Unknown W. Brackets
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a9557a8297
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Report unexpected export sizes too.
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2013-08-01 00:38:34 -07:00 |
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Unknown W. Brackets
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90e56db174
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Don't report 0, it seems like it's okay.
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2013-07-31 00:00:45 -07:00 |
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Ced2911
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340881c319
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fix some loading
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2013-07-30 19:39:32 +02:00 |
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Unknown W. Brackets
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ae5851a393
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Use _le typedefs in elf reading.
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2013-07-25 08:04:35 -07:00 |
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Unknown W. Brackets
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81f7103e0b
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Use *_le for the sceKernel* funcs.
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2013-07-25 08:04:34 -07:00 |
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Henrik Rydgard
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63682aacae
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Warning fixes, improve error msg
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2013-07-21 22:36:54 +02:00 |
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Henrik Rydgård
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c89614d180
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Fix silly bug caused when fixing another silly bug in f528774b39
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2013-07-16 09:49:07 +02:00 |
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Henrik Rydgård
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f528774b39
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Fix some pointer silliness that clang fortunately caught
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2013-07-15 18:18:43 +02:00 |
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mattweb28
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13287001c0
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param fix without c++ class
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2013-07-14 23:34:06 +08:00 |
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mattweb28
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f7573b35e2
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sceKernelLoadExec() parameters fix
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2013-07-14 17:07:24 +08:00 |
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Unknown W. Brackets
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a32cf817ff
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Fix some minor warnings.
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2013-07-07 20:31:04 -07:00 |
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Unknown W. Brackets
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bf1e37dd05
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Keep symbols mapped from all loaded modules.
This way the map contains all the symbols used, not just a snapshot.
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2013-06-30 10:15:21 -07:00 |
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Unknown W. Brackets
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7d44ea1ac8
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Always add symbols, so we don't leave any behind.
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2013-06-30 10:04:48 -07:00 |
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Sacha
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953569a38f
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Linux buildfix.
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2013-06-24 15:25:26 +10:00 |
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Unknown W. Brackets
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d37e224f5c
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Allow multiple HI16's in a row.
The God Eater demo does in fact use these. Ugh.
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2013-06-22 12:44:25 -07:00 |
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Unknown W. Brackets
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1f0d87afd9
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Allow multiple LO16s after a HI16 in var relocs.
The God Eater demo uses these sometimes, and it should be safe if the
addresses match or at least overflow to the HI16 the same.
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2013-06-22 11:59:35 -07:00 |
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Unknown W. Brackets
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933c8abb55
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Check kernel object types when looking up ids.
Some games misuse it, need to return an error.
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2013-06-18 23:54:29 -07:00 |
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Unknown W. Brackets
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2d769384e4
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sceKernelLoadExec(.../BOOT.BIN) loads EBOOT.BIN.
Fixes #2289, crash when pressing R+L+Start+Select in Final Fantasy 3.
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2013-06-15 21:30:48 -07:00 |
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Unknown W. Brackets
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2ab16f13b1
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If __KernelLoadExec() fails, halt emulation.
Otherwise, we have no current thread, nothing can work.
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2013-06-15 21:22:28 -07:00 |
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Henrik Rydgard
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96a15b893c
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Workaroud for homebrew loading modules from flash0:/kd/
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2013-06-11 11:48:45 +02:00 |
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Henrik Rydgard
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2afbc94734
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Turn off RTTI, simulate it where needed.
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2013-06-09 13:02:16 +02:00 |
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Henrik Rydgard
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2e7b971895
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Check magic number to reject SFO files specifically from being loaded as modules. Should fix the strange Soul Calibur issue in issue #2063.
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2013-06-05 19:59:16 +02:00 |
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Unknown W. Brackets
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3468d7ddd9
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Fix reporting typo.
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2013-06-02 10:27:16 -07:00 |
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Sacha
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b39a572043
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Buildfixes.
Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
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2013-06-02 13:26:39 +10:00 |
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Unknown W. Brackets
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bae5f9654f
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Don't forget to mark a module as started w/o entry.
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2013-06-01 09:39:15 -07:00 |
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Unknown W. Brackets
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cc647ed910
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Add logging of more relocation errors.
