Commit graph

1411 commits

Author SHA1 Message Date
Unknown W. Brackets
e65e551f52 Fix VFPU D prefix handling for -0.0f. 2013-02-15 20:40:00 -08:00
Henrik Rydgard
b21d358f1b Default JIT to on. 2013-02-15 19:28:40 +01:00
Unknown W. Brackets
e42e7bf22e Don't flush all regs in mfvc, just prefixes. 2013-02-15 09:50:07 -08:00
Unknown W. Brackets
f95e66eb98 Forget cached prefixes when calling generic.
It may eat them, or maybe always does?
2013-02-15 08:35:34 -08:00
Unknown W. Brackets
2b441f1638 Initial implementation of jit vadd/vsub/vdiv/vmul. 2013-02-15 08:35:34 -08:00
Unknown W. Brackets
b9506c9568 Minor cleanup for vdot in x86 jit. 2013-02-15 08:35:34 -08:00
Unknown W. Brackets
ccad259ae5 Keep track of VFPU prefixes and flush them in jit. 2013-02-15 08:35:33 -08:00
Unknown W. Brackets
f6f2927526 Add curlies around DISABLE/CONDITIONAL_DISABLE. 2013-02-15 08:35:33 -08:00
lioncash
a88a7214bf Fix parentheses placement in case SCE_UTILITY_SAVEDATA_TYPE_SINGLEDELETE. 2013-02-14 07:57:00 -05:00
Unknown W. Brackets
4eca76e0cc Check for s/t/d prefix reg changes in jit. 2013-02-14 00:27:09 -08:00
Unknown W. Brackets
3b58cc27bd Oops, vfpu was missing CONDITIONAL_DISABLEs. 2013-02-14 00:27:09 -08:00
Unknown W. Brackets
abe390e6f3 Add some checks for fpu/vfpu writing to $0. 2013-02-14 00:27:09 -08:00
Unknown W. Brackets
4789a8e5eb Oops, can't have CONDITIONAL_DISABLE here, no op. 2013-02-14 00:27:08 -08:00
Unknown W. Brackets
b0690f6ab8 Enable Comp_VPFX. 2013-02-14 00:27:08 -08:00
Henrik Rydgard
36f49706e0 Add option to stretch to display (turns off the black bars fixing the aspect ratio). 2013-02-13 18:21:21 +01:00
Unknown W. Brackets
f1386dfca1 Add a quick optimization to the x86 fpu comps. 2013-02-13 02:21:26 -08:00
Unknown W. Brackets
19cc652a37 Correct NaN handling in fpu comparisons. 2013-02-13 01:54:07 -08:00
Unknown W. Brackets
3cab6986c5 Jit the FPU comparisons on x86.
Probably not too fast.  Also, NaN handling seems wrong?
2013-02-13 00:55:10 -08:00
Henrik Rydgard
ca23c076a1 Minor sceFont fixes 2013-02-13 00:50:26 +01:00
Henrik Rydgard
5ace14dd30 Log level adjustments 2013-02-12 22:09:40 +01:00
Unknown W. Brackets
21483f2d4c Cut down on rescheduling in sceGeListEnqueue.
Fixes ClaDun X2.
2013-02-12 07:45:20 -08:00
Unknown W. Brackets
c00bdb6f82 Don't savestate the last frame time. 2013-02-12 01:24:03 -08:00
raven02
a7f46351c8 FPS: 0.7f for mobile and 0.5f for windows platform/rest 2013-02-12 15:07:17 +08:00
Henrik Rydgard
2c01b36585 Some FPU optimization 2013-02-12 00:58:31 +01:00
Henrik Rydgard
69da33bd29 Add Show FPS to in-game menu on mobile. Make it green and right-adjusted. 2013-02-12 00:34:59 +01:00
Henrik Rydgard
f0c632131e Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest. 2013-02-11 19:03:11 +01:00
Henrik Rydgard
3ce4a8a719 Allow switching 2xSSAA on and off ingame. Add Show FPS menu option. 2013-02-11 19:02:38 +01:00
raven02
66417155c9 Add option to set AnisotropyLevel , default 4 2013-02-11 21:03:53 +08:00
raven02
944e803b14 Change appropriate name to calculateFPS 2013-02-11 18:20:12 +08:00
raven02
88d060848b Prevent FPS overlap and add FPS to debug statistics 2013-02-11 18:00:18 +08:00
Unknown W. Brackets
537fbe4d7d Minor perf gain in __KernelNextThread.
Just like .1% but was hoping Mr. Optimizer would do this for me.
2013-02-11 01:27:08 -08:00
Unknown W. Brackets
6ca1cad28c Add a std::vector wrapper to do remove/pop/push.
It showed up in a profile after all.  Cut down more than 1%.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets
f552cb3370 Wake delayed threads directly, rather than looping.
This saves ~1% during fast forward on a release build.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets
da5026ea17 Spend less time moving ts events in CoreTiming. 2013-02-11 01:27:07 -08:00
Unknown W. Brackets
9a5589a180 Move running thread resched to __KernelNextThread.
Pretty sure this is needed, but apparently it breaks Sol Trigger.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets
fd1c686edf Move currentThread init to a better place. 2013-02-11 01:27:06 -08:00
Unknown W. Brackets
f8de30b94d Put the fps on the right side.
This way it doesn't overlap the debug text.
2013-02-11 00:39:01 -08:00
Unknown W. Brackets
a3610ec49e Make PPGeMeasureText() actually measure the text.
Specifically, it was skipping newlines and ignoring the last line,
so always returning 0.
2013-02-11 00:38:08 -08:00
Henrik Rydgård
c07370ac3c Merge pull request #650 from KentuckyCompass/fps_counter
Fps counter
2013-02-10 23:04:22 -08:00
KentuckyCompass
f9cafde55c Show record high FPS 2013-02-10 22:50:53 -08:00
Henrik Rydgård
ae5c069be4 Merge pull request #649 from unknownbrackets/display-multi
Implement sceDisplayWaitVblankStartMulti()
2013-02-10 22:34:08 -08:00
KentuckyCompass
475ee2ed71 Show an FPS counter if ini option is true 2013-02-10 22:24:44 -08:00
Unknown W. Brackets
eaaf027035 Implement sceDisplayWaitVblankStartMulti().
Fixes Falcom games running at too-fast framerates.
2013-02-10 19:02:00 -08:00
Unknown W. Brackets
6fda78fb02 Add a few missing sceDisplay syscalls.
Found in Lunar.
2013-02-10 18:39:00 -08:00
Unknown W. Brackets
d8a55756f3 Always return a file descriptor in sceIoOpenAsync.
Fixes #646.
2013-02-10 18:21:25 -08:00
Henrik Rydgård
815d69af44 Merge pull request #642 from Xele02/qt_work
[Qt-desktop] Add debug dialogs
2013-02-10 13:07:10 -08:00
Unknown W. Brackets
7c428bfeba Fix immediate div CMP. 2013-02-10 10:02:55 -08:00
Unknown W. Brackets
e0ebfd2211 Jit div/divu in x86. 2013-02-10 09:36:41 -08:00
Unknown W. Brackets
9bb78ce2ec Jit madd/msub in x86. 2013-02-10 08:45:35 -08:00
Xele02
69b837f18b Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status
Update translation and start french translation
2013-02-10 17:33:34 +01:00