Henrik Rydgård
|
09f16bc31b
|
Merge pull request #2995 from unknownbrackets/virtfs
Properly return sector info in virtfs
|
2013-07-30 01:34:08 -07:00 |
|
Unknown W. Brackets
|
ae993b67e3
|
Properly return sector info in virtfs.
|
2013-07-30 01:19:47 -07:00 |
|
Henrik Rydgård
|
2a91cbac98
|
Merge pull request #2994 from unknownbrackets/render-fb
Correctly rebind textures after an fbo tex
|
2013-07-30 01:15:14 -07:00 |
|
Kingcom
|
32f1ca91fd
|
-add function to get relevant opcode information for the disassembly
-put it to use to clean up code
|
2013-07-30 10:14:56 +02:00 |
|
Unknown W. Brackets
|
676702071d
|
Correctly rebind textures after an fbo tex.
This is the right fix for Tactics Ogre, and makes sense. May fix other
games too.
|
2013-07-30 01:06:33 -07:00 |
|
Henrik Rydgård
|
abdeda590e
|
Merge pull request #2991 from unknownbrackets/gpu-minor
Get rid of GLES references outside GLES / UI code
|
2013-07-30 00:42:55 -07:00 |
|
Henrik Rydgård
|
545c567dcb
|
Merge pull request #2992 from unknownbrackets/render-fb
Detect less direct cases of render to texture
|
2013-07-30 00:42:27 -07:00 |
|
Unknown W. Brackets
|
ebe68a5d00
|
Don't bind odd render-to-texture when copying mem.
|
2013-07-30 00:09:33 -07:00 |
|
Unknown W. Brackets
|
0a9315d0e2
|
Cut down the scan range to avoid perf hit.
Probably no perf hit anyway. Should have the same functionality.
|
2013-07-30 00:02:34 -07:00 |
|
Unknown W. Brackets
|
04dc4ac19b
|
Detect tex subarea renders and palette renders.
But right now, just drawing the original, which isn't really correct.
|
2013-07-30 00:02:34 -07:00 |
|
Unknown W. Brackets
|
797027779e
|
Log when render to texture formats differ.
|
2013-07-30 00:02:33 -07:00 |
|
Unknown W. Brackets
|
c31859021c
|
Check the entire FB range for textures.
Using lower_bound/upper_bound should not be very slow.
|
2013-07-30 00:02:33 -07:00 |
|
Unknown W. Brackets
|
5f5048ca04
|
Save the bufw for textures as well, to match fbs.
|
2013-07-30 00:02:32 -07:00 |
|
Unknown W. Brackets
|
89349eae7e
|
Consistently use a proper type for GE fb format.
|
2013-07-29 23:05:59 -07:00 |
|
Unknown W. Brackets
|
4dde7276c6
|
Don't use PspDisplayPixelFormat at all.
|
2013-07-29 22:58:37 -07:00 |
|
Unknown W. Brackets
|
619ee80f38
|
Buildfix (MSVC 2010.)
|
2013-07-29 22:58:22 -07:00 |
|
Unknown W. Brackets
|
2f94977efe
|
Don't include gfx/gl* outside the OpenGL GE.
|
2013-07-29 22:47:38 -07:00 |
|
Unknown W. Brackets
|
9e94f9a896
|
Specify memory layout endianness in sceGe.
|
2013-07-29 22:47:37 -07:00 |
|
Unknown W. Brackets
|
9ec3152a8c
|
Remove unused GLES dependency.
|
2013-07-29 22:47:37 -07:00 |
|
Unknown W. Brackets
|
df34291461
|
Remove GLES dependency in sceDisplay.cpp.
|
2013-07-29 22:47:36 -07:00 |
|
Henrik Rydgård
|
e65876a2d7
|
Merge pull request #2988 from thedax/windowsBuildFix
Fix Windows 2010/2012 builds
|
2013-07-29 16:38:32 -07:00 |
|
Kingcom
|
0ef12098df
|
Fix branch/jump target calculation in MIPSCodeUtils
|
2013-07-30 01:35:37 +02:00 |
|
The Dax
|
0ce45848b5
|
These funcs are already defined in math_util.h, so why are they redefined in this file? In any case, it seems to break 2010/2012 compilation to have those in there..
