// Copyright (c) 2015- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include "base/basictypes.h" #include "Core/HW/SasReverb.h" #include "Core/Util/AudioFormat.h" // This is under the assumption that the reverb used in Sas is the same as the PSX SPU reverb. // Source: http://problemkaputt.de/psx-spx.htm#spureverbformula struct SasReverbData { const char *name; int32_t size; int16_t dAPF1; int16_t dAPF2; int16_t vIIR; int16_t vCOMB1; int16_t vCOMB2; int16_t vCOMB3; int16_t vCOMB4; int16_t vWALL; int16_t vAPF1; int16_t vAPF2; int16_t mLSAME; int16_t mRSAME; int16_t mLCOMB1; int16_t mRCOMB1; int16_t mLCOMB2; int16_t mRCOMB2; int16_t dLSAME; int16_t dRSAME; int16_t mLDIFF; int16_t mRDIFF; int16_t mLCOMB3; int16_t mRCOMB3; int16_t mLCOMB4; int16_t mRCOMB4; int16_t dLDIFF; int16_t dRDIFF; int16_t mLAPF1; int16_t mRAPF1; int16_t mLAPF2; int16_t mRAPF2; // These aren't used for anything else than 1.0 in any of the presets so let's drop them. // int16_t vLIN; // int16_t vRIN; }; static const SasReverbData presets[10] = { { "Room", 0x26C0, 0x007D,0x005B,0x6D80,0x54B8,(int16_t)0xBED0,0x0000,0x0000,(int16_t)0xBA80, 0x5800,0x5300,0x04D6,0x0333,0x03F0,0x0227,0x0374,0x01EF, 0x0334,0x01B5,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 0x0000,0x0000,0x01B4,0x0136,0x00B8,0x005C, //(int16_t)0x8000,(int16_t)0x8000, }, { "Studio Small", 0x1F40, 0x0033,0x0025,0x70F0,0x4FA8,(int16_t)0xBCE0,0x4410,(int16_t)0xC0F0,(int16_t)0x9C00, 0x5280,0x4EC0,0x03E4,0x031B,0x03A4,0x02AF,0x0372,0x0266, 0x031C,0x025D,0x025C,0x018E,0x022F,0x0135,0x01D2,0x00B7, 0x018F,0x00B5,0x00B4,0x0080,0x004C,0x0026, //(int16_t)0x8000,(int16_t)0x8000, }, { "Studio Medium", 0x4840, 0x00B1,0x007F,0x70F0,0x4FA8,(int16_t)0xBCE0,0x4510,(int16_t)0xBEF0,(int16_t)0xB4C0, 0x5280,0x4EC0,0x0904,0x076B,0x0824,0x065F,0x07A2,0x0616, 0x076C,0x05ED,0x05EC,0x042E,0x050F,0x0305,0x0462,0x02B7, 0x042F,0x0265,0x0264,0x01B2,0x0100,0x0080, //(int16_t)0x8000,(int16_t)0x8000, }, // Studio Large(size = 6FE0h bytes) { "Studio Large", 0x6FE0, 0x00E3,0x00A9,0x6F60,0x4FA8,(int16_t)0xBCE0,0x4510,(int16_t)0xBEF0,(int16_t)0xA680, 0x5680,0x52C0,0x0DFB,0x0B58,0x0D09,0x0A3C,0x0BD9,0x0973, 0x0B59,0x08DA,0x08D9,0x05E9,0x07EC,0x04B0,0x06EF,0x03D2, 0x05EA,0x031D,0x031C,0x0238,0x0154,0x00AA, //(int16_t)0x8000,(int16_t)0x8000, }, { "Hall", 0xADE0, 0x01A5,0x0139,0x6000,0x5000,0x4C00,(int16_t)0xB800,(int16_t)0xBC00,(int16_t)0xC000, 0x6000,0x5C00,0x15BA,0x11BB,0x14C2,0x10BD,0x11BC,0x0DC1, 0x11C0,0x0DC3,0x0DC0,0x09C1,0x0BC4,0x07C1,0x0A00,0x06CD, 0x09C2,0x05C1,0x05C0,0x041A,0x0274,0x013A, //(int16_t)0x8000,(int16_t)0x8000, }, { "Space Echo", 0xF6C0, 0x033D,0x0231,0x7E00,0x5000,(int16_t)0xB400,(int16_t)0xB000,0x4C00,(int16_t)0xB000, 0x6000,0x5400,0x1ED6,0x1A31,0x1D14,0x183B,0x1BC2,0x16B2, 0x1A32,0x15EF,0x15EE,0x1055,0x1334,0x0F2D,0x11F6,0x0C5D, 