ControlsControlsControls window title控制器CtrlDisAsmViewCopy &address(&A)複製地址Copy instruction (&hex)(&H)複製指令(十六進制型)Copy instruction (&disasm)(&D)複製指令(彙編型)&Run to here(&R)執行到此處&Set Next Statement(&S)設置下一語句&Toggle breakpoint(&T)鎖定斷點&Follow branch(&F)跟隨分支Go to in &Memory View(&M)轉到內存視圖&Rename function...(&R)重命名函數...New function name新函數名稱New function name:新函數名稱:Warning警告No symbol selectedCtrlMemViewGo to in &disasm(&D)轉到彙編視圖&Copy value(&C)複製值C&hange valueDump...轉儲...Set new value設置新值Set new value:設置新值:CtrlRegisterListGo to in &memory view(&M)轉到內存視圖Go to in &disasm(&D)轉到彙編視圖&Copy value(&C)複製值C&hange...(&H)更改...Set new value設置新值Set new value:設置新值:Debugger_DisasmDisassemblerWindow title反彙編器Ctr:計數器:&Go to(&G)轉到&PC(&P)PC寄存器&LR(&L)連接寄存器Show VFPU顯示VFPURegs寄存器Funcs函數&Go(&G)轉到Stop停止Step &Into(&I)單步跟進Step &Over(&O)單步步過S&kip(&K)跳過Next &HLE(&H)下一HLEBreakpoints斷點Address地址Clear All清空所有Callstack調用棧Display Lists顯示列表IdIdStatus狀態Start Address起始地址Current Address當前地址Run執行Step單步執行Threads線程Name名稱Current PC當前PC寄存器Entry point入口點Remove breakpoint移除斷點Go to entry point轉到入口點Change statusRunning執行中Wait等待Suspend掛起Show code顯示代碼Debugger_DisplayListDialog對話框DisplayListIdIdStatus狀態Start Address起始地址Current Address當前地址Run執行Stop停止Next DLCommandsStep單步執行Next DrawGoto PCTexturesAddress地址WidthHeightFormatVertex BufferCoord TypeNumber MorphNumber WeightsHas WeightHas PositionHas NormalHas ColorHas UVValuesNext 20Index BufferIdxValueFramebufferVAddressDisplay : ColorDepthZoom-Zoom+Run to hereRun to draw using this textureDebugger_MemoryDialog對話框Goto:轉到:Mode模式Normal普通模式Symbols特徵符模式Memory Viewer - %1內存查看器 - %1Debugger_MemoryTexDialog對話框TexAddrTexBufWidth0TexFormatTexSizeClutFormatClutAddrClutAddrUpperLoadClutTexModeReadDebugger_VFPUVFPUVFPUFloat浮點型HalfFloat半浮點型Hex十六進制型Bytes字節型Shorts短整型Ints整型MainWindowPPSSPPPPSSPP&File(&F)文件Quickload StateQuicksave State&Emulation(&E)模擬Debu&g(&G)調試&Options(&O)選項Default默認Lo&g Levels(&G)日誌級別&Language(&L)語言選擇&Video(&V)視頻&Anisotropic filtering(&A)各向異性過濾&Zoom(&Z)縮放Co&ntrols(&N)控制&Core(&C)核心&Ignore Illegal reads/writes&Help(&H)幫助&Open...(&O)打開...&Close(&C)關閉--Quickload state快速讀檔F4F4Quicksave state快速存檔F2F2&Load State File...(&L)讀取存檔...&Save State File...(&S)保存存檔...E&xit(&X)退出&Run(&R)運行F7F7&Pause(&P)暫停F8F8R&eset(&E)重置&Interpreter(&I)解釋器&Slightly Faster Interpreter(&S)較快的解釋器&Dynarec(&D)動態重編譯Load &Map File...(&M)讀取Map文件...&Save Map File...(&S)保存Map文件...&Reset Symbol Table(&R)重置符號表&Disassembly(&D)彙編視圖Ctrl+DCtrl+D&Log Console(&L)查看控制台日誌Ctrl+LCtrl+LMemory &View...(&V)內存視圖...Ctrl+MCtrl+M&Keyboard(&K)鍵盤&Toggle fullscreen(&T)全屏Show &debug statistics(&D)顯示調試信息I&gnore illegal reads/writes(&G)忽略非法讀寫&Gamepad(&G)手柄Run on loa&d(&D)載入時運行Show &FPS counter(&F)顯示幀率計數器S&tretch to display(&T)拉伸顯示&Sound emulation(&S)模擬聲音F11F11&Buffered Rendering(&B)渲染緩衝F5F5&Hardware Transform(&H)硬件加速F6F6&Linear Filtering(&L)線性過濾&Wireframe (experimental)(&W)使用線框 (實驗性選項)&Display Raw Framebuffer(&D)顯示 Raw 原始緩衝Screen &1x&1倍窗口Ctrl+1Ctrl+1Screen &2x&2倍窗口Ctrl+2Ctrl+2Screen &3x&3倍窗口Ctrl+3Ctrl+3Screen &4x&4倍窗口Ctrl+4Ctrl+4&Fast Memory (dynarec, unstable)(&F)高速閃存 (動態重編譯,不穩定)&Go to http://www.ppsspp.org/(&G)轉到 http://www.ppsspp.org/&About PPSSPP...(&A)關於 PPSSPP...&Use VBO(&U)使用 VBORe&setRun on &loadDe&bugLoad Map File...Save Map File...Reset Symbol TableDump next frame to logDisassemblyDisplay List...Log ConsoleMemory ViewMemory View Texture&CPU Dynarec&Vertex Decoder DynarecFast &Memory (unstable)&Anisotropic Filtering&Screen Size&Stretch to Display&Vertex Cache(&V)頂點緩存&Frameskip&Audio&Fullscreen&Show debug statistics&Show FPSLo&g levelsDebug調試Warning警告Error錯誤Info信息&Go to official websiteD&ump next frame to log(&U)將下一幀轉儲至日誌Memory View Texture...內存紋理視圖...Off關閉