|
2013-07-29 19:31:31 -04:00 |
|
Henrik Rydgård
|
ac53228d52
|
Update native
|
2013-07-30 01:09:52 +02:00 |
|
Henrik Rydgard
|
30e18e9344
|
Log level changes
|
2013-07-30 01:09:12 +02:00 |
|
Henrik Rydgard
|
76e16d49f6
|
VFPU: fix rounding in VF2IN
|
2013-07-30 01:09:11 +02:00 |
|
Henrik Rydgard
|
d8294f025f
|
More VFPU stuff (nothing new activated)
|
2013-07-30 01:09:11 +02:00 |
|
Henrik Rydgard
|
6ed4e348db
|
Some logging tweaks, fix running cpu tests on ARM
|
2013-07-30 01:09:10 +02:00 |
|
Henrik Rydgård
|
6580d238e6
|
Merge pull request #2987 from thedax/win32UICleanup
Win32 UI: More cleanups.
|
2013-07-29 15:53:40 -07:00 |
|
Henrik Rydgård
|
d8cdf37815
|
Merge pull request #2986 from neobrain/math3d-extensions2
Math3d extensions2
|
2013-07-29 15:16:16 -07:00 |
|
The Dax
|
396c51510a
|
More cleanup, remove old CONTROLS dialog info.
|
2013-07-29 18:05:08 -04:00 |
|
Henrik Rydgård
|
0988516e00
|
Merge pull request #2977 from thedax/win32UICleanup
Win32 UI: Major code cleanups.
|
2013-07-29 13:49:23 -07:00 |
|
neobrain
|
2228ff1cd0
|
GPU/Math3D: Add a 4x4 matrix class.
|
2013-07-29 22:49:19 +02:00 |
|
neobrain
|
9f73789c22
|
GPU/Math3D: Add a 3x3 matrix class.
|
2013-07-29 22:26:42 +02:00 |
|
neobrain
|
d3e33c527e
|
GPU/Math3D: Replace VecX::Lerp methods with more general and clearer Lerp and LerpInt template functions.
|
2013-07-29 22:26:42 +02:00 |
|
neobrain
|
f080abc9e9
|
GPU/Math3D: Add methods for casting vectors.
|
2013-07-29 22:26:42 +02:00 |
|
neobrain
|
4ab080d083
|
GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
|
2013-07-29 22:26:42 +02:00 |
|
neobrain
|
97f4318ce5
|
GPU/Math3D: Rename VecXRef::Mul to the star operator.
|
2013-07-29 22:26:42 +02:00 |
|
neobrain
|
878550ec68
|
GPU/Math3D: Add component swizzlers for Vec2, Vec3 and Vec4.
|
2013-07-29 22:26:42 +02:00 |
|
neobrain
|
45d1645c6a
|
GPU/Math3D: Add a Vec2 class.
|
2013-07-29 22:26:42 +02:00 |
|
neobrain
|
9a5958d353
|
GPU/Math3D: Add a Vec4 class.
|
2013-07-29 22:26:41 +02:00 |
|
neobrain
|
6926926267
|
GPU/Math3D: Change Vec3 to allow for arbitrary component base types.
|
2013-07-29 22:26:41 +02:00 |
|
neobrain
|
0ed6e93b22
|
GPU/Math3D: Replace ambiguous Vec3 constructors with static methods returning a new Vec3 object.
Possibly fixes a bug or two because the old code was using the constructors incorrectly.
|
2013-07-29 22:26:41 +02:00 |
|
neobrain
|
c502429c8f
|
GPU/Math3D: Add some getter functions to allow indexing Vec3 objects like colors or texture coordinates.
GPU/Math3D: Replace Vec3::v array with a method called "AsArray".
|
2013-07-29 22:26:41 +02:00 |
|
neobrain
|
17759082dc
|
GPU/Math3D: Replace * and % operators with the less ambiguous function names Dot and Cross.
|
2013-07-29 22:26:41 +02:00 |
|
The Dax
|
e2e5e8674c
|
More cleanups.
|
2013-07-29 15:34:52 -04:00 |
|
The Dax
|
0f0ab8c61a
|
Add license info to WndMainWindow.cpp.
|
2013-07-29 15:34:52 -04:00 |
|
The Dax
|
9a1b87f36b
|
Correct the 4XXXX menu IDs.
|
2013-07-29 15:34:51 -04:00 |
|
The Dax
|
21f0bf2079
|
Put TextureFiltering enumerator name back. It was deleted by accident.
|
2013-07-29 15:34:51 -04:00 |
|
The Dax
|
83a255d413
|
Remove BufferedRendering enumerator name.
|
2013-07-29 15:34:51 -04:00 |
|