// Copyright (c) 2021- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include "Core/Debugger/WebSocket/GPUStatsSubscriber.h" #include "Core/HW/Display.h" #include "Core/System.h" struct CollectedStats { float vps; float fps; float actual_fps; char statbuf[4096]; std::vector frameTimes; std::vector sleepTimes; int frameTimePos; }; struct DebuggerGPUStatsEvent { const CollectedStats &s; const std::string &ticket; operator std::string() { JsonWriter j; j.begin(); j.writeString("event", "gpu.stats.get"); if (!ticket.empty()) j.writeRaw("ticket", ticket); j.pushDict("fps"); j.writeFloat("actual", s.actual_fps); j.writeFloat("target", s.fps); j.pop(); j.pushDict("vblanksPerSecond"); j.writeFloat("actual", s.vps); j.writeFloat("target", 60.0 / 1.001); j.pop(); j.writeString("info", s.statbuf); j.pushDict("timing"); j.pushArray("frames"); for (double t : s.frameTimes) j.writeFloat(t); j.pop(); j.pushArray("sleep"); for (double t : s.sleepTimes) j.writeFloat(t); j.pop(); j.writeInt("pos", s.frameTimePos); j.pop(); j.end(); return j.str(); } }; struct WebSocketGPUStatsState : public DebuggerSubscriber { WebSocketGPUStatsState(); ~WebSocketGPUStatsState(); void Get(DebuggerRequest &req); void Feed(DebuggerRequest &req); void Broadcast(net::WebSocketServer *ws) override; static void FlipForwarder(void *thiz); void FlipListener(); protected: bool forced_ = false; bool sendNext_ = false; bool sendFeed_ = false; std::string lastTicket_; std::mutex pendingLock_; std::vector pendingStats_; }; DebuggerSubscriber *WebSocketGPUStatsInit(DebuggerEventHandlerMap &map) { auto p = new WebSocketGPUStatsState(); map["gpu.stats.get"] = std::bind(&WebSocketGPUStatsState::Get, p, std::placeholders::_1); map["gpu.stats.feed"] = std::bind(&WebSocketGPUStatsState::Feed, p, std::placeholders::_1); return p; } WebSocketGPUStatsState::WebSocketGPUStatsState() { __DisplayListenFlip(&WebSocketGPUStatsState::FlipForwarder, this); } WebSocketGPUStatsState::~WebSocketGPUStatsState() { if (forced_) Core_ForceDebugStats(false); __DisplayForgetFlip(&WebSocketGPUStatsState::FlipForwarder, this); } void WebSocketGPUStatsState::FlipForwarder(void *thiz) { WebSocketGPUStatsState *p = (WebSocketGPUStatsState *)thiz; p->FlipListener(); } void WebSocketGPUStatsState::FlipListener() { if (!sendNext_ && !sendFeed_) return; // Okay, collect the data (we'll actually send at next Broadcast.) std::lock_guard guard(pendingLock_); pendingStats_.resize(pendingStats_.size() + 1); CollectedStats &stats = pendingStats_[pendingStats_.size() - 1]; __DisplayGetFPS(&stats.vps, &stats.fps, &stats.actual_fps); __DisplayGetDebugStats(stats.statbuf, sizeof(stats.statbuf)); int valid; double *sleepHistory; double *history = __DisplayGetFrameTimes(&valid, &stats.frameTimePos, &sleepHistory); stats.frameTimes.resize(valid); stats.sleepTimes.resize(valid); memcpy(&stats.frameTimes[0], history, sizeof(double) * valid); memcpy(&stats.sleepTimes[0], sleepHistory, sizeof(double) * valid); sendNext_ = false; } // Get next GPU stats (gpu.stats.get) // // No parameters. // // Response (same event name): // - fps: object with "actual" and "target" properties, representing frames per second. // - vblanksPerSecond: object with "actual" and "target" properties, for vblank cycles. // - info: string, representation of backend-dependent statistics. // - timing: object with properties: // - frames: array of numbers, each representing the time taken for a frame. // - sleep: array of numbers, each representing the delay time waiting for next frame. // - pos: number, index of the current frame (not always last.) // // Note: stats are returned after the next flip completes (paused if CPU or GPU in break.) // Note: info and timing may not be accurate if certain settings are disabled. void WebSocketGPUStatsState::Get(DebuggerRequest &req) { if (!PSP_IsInited()) return req.Fail("CPU not started"); std::lock_guard guard(pendingLock_); sendNext_ = true; const JsonNode *value = req.data.get("ticket"); lastTicket_ = value ? json_stringify(value) : ""; } // Setup GPU stats feed (gpu.stats.feed) // // Parameters: // - enable: optional boolean, pass false to stop the feed. // // No immediate response. Events sent each frame (as gpu.stats.get.) // // Note: info and timing will be accurate after the first frame. void WebSocketGPUStatsState::Feed(DebuggerRequest &req) { if (!PSP_IsInited()) return req.Fail("CPU not started"); bool enable = true; if (!req.ParamBool("enable", &enable, DebuggerParamType::OPTIONAL)) return; std::lock_guard guard(pendingLock_); sendFeed_ = enable; if (forced_ != enable) { Core_ForceDebugStats(enable); forced_ = enable; } } void WebSocketGPUStatsState::Broadcast(net::WebSocketServer *ws) { std::lock_guard guard(pendingLock_); if (lastTicket_.empty() && !sendFeed_) { pendingStats_.clear(); return; } // To be safe, make sure we only send one if we're doing a get. if (!sendFeed_ && pendingStats_.size() > 1) pendingStats_.resize(1); for (size_t i = 0; i < pendingStats_.size(); ++i) { ws->Send(DebuggerGPUStatsEvent{ pendingStats_[i], lastTicket_ }); lastTicket_.clear(); } pendingStats_.clear(); }