#pragma once #include uint32_t whiteAlpha(float alpha); uint32_t blackAlpha(float alpha); uint32_t colorAlpha(uint32_t color, float alpha); uint32_t colorBlend(uint32_t color, uint32_t color2, float alpha); uint32_t alphaMul(uint32_t color, float alphaMul); uint32_t rgba(float r, float g, float b, float alpha); uint32_t rgba_clamp(float r, float g, float b, float alpha); typedef unsigned int Color; #define COLOR(i) (((i&0xFF) << 16) | (i & 0xFF00) | ((i & 0xFF0000) >> 16) | 0xFF000000) inline Color darkenColor(Color color) { return (color & 0xFF000000) | ((color >> 1) & 0x7F7F7F); } inline Color lightenColor(Color color) { color = ~color; color = (color & 0xFF000000) | ((color >> 1) & 0x7F7F7F); return ~color; }