Commit graph

6787 commits

Author SHA1 Message Date
Henrik Rydgård
09f16bc31b Merge pull request #2995 from unknownbrackets/virtfs
Properly return sector info in virtfs
2013-07-30 01:34:08 -07:00
Unknown W. Brackets
ae993b67e3 Properly return sector info in virtfs. 2013-07-30 01:19:47 -07:00
Henrik Rydgård
2a91cbac98 Merge pull request #2994 from unknownbrackets/render-fb
Correctly rebind textures after an fbo tex
2013-07-30 01:15:14 -07:00
Kingcom
32f1ca91fd -add function to get relevant opcode information for the disassembly
-put it to use to clean up code
2013-07-30 10:14:56 +02:00
Unknown W. Brackets
676702071d Correctly rebind textures after an fbo tex.
This is the right fix for Tactics Ogre, and makes sense.  May fix other
games too.
2013-07-30 01:06:33 -07:00
Henrik Rydgård
abdeda590e Merge pull request #2991 from unknownbrackets/gpu-minor
Get rid of GLES references outside GLES / UI code
2013-07-30 00:42:55 -07:00
Henrik Rydgård
545c567dcb Merge pull request #2992 from unknownbrackets/render-fb
Detect less direct cases of render to texture
2013-07-30 00:42:27 -07:00
Unknown W. Brackets
ebe68a5d00 Don't bind odd render-to-texture when copying mem. 2013-07-30 00:09:33 -07:00
Unknown W. Brackets
0a9315d0e2 Cut down the scan range to avoid perf hit.
Probably no perf hit anyway.  Should have the same functionality.
2013-07-30 00:02:34 -07:00
Unknown W. Brackets
04dc4ac19b Detect tex subarea renders and palette renders.
But right now, just drawing the original, which isn't really correct.
2013-07-30 00:02:34 -07:00
Unknown W. Brackets
797027779e Log when render to texture formats differ. 2013-07-30 00:02:33 -07:00
Unknown W. Brackets
c31859021c Check the entire FB range for textures.
Using lower_bound/upper_bound should not be very slow.
2013-07-30 00:02:33 -07:00
Unknown W. Brackets
5f5048ca04 Save the bufw for textures as well, to match fbs. 2013-07-30 00:02:32 -07:00
Unknown W. Brackets
89349eae7e Consistently use a proper type for GE fb format. 2013-07-29 23:05:59 -07:00
Unknown W. Brackets
4dde7276c6 Don't use PspDisplayPixelFormat at all. 2013-07-29 22:58:37 -07:00
Unknown W. Brackets
619ee80f38 Buildfix (MSVC 2010.) 2013-07-29 22:58:22 -07:00
Unknown W. Brackets
2f94977efe Don't include gfx/gl* outside the OpenGL GE. 2013-07-29 22:47:38 -07:00
Unknown W. Brackets
9e94f9a896 Specify memory layout endianness in sceGe. 2013-07-29 22:47:37 -07:00
Unknown W. Brackets
9ec3152a8c Remove unused GLES dependency. 2013-07-29 22:47:37 -07:00
Unknown W. Brackets
df34291461 Remove GLES dependency in sceDisplay.cpp. 2013-07-29 22:47:36 -07:00
Henrik Rydgård
e65876a2d7 Merge pull request #2988 from thedax/windowsBuildFix
Fix Windows 2010/2012 builds
2013-07-29 16:38:32 -07:00
Kingcom
0ef12098df Fix branch/jump target calculation in MIPSCodeUtils 2013-07-30 01:35:37 +02:00
The Dax
0ce45848b5 These funcs are already defined in math_util.h, so why are they redefined in this file? In any case, it seems to break 2010/2012 compilation to have those in there.. 2013-07-29 19:31:31 -04:00
Henrik Rydgård
ac53228d52 Update native 2013-07-30 01:09:52 +02:00
Henrik Rydgard
30e18e9344 Log level changes 2013-07-30 01:09:12 +02:00
Henrik Rydgard
76e16d49f6 VFPU: fix rounding in VF2IN 2013-07-30 01:09:11 +02:00
Henrik Rydgard
d8294f025f More VFPU stuff (nothing new activated) 2013-07-30 01:09:11 +02:00
Henrik Rydgard
6ed4e348db Some logging tweaks, fix running cpu tests on ARM 2013-07-30 01:09:10 +02:00
Henrik Rydgård
6580d238e6 Merge pull request #2987 from thedax/win32UICleanup
Win32 UI: More cleanups.
2013-07-29 15:53:40 -07:00
Henrik Rydgård
d8cdf37815 Merge pull request #2986 from neobrain/math3d-extensions2
Math3d extensions2
2013-07-29 15:16:16 -07:00
The Dax
396c51510a More cleanup, remove old CONTROLS dialog info. 2013-07-29 18:05:08 -04:00
Henrik Rydgård
0988516e00 Merge pull request #2977 from thedax/win32UICleanup
Win32 UI: Major code cleanups.
2013-07-29 13:49:23 -07:00
neobrain
2228ff1cd0 GPU/Math3D: Add a 4x4 matrix class. 2013-07-29 22:49:19 +02:00
neobrain
9f73789c22 GPU/Math3D: Add a 3x3 matrix class. 2013-07-29 22:26:42 +02:00
neobrain
d3e33c527e GPU/Math3D: Replace VecX::Lerp methods with more general and clearer Lerp and LerpInt template functions. 2013-07-29 22:26:42 +02:00
neobrain
f080abc9e9 GPU/Math3D: Add methods for casting vectors. 2013-07-29 22:26:42 +02:00
neobrain
4ab080d083 GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
neobrain
97f4318ce5 GPU/Math3D: Rename VecXRef::Mul to the star operator. 2013-07-29 22:26:42 +02:00
neobrain
878550ec68 GPU/Math3D: Add component swizzlers for Vec2, Vec3 and Vec4. 2013-07-29 22:26:42 +02:00
neobrain
45d1645c6a GPU/Math3D: Add a Vec2 class. 2013-07-29 22:26:42 +02:00
neobrain
9a5958d353 GPU/Math3D: Add a Vec4 class. 2013-07-29 22:26:41 +02:00
neobrain
6926926267 GPU/Math3D: Change Vec3 to allow for arbitrary component base types. 2013-07-29 22:26:41 +02:00
neobrain
0ed6e93b22 GPU/Math3D: Replace ambiguous Vec3 constructors with static methods returning a new Vec3 object.
Possibly fixes a bug or two because the old code was using the constructors incorrectly.
2013-07-29 22:26:41 +02:00
neobrain
c502429c8f GPU/Math3D: Add some getter functions to allow indexing Vec3 objects like colors or texture coordinates.
GPU/Math3D: Replace Vec3::v array with a method called "AsArray".
2013-07-29 22:26:41 +02:00
neobrain
17759082dc GPU/Math3D: Replace * and % operators with the less ambiguous function names Dot and Cross. 2013-07-29 22:26:41 +02:00
The Dax
e2e5e8674c More cleanups. 2013-07-29 15:34:52 -04:00
The Dax
0f0ab8c61a Add license info to WndMainWindow.cpp. 2013-07-29 15:34:52 -04:00
The Dax
9a1b87f36b Correct the 4XXXX menu IDs. 2013-07-29 15:34:51 -04:00
The Dax
21f0bf2079 Put TextureFiltering enumerator name back. It was deleted by accident. 2013-07-29 15:34:51 -04:00
The Dax
83a255d413 Remove BufferedRendering enumerator name. 2013-07-29 15:34:51 -04:00