Henrik Rydgård
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fc81b76b98
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Vulkan: Very minor chnages after checking Best Practices with new validation layer
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2022-08-23 23:55:53 +02:00 |
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Henrik Rydgård
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5084743bbb
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Use Draw2D for depal shaders (except the actual blit, for now)
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2022-08-23 11:21:40 +02:00 |
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Henrik Rydgård
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60e129d88e
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Break out Draw2D in a class
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2022-08-23 11:12:23 +02:00 |
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Henrik Rydgård
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65e4e249ec
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More Draw2D refactoring
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2022-08-23 11:12:23 +02:00 |
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Henrik Rydgård
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d1336fe15f
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Small Draw2D refactor
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2022-08-23 08:37:44 +02:00 |
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Henrik Rydgård
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8e7cf596b6
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Address more feedback, cleanup scale parameter
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2022-08-21 09:58:58 +02:00 |
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Henrik Rydgård
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9cc8cfaa08
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Use a DX9-compatible method to pass texwidth and height. the effect doesn't work on DX9 yet though.
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2022-08-21 09:58:58 +02:00 |
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Henrik Rydgård
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ca24f1b9aa
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Fixes for D3D11
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2022-08-21 09:58:58 +02:00 |
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Henrik Rydgård
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e6b60026d1
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Fix graphics in Ratchet & Clank. WIP
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2022-08-21 09:58:58 +02:00 |
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Henrik Rydgård
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97dbba0ec3
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Minor fixes. Everything seems fine now.
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2022-08-20 08:29:33 +02:00 |
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Henrik Rydgård
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5d8fe4c2a8
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Implement copying color to depth on load. However, weird stuff is happening..
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2022-08-20 08:29:33 +02:00 |
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Henrik Rydgård
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bd6f79e473
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Fix the raster depth blit again, which I recently broke.
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2022-08-17 16:52:49 +02:00 |
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Henrik Rydgård
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a7e388168d
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Typo fix
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2022-08-17 14:33:38 +02:00 |
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Henrik Rydgård
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35a1ca064a
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Refactor 2D pipeline creation
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2022-08-16 19:27:46 +02:00 |
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Henrik Rydgård
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1e57a358b8
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thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it
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2022-08-16 15:10:48 +02:00 |
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Henrik Rydgård
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31fe0fc39e
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Remove some unnecessary bool returns.
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2022-08-16 11:23:34 +02:00 |
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Henrik Rydgård
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ccdb1f7330
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Move out the reinterpret stuff to ReinterpretFramebuffer.cpp. Draw2D refactor.
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2022-08-16 11:11:59 +02:00 |
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Henrik Rydgård
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79ee532609
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Fix feature checks
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2022-08-09 20:05:44 +02:00 |
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Henrik Rydgård
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252550fbd2
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Enable framebuffer depth blits through raster. Fixes games like Jeanne D'Arc on D3D9.
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2022-08-09 20:00:32 +02:00 |
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Henrik Rydgård
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83fd8a2fd8
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Convert depal shaders to use the ShaderWriter. Add tests for depal shaders.
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2022-08-09 15:32:27 +02:00 |
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Unknown W. Brackets
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b87854bc66
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GLES: Correct semantic name for Draw2D.
Draw hardcodes the names. Fixes #15799.
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2022-08-06 22:13:03 -07:00 |
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Henrik Rydgård
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0f9bf47429
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Reimplement filtering in DrawActiveTexture
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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6ca47076e7
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Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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1d3075566f
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Move to common (todo: merge with above)
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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d55c4a3456
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Convert the D3D11 DrawActiveTexture to thin3d
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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59b3df0643
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Draw2D
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2022-08-03 14:12:55 +02:00 |
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