// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Core/HLE/HLE.h" #include "Core/HLE/FunctionWrappers.h" #include "Core/HLE/sceGameUpdate.h" static u32 sceGameUpdateInit() { ERROR_LOG(Log::sceUtility, "UNIMPL sceGameUpdateInit()"); return 0; } static u32 sceGameUpdateTerm() { ERROR_LOG(Log::sceUtility, "UNIMPL sceGameUpdateTerm()"); return 0; } static u32 sceGameUpdateRun() { ERROR_LOG(Log::sceUtility, "UNIMPL sceGameUpdateRun()"); return 0; } static u32 sceGameUpdateAbort() { ERROR_LOG(Log::sceUtility, "UNIMPL sceGameUpdateAbort()"); return 0; } const HLEFunction sceGameUpdate[] = { {0XCBE69FB3, &WrapU_V<sceGameUpdateInit>, "sceGameUpdateInit", 'x', ""}, {0XBB4B68DE, &WrapU_V<sceGameUpdateTerm>, "sceGameUpdateTerm", 'x', ""}, {0X596AD78C, &WrapU_V<sceGameUpdateRun>, "sceGameUpdateRun", 'x', ""}, {0X5F5D98A6, &WrapU_V<sceGameUpdateAbort>, "sceGameUpdateAbort", 'x', ""}, }; void Register_sceGameUpdate() { RegisterHLEModule("sceGameUpdate", ARRAY_SIZE(sceGameUpdate), sceGameUpdate); }