// Copyright (c) 2022- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include #include "Core/MemMapHelpers.h" #include "Core/CoreTiming.h" #include "Core/HLE/HLE.h" #include "Core/HLE/FunctionWrappers.h" #include "Core/HLE/sceNp.h" #include "Core/HLE/sceNp2.h" bool npMatching2Inited = false; SceNpAuthMemoryStat npMatching2MemStat = {}; std::recursive_mutex npMatching2EvtMtx; std::deque npMatching2Events; std::map npMatching2Handlers; //std::map npMatching2Contexts; // serverId: 0 on 0x0103/0x0104/0x0105/0x0107/0x0108/0x0109/0x010a/0x010b/0x010c/0x010d (ie. when already joined to a server?) // unk1~unk5 usually 0, // unk1: 1st 32-bit of LeaveRoom/etc's Arg2 on 0x0103/0x0104/0x0105/0x0107/0x0108/0x0109/0x010a/0x010b/0x010c/0x010d/0x010e // unk2: 2nd 32-bit of LeaveRoom/etc's Arg2 on 0x0103/0x0104/0x0105/0x0107/0x0108/0x0109/0x010a/0x010b/0x010c/0x010d/0x010e // unk5: 1 on 0x0002/0x0003/0x0005/0x0006/0x0007/0x0101/0x0102/0x0106 // unk6 (new state?): 8-bit?(masked with 0xff) 0x01 on 0x0001, 0x03 on 0x0002, 0x04 on 0x0003, 0x05 on 0x0004, 0x06 on 0x0005, 0x07 on 0x0006, 0x08 on 0x0007, // 0x09 on 0x0101, 0x0A on 0x0102, 0x0C on 0x0103, 0x0D on 0x0104, 0x0E on 0x0105, 0x0F on 0x0106, 0x10 on 0x0107, 0x11 on 0x0108, // 0x12 on 0x0109, 0x13 on 0x010a, 0x14 on 0x010b, 0x15 on 0x010c, 0x16 on 0x010d, 0x17 on 0x010e, 0x18 on 0xa102 void notifyNpMatching2Handlers(NpMatching2Args &args, u32 ctxId, u32 serverId, u32 cbFuncAddr, u32 cbArgAddr, u32 unk3, u32 unk4, u32 unk5, u8 unk6) { std::lock_guard npMatching2Guard(npMatching2EvtMtx); // TODO: separate/map each list per ctxId npMatching2Events.push_back(args); } bool NpMatching2ProcessEvents() { if (npMatching2Events.empty()) { return false; } auto& args = npMatching2Events.front(); auto& event = args.data[0]; auto& stat = args.data[1]; auto& serverIdPtr = args.data[2]; auto& inStructPtr = args.data[3]; auto& newStat = args.data[5]; npMatching2Events.pop_front(); //int handlerID = id - 1; for (std::map::iterator it = npMatching2Handlers.begin(); it != npMatching2Handlers.end(); ++it) { //if (it->first == handlerID) { DEBUG_LOG(Log::sceNet, "NpMatching2Callback [HandlerID=%i][EventID=%04x][State=%04x][ArgsPtr=%08x]", it->first, event, stat, it->second.argument); hleEnqueueCall(it->second.entryPoint, 7, args.data); } } // Per npMatching2 function callback u32* inStruct = (u32*)Memory::GetPointer(inStructPtr); if (Memory::IsValidAddress(inStruct[0])) { DEBUG_LOG(Log::sceNet, "NpMatching2Callback [ServerID=%i][EventID=%04x][State=%04x][FuncAddr=%08x][ArgsPtr=%08x]", *(u32*)Memory::GetPointer(serverIdPtr), event, stat, inStruct[0], inStruct[1]); hleEnqueueCall(inStruct[0], 7, args.data); } return true; } static int sceNpMatching2Init(int poolSize, int threadPriority, int cpuAffinityMask, int threadStackSize) { ERROR_LOG(Log::sceNet, "UNIMPL %s(%d, %d, %d, %d) at %08x", __FUNCTION__, poolSize, threadPriority, cpuAffinityMask, threadStackSize, currentMIPS->pc); //if (npMatching2Inited) // return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_ALREADY_INITIALIZED); npMatching2MemStat.npMemSize = poolSize - 0x20; npMatching2MemStat.npMaxMemSize = 0x4050; // Dummy maximum foot print npMatching2MemStat.npFreeMemSize = npMatching2MemStat.npMemSize; npMatching2Handlers.clear(); npMatching2Events.clear(); npMatching2Inited = true; return 0; } static int sceNpMatching2Term() { ERROR_LOG(Log::sceNet, "UNIMPL %s() at %08x", __FUNCTION__, currentMIPS->pc); npMatching2Inited = false; npMatching2Handlers.clear(); npMatching2Events.clear(); return 