Commit graph

11111 commits

Author SHA1 Message Date
Unknown W. Brackets
edcc1a7104 HLE: Fix some type convert warnings.
Almost missed these.
2022-01-30 22:06:54 -08:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
3df6cb704f Global: Fix some type conversion warnings.
Hidden by some warning disables.
2022-01-30 16:09:33 -08:00
Unknown W. Brackets
f24e255268 Core: Skip stats reset while stepping.
This way, you can use it to actually see the stats.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
129a603832 Display: Account for stepping time in graphs.
Frame times should count that as sleep too.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
48b597a1b9 Display: Move core counters/stats to HW file.
This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
ad2e380987 Display: Move listeners to separate HW file.
Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Unknown W. Brackets
664d18cc9d Debugger: Encourage better meminfo accounting.
This makes MSVC generate a tighter loop and inline.
2022-01-30 08:03:54 -08:00
Unknown W. Brackets
41da6d9f48 Kernel: Adjust timings of LwMutex and EventFlag.
This better matches tests on real firmware.  These funcs are sometimes
often used.  See #15348 - Corpse Party.
2022-01-29 23:19:53 -08:00
Henrik Rydgård
99cfff3ac6
Merge pull request #15355 from unknownbrackets/mp3
Add some Mp3 fixes from a bit ago, pass several mp3 tests
2022-01-27 15:12:06 +01:00
Unknown W. Brackets
864d0200fb Mp3: Delay low level init. 2022-01-27 00:24:10 -08:00
Unknown W. Brackets
d45fe93588 Mp3: Output PCM data using even/odd buffer slot.
This makes sense since the audio APIs are all async.
2022-01-27 00:22:44 -08:00
Unknown W. Brackets
914d022eef Mp3: Allow decode with NULL out pointer. 2022-01-27 00:22:44 -08:00
Unknown W. Brackets
4903e14aae Mp3: Cleanup AuCtx constructor. 2022-01-27 00:22:43 -08:00
Unknown W. Brackets
9d1be08473 Kernel: Fail threads with invalid priority.
No real reports so far except what looks like garbage data, which
probably crashes anyway.
2022-01-27 00:02:18 -08:00
Unknown W. Brackets
9e688eaa7c Rtc: Fix day of week stack bounds issue.
Also, add a couple other tests showing as passing now.
2022-01-26 00:43:05 -08:00
Unknown W. Brackets
e75d2a097b Savedata: Fix indeterminate timing of field update.
This makes the test pass consistently, instead of depending on thread
timing.
2022-01-26 00:31:30 -08:00
Unknown W. Brackets
f1254b1976 Ge: Fix sceGeBreak error case.
Seems to be some compiler optimization.
2022-01-25 19:50:35 -08:00
Unknown W. Brackets
b4eab72015 Common: Fix conversion of 4444 to BGRA.
This was affecting tests emitting screenshots in 4444 as well as Direct3D
backends.
2022-01-23 19:22:32 -08:00
Unknown W. Brackets
36217e813c Build: Fix some minor warnings.
Just to get more warning clean.
2022-01-22 10:46:21 -08:00
Unknown W. Brackets
8573c34f85 x86jit: Check CALL dist for safe memory funcs. 2022-01-22 00:14:15 -08:00
ANR2ME
fbb1246cfd Reducing MatchingEvents processing delays. Fixes timing issue on a few games (Super Pocket Tennis, Thrillville Off the Rails, Lord of Arcana, Gundam: Senjou No Kizuna Portable, StarWars The Force Unleashed) 2022-01-20 03:16:25 +07:00
ANR2ME
bfd532561a Report sceNetAdhocMatchingInit to find out a list of games that use AdhocMatching library to be tested with. 2022-01-20 03:00:23 +07:00
ANR2ME
71f08a3db8 Discard HELLO Events when in the middle of Joining 2022-01-20 03:00:23 +07:00
ANR2ME
0755dc0bbd Updated notifyMatchingHandler comments 2022-01-20 03:00:23 +07:00
ANR2ME
03b6d1ed01 Updated MatchingArgs comment 2022-01-20 03:00:23 +07:00
ANR2ME
a1accc87d4 Added comment related to EVENT_HELLO 2022-01-20 03:00:22 +07:00
Unknown W. Brackets
b0dbdb4dda UI: Reset ZIP install errors for new ZIPs. 2022-01-17 09:15:39 -08:00
Unknown W. Brackets
0f2fc00f1b Debugger: Avoid flushing meminfo on write lookup.
