Henrik Rydgård
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b895f944ff
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SPIRV-Cross should build on Android now, so remove another platform check.
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2017-12-08 10:25:42 +01:00 |
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Henrik Rydgård
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99b34c7b45
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Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later to appease strict GL Core drivers. Should fix #10362
Fixed small bugs, now tested and working on mac.
Add spirv-cross to cmake build
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2017-12-08 10:25:42 +01:00 |
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Unknown W. Brackets
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715a7b7318
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Global: Silence some unused declaration warnings.
These things aren't used on Android.
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2017-12-03 19:22:03 -08:00 |
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Unknown W. Brackets
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bd1ed897cf
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Global: Fix some warnings.
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2017-11-25 14:08:49 -08:00 |
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Henrik Rydgård
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b8dc4d1fb8
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Buildfixes for Android
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2017-11-12 16:55:36 +01:00 |
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Henrik Rydgård
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93e148fed6
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Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
Bit hacky but works.
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2017-11-12 16:12:26 +01:00 |
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LunaMoo
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5b75d2af20
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Add uniform to make post process aware of videos.
And an example effect ~ subtle AA in-game/heavy smoothing for videos.
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2017-09-13 08:13:51 +02:00 |
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Henrik Rydgård
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cae39adab3
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Update submodule SPIRV-Cross, remove workarounds that are no longer needed
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2017-05-31 14:09:47 +02:00 |
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Henrik Rydgård
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22782b6439
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UWP: Fix DPI calculations for touch. Implement back button support.
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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86990b3752
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Disable shader translation on UWP mobile for now (TLS issues)
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2017-03-23 10:02:28 +01:00 |
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Unknown W. Brackets
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a1f59deafe
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Fix some type narrowing warnings and typos.
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2017-03-19 07:44:31 -07:00 |
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Unknown W. Brackets
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404c61d77d
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Minor typo fixes.
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2017-03-18 11:51:05 -07:00 |
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Henrik Rydgard
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03dab0fdbd
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
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Henrik Rydgard
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86f0be7724
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Another shader function replacement
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2017-02-23 20:29:53 +01:00 |
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Henrik Rydgard
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ccef648d3d
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Complete implementation of post shaders for D3D11. All work except 5x scale one which looks wrong.
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2017-02-23 14:51:05 +01:00 |
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Henrik Rydgard
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f1e015f577
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Basic postshader translation to D3D11 works. On-the-fly switching seems broken though.
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2017-02-23 12:42:28 +01:00 |
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Henrik Rydgard
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e7612c13da
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Initial work on post-shader translation for D3D11
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2017-02-23 12:42:24 +01:00 |
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Henrik Rydgard
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5a0ee6cc36
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Add some plumbing to be able to reach DX11.1 features.
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2017-02-18 01:54:28 +01:00 |
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Henrik Rydgard
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dfc71f32cb
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Initial work on shader translation using glslang+spirv-cross
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2017-02-15 21:51:33 +01:00 |
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