0; } static int sceNpMatching2CreateContext(u32 communicationIdPtr, u32 passPhrasePtr, u32 ctxIdPtr, int unknown) { ERROR_LOG(Log::sceNet, "UNIMPL %s(%08x[%s], %08x[%08x], %08x[%hu], %i) at %08x", __FUNCTION__, communicationIdPtr, safe_string(Memory::GetCharPointer(communicationIdPtr)), passPhrasePtr, Memory::Read_U32(passPhrasePtr), ctxIdPtr, Memory::Read_U16(ctxIdPtr), unknown, currentMIPS->pc); if (!npMatching2Inited) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_NOT_INITIALIZED); if (!Memory::IsValidAddress(communicationIdPtr) || !Memory::IsValidAddress(passPhrasePtr) || !Memory::IsValidAddress(ctxIdPtr)) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_CONTEXT_MAX); // FIXME: It seems Context are mapped to TitleID? may return 0x80550C05 or 0x80550C06 when finding an existing context SceNpCommunicationId* titleid = (SceNpCommunicationId*)Memory::GetCharPointer(communicationIdPtr); memcpy(npTitleId.data, titleid->data, sizeof(npTitleId)); SceNpCommunicationPassphrase* passph = (SceNpCommunicationPassphrase*)Memory::GetCharPointer(passPhrasePtr); SceNpId npid{}; int retval = NpGetNpId(&npid); if (retval < 0) return hleLogError(Log::sceNet, retval); INFO_LOG(Log::sceNet, "%s - Title ID: %s", __FUNCTION__, titleid->data); INFO_LOG(Log::sceNet, "%s - Online ID: %s", __FUNCTION__, npid.handle.data); std::string datahex; DataToHexString(npid.opt, sizeof(npid.opt), &datahex); INFO_LOG(Log::sceNet, "%s - Options?: %s", __FUNCTION__, datahex.c_str()); datahex.clear(); DataToHexString(10, 0, passph->data, sizeof(passph->data), &datahex); INFO_LOG(Log::sceNet, "%s - Passphrase: \n%s", __FUNCTION__, datahex.c_str()); // TODO: Allocate & zeroed a memory of 68 bytes where npId (36 bytes) is copied to offset 8, offset 44 = 0x00026808, offset 48 = 0 // Returning dummy Id, a 16-bit variable according to JPCSP // FIXME: It seems ctxId need to be in the range of 1 to 7 to be valid ? Memory::Write_U16(1, ctxIdPtr); return 0; } static int sceNpMatching2ContextStart(int ctxId) { ERROR_LOG(Log::sceNet, "UNIMPL %s(%d) at %08x", __FUNCTION__, ctxId, currentMIPS->pc); if (!npMatching2Inited) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_NOT_INITIALIZED); //if (!npMatching2Ctx) // return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_CONTEXT_NOT_FOUND); //SCE_NP_MATCHING2_ERROR_INVALID_CONTEXT_ID //if (npMatching2Ctx.started) // return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_CONTEXT_ALREADY_STARTED); // TODO: use sceNpGetUserProfile and check server availability using sceNpService_76867C01 //npMatching2Ctx.started = true; Url url("http://static-resource.np.community.playstation.net/np/resource/psp-title/" + std::string(npTitleId.data) + "_00/matching/" + std::string(npTitleId.data) + "_00-matching.xml"); http::Client client; bool cancelled = false; net::RequestProgress progress(&cancelled); if (!client.Resolve(url.Host().c_str(), url.Port())) { return hleLogError(Log::sceNet, SCE_NP_COMMUNITY_SERVER_ERROR_NO_SUCH_TITLE, "HTTP failed to resolve %s", url.Resource().c_str()); } client.SetDataTimeout(20.0); if (client.Connect()) { char requestHeaders[4096]; snprintf(requestHeaders, sizeof(requestHeaders), "User-Agent: PS3Community-agent/1.0.0 libhttp/1.0.0\r\n"); DEBUG_LOG(Log::sceNet, "GET URI: %s", url.ToString().c_str()); http::RequestParams req(url.Resource(), "*/*"); int err = client.SendRequest("GET", req, requestHeaders, &progress); if (err < 0) { client.Disconnect(); return