lainon
b304551747
Code readability, vec reserve() and remove excess c_str()
2022-09-30 12:31:32 +03:00
Henrik Rydgård
ac7ca963db
Make valgrind happy
2022-09-23 12:24:43 +02:00
Henrik Rydgård
e6403d7157
Split GetPointer into two versions, to help with const correctness
2022-07-24 13:26:19 +02:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Henrik Rydgård
322a8a8b3c
More checks in ParamSFO reader. Only problem left is that the strings are null terminated and can walk off the buffer.
2021-10-08 19:09:46 +02:00
Henrik Rydgård
9c017e03f9
Add some basic sanity checks to ParamSFO reader (could add more)
2021-10-07 21:08:12 +02:00
Unknown W. Brackets
cdcd77a931
Core: Correct relocation error check.
2021-06-13 10:51:51 -07:00
Henrik Rydgård
77908cb9e5
atomic include buildfix
2021-06-12 23:20:47 +02:00
Henrik Rydgård
73871b9b7e
Implement new thread manager, port stuff to it.
2021-06-12 13:03:53 +02:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
d775bf4e4c
Merge pull request #14442 from unknownbrackets/path-extension
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Update path extension and PSP/GAME/ handling
2021-05-10 21:05:05 +02:00
Henrik Rydgård
9480b6672b
Loaders: Rename Path() to GetPath().
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Path is going to be a struct name.
2021-05-09 17:10:14 -07:00
Unknown W. Brackets
8544bd0c3e
Windows: Avoid C++ files for consistency.
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There's already the mingw thing, and we're avoiding these for Android
paths too. Let's be consistent.
2021-05-09 17:00:48 -07:00
Unknown W. Brackets
4f6aaea1e8
Core: Correct thread dependency in relocations.
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Didn't realize it was looking at the later value before relocation.
This still remains about as much faster as before and still beneficial to
thread.
2021-04-25 16:49:52 -07:00
Unknown W. Brackets
572c20b4cd
Debugger: Mark ELF sections as suballocations.
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Sometimes they're named, it's helpful to see where rodata starts, etc.
2021-04-21 19:45:58 -07:00
Unknown W. Brackets
6ee944a0a6
Module: Process relocations on threads.
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There's usually quite some, and using threads can halve the load time.
ELF loading isn't terribly slow, but it adds up.
2021-04-16 00:41:56 -07:00
Unknown W. Brackets
e7012f8f88
Module: Process relocations using unchecked reads.
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No need to do checks twice. Also switch the LO16 part to
Read_Instruction.
2021-04-16 00:32:42 -07:00
Unknown W. Brackets
f6ad90fab8
Module: Correctly handle modules with -1 entry.
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It should not try to run, options or not.
2021-03-14 16:52:48 -07:00
Henrik Rydgård
2f3bc2d373
Merge pull request #14056 from unknownbrackets/debugger-mem
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Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
aliaspider
9a3e5879bb
Global: Correct many endian types and casts.
2021-02-18 22:25:24 -08:00
Unknown W. Brackets
9ead436069
Debugger: Specifically tag relocations.
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This is useful info.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
ca7d127adc
Debugger: Notate more cases of memory clears.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
f7740edc6d
Debugger: Add more metadata for memory usage.
2021-02-15 15:01:21 -08:00
Unknown W. Brackets
1b00da2f3a
Common: Sign extend w/func not chained casts.
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Should be clearer to read and easier to get right.
2021-01-31 01:25:52 -08:00
Henrik Rydgård
ac6715baa9
Improvements to crash screen.
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Part of #13299
Use the new tests/cpu/crash tests in pspautotest to test this code
(manually).
2020-12-19 19:48:24 +01:00
shenweip
807de037bb
IMP sceKernelFindModuleByUID and sceKernelFindModuleByName.
2020-10-27 20:48:34 +08:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
989e353482
Common.h shouldn't include Log.h.
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Buildfixes
More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård
b0365bd6ee
GE dump loading: Try to use the correct GameID so compat.ini flags apply.
2020-08-30 11:48:58 +02:00
Henrik Rydgård
b652f62d19
SavedataParam: Be careful with const char* to string. Might help #13187
2020-08-26 22:17:42 +02:00
Henrik Rydgård
0586338d5e
Add some comments and const-correctness, and a pointer type fix, to the "semaphore" crypto stuff.
2020-08-01 23:11:48 +02:00
Henrik Rydgård
5f57d4775f
Add some excessive null checks to GameScreen::render(), might fix the crash seen in #13057
2020-06-29 22:47:34 +02:00
Henrik Rydgård
e2845363e9
Async I/O: Don't delay on close. Fixes #12549 (MGS:PW crash).
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Also sneak in a small change in logging.
2020-01-12 18:42:28 +01:00
Davee Morgan
4c9e7b7424
PRX Decryption: add pauth decryption
2020-01-11 20:43:38 +00:00
Davee Morgan
1d7bbdd006
PRX Decryption: add support for type 0/1/2/5/6 decryption
2020-01-11 15:00:07 +00:00
Unknown W. Brackets
e21753bc93
Debugger: Add assembler to build.
2018-06-06 05:59:24 -07:00
Henrik Rydgård
eb73cc23cd
Some log level changes.
2018-02-26 10:48:29 +01:00
Unknown W. Brackets
0e2a586c1b
Global: Fix some type comparison/shadow warnings.
2018-02-11 07:03:23 -08:00
Unknown W. Brackets
30b2d05bac
Module: Correct detection of executable sections.
2018-01-02 21:53:13 -08:00
Henrik Rydgård
6a1fa728d8
Remove Globals.h
2017-08-31 17:15:22 +02:00
Henrik Rydgård
42bdf3e19b
ELF loading potential out-of-bounds fix
2017-06-07 00:22:37 +02:00
Henrik Rydgård
b1b3b7c9d7
Refuse to load truncated ~PSP files.
2017-06-06 23:41:23 +02:00
Unknown W. Brackets
41b485aa0a
Core: Refactor repeating disc id homebrew code.
2017-06-03 15:29:08 -07:00
LunaMoo
5e0f8141d2
Corrections, some %i->%d around other code as well.
2017-05-30 13:52:29 +02:00
LunaMoo
939b26475d
Fix a bunch of emu features for Homebrew by better identification.
2017-05-30 12:20:29 +02:00
Henrik Rydgård
9ce874d2cf
Typo fix, MOBILE_DEVICE
2017-05-25 00:31:00 +02:00
Henrik Rydgård
875e7f0372
Throw in a few more checks in ElfReader
2017-05-24 20:45:29 +02:00
Henrik Rydgård
e981139e71
Some constification in ElfReader, sanity checks in sceKernelMutex. Might help #9718 a little bit, though probably not the Elf issue (and if the workarea pointer is bad, it's not likely the game will limp along for much longer)
2017-05-24 10:52:19 +02:00
Henrik Rydgård
440e72d250
Clean up among the logs. Remove MASTER_LOG.
2017-03-06 13:10:23 +01:00
Florent Castelli
373db56a16
blackberry: Remove!
2016-10-11 17:40:32 +02:00