Henrik Rydgård
eef667c5ac
Separate the external interface used by sceSas
2024-04-14 10:40:12 +02:00
Henrik Rydgård
2648cd0eee
Store: Fix race condition causing crashes if looking at another game before an icon finishes downloading
2023-09-20 21:49:17 +02:00
Henrik Rydgård
8b32a1e5e2
Remove the weird ChangedParams thing entirely and do the straightforward thing
2023-09-06 14:52:57 +02:00
Henrik Rydgård
9794d5377b
Always reinitialize the VAG decoder on sceSasSetVoice, even if already playing. Fixes After Burner.
2023-09-06 11:25:19 +02:00
Henrik Rydgård
1ee4c63bba
Logging: __sceCore isn't very interesting, log as verbose
2023-09-06 11:25:19 +02:00
Henrik Rydgård
95e86c73b8
SasAudio: Some cleanup and debug overlay improvements
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Shows "BAD" in the overlay if address out of range.
Which does happen in Afterburner, see issue #14010 .
2023-09-05 12:15:13 +02:00
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9909e0d668
Sas: Adjust Rockman 2 sustain on init only.
2023-01-14 16:57:49 -08:00
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92585403c4
Sas: Make ADSR fields private.
2023-01-14 16:55:40 -08:00
Henrik Rydgård
b118ffadea
Add workaround for hung music notes in Rockman Dash 2
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Fixes #11442 . Or at least should, I haven't tested this, just followed the
discussion in the issue.
According to this issue, this is a game bug that happens on real hardware
too, due to a lousy job porting the game to the PSP, most likely, which has
different ADSR (note envelope) behavior.
2023-01-12 11:33:59 +01:00
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dea9cac16c
Core: Add range checks to some helpers and similar.
2023-01-09 16:56:18 -08:00
Henrik Rydgård
e6403d7157
Split GetPointer into two versions, to help with const correctness
2022-07-24 13:26:19 +02:00
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ff9b9f7321
Sas: Add option to control reverb volume.
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This also allows you to turn it off.
2021-08-09 20:47:24 -07:00
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7a1398844a
Debugger: Add simple API to control tagging detail.
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In case a client requires it.
2021-04-04 20:23:51 -07:00
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aa9b19be45
Debugger: Note atrac/sas reads from memory more.
2021-04-03 19:06:46 -07:00
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c99de6409d
Sas: Minor clenaup.
2021-02-06 18:37:05 -08:00
Henrik Rydgård
d981511459
Misc cleanup
2020-10-31 18:32:43 +01:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Henrik Rydgård
3162f30158
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
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b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
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4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Henrik Rydgård
3229b93673
SasAudio: Cap the cycle estimate at 1200 to prevent crackling in FFT. Fixes #9956 .
2019-08-22 23:41:20 +02:00
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289928a170
Sas: Correct calculation of VAG end.
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Not sure why everything is negative one indexed, but this prevents reading
beyond the size of the buffer.
This shouldn't change sound output, but it may fix a crash if VAG is at
the edge of memory (unlikely, though.)
2018-06-06 06:08:31 -07:00
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b56e3e8e94
Sas: Correct delay in playing samples.
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We still need to walk during the delay to "use it up." Need to test more
to see if we can just walk once directly into ATTACK - might depend on
pitch.
This also makes the first play ignore the resampleHist, which matches
samples to tests properly, and ignores linear interp for exact pitch.
These changes fix all the sascore tests that used to work.
2018-06-06 06:04:25 -07:00
Henrik Rydgård
6a1fa728d8
Remove Globals.h
2017-08-31 17:15:22 +02:00
Henrik Rydgard
23367925f1
Change a PanicAlert to an ERROR_LOG. Should possibly report..
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http://forums.ppsspp.org/showthread.php?tid=1310&page=3
Add a comment.
2017-03-18 21:25:30 +01:00
Henrik Rydgård
440e72d250
Clean up among the logs. Remove MASTER_LOG.
