// Copyright (c) 2020- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "Common/Input/KeyCodes.h" class PointerWrap; namespace HLEPlugins { void Init(); void Shutdown(); bool Load(); void Unload(); void DoState(PointerWrap &p); bool HasEnabled(); enum class PluginType { INVALID = 0, PRX, }; struct PluginInfo { PluginType type; std::string name; std::string filename; // PSP-space path. So we can't use a Path object. int version; uint32_t memory; }; std::vector FindPlugins(const std::string &gameID, const std::string &lang); void SetKey(int key, uint8_t value); uint8_t GetKey(int key); extern float PluginDataAxis[JOYSTICK_AXIS_MAX]; } // namespace