// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Core/HLE/sceAudiocodec.h" #include "Core/Util/AtracTrack.h" class PointerWrap; void Register_sceAtrac3plus(); void __AtracInit(); void __AtracDoState(PointerWrap &p); void __AtracShutdown(); void __AtracNotifyLoadModule(int version, u32 crc, u32 bssAddr, int bssSize); void __AtracNotifyUnloadModule(); // The "state" member of SceAtracIdInfo. enum AtracStatus : u8 { ATRAC_STATUS_UNINITIALIZED = 0, // bad state ATRAC_STATUS_NO_DATA = 1, // The entire file is loaded into memory, no further file access needed. ATRAC_STATUS_ALL_DATA_LOADED = 2, // The buffer is sized to fit the entire file, but it's only partially loaded, so you can start playback before loading the whole file. ATRAC_STATUS_HALFWAY_BUFFER = 3, // In these ones, the buffer is smaller than the file, and data is streamed into it as needed for playback. // These are the most complex modes, both to implement and use. ATRAC_STATUS_STREAMED_WITHOUT_LOOP = 4, ATRAC_STATUS_STREAMED_LOOP_FROM_END = 5, // This means there's additional audio after the loop. // i.e. ~~before loop~~ [ ~~this part loops~~ ] ~~after loop~~ // The "fork in the road" means a second buffer is needed for the second path. ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER = 6, // In this mode, the only API to call is sceAtracLowLevelDecode, which decodes a stream packet by packet without any other metadata. ATRAC_STATUS_LOW_LEVEL = 8, // This mode is for using an Atrac context as the audio source for an sceSas channel. Not used a lot (Sol Trigger). ATRAC_STATUS_FOR_SCESAS = 16, // Bitwise-and the status with this to check for any of the streaming modes in a single test. ATRAC_STATUS_STREAMED_MASK = 4, }; const char *AtracStatusToString(AtracStatus status); inline bool AtracStatusIsStreaming(AtracStatus status) { return (status & ATRAC_STATUS_STREAMED_MASK) != 0; } inline bool AtracStatusIsNormal(AtracStatus status) { return (int)status >= ATRAC_STATUS_ALL_DATA_LOADED && (int)status <= ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER; } struct SceAtracIdInfo { s32 decodePos; // Sample position in the song that we'll next be decoding from. s32 endSample; // Last sample index of the track. s32 loopStart; // Start of the loop (sample index) s32 loopEnd; // End of the loop (sample index) s32 firstValidSample; // Seems to be the number of skipped samples at the start. After SetID, decodePos will match this. Was previously misnamed 'samplesPerChan'. u8 numSkipFrames; // This is 1 for a single frame when a loop is triggered, otherwise seems to stay at 0. Likely mis-named. AtracStatus state; // State enum, see AtracStatus. u8 curBuffer; // Current buffer (1 == second, 2 == done?) Previously unk u8 numChan; // Number of audio channels, usually 2 but 1 is possible. u16 sampleSize; // Size in bytes of an encoded audio frame. u16 codec; // Codec. 0x1000 is Atrac3+, 0x1001 is Atrac3. See the PSP_CODEC_ enum (only these two are supported). s32 dataOff; // File offset in bytes where the Atrac3+ frames start appearing. The first dummy packet starts here. s32 curFileOff; // File offset in bytes corresponding to the start of next packet that will be *decoded* (on the next call to sceAtracDecodeData). s32 fileDataEnd; // File size in bytes. s32 loopNum; // Current loop counter. If 0, will not loop. -1 loops for ever, positive numbers get decremented on the loop end. So to play a song 3 times and then end, set this to 2. s32 streamDataByte; // Number of bytes of queued/buffered/uploaded data. In full and half-way modes, this isn't decremented as you decode. s32 streamOff; // Streaming modes only: The byte offset inside the RAM buffer where sceAtracDecodeData will read from next. ONLY points to even packet boundaries. s32 secondStreamOff; // A kind of stream position in the secondary buffer. u32 buffer; // Address in RAM of the main buffer. u32 secondBuffer; // Address in RAM of the second buffer, or 0 if not used. u32 bufferByte; // Size in bytes of the main buffer. u32 secondBufferByte; // Size in bytes of the second buffer. // Offset 72 here. // make sure the size is 128 u32 unk[14]; // Simple helpers. Similar ones are on track_, but we shouldn't need track_ anymore when playing back. int SamplesPerFrame() const { return codec == 0x1000 ? ATRAC3PLUS_MAX_SAMPLES : ATRAC3_MAX_SAMPLES; } int SamplesFrameMask() const { return SamplesPerFrame() - 1; } int SkipSamples() const { // These first samples are skipped, after first possibly skipping 0-2 full frames, it seems. return codec == 0x1000 ? 0x170 : 0x45; } }; // One of these structs is allocated for each Atrac context. // The raw codec state is stored in 'codec'. // The internal playback state is stored in 'info', and that is used for all state keeping in the Atrac2 implementation, // imitating what happens on hardware as closely as possible. struct SceAtracContext { // size 128 SceAudiocodecCodec codec; // size 128 SceAtracIdInfo info; }; struct Atrac3LowLevelParams { int encodedChannels; int outputChannels; int bytesPerFrame; }; constexpr int PSP_MAX_ATRAC_IDS = 6; class AtracBase; // For debugger use ONLY. const AtracBase *__AtracGetCtx(int i, u32 *type); bool IsAtrac3StreamJointStereo(int codecType, int bytesPerFrame, int channels); // External interface used by sceSas, see ATRAC_STATUS_FOR_SCESAS. u32 AtracSasAddStreamData(int atracID, u32 bufPtr, u32 bytesToAdd); void AtracSasDecodeData(int atracID, u8* outbuf, int *SamplesNum, int *finish); int AtracSasBindContextAndGetID(u32 contextAddr);