Henrik Rydgård
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e8890e3c4a
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Address a bunch of review comments.
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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6bcfe539f7
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Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
Also removes a bunch of redundant render target binds.
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2017-05-30 09:36:17 +02:00 |
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Unknown W. Brackets
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3fbb545451
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Allow MakePixelTexture to use a subrange.
For example, if it has a larger texture it wants to reuse, it can control
this via texcoords. Let's keep it at top left, though.
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2017-03-22 20:56:26 -07:00 |
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Unknown W. Brackets
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78191e645d
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GL: Avoid unnecessary stencil shader binding.
The comment became untrue, so no need to rebind for each bit.
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2017-03-18 13:47:49 -07:00 |
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Henrik Rydgard
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26f208a212
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
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Henrik Rydgard
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0fb1e95bac
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Remove GLSL program argument to DrawActiveTexture - bind before instead.
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2017-02-15 22:47:44 +01:00 |
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Henrik Rydgard
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5b181e8244
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Further work on DrawActiveTexture
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2017-02-07 00:13:54 +01:00 |
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Henrik Rydgard
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275f9248a1
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Preparing to unify the DrawActiveTexture API
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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a0992cce75
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Unify DestroyFramebuf()
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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e42f5e6f46
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Rename the fbo_ functions to match the rest of DrawContext.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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f1c96c056d
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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8f00dd3f30
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Hide glBlitFramebuffer behind fbo_blit
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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d9acd27126
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
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