0x1056,0x0AE1,0x0AE0,0x07A2,0x0464,0x0232, //(int16_t)0x8000,(int16_t)0x8000, }, { "Echo (almost infinite)", 0x18040, 0x0001,0x0001,0x7FFF,0x7FFF,0x0000,0x0000,0x0000,(int16_t)0xC080, 0x0000,0x0000,0x1FFF,0x0FFF,0x1005,0x0005,0x0000,0x0000, 0x1005,0x0005,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 0x0000,0x0000,0x1004,0x1002,0x0004,0x0002, //(int16_t)0x8000,(int16_t)0x8000, }, { "Delay (one - shot echo)", 0x18040, 0x0001,0x0001,0x7FFF,0x7FFF,0x0000,0x0000,0x0000,0x0000, 0x0000,0x0000,0x1FFF,0x0FFF,0x1005,0x0005,0x0000,0x0000, 0x1005,0x0005,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 0x0000,0x0000,0x1004,0x1002,0x0004,0x0002, //(int16_t)0x8000,(int16_t)0x8000, }, { "Half Echo", 0x3C00, 0x0017,0x0013,0x70F0,0x4FA8,(int16_t)0xBCE0,0x4510,(int16_t)0xBEF0,(int16_t)0x8500, 0x5F80,0x54C0,0x0371,0x02AF,0x02E5,0x01DF,0x02B0,0x01D7, 0x0358,0x026A,0x01D6,0x011E,0x012D,0x00B1,0x011F,0x0059, 0x01A0,0x00E3,0x0058,0x0040,0x0028,0x0014, //(int16_t)0x8000,(int16_t)0x8000, }, }; SasReverb::SasReverb() : preset_(-1), pos_(0) { workspace_ = new int16_t[BUFSIZE]; } SasReverb::~SasReverb() { delete[] workspace_; } const char *SasReverb::GetPresetName(int preset) { if (preset == -1) { return "Off"; } return presets[preset].name; } void SasReverb::SetPreset(int preset) { if (preset < (int)ARRAY_SIZE(presets)) preset_ = preset; if (preset_ != -1) { pos_ = BUFSIZE - presets[preset_].size; memset(workspace_, 0, sizeof(int16_t) * BUFSIZE); } else { pos_ = 0; } } // Wraps around the upper part of a buffer. template class BufferWrapper { public: BufferWrapper(int16_t *buffer, int position, int usedSize) : buf_(buffer), pos_(position), end_(bufsize), base_(bufsize - usedSize), size_(usedSize) {} int16_t &operator [](int index) { int addr = pos_ + index; if (addr >= end_) { addr -= size_; } if (addr < base_) { addr += size_; } return buf_[addr]; } int GetPosition() { return pos_; } void Next() { pos_++; if (pos_ >= end_) { pos_ -= size_; } } private: int16_t *buf_; int pos_; int end_; int base_; int size_; }; void SasReverb::ProcessReverb(int16_t *output, const int16_t *input, size_t inputSize, uint16_t volLeft, uint16_t volRight) { // This means replicate the input signal in the processed buffer. // Can also be used to verify that the error is in here... if (preset_ == -1) { // Strangely, OFF is not filled with zeroes every other. Seems special cased. for (size_t i = 0; i < inputSize; ++i) { output[i * 4 + 0] = clamp_s16((int)input[i * 2 + 0] * volLeft >> 15); output[i * 4 + 1] = clamp_s16((int)input[i * 2 + 1] * volRight >> 15); output[i * 4 + 2] = clamp_s16((int)input[i * 2 + 0] * volLeft >> 15); output[i * 4 + 3] = clamp_s16((int)input[i * 2 + 1] * volRight >> 15); } return; } const SasReverbData &d = presets[preset_]; // We put