Henrik Rydgård
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ee62ffdb02
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Audit our use of condition variables, fix some minor issues
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2024-01-29 11:09:08 +01:00 |
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Henrik Rydgård
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22e91c98db
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More asserts
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2024-01-24 11:36:25 +01:00 |
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Henrik Rydgård
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39cf5b5c30
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Add more asserts to check the state of the render manager
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2024-01-24 09:46:55 +01:00 |
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Henrik Rydgård
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0d2e5c32ab
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More sanity checks
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2024-01-24 00:50:32 +01:00 |
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Henrik Rydgård
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d260cd0498
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Some sanity checks.
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2024-01-24 00:23:08 +01:00 |
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Henrik Rydgård
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622aeaab6d
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Hopefully robustify some logic in EmuScreen enough
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2024-01-24 00:06:01 +01:00 |
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Henrik Rydgård
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d502929cb2
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Minor cleanup
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2024-01-22 11:19:09 +01:00 |
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Henrik Rydgård
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0bf7a98aff
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Replace DrainAndBlockCompileThreads with StopThreads, and same for resuming.
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2024-01-22 11:06:50 +01:00 |
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Henrik Rydgård
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0e708367b5
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Remove compileBlocked_ flag
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2024-01-22 10:52:01 +01:00 |
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Henrik Rydgård
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6b5a4e3ba9
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VulkanRenderManager: Move and rename some stuff to make the next change clearer
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2024-01-22 10:50:07 +01:00 |
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Henrik Rydgård
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74f5be02a1
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GameInfo: Try to reduce the locking a bit.
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2024-01-18 22:52:56 +01:00 |
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Henrik Rydgård
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ce2163eb93
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Vulkan MSAA: Avoid creating backbuffer renderpasses with the wrong sample count, oops
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2024-01-17 21:41:04 +01:00 |
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Henrik Rydgård
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cbb4236cd8
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Vulkan: Attempt to fix some more shutdown race conditions, simplify.
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2024-01-17 14:49:49 +01:00 |
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Henrik Rydgård
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2b6bb46a98
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Vulkan: Minor descriptor write optimization, add some debug asserts
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2024-01-17 11:08:16 +01:00 |
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Henrik Rydgård
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7b738edfc9
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Try to eliminate another shutdown deadlock (drain shader compile queue)
See #18705
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2024-01-15 23:36:47 +01:00 |
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Henrik Rydgård
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c1a7235767
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Fix another shutdown race condition in the Vulkan backend
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2024-01-15 17:06:00 +01:00 |
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Henrik Rydgård
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d0faf250b5
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Remove unused async compute pipeline creation
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2024-01-15 12:38:59 +01:00 |
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Henrik Rydgård
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56c797e7f6
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Fix possible hangs in ManagedTexture destruction. Change a thread name.
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2024-01-15 10:47:16 +01:00 |
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Henrik Rydgård
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52d05aaa27
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GPU profiling: Count how many descriptors we manage to deduplicate.
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2024-01-12 11:31:06 +01:00 |
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Henrik Rydgård
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b4fe03de8b
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Better solution, still pretty much optimal.
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2024-01-10 18:14:59 +01:00 |
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Henrik Rydgård
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6de05f13f1
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More barrier batching
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2023-12-30 10:41:59 +01:00 |
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Henrik Rydgård
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484fbeb4cb
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Add end-of-init barrier
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2023-12-30 10:41:59 +01:00 |
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Henrik Rydgård
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28189dc738
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Vulkan render queue runner: Count commands in debug builds, like the GL backend.
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2023-12-20 15:26:41 +01:00 |
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Henrik Rydgård
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ac93419331
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Merge the 1.16.6 branch into master
Also deletes some unused code.
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2023-10-13 11:00:11 +02:00 |
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Henrik Rydgård
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6357b95ff5
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Better version.
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2023-10-12 23:33:54 +02:00 |
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Henrik Rydgård
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f301035ba0
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Step 1
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2023-10-12 23:28:44 +02:00 |
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Henrik Rydgård
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a507563708
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Remove the exit-game sync again.
