Commit graph

13 commits

Author SHA1 Message Date
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fcc77f525f Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...)  2D should be working.
2013-11-17 13:27:50 -08:00
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ac8edb4282 Support reversed buffer formats in the ge debugger.
So that it doesn't show garbage under the softgpu.
2013-11-17 02:14:34 -08:00
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9a9aa5b194 Fix initialization order warnings. 2013-10-19 14:57:45 -07:00
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31171cc044 Grab the stencil buffer in softgpu debugging. 2013-10-07 00:50:15 -07:00
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ff0e9cf32d Make it possible to flip flags in the ge debugger. 2013-10-06 22:17:56 -07:00
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3af88b1e4e Show the stencil buffer properlyish in ge debugger. 2013-10-06 22:17:55 -07:00
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2eb10c3b3f Add basic GetCurrentTexture() to softgpu. 2013-10-05 11:37:14 -07:00
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14efcbcc9b Add an interface to grab the depth/stencil buffers.
Not sure yet how to show in UI, not well tested...
2013-09-28 02:23:07 -07:00
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81e71dd8d7 Add a way to get to the current texture as well. 2013-09-27 22:46:08 -07:00
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6a313ac204 Support flipped and not flipped buffers. 2013-09-22 22:37:37 -07:00
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6af44910c1 Add an interface to return the current framebuffer. 2013-09-22 19:03:31 -07:00
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3787471791 Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
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eabd8b5302 Add GPU debugging hooks to Host, not yet in use. 2013-09-22 08:14:55 -07:00