hleLogError(Log::sceNet, SCE_NP_COMMUNITY_SERVER_ERROR_NO_SUCH_TITLE, "HTTP GET Error = %d", err); } net::Buffer readbuf; std::vector responseHeaders; int code = client.ReadResponseHeaders(&readbuf, responseHeaders, &progress); if (code != 200) { client.Disconnect(); return hleLogError(Log::sceNet, SCE_NP_COMMUNITY_SERVER_ERROR_NO_SUCH_TITLE, "HTTP Error Code = %d", code); } net::Buffer output; int res = client.ReadResponseEntity(&readbuf, responseHeaders, &output, &progress); if (res != 0) { WARN_LOG(Log::sceNet, "Unable to read HTTP response entity: %d", res); } client.Disconnect(); std::string entity; size_t readBytes = output.size(); output.Take(readBytes, &entity); // TODO: Use XML Parser to get the Tag and it's attributes instead of searching for keywords on the string std::string text; size_t ofs = entity.find("titleid="); if (ofs == std::string::npos) return hleLogError(Log::sceNet, SCE_NP_COMMUNITY_SERVER_ERROR_NO_SUCH_TITLE, "titleid not found"); ofs += 9; size_t ofs2 = entity.find('"', ofs); text = entity.substr(ofs, ofs2-ofs); INFO_LOG(Log::sceNet, "%s - Title ID: %s", __FUNCTION__, text.c_str()); int i = 1; while (true) { ofs = entity.find("', ++ofs2); if (ofs == std::string::npos) return hleLogError(Log::sceNet, SCE_NP_COMMUNITY_SERVER_ERROR_NO_SUCH_TITLE, "agent host not found"); ofs2 = entity.find("pc); if (!npMatching2Inited) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_NOT_INITIALIZED); //if (!npMatching2Ctx) // return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_CONTEXT_NOT_FOUND); //SCE_NP_MATCHING2_ERROR_INVALID_CONTEXT_ID //if (!npMatching2Ctx.started) // return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_CONTEXT_NOT_STARTED); //TODO: Stop any in-progress HTTPClient communication used on sceNpMatching2ContextStart //npMatching2Ctx.started = false; return 0; } static int sceNpMatching2DestroyContext(int ctxId) { ERROR_LOG(Log::sceNet, "UNIMPL %s(%d) at %08x", __FUNCTION__, ctxId, currentMIPS->pc); if (!npMatching2Inited) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_NOT_INITIALIZED); //if (!npMatching2Ctx) // return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_CONTEXT_NOT_FOUND); //SCE_NP_MATCHING2_ERROR_INVALID_CONTEXT_ID // Remove callback handler int handlerID = ctxId - 1; if (npMatching2Handlers.find(handlerID) != npMatching2Handlers.end()) { npMatching2Handlers.erase(handlerID); WARN_LOG(Log::sceNet, "%s: Deleted handler %d", __FUNCTION__, handlerID); } else { ERROR_LOG(Log::sceNet, "%s: Invalid Context ID %d", __FUNCTION__, ctxId); } return 0; } static int sceNpMatching2GetMemoryStat(u32 memStatPtr) { ERROR_LOG(Log::sceNet, "UNIMPL %s(%08x) at %08x", __FUNCTION__, memStatPtr, currentMIPS->pc); if (!npMatching2Inited) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_NOT_INITIALIZED); auto memStat = PSPPointer::Create(memStatPtr); if (!memStat.IsValid()) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_INVALID_ARGUMENT); *memStat = npMatching2MemStat; memStat.NotifyWrite("NpMatching2GetMemoryStat"); return 0; } static int sceNpMatching2RegisterSignalingCallback(int ctxId, u32 callbackFunctionAddr, u32 callbackArgument) { ERROR_LOG(Log::sceNet, "UNIMPL %s(%d, %08x, %08x) at %08x", __FUNCTION__, ctxId, callbackFunctionAddr, callbackArgument, currentMIPS->pc); if (!npMatching2Inited) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_NOT_INITIALIZED); if (ctxId <= 0) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_INVALID_CONTEXT_ID); int id = ctxId - 1; if (callbackFunctionAddr != 0) { bool