Unknown W. Brackets
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edcc1a7104
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HLE: Fix some type convert warnings.
Almost missed these.
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2022-01-30 22:06:54 -08:00 |
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Unknown W. Brackets
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2479d52202
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Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
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2022-01-30 16:35:33 -08:00 |
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Unknown W. Brackets
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3df6cb704f
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Global: Fix some type conversion warnings.
Hidden by some warning disables.
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2022-01-30 16:09:33 -08:00 |
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Unknown W. Brackets
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f24e255268
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Core: Skip stats reset while stepping.
This way, you can use it to actually see the stats.
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2022-01-30 11:53:48 -08:00 |
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Unknown W. Brackets
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129a603832
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Display: Account for stepping time in graphs.
Frame times should count that as sleep too.
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2022-01-30 11:53:48 -08:00 |
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Unknown W. Brackets
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48b597a1b9
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Display: Move core counters/stats to HW file.
This separates things better, so not everything is pulling in HLE.
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2022-01-30 11:53:48 -08:00 |
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Unknown W. Brackets
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ad2e380987
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Display: Move listeners to separate HW file.
Mixing this in with the HLE management funcs was messy.
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2022-01-30 09:41:08 -08:00 |
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Unknown W. Brackets
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664d18cc9d
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Debugger: Encourage better meminfo accounting.
This makes MSVC generate a tighter loop and inline.
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2022-01-30 08:03:54 -08:00 |
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Unknown W. Brackets
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41da6d9f48
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Kernel: Adjust timings of LwMutex and EventFlag.
This better matches tests on real firmware. These funcs are sometimes
often used. See #15348 - Corpse Party.
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2022-01-29 23:19:53 -08:00 |
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Henrik Rydgård
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99cfff3ac6
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Merge pull request #15355 from unknownbrackets/mp3
Add some Mp3 fixes from a bit ago, pass several mp3 tests
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2022-01-27 15:12:06 +01:00 |
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Unknown W. Brackets
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864d0200fb
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Mp3: Delay low level init.
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2022-01-27 00:24:10 -08:00 |
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Unknown W. Brackets
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d45fe93588
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Mp3: Output PCM data using even/odd buffer slot.
This makes sense since the audio APIs are all async.
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2022-01-27 00:22:44 -08:00 |
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Unknown W. Brackets
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914d022eef
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Mp3: Allow decode with NULL out pointer.
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2022-01-27 00:22:44 -08:00 |
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Unknown W. Brackets
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4903e14aae
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Mp3: Cleanup AuCtx constructor.
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2022-01-27 00:22:43 -08:00 |
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Unknown W. Brackets
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9d1be08473
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Kernel: Fail threads with invalid priority.
No real reports so far except what looks like garbage data, which
probably crashes anyway.
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2022-01-27 00:02:18 -08:00 |
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Unknown W. Brackets
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9e688eaa7c
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Rtc: Fix day of week stack bounds issue.
Also, add a couple other tests showing as passing now.
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2022-01-26 00:43:05 -08:00 |
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Unknown W. Brackets
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e75d2a097b
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Savedata: Fix indeterminate timing of field update.
This makes the test pass consistently, instead of depending on thread
timing.
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2022-01-26 00:31:30 -08:00 |
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Unknown W. Brackets
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f1254b1976
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Ge: Fix sceGeBreak error case.
Seems to be some compiler optimization.
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2022-01-25 19:50:35 -08:00 |
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Unknown W. Brackets
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b4eab72015
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Common: Fix conversion of 4444 to BGRA.
This was affecting tests emitting screenshots in 4444 as well as Direct3D
backends.
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2022-01-23 19:22:32 -08:00 |
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Unknown W. Brackets
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36217e813c
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Build: Fix some minor warnings.
Just to get more warning clean.
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2022-01-22 10:46:21 -08:00 |
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Unknown W. Brackets
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8573c34f85
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x86jit: Check CALL dist for safe memory funcs.
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2022-01-22 00:14:15 -08:00 |
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ANR2ME
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fbb1246cfd
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Reducing MatchingEvents processing delays. Fixes timing issue on a few games (Super Pocket Tennis, Thrillville Off the Rails, Lord of Arcana, Gundam: Senjou No Kizuna Portable, StarWars The Force Unleashed)
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2022-01-20 03:16:25 +07:00 |
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ANR2ME
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bfd532561a
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Report sceNetAdhocMatchingInit to find out a list of games that use AdhocMatching library to be tested with.
