// Copyright (c) 2017- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include #include "Common/Common.h" #include "Common/GPU/thin3d.h" #include "GPU/Common/FramebufferManagerCommon.h" #include "GPU/Common/PresentationCommon.h" #include "GPU/D3D11/FramebufferManagerD3D11.h" FramebufferManagerD3D11::FramebufferManagerD3D11(Draw::DrawContext *draw) : FramebufferManagerCommon(draw) { presentation_->SetLanguage(HLSL_D3D11); preferredPixelsFormat_ = Draw::DataFormat::B8G8R8A8_UNORM; }