// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "GPU/Software/DrawPixel.h" #include "GPU/Software/FuncId.h" #include "GPU/Software/Sampler.h" #include "GPU/Software/TransformUnit.h" // for DrawingCoords #ifdef _DEBUG #define SOFTGPU_MEMORY_TAGGING_BASIC #endif // #define SOFTGPU_MEMORY_TAGGING_DETAILED struct GPUDebugBuffer; struct BinCoords; class BinManager; namespace Rasterizer { enum class RasterizerStateFlags { NONE = 0, VERTEX_NON_FULL_WHITE = 0x0001, VERTEX_ALPHA_NON_ZERO = 0x0002, VERTEX_ALPHA_NON_FULL = 0x0004, VERTEX_HAS_FOG = 0x0008, CLUT_ALPHA_CHECKED = 0x0010, CLUT_ALPHA_NON_FULL = 0x0020, CLUT_ALPHA_NON_ZERO = 0x0040, VERTEX_FLAT_RESET = VERTEX_NON_FULL_WHITE | VERTEX_ALPHA_NON_FULL | VERTEX_ALPHA_NON_ZERO | VERTEX_HAS_FOG, OPTIMIZED = 0x0001'0000, OPTIMIZED_BLEND_SRC = 0x0002'0000, OPTIMIZED_BLEND_DST = 0x0004'0000, OPTIMIZED_BLEND_OFF = 0x0008'0000, OPTIMIZED_TEXREPLACE = 0x0010'0000, OPTIMIZED_FOG_OFF = 0x0020'0000, OPTIMIZED_ALPHATEST_OFF_NE = 0x0040'0000, OPTIMIZED_ALPHATEST_OFF_GT = 0x0080'0000, OPTIMIZED_ALPHATEST_ON = 0x0100'0000, // Anything that changes the actual pixel or sampler func. OPTIMIZED_PIXELID = OPTIMIZED_BLEND_SRC | OPTIMIZED_BLEND_DST | OPTIMIZED_BLEND_OFF | OPTIMIZED_FOG_OFF | OPTIMIZED_ALPHATEST_OFF_NE | OPTIMIZED_ALPHATEST_OFF_GT | OPTIMIZED_ALPHATEST_ON, OPTIMIZED_SAMPLERID = OPTIMIZED_TEXREPLACE, INVALID = 0x7FFFFFFF, }; ENUM_CLASS_BITOPS(RasterizerStateFlags); struct RasterizerState { PixelFuncID pixelID; SamplerID samplerID; SingleFunc drawPixel; Sampler::LinearFunc linear; Sampler::NearestFunc nearest; uint32_t texaddr[8]{}; uint16_t texbufw[8]{}; const u8 *texptr[8]{}; float textureLodSlope; RasterizerStateFlags flags = RasterizerStateFlags::NONE; RasterizerStateFlags lastFlags = RasterizerStateFlags::INVALID; struct { uint8_t maxTexLevel : 3; bool enableTextures : 1; uint8_t texLevelMode : 2; bool shadeGouraud : 1; bool throughMode : 1; int8_t texLevelOffset : 8; bool mipFilt : 1; bool minFilt : 1; bool magFilt : 1; bool antialiasLines : 1; bool textureProj : 1; }; #if defined(SOFTGPU_MEMORY_TAGGING_DETAILED) || defined(SOFTGPU_MEMORY_TAGGING_BASIC) uint32_t listPC; #endif GETexLevelMode TexLevelMode() const { return GETexLevelMode(texLevelMode); } }; void ComputeRasterizerState(RasterizerState *state, BinManager *binner); void CalculateRasterStateFlags(RasterizerState *state, const VertexData &v0); void CalculateRasterStateFlags(RasterizerState *state, const VertexData &v0, const VertexData &v1, bool forceFlat); void CalculateRasterStateFlags(RasterizerState *state, const VertexData &v0, const VertexData &v1, const VertexData &v2); bool OptimizeRasterState(RasterizerState *state); // Draws a triangle if its vertices are specified in counter-clockwise order void DrawTriangle(const VertexData &v0, const VertexData &v1, const VertexData &v2, const BinCoords &range, const RasterizerState &state); void DrawRectangle(const VertexData &v0, const VertexData &v1, const BinCoords &range, const RasterizerState &state); void DrawPoint(const VertexData &v0, const BinCoords &range, const RasterizerState &state); void DrawLine(const VertexData &v0, const VertexData &v1, const BinCoords &range, const RasterizerState &state); void ClearRectangle(const VertexData &v0, const VertexData &v1, const BinCoords &range, const RasterizerState &state); bool GetCurrentTexture(GPUDebugBuffer &buffer, int level); } // namespace Rasterizer