Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
...
Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
88e73801fe
Fix the binding UI to support multi-bind
2023-04-01 17:51:45 +02:00
Henrik Rydgård
0e1c42ce70
Plumb multimappings all the way through.
2023-04-01 13:50:57 +02:00
Henrik Rydgård
d00809ae53
Rename KeyDef to InputMapping and give it responsibility for Axis encoding
2023-03-29 11:59:31 +02:00
Unknown W. Brackets
4cb37d4391
UI: Highlight buttons on press in visual PSP map.
2023-01-28 17:42:23 -08:00
Henrik Rydgård
07114c6aaf
Remove return value from axis functions in API
2023-01-10 10:12:37 +01:00
Henrik Rydgård
a3a949f5e6
Remove touch() return values from screen hierarchy
2023-01-10 10:12:37 +01:00
Henrik Rydgård
f68ba55f96
Minor initialization cleanups
2022-12-22 11:13:52 +01:00
Henrik Rydgård
575560f679
Enable game backgrounds on more screens
2022-11-22 22:53:54 +01:00
Henrik Rydgård
9f3851678e
Add tags to all our UI screens. Useful to debug UI problems.
2022-09-16 10:14:00 +02:00
Unknown W. Brackets
9c92af2b77
UI: Delay between successive mapping in controls.
2021-10-07 18:45:15 -07:00
Unknown W. Brackets
6378cb1693
UI: Fix focus persistence in control mapping.
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Trying to reset focus from the parent was just complicating things.
We persist the focus state when recreating views.
2021-08-29 16:43:15 -07:00
Unknown W. Brackets
e7666e472f
KeyMap: Simplify UI updates.
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Better to avoid tightly coupled notifications of updates.
2021-08-29 08:02:52 -07:00
Unknown W. Brackets
f7b92ebb29
UI: Try to keep button visible while mapping.
2021-08-28 16:29:27 -07:00
Unknown W. Brackets
efeca78c1a
UI: Allow binding all typically buttons in a row.
2021-08-28 15:04:16 -07:00
Unknown W. Brackets
4e33a1ef07
UI: Allow rebinding the analog from PSP view.
2021-08-28 14:37:53 -07:00
Unknown W. Brackets
d8a7fdf580
UI: Allow mapping buttons from visual PSP display.
2021-08-28 14:24:27 -07:00
Unknown W. Brackets
202a9db885
UI: Add a screen to visualize PSP controls.
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Currently, doesn't do anything. But looks about right.
2021-08-28 14:09:06 -07:00
Henrik Rydgård
c8081f7f44
Fix navigating the analog stick calibration screen with just a gamepad
2021-08-22 00:13:01 +02:00
Henrik Rydgård
7707b03b6d
Analog calibration: Tweak defaults, add reset buttton
2021-07-09 17:18:15 +02:00
Henrik Rydgård
a8ffe15843
Move the raw input data display to the touchscreen tester. Put the output to the left next to the controls.
2021-07-09 17:05:20 +02:00
Henrik Rydgård
2303926e88
Replace the "Test Analogs" screen with a new screen that lets you directly try the settings.
2021-07-09 13:10:16 +02:00
Henrik Rydgård
c3c7eef6af
Avoid a name collision from previous commit, to be safe.
2021-07-09 00:05:47 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Unknown W. Brackets
d328e161d7
UI: Add more options to touch test screen.
2020-05-09 14:06:54 -07:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgård
349e64fe31
Improve the touchscreen test screen with some numbers.
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Getting closer to finding out what's wrong on the MOQI I7S when
using the system fullscreen button...
2019-10-03 18:31:20 +02:00
Henrik Rydgård
0b9353b1dc
Touchscreen: Apply weihouya's fix, add a touchscreen test screen. See #12381 .
2019-10-02 22:05:34 +02:00
Unknown W. Brackets
5c81c67410
UI: Avoid pushing a screen on top of itself.
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In case someone doesn't realize they're on settings, or etc.
2017-12-02 11:55:06 -08:00
Unknown W. Brackets
f1bd54148b
UI: Cleanup common message handling.
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Most of it can just be handled by the common parent classes.
2017-12-02 11:55:06 -08:00
vnctdj
b31b76c536
Make control mapping pop-up title translatable
2017-08-17 23:10:12 +02:00
LunaMoo
45304476e2
Polish the new workaround, seems to be nice and simple.
2017-04-27 11:12:11 +02:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
Henrik Rydgard
bc746bd513
Merge branch 'ui-minor' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ui-minor
2016-12-01 18:13:14 +01:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
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We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Unknown W. Brackets
a52fbfcff7
UI: Lock input while mutating views/screens.
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This way we can't get an axis event while switching screens and crash.
2016-09-11 11:26:35 -07:00
Henrik Rydgard
f77ba7ba3a
Make the last commit slightly safer by adding a mutex
2016-09-11 18:59:06 +02:00
Unknown W. Brackets
9c3e12ead0
Remove some unused things reported by clang.
2016-03-20 23:14:08 -07:00
Henrik Rydgård
9636e4cef4
Fix assorted key mapping issues affecting Shield and probably pads in general on Android. See #7976
2015-09-17 22:46:59 +02:00
Jonas Höglund
afb82e3998
Add axis event listener to the analog test screen.
2015-08-28 01:24:38 +02:00
Henrik Rydgard
d545908b6c
Show the last key event on the analogs testing screen
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(which I guess is now a generic testing screen)
May help investigating #7254
2015-01-03 17:59:43 +01:00
Henrik Rydgard
ab0b999010
Add really basic test screen for mapped analog sticks. Only works with the first mapped axis if several.
2014-09-05 23:21:07 +02:00
Henrik Rydgard
e3bbf26731
Improve input event handling. Can now map volume keys on Android without issues.
2014-06-15 13:04:59 +02:00
Henrik Rydgard
77c85bccdd
Don't lose focus after mapping a control.
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Makes it a lot less aggravating to remap more than one control using a controller.
Also fixes a race condition.
2014-06-08 15:38:13 +02:00
Henrik Rydgard
3023f7d06b
Android: Switch dpad default to use HAT X/Y +/- instead of "dpad", as documented.
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Add a simple "autoconfigure" facility for input devices, that lets the user choose
if several are connected.
Can be expanded in the future to provide custom default mapppings for various devices as long as we manage to identify them.
Ideally, key mappings should be unique per device but they aren't yet.
2014-05-19 23:31:11 +02:00
Henrik Rydgård
787db5812d
UI cleanup and a crashfix for duplicate back key events
2013-10-28 16:04:53 +01:00
shenweip
42c5061e18
Receive language change message in another screen
2013-09-14 11:52:59 +02:00
The Dax
f594157374
Overhaul the Win32 UI. New things include:
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-File -> Savestate Slot: Lets the user pick the savestate slot to be used.
-Game Settings -> More Settings...: Opens the main settings screen from anywhere.
-Game Settings -> Control Mapping...: Opens the key mapping screen from anywhere.
-Infrequently changed options were removed.
-Organised menus; nothing is out of place anymore.
-Simplified menus: as some options were removed or moved, it's easier to find what you're looking for, now.
2013-09-07 17:05:23 -04:00
Henrik Rydgard
273fb7c941
Warning fixes, make the back button exit the emu on the main screen on Android.
2013-09-04 10:51:14 +02:00