Henrik Rydgård
fc6879674e
Refactor overlays into an enum
2023-08-02 13:03:04 +02:00
Henrik Rydgård
c17b84b3d4
Implement RetroAchievements challenge mode restrictions, and fix related bugs
2023-07-08 21:55:32 +02:00
Henrik Rydgård
84fffec4f3
Switch all NativeMessageReceived to System_PostUIMessage
2023-07-06 17:26:02 +02:00
Henrik Rydgård
eb21a2e6c9
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
Henrik Rydgård
7cc8c6cea4
OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI).
2023-06-20 14:40:46 +02:00
Henrik Rydgård
7f2c03156f
Fix the skip buffer effects menu item not having immediate effect (wrong invalidation).
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Fixes part of #17404
2023-05-07 00:00:01 +02:00
Henrik Rydgård
e1d4a19ce1
Add the basics of the Emulation menu to the Mac build
2023-04-28 15:16:57 +02:00
Henrik Rydgård
eeaeb8b7cc
Add "Open Memory Stick" to File menu on Mac
2023-04-26 10:18:04 +02:00
Nemoumbra
5bf22c15d0
sceKernelPrintf improvement, QOL adjustments
2023-04-11 15:47:50 +03:00
Henrik Rydgård
12bd0ed26d
Restore the shared_ptrs
2023-04-07 10:35:01 +02:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
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Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
8f96ec371e
Rename iBufFilter -> iDisplayFilter
2023-04-05 09:34:18 +02:00
Henrik Rydgård
c1b5aed9b7
Cleanup, confine g_controllerMap access to KeyMap.cpp
2023-04-01 20:28:42 +02:00
Henrik Rydgård
56c26eef4d
Remove the old AsyncFileDialog thingy
2023-03-24 21:32:20 +01:00
Henrik Rydgård
47ae31e293
Minor cleanups, drive-by fix for folder browser on iOS
2023-03-22 15:36:14 +01:00
Henrik Rydgård
e9f5394f59
Move the Windows open file dialog to the new system, switch the background image selector over.
2023-03-22 14:53:07 +01:00
Henrik Rydgård
f5472ba0d8
Cleanup up unnecessary audio init functions
2023-03-21 13:39:02 +01:00
Nemoumbra
aab4a3034c
Added new MainWindow menu item "copy PSP memory base pointer"
2023-02-24 23:54:45 +03:00
Henrik Rydgård
b04dd81cba
Merge pull request #16704 from hrydgard/darkmode
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Windows Dark Mode: initial support
2023-01-31 10:45:07 +01:00
Henrik Rydgård
4287365411
Update URLs, fix feedback from #16851
2023-01-29 00:25:27 +01:00
Serena
30f6296767
Remove some Windows + Qt stuff + meow
2023-01-27 19:12:41 +03:00
Henrik Rydgård
62e5a5dfc3
Rudimentary support for Windows Dark Mode. Still undocumented for Win32 apps, so ugly.
2023-01-12 00:41:25 +01:00
Henrik Rydgård
8bd6621c40
Remove postprocessing option from desktop menu (doesn't support multi-shader)
2022-12-07 11:57:28 +01:00
Henrik Rydgård
d73196c7d6
Split up the GPU config change notifications
2022-11-21 15:14:20 +01:00
Henrik Rydgård
519db766b6
Change "Rendering Mode" to just a "Skip buffer effects" checkbox. Reuse translations.
2022-11-06 19:26:56 +01:00
lainon
fec708489a
Correct cleaning string and remove unused vars
2022-09-30 12:26:30 +03:00
Henrik Rydgård
063cd18254
Simplify CPU upscaling code
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Use the existing expandTo32bit mode in the texture decoder instead of
the backend-specific switches and stuff.
Just gets rid of a bunch of redundant code and makes further changes
easier.
2022-07-30 15:06:25 +02:00
Unknown W. Brackets
3edf6ab0fa
Config: Don't save --fullscreen unless changed.