foundHandler = false; struct NpMatching2Handler handler; memset(&handler, 0, sizeof(handler)); handler.entryPoint = callbackFunctionAddr; handler.argument = callbackArgument; for (std::map::iterator it = npMatching2Handlers.begin(); it != npMatching2Handlers.end(); it++) { if (it->second.entryPoint == handler.entryPoint) { foundHandler = true; id = it->first; break; } } if (!foundHandler && Memory::IsValidAddress(handler.entryPoint)) { npMatching2Handlers[id] = handler; WARN_LOG(Log::sceNet, "%s - Added handler(%08x, %08x) : %d", __FUNCTION__, handler.entryPoint, handler.argument, id); } else { ERROR_LOG(Log::sceNet, "%s - Same handler(%08x, %08x) already exists", __FUNCTION__, handler.entryPoint, handler.argument); } //u32 dataLength = 4097; //notifyNpMatching2Handlers(retval, dataLength, handler.argument); // callback struct have 57 * u32? where [0]=0, [40]=flags, [55]=callbackFunc, and [56]=callbackArgs? //hleEnqueueCall(callbackFunctionAddr, 7, (u32*)Memory::GetPointer(callbackArgument), nullptr); // 7 args? since the callback handler is trying to use t2 register } return 0; } static int sceNpMatching2GetServerIdListLocal(int ctxId, u32 serverIdsPtr, int maxServerIds) { ERROR_LOG(Log::sceNet, "UNIMPL %s(%d, %08x, %d) at %08x", __FUNCTION__, ctxId, serverIdsPtr, maxServerIds, currentMIPS->pc); if (!npMatching2Inited) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_NOT_INITIALIZED); if (!Memory::IsValidAddress(serverIdsPtr)) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_INVALID_ARGUMENT); // Returning dummy Id, a 16-bit variable according to JPCSP for (int i = 0; i < maxServerIds; i++) Memory::Write_U16(1234+i, serverIdsPtr+(i*2)); return maxServerIds; // dummy value } // Unknown1 = optParam, unknown2 = assignedReqId according to https://github.com/RPCS3/rpcs3/blob/master/rpcs3/Emu/Cell/Modules/sceNp2.cpp ? static int sceNpMatching2GetServerInfo(int ctxId, u32 serverIdPtr, u32 unknown1Ptr, u32 unknown2Ptr) { ERROR_LOG(Log::sceNet, "UNIMPL %s(%d, %08x[%d], %08x, %08x[%08x]) at %08x", __FUNCTION__, ctxId, serverIdPtr, Memory::Read_U16(serverIdPtr), unknown1Ptr, unknown2Ptr, Memory::Read_U32(unknown2Ptr), currentMIPS->pc); if (!npMatching2Inited) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_NOT_INITIALIZED); if (!Memory::IsValidAddress(serverIdPtr) || !Memory::IsValidAddress(unknown2Ptr)) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_CONTEXT_MAX); // Should be SCE_NP_MATCHING2_ERROR_INVALID_ARGUMENT ? // Server ID is a 16-bit variable according to JPCSP int serverId = Memory::Read_U16(serverIdPtr); if (serverId == 0) return hleLogError(Log::sceNet, 0x80550CBF); // Should be SCE_NP_MATCHING2_ERROR_INVALID_SERVER_ID ? // Output to unknown1(infoBuffer)? and unknown2(infoLength or flags)? // Patapon 3 is using serverId at 09FFF2F4, unknown1 at 09FFF2E4, unknown2 at 09FFF2E0, which mean unknown1's can only fit upto 16-bytes // Patapon 3 seems to be copying data from unknown1 with a fixed size of 20-bytes? // input unknown1 struct: based on Fat Princess (US) // 0000 32-bit function address (callback?) 