Unknown W. Brackets
93c909a88e
GPU: Upload depth only on first usage.
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Fixes various glitches in Kingdom Hearts, etc.
2022-09-23 00:04:14 -07:00
Henrik Rydgård
a6d6e0a3cc
Texture/Framebuffer match: Ignore stride if texHeight == 1. Fixes Ridge Racer lens flares.
2022-09-22 22:11:16 +02:00
Henrik Rydgård
078fa9beb2
Fix corruption of Ridge Racer speedometers with AutoMaxQuality enabled.
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See #8509
2022-09-22 15:27:17 +02:00
Henrik Rydgård
c108db0e71
Merge pull request #16081 from hrydgard/zbuffer-upload-heuristic
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Fix green flashes with Burnout Dominator lens flare
2022-09-22 11:02:27 +02:00
Henrik Rydgård
a31c5c8239
Cleanup logic
2022-09-22 10:48:45 +02:00
Henrik Rydgård
e9bcefb052
Merge pull request #16080 from unknownbrackets/softgpu-spline
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softgpu: Avoid unnecessary flushing for curves
2022-09-22 10:05:23 +02:00
Henrik Rydgård
bd196f7a50
Preserve depth buffer on framebuffer resize, if has been used.
2022-09-22 09:59:49 +02:00
Henrik Rydgård
188ab67d6a
More lenient heuristic for uploading depth buffers. Still behind compat flag. See #11100
2022-09-22 09:29:33 +02:00
Henrik Rydgård
287e025978
Minor cleanups around dirtying of render state
2022-09-22 09:12:58 +02:00
Unknown W. Brackets
fc39f042ae
softgpu: Avoid unnecessary flushing for curves.
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We don't need to flush all drawing between curves in softgpu, let them
queue up.
2022-09-22 00:08:38 -07:00
Unknown W. Brackets
1e78f3aa57
GPU: Correct neg normal for hwtess texgen.
2022-09-21 22:06:32 -07:00
Unknown W. Brackets
a681d149db
GPU: Use hardware tess params for texgen.
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Fixes field in Test Drive Unlimited with hardware tessellation.
2022-09-21 21:15:58 -07:00
Henrik Rydgård
a92aaf9311
Dirty more state after depal
2022-09-21 23:57:19 +02:00
Henrik Rydgård
8ed1694a2f
Don't try to replace or scale CLUT8-on-GPU textures.
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See #8509
2022-09-21 23:50:03 +02:00
Henrik Rydgård
78ab013914
Shouldn't 'floor' there
2022-09-21 18:37:40 +02:00
Henrik Rydgård
94ae0fabfa
CLUTs can be loaded from small rectangular textures. Need to linearize.
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Fixes #8406 , although technically, we should wrap by bufw, not the
texture width.
2022-09-21 18:33:15 +02:00
Henrik Rydgård
3ff400e40e
Merge pull request #16069 from unknownbrackets/depth-clamp
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GPU: Simplify depth clamped clip planes
2022-09-21 10:01:49 +02:00
Henrik Rydgård
7f0405b777
Merge pull request #16067 from unknownbrackets/lines
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GPU: Account for w properly in lines, fixing width
2022-09-21 09:13:39 +02:00
Unknown W. Brackets
f8d29fdc1a
GPU: Simplify depth clamped clip planes.
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There's no need to think about the scaled Z if we're using w anyway, just
use the existing Z clipping.
2022-09-20 16:23:19 -07:00
Henrik Rydgård
a223e2a572
Merge pull request #16068 from unknownbrackets/depth-clamp
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GPU: Clip clamped depth accounting for perspective
2022-09-21 01:15:12 +02:00
Unknown W. Brackets
2fc7f72d72
GPU: Clip clamped depth accounting for perspective.
2022-09-20 15:55:39 -07:00
Unknown W. Brackets
0a24004eac
GPU: Account for w properly in lines, fixing width.
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See #15756 .
2022-09-20 15:12:16 -07:00
Henrik Rydgård
0c39c434d0
Merge pull request #16065 from unknownbrackets/softgpu-tests
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Correct some minor issues shown in a few tests
2022-09-20 23:27:41 +02:00
Unknown W. Brackets
bf86f00df8
GPU: Correct display framebuffer reading.