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This makes --fullscreen and --windowed temporary by using a separate
setting. If the setting is changed explicitly, it begins saving it again.
2022-05-28 15:47:12 -07:00
Unknown W. Brackets
9435938ad9
Debugger: Cleanup some header pollution.
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Also simplify just a bit.
2022-02-13 07:55:34 -08:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
85b7b221be
Debugger: Correct delayed symbol listbox updates.
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With the dialogs no longer created on start, this message wasn't coming
through.
2021-12-31 09:10:40 -08:00
Henrik Rydgård
c004e9ca9d
Windows debugger: Load the dialogs on demand.
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I think this is especially good for the Ge dialog since we now can avoid
initializing that extra GL context unless you open the dialog.
2021-11-13 22:10:37 +01:00
Unknown W. Brackets
2bd13c5d9d
Debugger: Track reason for entering stepping.
2021-10-23 16:56:15 -07:00
Unknown W. Brackets
183b0c3b49
Windows: Pause from menu shouldn't affect Break.
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They're separate states, and pausing can be done now without break.
2021-10-12 20:47:14 -07:00
Unknown W. Brackets
f7607316ab
Windows: Remove UI for auto texture scaling.
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Functionality removed in 887f610
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2021-10-05 19:33:33 -07:00
Henrik Rydgård
992ad801e7
Add a crude way to blacklist post/texture shaders from certain vendors.
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Use it to work around #14530 for now.
2021-09-28 23:39:52 +02:00
Unknown W. Brackets
75f5c75045
Windows: Disable auto-enable chat on Ctrl-C.
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It's annoying when this triggers unexpectedly. Sometimes it happens when
using debug windows.
2021-09-15 00:15:27 -07:00
Henrik Rydgård
1df31e9304
Fix windows menus for the new tex filtering options.
2021-09-05 23:54:41 +02:00
Henrik Rydgård
6b76bcf070
Add new texture filtering "Auto Max Quality" that tweaks texture filtering for best quality.
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It does this by enforcing mipmapping and minification filters, and
always autogenerates mipmaps and enforces anisotropic filtering for all
modes (if that's separately enabled).
This looks nice and flicker free in most games without any additional
tweaking, including GTA and Burnout which have long been painfully
flickery in the distance due to undersampling.
Needs a bit more testing before merge, maybe.
Fixes #13888
2021-09-03 00:14:58 +02:00
Unknown W. Brackets
e7666e472f
KeyMap: Simplify UI updates.
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Better to avoid tightly coupled notifications of updates.
2021-08-29 08:02:52 -07:00
Unknown W. Brackets
75eeb55617
UI: Use a UIState for exceptions.
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This makes it so we can enable Stop/Reset/etc. during them in the menus.
2021-08-08 23:40:41 -07:00
Unknown W. Brackets
b74ecd5fa0
SaveState: Use Path instead of strings.
2021-05-14 23:00:22 -07:00
Henrik Rydgård
2e16e83159
It never ends...
2021-05-13 10:39:16 +02:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
b5d21b4f9b
UI: Remove extern global for UI message.
2021-04-10 18:42:40 -07:00
Unknown W. Brackets
ca1a936d56
GPU: Stop using Off as terminator for postshaders.
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There's really no need to have a dummy entry at the end of the array.
2021-04-10 18:35:23 -07:00
Henrik Rydgård
af5637ecc5
Merge pull request #14229 from unknownbrackets/windows-keys
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Windows: Setting for standard/debugger shortcuts
2021-03-03 22:15:55 +01:00
Unknown W. Brackets
13ec384dbe
Build: Explicitly include ppsspp_config.h.
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This adds it to all files that use it. Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Unknown W. Brackets
fb3ad1df4b
Replacement: Read in texture filtering overrides.
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If you're replacing, you can know more information about linear safety for
tests.
2021-02-27 17:16:16 -08:00
Unknown W. Brackets
595dfd144b
Windows: Setting for standard/debugger shortcuts.
2021-02-27 14:40:02 -08:00