0x08A08B40 // 0004 32-bit pointer to a struct? (callback args?) 0x09888158 (contains 32-bit (-1) + 32-bit (1) + 16-bit ctxId(0001) + 32bit 0x06913801? + 16-bit serverId(1234), so on), probably only 2x 32-bit struct? // 0008 32-bit set to 0 // 000a 16-bit set to 0 // u32 cbFunc = Memory::Read_U32(unknown1Ptr); u32 cbArg = Memory::Read_U32(unknown1Ptr + 0x04); // Notify callback handler if (Memory::IsValidAddress(cbFunc)) { // The cbFunc seems to be storing s0~s4(s0 pointing to 0x0996DD58 containing data similar to 0x09888158 above on the 1st 2x 32-bit data, s1 seems to be ctxId, s2~s4=0xdeadbeef) into stack and use a0~t1 (6 args?): // Arg1(a0) & Arg3(a2) are being masked with 0xffff (16-bit id?) // This callback tried to load data from address 0x08BD4860+8 (not part of arg? which being set using content of unknown2 not long after returning from sceNpMatching2GetServerInfo, so we may need to give some delay before calling this callback) // and comparing it with Arg2(a1), repeated by increasing the address 0x08BD4860 by 288 bytes on each loop for 64 times or until it found a matching one. // When a match is found the callback will process the address further, otherwise exit the callback. // Matching address struct: (zeroed before calling sceNpMatching2GetServerInfo? and set after returning from sceNpMatching2GetServerInfo?) // 0000 32-bit func address (another callback?) 0x08A07EF4 // 0008 32-bit value from unknown2 content, being set not long after returning from sceNpMatching2GetServerInfo // 000c 32-bit unknown // 0010 8-bit status to indicate not updated from callback yet? initially 0, set to 1 not long after returning from sceNpMatching2GetServerInfo (along with unknown2 content) // // There args are supposed to be constructed in the stack and the data need to be available even after returning from this function, so these args + optional data probably copied to somewhere NpMatching2Args args = {}; args.data[0] = PSP_NP_MATCHING2_EVENT_0001; args.data[1] = PSP_NP_MATCHING2_STATE_1001; // or size of data? args.data[2] = serverIdPtr; // serverId or was it pointing to optional data at last arg (ie. args[10] where serverId is stored)? args.data[3] = unknown1Ptr; //args.data[4] = a boolean(0/1) related to a u8 value from the struct at args[9] (value XOR 0x04 == 0) args.data[5] = unknown2Ptr; args.data[6] = 0; //args.data[8] = 0 or a pointer to a struct related to context? //args.data[9] = 0 or a pointer to a struct related to context and matched serverId? //args.data[10] = serverId; notifyNpMatching2Handlers(args, ctxId, serverId, 0, 0, 0, 0, 0, 1); Memory::Write_U32(args.data[1], unknown2Ptr); // server status or flags? } // After returning, Fat Princess will loop for 64 times (increasing the address by 288 bytes on each loop) or until found a zero status byte (0x08BD4860 + 0x10), looking for empty/available entry to set? return 0; } static int sceNpMatching2LeaveRoom(int ctxId, u32 reqParamPtr, u32 optParamPtr, u32 assignedReqIdPtr) { ERROR_LOG(Log::sceNet, "UNIMPL %s(%d, %08x, %08x, %08x[%08x]) at %08x", __FUNCTION__, ctxId, reqParamPtr, optParamPtr, assignedReqIdPtr, Memory::Read_U32(assignedReqIdPtr), currentMIPS->pc); if (!npMatching2Inited) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_NOT_INITIALIZED); if (!Memory::IsValidAddress(reqParamPtr) || !Memory::IsValidAddress(assignedReqIdPtr)) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_CONTEXT_MAX); // Should be SCE_NP_MATCHING2_ERROR_INVALID_ARGUMENT ? u32 cbFunc = Memory::Read_U32(reqParamPtr); u32 cbArg = Memory::Read_U32(reqParamPtr + 0x04); // Notify callback handler if (Memory::IsValidAddress(cbFunc)) { // There args are supposed to be constructed in the stack and the data need to be available even after returning from this function, so these args + optional data probably copied to somewhere NpMatching2Args args = {}; args.data[0] = PSP_NP_MATCHING2_EVENT_0103; args.data[1] = PSP_NP_MATCHING2_STATE_3202; //args.data[2] = pointer