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The displayFramebuf_ might not be set yet, but that doesn't mean we want
an INVALID format and zero stride. We might also be rendering to a
different target, but still want the display.
2022-09-20 14:01:36 -07:00
Henrik Rydgård
355c18512f
Fix BGRA issue on D3D with GPU CLUT textures
2022-09-20 22:31:54 +02:00
Henrik Rydgård
85d1f28997
Throw in assorted warning fixes
2022-09-20 18:04:08 +02:00
Unknown W. Brackets
fddcbfc5fa
GE Debugger: Include rendered CLUTs in frame dumps.
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Like with textures, this uses the VRAM address directly.
2022-09-19 12:01:34 -07:00
Unknown W. Brackets
a2a7e8258b
GPU: Clip depth properly when also clamping.
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Helps situations like #11216 , where only one side should be clamped.
Keeps depth clamp (i.e. #7932 ) working. See #11399 .
2022-09-18 13:18:02 -07:00
Unknown W. Brackets
ca248e1201
softgpu: Fix s8 primitives in throughmode.
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Also always cull no-position verts, hardware too. Matches tests.
2022-09-18 07:46:18 -07:00
Unknown W. Brackets
9f84cde062
GPU: Fix crash on imm vert triangles.
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Was crashing because the frag and vert shaders didn't match up.
2022-09-18 06:16:26 -07:00
Unknown W. Brackets
6877ff1af2
softgpu: Fix state/continuation for imm prims.
2022-09-18 06:16:26 -07:00
Unknown W. Brackets
596b07bd2e
softgpu: Support fog and color1 on imm verts.
2022-09-18 06:16:26 -07:00
Unknown W. Brackets
35ba01e01f
softgpu: Refactor imm draws to bypass vert read.
2022-09-18 06:16:25 -07:00
Henrik Rydgård
4045de8d56
Consider the Adreno and Mali stencil-discard bugs the same. Use the better check from the Mali bug.
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Should fix #11980
2022-09-18 10:34:43 +02:00
Henrik Rydgård
ce82fce8de
Use subpass dependencies to implement shader framebuffer read in Vulkan.
2022-09-16 19:19:42 +02:00
Henrik Rydgård
370a7304a6
Careful with min filtering of framebuffer textures only if auto max quality is on.
2022-09-16 19:19:42 +02:00
Henrik Rydgård
9ec35d1464
Logic op fix, min filter fix. Also remove some unnecessary indentation. Fixes the water on Adreno (no logic)
2022-09-16 12:39:37 +02:00
Henrik Rydgård
e8aaf22163
D3D9 crashfix (flare doesn't render correctly though)
2022-09-15 17:22:09 +02:00
Henrik Rydgård
5d4075376d
Copy the texels directly in LoadCLUT
2022-09-15 17:09:03 +02:00
Henrik Rydgård
662126a0a1
Small simplification
2022-09-15 16:57:03 +02:00
Henrik Rydgård
36c98ab367
Address feedback, change roles of the two dynamic clut fbos to eliminate the need for state (see next commit)
2022-09-15 09:15:02 +02:00
Henrik Rydgård
9c2bfad749
Seems Need for Speed: Shift has exactly the same lens flare, enable the same compat settings.
2022-09-15 00:18:26 +02:00
Henrik Rydgård
85bb6786a1
Log improvements
2022-09-14 23:13:46 +02:00
Henrik Rydgård
1f6d27bd55
Ridge Racer fix
2022-09-14 22:46:17 +02:00
Henrik Rydgård
d6d7a15d25
Get depal-from-dynamic-CLUT working
2022-09-14 22:18:35 +02:00
Henrik Rydgård
51c97c7a7f
Set texcache entry status flag if CLUT needs to be dynamic
2022-09-14 22:18:35 +02:00
Henrik Rydgård
abd58199ce
Add way to bind cached textures to a DrawContext
2022-09-14 22:18:35 +02:00
Henrik Rydgård
f745e94899
Allow binding "native" texture objects to thin3d
2022-09-14 22:18:35 +02:00
Henrik Rydgård
9907957242
Start implementing ApplyTextureDepal
2022-09-14 22:18:35 +02:00
Henrik Rydgård
7213e9b7c2
Comment
2022-09-14 22:18:34 +02:00