Small improvement on frequent block transfers, etc.
2022-01-15 19:43:16 -08:00
ANR2ME
d5036ff2ae Fix buffer overflow issue on GameMode. 2022-01-13 16:13:53 +07:00
ANR2ME
4b6431f7fe GameMode Scheduler should only runs when there are active Master. 2022-01-13 15:35:16 +07:00
ANR2ME
2d5699d62b Prevent creating another GameMode Master, since we don't support more than one Master data, and there is no ID related to Master. 2022-01-13 14:06:51 +07:00
ANR2ME
73dff0566e Fix an issue where more than one GameMode Scheduler can be scheduled. 2022-01-13 14:02:33 +07:00
ANR2ME
4d0c7385ec Fix an issue where sceNetAdhocGameModeCreateReplica blocked current thread for initial sync while Master data hasn't been created yet. 2022-01-13 13:03:58 +07:00
ANR2ME
9efdaf9ba7 Updated sceNetAdhocGameModeUpdateReplica (Fix Bomberman Panic Bomber) 2022-01-13 10:51:43 +07:00
ANR2ME
2bd79838bf Fix invalid argument issue of sceNetAdhocPtpAccept on Bomberman Panic Bomber. 2022-01-13 10:36:11 +07:00
Cameron Cawley
26203552b4 Use System_GetPropertyInt to report the keyboard layout 2022-01-10 00:11:08 +00:00
Unknown W. Brackets
c31f746896 PPGe: Disable dither in UI drawing.
We perform it in software, but it looks bad.
2022-01-01 16:40:01 -08:00
Henrik Rydgård
cc767622d0
Merge pull request #15247 from unknownbrackets/debugger-hash
Debugger: Don't try to hash invalid RAM
2021-12-21 08:29:37 +01:00
Unknown W. Brackets
9017f91253 Debugger: Don't try to hash invalid RAM. 2021-12-20 16:17:18 -08:00
Henrik Rydgård
df2f0df155 Make the Vulkan GPU log profiler a runtime developer setting.
I keep forgetting to disable the define on commit, this is a better
solution.
2021-12-19 22:50:14 +01:00
Henrik Rydgård
2c38a14ad6
Merge pull request #15243 from unknownbrackets/icache-hash
jit: Use a hash for invalidate/clear all
2021-12-19 20:59:56 +01:00
Unknown W. Brackets
00f9707399 jit: Use a hash for invalidate/clear all.
This should make sceKernelICacheClearAll() more useful.
2021-12-19 10:40:33 -08:00
Henrik Rydgård
2851065889
Merge pull request #15237 from unknownbrackets/path-case
Path: Check for PSP case insensitively
2021-12-17 09:35:19 +01:00
Unknown W. Brackets
3e73ce87ee Path: Check for PSP case insensitively.
This allows a game to look up ms0:/psp/ eve with the PSP special case path
handling.
2021-12-16 15:06:15 -08:00
Unknown W. Brackets
db2eddcf27 Debugger: Remove double debug window updates.
Core_EnableStepping() is already marking the debug windows for update,
there's no need to call SetDebugMode() again.
2021-12-12 11:24:03 -08:00
Henrik Rydgård
3ece12bb64
Merge pull request #15228 from unknownbrackets/vrndf
Correct vrndf2 range
2021-12-12 08:46:35 +01:00
Unknown W. Brackets
63e623ecb2 Build: Fix some format truncation warnings.
Generally all should be safe already, but better to be sure.
2021-12-11 10:45:27 -08:00
Unknown W. Brackets
de2481f367 interp: Correct vrndf2 range.
This seems more likely to be how the hardware works, given the range of
values.
2021-12-11 10:18:12 -08:00
Henrik Rydgård
dbfa4e6830
Merge pull request #15213 from ANR2ME/adhoc
[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat
2021-12-08 21:38:23 +01:00