to arg[8], where the 1st 20 bytes copied from (reqParamPtr+0x08), the rest of the struct are zeroed args.data[3] = optParamPtr; args.data[4] = 0; args.data[5] = assignedReqIdPtr; args.data[6] = 0; //args.data[8] = an initially zeroed struct of 536 bytes where the 1st 20 bytes were taken from reqParam offset 0x08 notifyNpMatching2Handlers(args, ctxId, 0, cbFunc, cbArg, 0, 0, 0, 0x0c); Memory::Write_U32(args.data[1], assignedReqIdPtr); } // After returning, Fat Princess will loop for 64 times (increasing the address by 288 bytes on each loop) or until found a zero status byte (0x08BD4860 + 0x10), looking for empty/available entry to set? return 0; } static int sceNpMatching2CreateJoinRoom(int ctxId, u32 reqParamPtr, u32 optParamPtr, u32 unknown1, u32 unknown2, u32 assignedReqIdPtr) { ERROR_LOG(Log::sceNet, "UNIMPL %s(%d, %08x, %08x, %08x[%08x]) at %08x", __FUNCTION__, ctxId, reqParamPtr, optParamPtr, assignedReqIdPtr, Memory::Read_U32(assignedReqIdPtr), currentMIPS->pc); if (!npMatching2Inited) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_NOT_INITIALIZED); if (!Memory::IsValidAddress(reqParamPtr) || !Memory::IsValidAddress(assignedReqIdPtr)) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_CONTEXT_MAX); // Should be SCE_NP_MATCHING2_ERROR_INVALID_ARGUMENT ? // Server ID is a 16-bit variable according to JPCSP int serverId = Memory::Read_U16(reqParamPtr + 0x06); if (serverId == 0) return hleLogError(Log::sceNet, 0x80550CBF); // Should be SCE_NP_MATCHING2_ERROR_INVALID_SERVER_ID ? u32 cbFunc = Memory::Read_U32(reqParamPtr); u32 cbArg = Memory::Read_U32(reqParamPtr + 0x04); // Notify callback handler if (Memory::IsValidAddress(cbFunc)) { // There args are supposed to be constructed in the stack and the data need to be available even after returning from this function, so these args + optional data probably copied to somewhere NpMatching2Args args = {}; args.data[0] = PSP_NP_MATCHING2_EVENT_0102; args.data[1] = PSP_NP_MATCHING2_STATE_1209; //args.data[2] = pointer to arg[8] (optional data?) args.data[3] = optParamPtr; args.data[4] = 0; args.data[5] = assignedReqIdPtr; args.data[6] = 0; // Followed by optional data? args.data[8] = reqParamPtr; // an initially zeroed struct of 1224 bytes, where the 1st 32bit is set to reqParamPtr args.data[9] = unknown1; args.data[10] = unknown2; notifyNpMatching2Handlers(args, ctxId, serverId, 0, 0, 0, 0, 1, 0x0a); Memory::Write_U32(args.data[1], assignedReqIdPtr); } // After returning, Fat Princess will loop for 64 times (increasing the address by 288 bytes on each loop) or until found a zero status byte (0x08BD4860 + 0x10), looking for empty/available entry to set? return 0; } static int sceNpMatching2SearchRoom(int ctxId, u32 reqParamPtr, u32 optParamPtr, u32 assignedReqIdPtr) { ERROR_LOG(Log::sceNet, "UNIMPL %s(%d, %08x, %08x, %08x[%08x]) at %08x", __FUNCTION__, ctxId, reqParamPtr, optParamPtr, assignedReqIdPtr, Memory::Read_U32(assignedReqIdPtr), currentMIPS->pc); if (!npMatching2Inited) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_NOT_INITIALIZED); if (!Memory::IsValidAddress(reqParamPtr) || !Memory::IsValidAddress(assignedReqIdPtr)) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_CONTEXT_MAX); // Should be SCE_NP_MATCHING2_ERROR_INVALID_ARGUMENT ? u32 cbFunc = Memory::Read_U32(reqParamPtr); u32 cbArg = Memory::Read_U32(reqParamPtr + 0x04); // Notify callback handler if (Memory::IsValidAddress(cbFunc)) { // There args are supposed to be constructed in the stack and