It's not actually needed until some of the additions made on master, and
in that case, I'm going to change the solution again.
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2023-10-12 10:14:19 +02:00 |
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Henrik Rydgård
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2c751d39f8
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Vulkan: Add simple delete count to GPU profiler, to make sure we don't have more resource churn
Also fix the render pass type name lookup table.
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2023-10-12 09:02:45 +02:00 |
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Henrik Rydgård
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d60c9a015f
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Vulkan: Fix synchronization when shutting the GPU down in-game.
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2023-10-11 12:49:33 +02:00 |
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Henrik Rydgård
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f769b2c8a3
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Remove unused functionality from descpool
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2023-10-11 12:29:57 +02:00 |
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Henrik Rydgård
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0ad2827e14
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Vulkan: Fix synchronization when shutting the GPU down in-game.
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2023-10-11 12:27:39 +02:00 |
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Henrik Rydgård
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183d49329a
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Allow writing directly into the packed descriptor buffer, saving a memcpy.
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2023-10-11 11:02:17 +02:00 |
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Henrik Rydgård
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8ebc08185b
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Allocate descriptors in blocks of 8 instead of individually, to reduce overhead.
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2023-10-10 10:17:56 +02:00 |
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Henrik Rydgård
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3d949b080d
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Prepare VulkanDescSetPool for block allocation
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2023-10-10 09:14:10 +02:00 |
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Henrik Rydgård
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9fdc7e2372
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Address feedback
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2023-10-10 09:02:35 +02:00 |
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Henrik Rydgård
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b38b46df0f
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Update comments
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2023-10-10 09:02:35 +02:00 |
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Henrik Rydgård
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2b0192d818
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Have FrameData structs for each pipeline layout, instead of multiple arrays
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2023-10-10 09:02:35 +02:00 |
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Henrik Rydgård
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8a4d84d82b
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Simplest possible de-duplication of descriptor set writes
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2023-10-10 09:02:35 +02:00 |
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Henrik Rydgård
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018e4ee1d6
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Show the desc set write time even in the limited GPU profiler.
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2023-10-10 09:02:34 +02:00 |
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Henrik Rydgård
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f0ee3b8daa
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Fill in descriptors on the render thread in the PPSSPP UI.
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2023-10-10 09:00:29 +02:00 |
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Henrik Rydgård
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316bc03ac9
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Move the destroy function for VKRPipelineLayout to VulkanRenderManager
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2023-10-09 11:54:13 +02:00 |
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Henrik Rydgård
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88a50575c7
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Wrap pipeline layout creation, use in thin3d
Two more types
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2023-10-08 12:39:18 +02:00 |
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Henrik Rydgård
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dbe395dd00
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Add a wrapper around VKRPipelineLayout / descsetlayout
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2023-10-08 12:39:18 +02:00 |
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Henrik Rydgård
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42fcd399f4
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Restore the ReadyForFence flag. Some paranoia probably
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2023-09-26 02:00:22 +02:00 |
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Henrik Rydgård
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2e171b22ec
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Vulkan: Remove an assert that didn't give much actionable information. Replace with reporting.
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2023-09-20 22:50:38 +02:00 |
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Henrik Rydgård
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3783afd855
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Fix a really bad race condition during game shutdown.
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2023-09-20 18:47:32 +02:00 |
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Henrik Rydgård
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b8353c6273
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Add a commented-out torture test for a shader race condition
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2023-09-20 18:47:32 +02:00 |
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Henrik Rydgård
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0bfd166200
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Try to prevent a weird shutdown race condition that I'm not sure can happen - but crash logs show it
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2023-09-18 16:45:07 +02:00 |
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German Semenov
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c27481d637
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GPU, VFS, UI: Fixed minor memleaks
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2023-09-15 12:23:54 +03:00 |
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Henrik Rydgård
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64852409df
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Don't use the present time extensions (but keep the code around for future experiments)
Seen some suspicious crashes on Poco F1.
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2023-08-30 10:47:20 +02:00 |
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