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2013-06-01 09:29:38 -07:00 |
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Unknown W. Brackets
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a42f80ed55
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Add some logging for duplicate HI16/LO16 relocs.
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2013-06-01 09:12:31 -07:00 |
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Henrik Rydgård
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6db586e12f
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Merge pull request #2015 from tpunix/master
Module load bug fix
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2013-06-01 08:25:08 -07:00 |
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tpu
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934196109e
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WriteVarSymbol bug fix
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2013-06-01 22:43:23 +08:00 |
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Unknown W. Brackets
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06c19622d5
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Fix some init/type warnings.
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2013-05-31 23:14:29 -07:00 |
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Henrik Rydgård
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e5e2636d1d
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Merge branch 'patch-6' of https://github.com/sum2012/ppsspp into sum2012-patch-6
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2013-05-31 18:36:50 +02:00 |
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sum2012
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c44e4de7e6
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Fix sceKernelModule
Fix Army Of Two 40th Day
https://github.com/hrydgard/ppsspp/issues/1919
Thanks unknownbrackets , JPCSP r3181
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2013-05-31 07:36:06 +08:00 |
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tpu
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40926e5d5b
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make sceKernelLoadModuleNpDrm works. sprx can be load now.
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2013-05-29 10:39:28 +08:00 |
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Unknown W. Brackets
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1beb19f827
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Clear the debug symbol map on shutdown.
Instead of polluting the next game.
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2013-05-26 16:29:21 -07:00 |
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Unknown W. Brackets
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71cd80b64d
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Remove comment.
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2013-05-26 11:45:49 -07:00 |
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Unknown W. Brackets
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0b2a112212
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Initial implementation of sceKernelStopModule().
Not perfect but should be functional.
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2013-05-26 11:30:22 -07:00 |
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Unknown W. Brackets
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0d828554bc
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Add a wait type for modules to handle return right.
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2013-05-26 10:54:11 -07:00 |
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Unknown W. Brackets
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727b3b4127
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Get rid of the "root" return hack.
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2013-05-26 10:36:18 -07:00 |
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Unknown W. Brackets
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c34854ead3
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Use a custom RA for module funcs. Not used yet.
But it will be.
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2013-05-26 10:28:08 -07:00 |
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Unknown W. Brackets
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2f69378bf6
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Return the moduleId in sceKernelUnloadModule().
Final Fantasy 4 very clearly requires this.
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2013-05-25 21:07:41 -07:00 |
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Unknown W. Brackets
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2304e9253e
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Make sure not to use invalid module start params.
If there's a 0, those parameters are not likely valid.
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2013-05-25 15:15:29 -07:00 |
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Henrik Rydgård
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b9c21d32f0
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Merge pull request #1894 from CPkmn/kernel
Improve sceKernelStartModule handling
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2013-05-24 07:16:12 -07:00 |
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CPkmn
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b9a72b99e2
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Update sceKernelModule.cpp
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2013-05-24 08:06:31 -06:00 |
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Unknown W. Brackets
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b4eec4dca7
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Perform the actual variable relocations, hurray.
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2013-05-24 01:45:08 -07:00 |
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Unknown W. Brackets
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8d71f33aae
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Keep track of imported/exported vars.
Not yet actually linked up, though.
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2013-05-24 00:03:39 -07:00 |
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Unknown W. Brackets
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fe4bd8f66c
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Add more logging to elf loading, cleanup.
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2013-05-23 23:41:10 -07:00 |
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CPkmn
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d051e25b70
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Update sceKernelModule.cpp
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2013-05-23 10:25:13 -06:00 |
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CPkmn
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f83e19aa2d
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Update sceKernelModule.cpp
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2013-05-23 01:36:23 -06:00 |
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CPkmn
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1150b794bf
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Improve sceKernelStartModule handling
Fixes 'bogus priority' errors (and maybe more).
Tested on God Eater Burst and fixed its "bogus priority". I haven't found any games this breaks.
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2013-05-23 00:31:30 -07:00 |
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Unknown W. Brackets
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8580780194
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Add more unknown syscalls from reporting.
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2013-05-22 01:19:25 -07:00 |
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