the data need to be available even after returning from this function, so these args + optional data probably copied to somewhere NpMatching2Args args = {}; // TODO: Set the correct callback args Memory::Write_U32(args.data[1], assignedReqIdPtr); // server status or flags? } return 0; } static int sceNpMatching2SendRoomChatMessage(int ctxId, u32 reqParamPtr, u32 optParamPtr, u32 assignedReqIdPtr) { ERROR_LOG(Log::sceNet, "UNIMPL %s(%d, %08x, %08x, %08x[%08x]) at %08x", __FUNCTION__, ctxId, reqParamPtr, optParamPtr, assignedReqIdPtr, Memory::Read_U32(assignedReqIdPtr), currentMIPS->pc); if (!npMatching2Inited) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_NOT_INITIALIZED); if (!Memory::IsValidAddress(reqParamPtr) || !Memory::IsValidAddress(assignedReqIdPtr)) return hleLogError(Log::sceNet, SCE_NP_MATCHING2_ERROR_CONTEXT_MAX); // Should be SCE_NP_MATCHING2_ERROR_INVALID_ARGUMENT ? u32 cbFunc = Memory::Read_U32(reqParamPtr); u32 cbArg = Memory::Read_U32(reqParamPtr + 0x04); // Notify callback handler if (Memory::IsValidAddress(cbFunc)) { // There args are supposed to be constructed in the stack and the data need to be available even after returning from this function, so these args + optional data probably copied to somewhere NpMatching2Args args = {}; args.data[0] = PSP_NP_MATCHING2_EVENT_0107; args.data[1] = PSP_NP_MATCHING2_STATE_3208; //args.data[2] = pointer to arg[8] args.data[3] = optParamPtr; args.data[4] = 0; args.data[5] = assignedReqIdPtr; args.data[6] = 0; //args.data[8] = reqParamPtr; notifyNpMatching2Handlers(args, ctxId, 0, cbFunc, cbArg, 0, 0, 0, 0x10); Memory::Write_U32(args.data[1], assignedReqIdPtr); // server status or flags? } // After returning, Fat Princess will loop for 64 times (increasing the address by 288 bytes on each loop) or until found a zero status byte (0x08BD4860 + 0x10), looking for empty/available entry to set? return 0; } const HLEFunction sceNpMatching2[] = { {0x2E61F6E1, &WrapI_IIII, "sceNpMatching2Init", 'i', "iiii" }, {0x8BF37D8C, &WrapI_V, "sceNpMatching2Term", 'i', "" }, {0x5030CC53, &WrapI_UUUI, "sceNpMatching2CreateContext", 'i', "xxxi" }, {0x190FF903, &WrapI_I, "sceNpMatching2ContextStart", 'i', "i" }, {0x2B3892FC, &WrapI_I, "sceNpMatching2ContextStop", 'i', "i" }, {0x3DE70241, &WrapI_I, "sceNpMatching2DestroyContext", 'i', "i" }, {0x22F38DAF, &WrapI_U, "sceNpMatching2GetMemoryStat", 'i', "x" }, {0xA3C298D1, &WrapI_IUU, "sceNpMatching2RegisterSignalingCallback", 'i', "ixx" }, {0xF47342FC, &WrapI_IUI, "sceNpMatching2GetServerIdListLocal", 'i', "ixi" }, {0x4EE3A8EC, &WrapI_IUUU, "sceNpMatching2GetServerInfo", 'i', "ixxx" }, {0xC870535A, &WrapI_IUUU, "sceNpMatching2LeaveRoom", 'i', "ixxx" }, {0xAAD0946A, &WrapI_IUUUUU, "sceNpMatching2CreateJoinRoom", 'i', "ixxxxx" }, {0x81C13E6D, &WrapI_IUUU, "sceNpMatching2SearchRoom", 'i', "ixxx" }, {0x55F7837F, &WrapI_IUUU, "sceNpMatching2SendRoomChatMessage", 'i', "ixxx" }, {0x12C5A111, nullptr, "sceNpMatching2GetRoomDataExternalList", 'i', "" }, {0x6D6D0C75, nullptr, "sceNpMatching2SignalingGetConnectionStatus", 'i', "" }, {0x7BBFC427, nullptr, "sceNpMatching2JoinRoom", 'i', "" }, {0x97529ECC, nullptr, "sceNpMatching2KickoutRoomMember", 'i', "" }, {0xA53E7C69, nullptr, "sceNpMatching2GetWorldInfoList", 'i', "" }, {0xE6C93DBD, nullptr, "sceNpMatching2SetRoomDataInternal", 'i', "" }, {0xFADBA9DB, nullptr, "sceNpMatching2AbortRequest", 'i', "" }, }; void Register_sceNpMatching2() { RegisterHLEModule("sceNpMatching2", ARRAY_SIZE(sceNpMatching2), sceNpMatching2); }