2017-03-06 13:10:23 +01:00
Henrik Rydgård
baf01ab99d
Fix #9196 - bug with new audio interpolation when delay was bigger than grainsize.
2016-12-30 09:52:32 +01:00
Henrik Rydgård
ad04f97acb
Fix bug causing stack overflow in SasAudio, #9190 . Move the mixbuffer off the stack for easier-to-diagnose error (this trashed the info I needed to debug pretty badly...)
2016-12-27 18:32:47 +01:00
Henrik Rydgård
88ad1cb3d8
Attempt to workaround #9190
2016-12-27 11:55:45 +01:00
Henrik Rydgard
1e095951dd
Replace while loop with division (technically a right shift).
2016-12-20 22:02:40 +01:00
Henrik Rydgard
ff4b99dd97
Replace for-loop with multiplication
2016-12-20 21:52:25 +01:00
Henrik Rydgard
6782f7c75d
Just figure out how many samples to read, then read it, instead of one-by-one.
2016-12-20 21:47:50 +01:00
Henrik Rydgard
e802fb0b73
Remove the verification.
2016-12-20 21:42:11 +01:00
Henrik Rydgard
451388070a
Fix bug. Now use the quick inner loop, just need to redo the sample reader...
2016-12-20 21:37:31 +01:00
Henrik Rydgard
064795216e
Add parallel resampling algorithm that reads directly from the temp buf
2016-12-20 21:05:23 +01:00
Henrik Rydgard
47df134b66
Optimization step 1: Separate the loops, save history from buffer.
2016-12-20 20:50:34 +01:00
Henrik Rydgard
61f80edda3
SasAudio: Straightforward implementation of linear interpolation.
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Not sure about the performance impact, but calling ReadSamples with 1 as
an argument can't be terribly fast. So this might need some redesign
before merge, but should be a good starting point.
2016-12-20 20:23:00 +01:00
Henrik Rydgard
b68f2deca8
Set the reverb type when loading a savestate. May help #8528
2016-01-31 11:20:26 +01:00
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23441d12fb
Sas: Estimate time taken for mixing.
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Tests seem to show it's not affected by mhz.
2015-11-25 18:44:34 -08:00
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6290ac6cbd
Sas: Process SAS on a separate thread.
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Remaining issues:
* Need a config setting.
* Locking for voices / config?
* Locking for atrac interop?
2015-11-25 18:44:30 -08:00
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6b413a808f
Atrac: Handle SAS end the same way as other types.
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It makes sense to match, and this sounds right in Sol Trigger. Haven't
tested in detail yet, but it should prevent cutting off sounds.
2015-11-08 12:23:32 -08:00
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1aac569e73
Sas: Add in zeroes like the PSP seems to.
2015-11-01 20:56:34 -08:00
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9c378c4eda
Sas: Properly support the OFF reverb type.
2015-11-01 20:33:42 -08:00
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42222ad497
Sas: Support the dry flag as well as wet.
2015-11-01 20:32:35 -08:00
Henrik Rydgard
9fa6f1f89d
Minor improvements to audio debug display
2015-10-31 13:02:19 +01:00
Henrik Rydgard
40246e894c
Fix buzzsaw noises in reverb by preventing integer wraparound in a couple of places
2015-10-28 21:36:00 +01:00
Henrik Rydgard
22f71f1e9a
Show simple info about currently playing audio in on-screen Debug Statistics
2015-10-28 21:20:20 +01:00
Henrik Rydgard
06fec54dba
Forgot to scale a multiplication. Slightly better but quickly devolves into harsh noise.
2015-10-27 15:56:11 +01:00
Henrik Rydgard
9bb8aff715
Forgot that the address registers are scaled. still doens't fix it.
2015-10-27 15:52:19 +01:00
Henrik Rydgard
85c8f7d3c2
Hook up SasReverb. It sounds more like a buzzsaw than a reverb at the moment, needs debugging.
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Added a bit of code that only enables it when a reverbed sound is active. This will need to be turned off later but useful right now for hearing when it's used..
2015-10-27 12:36:30 +01:00