// Copyright (c) 2016- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "Common/File/VFS/VFS.h" #include "Common/GPU/thin3d.h" #include "Common/Log.h" #include "Core/ConfigValues.h" class TextureReplacer; class LimitedWaitable; // These must match the constants in TextureCacheCommon. enum class ReplacedTextureAlpha { UNKNOWN = 0x04, FULL = 0x00, }; // For forward compatibility, we specify the hash. enum class ReplacedTextureHash { QUICK, XXH32, XXH64, }; enum class ReplacedImageType { PNG, ZIM, DDS, BASIS, // TODO: Might not even do this, KTX2 is a better container. KTX2, INVALID, }; static const int MAX_REPLACEMENT_MIP_LEVELS = 12; // 12 should be plenty, 8 is the max mip levels supported by the PSP. enum class ReplacementState : uint32_t { UNLOADED, PENDING, NOT_FOUND, // Also used on error loading the images. ACTIVE, CANCEL_INIT, }; const char *StateString(ReplacementState state); struct GPUFormatSupport { bool bc123; bool astc; bool bc7; bool etc2; }; struct ReplacementDesc { int newW; int newH; uint64_t cachekey; uint32_t hash; int w; int h; TextureFiltering forceFiltering; std::string hashfiles; Path basePath; std::vector filenames; std::string logId; GPUFormatSupport formatSupport; }; class ReplacedTexture; // These aren't actually all replaced, they can also represent a placeholder for a not-found // replacement (texture == nullptr). struct ReplacedTextureRef { ReplacedTexture *texture; // shortcut std::string hashfiles; // key into the cache }; // Metadata about a given texture level. struct ReplacedTextureLevel { // Data dimensions int w = 0; int h = 0; // PSP texture dimensions int fullW = 0; int fullH = 0; int fullDataSize = 0; // To be able to reload, we need to be able to reopen, unfortunate we can't use zip_file_t. // TODO: This really belongs on the level in the cache, not in the individual ReplacedTextureLevel objects. VFSFileReference *fileRef = nullptr; }; class ReplacedTexture { public: ReplacedTexture(VFSBackend *vfs, const ReplacementDesc &desc); ~ReplacedTexture(); inline ReplacementState State() const { return state_; } void SetState(ReplacementState state) { _dbg_assert_(state != state_); #ifdef _DEBUG // WARN_LOG(G3D, "Texture %s changed state from %s to %s", logId_.c_str(), StateString(state_), StateString(state)); #endif state_ = state; } void GetSize(int level, int *w, int *h) const { _dbg_assert_(State() == ReplacementState::ACTIVE); _dbg_assert_((size_t)level < levels_.size()); *w = levels_[level].fullW; *h = levels_[level].fullH; } int GetLevelDataSizeAfterCopy(int level) const { // Includes padding etc. return levels_[level].fullDataSize; } size_t GetTotalDataSize() const { if (State() != ReplacementState::ACTIVE) { return 0; } size_t sz = 0; for (auto &data : data_) { sz += data.size(); } return sz; } bool ForceFiltering(TextureFiltering *forceFiltering) const { if (desc_.forceFiltering != (TextureFiltering)0) { *forceFiltering = desc_.forceFiltering; return true; } else { return false; } } int NumLevels() const { _dbg_assert_(State() == ReplacementState::ACTIVE); return (int)levels_.size(); } Draw::DataFormat Format() const { _dbg_assert_(State() == ReplacementState::ACTIVE); return fmt; } u8 AlphaStatus() const { return (u8)alphaStatus_; } bool Poll(double budget); bool CopyLevelTo(int level, uint8_t *out, size_t outDataSize, int rowPitch); std::string logId_; private: enum class LoadLevelResult { LOAD_ERROR = 0, CONTINUE = 1, DONE = 2, }; void Prepare(VFSBackend *vfs); LoadLevelResult LoadLevelData(VFSFileReference *fileRef, const std::string &filename, int level, Draw::DataFormat *pixelFormat); void PurgeIfNotUsedSinceTime(double t); std::vector> data_; std::vector levels_; double lastUsed_ = 0.0; LimitedWaitable *threadWaitable_ = nullptr; std::mutex lock_; Draw::DataFormat fmt = Draw::DataFormat::UNDEFINED; // NOTE: Right now, the only supported format is Draw::DataFormat::R8G8B8A8_UNORM. ReplacedTextureAlpha alphaStatus_ = ReplacedTextureAlpha::UNKNOWN; double lastUsed = 0.0; std::atomic state_ = ReplacementState::UNLOADED; VFSBackend *vfs_ = nullptr; ReplacementDesc desc_; friend class TextureReplacer; friend class ReplacedTextureTask; };