#include "ppsspp_config.h" #include "Common/CommonWindows.h" #include #include "Common/Log.h" #include "Common/GPU/D3D9/D3DCompilerLoader.h" static HMODULE g_D3DCompileModule; extern pD3DCompile ptr_D3DCompile; static int d3dcompiler_version = 47; bool LoadD3DCompilerDynamic() { g_D3DCompileModule = LoadLibrary(D3DCOMPILER_DLL); #if PPSSPP_ARCH(X86) // Workaround for distributing both 32-bit and 64-bit versions of the DLL. if (!g_D3DCompileModule) { g_D3DCompileModule = LoadLibrary(L"D3dcompiler_47.x86.dll"); } #endif if (!g_D3DCompileModule) { g_D3DCompileModule = LoadLibrary(L"D3dcompiler_42.dll"); d3dcompiler_version = 42; } if (!g_D3DCompileModule) { return false; } else { ptr_D3DCompile = (pD3DCompile)GetProcAddress(g_D3DCompileModule, "D3DCompile"); return true; } } int GetD3DCompilerVersion() { return d3dcompiler_version; } bool UnloadD3DCompiler() { if (!g_D3DCompileModule) return false; if (g_D3DCompileModule) { FreeLibrary(g_D3DCompileModule); g_D3DCompileModule = nullptr; } return true; } HRESULT dyn_D3DCompile(LPCSTR pSrcData, UINT SrcDataSize, LPCSTR pFileName, CONST D3D_SHADER_MACRO* pDefines, LPD3DINCLUDE pInclude, LPCSTR pEntrypoint, LPCSTR pTarget, UINT Flags1, UINT Flags2, LPD3DBLOB* ppShader, LPD3DBLOB* ppErrorMsgs) { _assert_(g_D3DCompileModule != nullptr); return ptr_D3DCompile(pSrcData, SrcDataSize, pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppShader, ppErrorMsgs); }