ControlsControlsControls window title控制器CtrlDisAsmViewCopy &address(&A)复制地址Copy instruction (&hex)(&H)复制指令(十六进制型)Copy instruction (&disasm)(&D)复制指令(汇编型)&Run to here(&R)执行到此处&Set Next Statement(&S)设置下一语句&Toggle breakpoint(&T)锁定断点&Follow branch(&F)跟随分支Go to in &Memory View(&M)转到内存视图&Rename function...(&R)重命名函数...New function name新函数名称New function name:新函数名称:Warning警告No symbol selected没有选择象征CtrlMemViewGo to in &disasm(&D)转到汇编视图&Copy value(&C)复制值C&hange valueDump...转储...Set new value设置新值Set new value:设置新值:CtrlRegisterListGo to in &memory view(&M)转到内存视图Go to in &disasm(&D)转到汇编视图&Copy value(&C)复制值C&hange...(&H)更改...Set new value设置新值Set new value:设置新值:Debugger_DisasmDisassemblerWindow title反汇编器Ctr:计数器:&Go to(&G)转到&PC(&P)PC寄存器&LR(&L)连接寄存器Show VFPU显示VFPURegs寄存器Funcs函数&Go(&G)转到Stop停止Step &Into(&I)单步跟进Step &Over(&O)单步步过S&kip(&K)跳过Next &HLE(&H)下一HLEBreakpoints断点Address地址Clear All清空所有Callstack调用栈Display Lists显示列表IdIdStatus状态Start Address起始地址Current Address当前地址Run执行Step单步执行Threads线程Name名称Current PC当前PC寄存器Entry point入口点Remove breakpoint移除断点Go to entry point转到入口点Change statusRunning执行中Wait等待Suspend挂起Show code显示代码Debugger_DisplayListDialog对话框DisplayListIdIdStatus状态Start Address起始地址Current Address当前地址Run执行Stop停止Next DLCommandsStep单步执行Next DrawGoto PCTexturesAddress地址WidthHeightFormatVertex BufferCoord TypeNumber MorphNumber WeightsHas WeightHas PositionHas NormalHas ColorHas UVValuesNext 20Index BufferIdxValueFramebufferVAddressDisplay : ColorDepthZoom-Zoom+Run to hereRun to draw using this textureDebugger_MemoryDialog对话框Goto:转到:Mode模式Normal普通模式Symbols特征符模式Memory Viewer - %1内存查看器 - %1Debugger_MemoryTexDialog对话框TexAddrTexBufWidth0TexFormatTexSizeClutFormatClutAddrClutAddrUpperLoadClutTexModeReadDebugger_VFPUVFPUVFPUFloat浮点型HalfFloat半浮点型Hex十六进制型Bytes字节型Shorts短整型Ints整型MainWindowPPSSPPPPSSPP&File(&F)文件Quickload State快速负载态Quicksave State快速保存态&Emulation(&E)模拟Debu&g(&G)调试&Options(&O)选项Default默认Lo&g Levels(&G)日志级别&Language(&L)语言选择&Video(&V)视频&Anisotropic filtering(&A)各向异性过滤&Zoom(&Z)缩放Co&ntrols(&N)控制&Core(&C)核心&Ignore Illegal reads/writes忽略非法读取/写入&Help(&H)帮助&Open...(&O)打开...&Close(&C)关闭--Quickload state快速读档F4F4Quicksave state快速存档F2F2&Load State File...(&L)读取存档...&Save State File...(&S)保存存档...E&xit(&X)退出&Run(&R)运行F7F7&Pause(&P)暂停F8F8R&eset(&E)重置&Interpreter(&I)解释器&Slightly Faster Interpreter(&S)较快的解释器&Dynarec(&D)动态重编译Load &Map File...(&M)读取Map文件...&Save Map File...(&S)保存Map文件...&Reset Symbol Table(&R)重置符号表&Disassembly(&D)汇编视图Ctrl+DCtrl+D&Log Console(&L)查看控制台日志Ctrl+LCtrl+LMemory &View...(&V)内存视图...Ctrl+MCtrl+M&Keyboard(&K)键盘&Toggle fullscreen(&T)全屏Show &debug statistics(&D)显示调试信息I&gnore illegal reads/writes(&G)忽略非法读写&Gamepad(&G)手柄Run on loa&d(&D)载入时运行Show &FPS counter(&F)显示帧率计数器S&tretch to display(&T)拉伸显示&Sound emulation(&S)模拟声音F11F11&Buffered Rendering(&B)渲染缓冲F5F5&Hardware Transform(&H)硬件加速F6F6&Linear Filtering(&L)线性过滤&Wireframe (experimental)(&W)使用线框 (实验性选项)&Display Raw Framebuffer(&D)显示 Raw 原始缓冲Screen &1x&1倍窗口Ctrl+1Ctrl+1Screen &2x&2倍窗口Ctrl+2Ctrl+2Screen &3x&3倍窗口Ctrl+3Ctrl+3Screen &4x&4倍窗口Ctrl+4Ctrl+4&Fast Memory (dynarec, unstable)(&F)高速闪存 (动态重编译,不稳定)&Go to http://www.ppsspp.org/(&G)转到 http://www.ppsspp.org/&About PPSSPP...(&A)关于 PPSSPP...&Use VBO(&U)使用 VBORe&set(&R)复位Run on &load加载时执行De&bug调试Load Map File...载入地图文件Save Map File...保存地图文件Reset Symbol Table重置符号表Dump next frame to log将下一帧转储至日志Disassembly汇编视图Display List...显示列表...Log Console查看控制台日志Memory View内存视图Memory View Texture内存纹理视图&CPU Dynarec(&D)动态重编译&Vertex Decoder Dynarec顶点解码器动态重编译Fast &Memory (unstable)(&F)高速闪存 (动态重编译,不稳定)&Anisotropic Filtering(&A)各向异性过滤&Screen Size屏幕尺寸&Stretch to Display(&T)拉伸显示&Vertex Cache(&V)顶点缓存&Frameskip(&F)跳帧&Audio(&S)声响&Fullscreen(&F)全屏&Show debug statistics(&D)显示调试信息&Show FPS(&F)显示帧率计数器Lo&g levels(&G)日志级别Debug调试Warning警告Error错误Info信息&Go to official website(&G)进入官方网站D&ump next frame to log(&U)将下一帧转储至日志Memory View Texture...内存纹理视图...Off关闭