// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include <string> #include <vector> #include <mutex> #include <memory> #include "Core/FileSystems/FileSystem.h" class MetaFileSystem : public IHandleAllocator, public IFileSystem { private: s32 current; struct MountPoint { std::string prefix; std::shared_ptr<IFileSystem> system; bool operator == (const MountPoint &other) const { return prefix == other.prefix && system == other.system; } }; // The order of this vector is meaningful - lookups are always a linear search from the start. std::vector<MountPoint> fileSystems; typedef std::map<int, std::string> currentDir_t; currentDir_t currentDir; std::string startingDirectory; std::recursive_mutex lock; // must be recursive void Reset() { // This used to be 6, probably an attempt to replicate PSP handles. // However, that's an artifact of using psplink anyway... current = 1; startingDirectory.clear(); } public: MetaFileSystem() { Reset(); } void Mount(const std::string &prefix, std::shared_ptr<IFileSystem> system); // Fails if there's not already a file system at prefix. bool Remount(const std::string &prefix, std::shared_ptr<IFileSystem> system); void UnmountAll(); void Unmount(const std::string &prefix); // The pointer returned from these are for temporary usage only. Do not store. IFileSystem *GetSystem(const std::string &prefix); IFileSystem *GetSystemFromFilename(const std::string &filename); IFileSystem *GetHandleOwner(u32 handle); FileSystemFlags FlagsFromFilename(const std::string &filename) { IFileSystem *sys = GetSystemFromFilename(filename); return sys ? sys->Flags() : FileSystemFlags::NONE; } void ThreadEnded(int threadID); void Shutdown(); u32 GetNewHandle() override { u32 res = current++; if (current < 0) { // Some code assumes it'll never become 0. current = 1; } return res; } void FreeHandle(u32 handle) override {} void DoState(PointerWrap &p) override; int MapFilePath(const std::string &inpath, std::string &outpath, MountPoint **system); inline int MapFilePath(const std::string &_inpath, std::string &outpath, IFileSystem **system) { MountPoint *mountPoint = nullptr; int error = MapFilePath(_inpath, outpath, &mountPoint); if (error == 0) { *system = mountPoint->system.get(); return error; } return error; } std::string NormalizePrefix(std::string prefix) const; std::vector<PSPFileInfo> GetDirListing(const std::string &path, bool *exists = nullptr) override; int OpenFile(std::string filename, FileAccess access, const char *devicename = nullptr) override; void CloseFile(u32 handle) override; size_t ReadFile(u32 handle, u8 *pointer, s64 size) override; size_t ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) override; size_t WriteFile(u32 handle, const u8 *pointer, s64 size) override; size_t WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) override; size_t SeekFile(u32 handle, s32 position, FileMove type) override; PSPFileInfo GetFileInfo(std::string filename) override; bool OwnsHandle(u32 handle) override { return false; } inline size_t GetSeekPos(u32 handle) { return SeekFile(handle, 0, FILEMOVE_CURRENT); } virtual int ChDir(const std::string &dir); bool MkDir(const std::string &dirname) override; bool RmDir(const std::string &dirname) override; int RenameFile(const std::string &from, const std::string &to) override; bool RemoveFile(const std::string &filename) override; int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override; PSPDevType DevType(u32 handle) override; FileSystemFlags Flags() override { return FileSystemFlags::NONE; } u64 FreeSpace(const std::string &path) override; // Convenience helper - returns < 0 on failure. int ReadEntireFile(const std::string &filename, std::vector<u8> &data, bool quiet = false); void SetStartingDirectory(const std::string &dir) { std::lock_guard<std::recursive_mutex> guard(lock); startingDirectory = dir; } int64_t ComputeRecursiveDirectorySize(const std::string &dirPath); // Shouldn't ever be called, but meh. bool ComputeRecursiveDirSizeIfFast(const std::string &path, int64_t *size) override { int64_t sizeTemp = ComputeRecursiveDirectorySize(path); if (sizeTemp >= 0) { *size = sizeTemp; return true; } else { return false; } } private: int64_t RecursiveSize(const std::string &dirPath); };