this on the stack instead of in the object to let the compiler optimize better (avoid mem r/w). BufferWrapper b(workspace_, pos_, d.size); // This runs at 22khz. // Very unoptimized, straight from the description. Can probably be reformulated into something way more efficient. // Or we could actually template the whole thing with the parameters as template arguments, as the presets are fixed. for (size_t i = 0; i < inputSize; i++) { // Dividing by two here is an incorrect hack. Some multiplication factor is needed to prevent the reverb from getting too loud, though. int16_t LeftInput = input[i * 2] >> 1; int16_t RightInput = input[i * 2 + 1] >> 1; int16_t Lin = LeftInput; // (d.vLIN * LeftInput) >> 15; int16_t Rin = RightInput; // (d.vRIN * RightInput) >> 15; // ____Same Side Reflection(left - to - left and right - to - right)___________________ b[d.mLSAME] = clamp_s16(Lin + (b[d.dLSAME] * d.vWALL >> 15) - (b[d.mLSAME - 1]*d.vIIR >> 15) + b[d.mLSAME - 1]); // L - to - L b[d.mRSAME] = clamp_s16(Rin + (b[d.dRSAME] * d.vWALL >> 15) - (b[d.mRSAME - 1]*d.vIIR >> 15) + b[d.mRSAME - 1]); // R - to - R // ___Different Side Reflection(left - to - right and right - to - left)_______________ b[d.mLDIFF] = clamp_s16(Lin + (b[d.dRDIFF] * d.vWALL >> 15) - (b[d.mLDIFF - 1]*d.vIIR >> 15) + b[d.mLDIFF - 1]); // R - to - L b[d.mRDIFF] = clamp_s16(Rin + (b[d.dLDIFF] * d.vWALL >> 15) - (b[d.mRDIFF - 1]*d.vIIR >> 15) + b[d.mRDIFF - 1]); // L - to - R // ___Early Echo(Comb Filter, with input from buffer)__________________________ int32_t Lout = ((d.vCOMB1*b[d.mLCOMB1] + d.vCOMB2*b[d.mLCOMB2] + d.vCOMB3*b[d.mLCOMB3] + d.vCOMB4*b[d.mLCOMB4]) >> 15); int32_t Rout = ((d.vCOMB1*b[d.mRCOMB1] + d.vCOMB2*b[d.mRCOMB2] + d.vCOMB3*b[d.mRCOMB3] + d.vCOMB4*b[d.mRCOMB4]) >> 15); // ___Late Reverb APF1(All Pass Filter 1, with input from COMB)________________ b[d.mLAPF1] = clamp_s16(Lout - (d.vAPF1*b[(d.mLAPF1 - d.dAPF1)] >> 15)); Lout = b[(d.mLAPF1 - d.dAPF1)] + (b[d.mLAPF1] * d.vAPF1 >> 15); b[d.mRAPF1] = clamp_s16(Rout - (d.vAPF1*b[(d.mRAPF1 - d.dAPF1)] >> 15)); Rout = b[(d.mRAPF1 - d.dAPF1)] + (b[d.mRAPF1] * d.vAPF1 >> 15); // ___Late Reverb APF2(All Pass Filter 2, with input from APF1)________________ b[d.mLAPF2] = clamp_s16(Lout - (d.vAPF2*b[(d.mLAPF2 - d.dAPF2)] >> 15)); Lout = b[(d.mLAPF2 - d.dAPF2)] + (b[d.mLAPF2] * d.vAPF2 >> 15); b[d.mRAPF2] = clamp_s16(Rout - (d.vAPF2*b[(d.mRAPF2 - d.dAPF2)] >> 15)); Rout = b[(d.mRAPF2 - d.dAPF2)] + (b[d.mRAPF2] * d.vAPF2 >> 15); // ___Output to Mixer(Output volume multiplied with input from APF2)___________ output[i * 4 + 0] = clamp_s16(Lout * volLeft >> 15); output[i * 4 + 1] = clamp_s16(Rout * volRight >> 15); output[i * 4 + 2] = 0; output[i * 4 + 3] = 0; b.Next(); } // Save the state in the object. pos_ = b.GetPosition(); }