized Library return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED, "adhocmatching not initialized"); } if (mac == NULL) { // Invalid Arguments return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ARG, "adhocmatching invalid arg"); } // Find Matching Context SceNetAdhocMatchingContext * context = findMatchingContext(matchingId); if (context == NULL) { // Invalid Matching ID return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ID, "adhocmatching invalid id"); } if (!context->running) { // Context not running return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_RUNNING, "adhocmatching not running"); } // Find Target Peer SceNetAdhocMatchingMemberInternal * peer = findPeer(context, (SceNetEtherAddr *)mac); if (peer == NULL) { // Peer not found return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_UNKNOWN_TARGET, "adhocmatching unknown target"); } // Peer is sending if (peer->sending) { // Set Peer as Bulk Idle peer->sending = 0; // Stop Bulk Data Sending (if in progress) abortBulkTransfer(context, peer); } // Return Success return hleLogDebug(Log::sceNet, 0); } // Get the maximum memory usage by the matching library static int sceNetAdhocMatchingGetPoolMaxAlloc() { if (!g_Config.bEnableWlan) { return hleLogError(Log::sceNet, -1, "WLAN off"); } // Lazy way out - hardcoded return value return hleLogDebug(Log::sceNet, fakePoolSize / 2, "faked value"); } int sceNetAdhocMatchingGetPoolStat(u32 poolstatPtr) { if (!g_Config.bEnableWlan) { return hleLogError(Log::sceNet, -1, "WLAN off"); } if (!netAdhocMatchingInited) { // Uninitialized Library return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED, "adhocmatching not initialized"); } SceNetMallocStat * poolstat = NULL; if (Memory::IsValidAddress(poolstatPtr)) poolstat = (SceNetMallocStat *)Memory::GetPointer(poolstatPtr); if (poolstat == NULL) { // Invalid Argument return hleLogError(Log::sceNet, ERROR_NET_ADHOC_MATCHING_INVALID_ARG, "adhocmatching invalid arg"); } // Fill Poolstat with Fake Data poolstat->pool = fakePoolSize; poolstat->maximum = fakePoolSize / 2; // Max usage faked to halt the pool poolstat->free = fakePoolSize - poolstat->maximum; // Return Success return hleLogDebug(Log::sceNet, 0); } void __NetMatchingCallbacks() { //(int matchingId) std::lock_guard adhocGuard(adhocEvtMtx); hleSkipDeadbeef(); // Note: Super Pocket Tennis / Thrillville Off the Rails seems to have a very short timeout (ie. ~5ms) while waiting for the event to arrived on the callback handler, but Lord of Arcana may not work well with 5ms (~3m or ~10ms seems to be good) // Games with 4-players or more (ie. Gundam: Senjou No Kizuna Portable) will also need lower delay/latency (ie. ~3ms seems to be good, 2ms or lower doesn't work well) so MatchingEvents can be processed faster, thus won't be piling up in the queue. // Using 3ms seems to fix Player list issue on StarWars The Force Unleashed. int delayus = 3000; auto params = matchingEvents.begin(); if (params != matchingEvents.end()) { u32_le args[6]; memcpy(args, params->data, sizeof(args)); auto context = findMatchingContext(args[0]); if (actionAfterMatchingMipsCall < 0) { actionAfterMatchingMipsCall = __KernelRegisterActionType(AfterMatchingMipsCall::Create); } DEBUG_LOG(Log::sceNet, "AdhocMatching - Remaining Events: %zu", matchingEvents.size()); auto peer = findPeer(context, (SceNetEtherAddr*)Memory::GetPointer(args[2])); // Discard HELLO Events when in the middle of joining, as some games (ie. Super Pocket Tennis) might tried to join again (TODO: Need to confirm whether sceNetAdhocMatchingSelectTarget supposed to be blocking the current thread or not) if (peer == NULL || (args[1] != PSP_ADHOC_MATCHING_EVENT_HELLO || (peer->state != PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST && peer->state != PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST && peer->state != PSP_ADHOC_MATCHING_PEER_CANCEL_IN_PROGRESS))) { DEBUG_LOG(Log::sceNet, "AdhocMatchingCallback: [ID=%i][EVENT=%i][%s]", args[0], args[1], mac2str((SceNetEtherAddr *)Memory::GetPointer(args[2])).c_str()); AfterMatchingMipsCall* after = (AfterMatchingMipsCall*)__KernelCreateAction(actionAfterMatchingMipsCall); after->SetData(args[0], args[1], args[2]); hleEnqueueCall(args[5], 5, args, after); matchingEvents.pop_front(); } else { DEBUG_LOG(Log::sceNet, "AdhocMatching - Discarding Callback: [ID=%i][EVENT=%i][%s]", args[0], args[1], mac2str((SceNetEtherAddr*)Memory::GetPointer(args[2])).c_str()); matchingEvents.pop_front(); } } // Must be delayed long enough whenever there is a pending callback. Should it be 10-100ms for Matching Events? or Not Less than the delays on sceNetAdhocMatching HLE? hleCall(ThreadManForUser, int, sceKernelDelayThread, delayus); hleNoLogVoid(); } const HLEFunction sceNetAdhocMatching[] = { {0X2A2A1E07, &WrapI_U, "sceNetAdhocMatchingInit", 'i', "x" }, {0X7945ECDA, &WrapI_V, "sceNetAdhocMatchingTerm", 'i', "" }, {0XCA5EDA6F, &WrapI_IIIIIIIIU, "sceNetAdhocMatchingCreate", 'i', "iiiiiiiix"}, {0X93EF3843, &WrapI_IIIIIIU, "sceNetAdhocMatchingStart", 'i', "iiiiiix" }, {0xE8454C65, &WrapI_IIIIIIIIU, "sceNetAdhocMatchingStart2", 'i', "iiiiiiiix"}, {0X32B156B3, &WrapI_I, "sceNetAdhocMatchingStop", 'i', "i" }, {0XF16EAF4F, &WrapI_I, "sceNetAdhocMatchingDelete", 'i', "i" }, {0X5E3D4B79, &WrapI_ICIU, "sceNetAdhocMatchingSelectTarget", 'i', "isix" }, {0XEA3C6108, &WrapI_IC, "sceNetAdhocMatchingCancelTarget", 'i', "is" }, {0X8F58BEDF, &WrapI_ICIU, "sceNetAdhocMatchingCancelTargetWithOpt", 'i', "isix" }, {0XB5D96C2A, &WrapI_IUU, "sceNetAdhocMatchingGetHelloOpt", 'i', "ixx" }, {0XB58E61B7, &WrapI_IIU, "sceNetAdhocMatchingSetHelloOpt", 'i', "iix" }, {0XC58BCD9E, &WrapI_IUU, "sceNetAdhocMatchingGetMembers", 'i', "ixx" }, {0XF79472D7, &WrapI_ICIU, "sceNetAdhocMatchingSendData", 'i', "isix" }, {0XEC19337D, &WrapI_IC, "sceNetAdhocMatchingAbortSendData", 'i', "is" }, {0X40F8F435, &WrapI_V, "sceNetAdhocMatchingGetPoolMaxAlloc", 'i', "" }, {0X9C5CFB7D, &WrapI_U, "sceNetAdhocMatchingGetPoolStat", 'i', "x" }, // Fake function for PPSSPP's use. {0X756E6F00, &WrapV_V<__NetMatchingCallbacks>, "__NetMatchingCallbacks", 'v', "" }, }; void Register_sceNetAdhocMatching() { RegisterModule("sceNetAdhocMatching", ARRAY_SIZE(sceNetAdhocMatching), sceNetAdhocMatching); } void __NetAdhocMatchingInit() { netAdhocMatchingInited = false; } void __NetAdhocMatchingShutdown() { NetAdhocMatching_Term(); }