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2022-01-20 03:00:23 +07:00 |
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ANR2ME
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71f08a3db8
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Discard HELLO Events when in the middle of Joining
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2022-01-20 03:00:23 +07:00 |
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ANR2ME
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0755dc0bbd
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Updated notifyMatchingHandler comments
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2022-01-20 03:00:23 +07:00 |
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ANR2ME
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03b6d1ed01
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Updated MatchingArgs comment
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2022-01-20 03:00:23 +07:00 |
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ANR2ME
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a1accc87d4
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Added comment related to EVENT_HELLO
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2022-01-20 03:00:22 +07:00 |
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Unknown W. Brackets
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b0dbdb4dda
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UI: Reset ZIP install errors for new ZIPs.
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2022-01-17 09:15:39 -08:00 |
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Unknown W. Brackets
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0f2fc00f1b
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Debugger: Avoid flushing meminfo on write lookup.
Small improvement on frequent block transfers, etc.
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2022-01-15 19:43:16 -08:00 |
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ANR2ME
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d5036ff2ae
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Fix buffer overflow issue on GameMode.
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2022-01-13 16:13:53 +07:00 |
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ANR2ME
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4b6431f7fe
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GameMode Scheduler should only runs when there are active Master.
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2022-01-13 15:35:16 +07:00 |
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ANR2ME
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2d5699d62b
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Prevent creating another GameMode Master, since we don't support more than one Master data, and there is no ID related to Master.
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2022-01-13 14:06:51 +07:00 |
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ANR2ME
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73dff0566e
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Fix an issue where more than one GameMode Scheduler can be scheduled.
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2022-01-13 14:02:33 +07:00 |
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ANR2ME
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4d0c7385ec
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Fix an issue where sceNetAdhocGameModeCreateReplica blocked current thread for initial sync while Master data hasn't been created yet.
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2022-01-13 13:03:58 +07:00 |
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ANR2ME
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9efdaf9ba7
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Updated sceNetAdhocGameModeUpdateReplica (Fix Bomberman Panic Bomber)
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2022-01-13 10:51:43 +07:00 |
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ANR2ME
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2bd79838bf
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Fix invalid argument issue of sceNetAdhocPtpAccept on Bomberman Panic Bomber.
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2022-01-13 10:36:11 +07:00 |
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Cameron Cawley
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26203552b4
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Use System_GetPropertyInt to report the keyboard layout
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2022-01-10 00:11:08 +00:00 |
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Unknown W. Brackets
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c31f746896
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PPGe: Disable dither in UI drawing.
We perform it in software, but it looks bad.
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2022-01-01 16:40:01 -08:00 |
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Henrik Rydgård
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cc767622d0
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Merge pull request #15247 from unknownbrackets/debugger-hash
Debugger: Don't try to hash invalid RAM
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2021-12-21 08:29:37 +01:00 |
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Unknown W. Brackets
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9017f91253
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Debugger: Don't try to hash invalid RAM.
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2021-12-20 16:17:18 -08:00 |
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Henrik Rydgård
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df2f0df155
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Make the Vulkan GPU log profiler a runtime developer setting.
I keep forgetting to disable the define on commit, this is a better
solution.
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2021-12-19 22:50:14 +01:00 |
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Henrik Rydgård
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2c38a14ad6
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Merge pull request #15243 from unknownbrackets/icache-hash
jit: Use a hash for invalidate/clear all
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2021-12-19 20:59:56 +01:00 |
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Unknown W. Brackets
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00f9707399
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jit: Use a hash for invalidate/clear all.
This should make sceKernelICacheClearAll() more useful.
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2021-12-19 10:40:33 -08:00 |
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Henrik Rydgård
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2851065889
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Merge pull request #15237 from unknownbrackets/path-case
Path: Check for PSP case insensitively
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2021-12-17 09:35:19 +01:00 |
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Unknown W. Brackets
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3e73ce87ee
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Path: Check for PSP case insensitively.
This allows a game to look up ms0:/psp/ eve with the PSP special case path
handling.
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2021-12-16 15:06:15 -08:00 |
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Unknown W. Brackets
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db2eddcf27
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Debugger: Remove double debug window updates.
Core_EnableStepping() is already marking the debug windows for update,
there's no need to call SetDebugMode() again.
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2021-12-12 11:24:03 -08:00 |
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Henrik Rydgård
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3ece12bb64
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Merge pull request #15228 from unknownbrackets/vrndf
Correct vrndf2 range
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2021-12-12 08:46:35 +01:00 |
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Unknown W. Brackets
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63e623ecb2
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Build: Fix some format truncation warnings.
Generally all should be safe already, but better to be sure.
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2021-12-11 10:45:27 -08:00 |
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Unknown W. Brackets
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de2481f367
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interp: Correct vrndf2 range.
This seems more likely to be how the hardware works, given the range of
values.
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2021-12-11 10:18:12 -08:00 |
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Henrik Rydgård
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dbfa4e6830
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Merge pull request #15213 from ANR2ME/adhoc
[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat
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2021-12-08 21:38:23 +01:00 |
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