Unknown W. Brackets
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e59ebf8ad9
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Windows: Add option to browse for bg image.
And also to clear the image.
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2017-04-02 10:50:09 -07:00 |
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Unknown W. Brackets
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0f08e90bc6
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Windows: Remove an unused function.
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2017-03-18 13:47:26 -07:00 |
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Henrik Rydgard
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57e6ad027e
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Fix silly mixup
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2017-03-17 19:29:01 +01:00 |
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Henrik Rydgård
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1424713f62
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Minor resource reorg
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2017-03-17 12:35:27 +01:00 |
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Unknown W. Brackets
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bd0d3ba6d3
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Disable Take Screenshot while not in game.
Since #9284, we don't support it anymore, and 37646d6 added an error log
for the operation. Let's also disable the menu item.
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2017-03-12 22:56:26 -07:00 |
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Henrik Rydgard
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9bb81a24c0
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Fix bug where we'd reload the post shader information every frame. Fixes #9410
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2017-03-11 12:25:43 +01:00 |
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Henrik Rydgard
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731026c199
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D3D11: Can now switch post shader at runtime, and won't crash if they fail to translate correctly.
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2017-02-23 12:42:28 +01:00 |
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Henrik Rydgard
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f868a0c4a1
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D3D11: Fix crash with texture scaling enabled
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2017-02-18 12:00:15 +01:00 |
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Henrik Rydgard
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f8305e8e47
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Windows: Add main menu item for Direct3D11
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2017-02-17 16:04:00 +01:00 |
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zminhquanz
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beaa03c0ad
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Add Github choose in help
Make more convenient if you contact github quickly
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2017-02-05 20:16:22 +07:00 |
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Henrik Rydgard
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03b607f389
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Better way of updating menus on UMD switching calls
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2017-01-29 11:41:31 +01:00 |
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sum2012
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860661dc14
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Build fix for non-windows
First step to fix UnitTest
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2017-01-29 03:56:49 +08:00 |
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sum2012
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bd6764b65e
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Fix "Akaya Akashiya Ayakashi" umd switch
Also,make "switch umd" menu enable faster,
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2017-01-28 11:51:20 +08:00 |
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Henrik Rydgard
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d9acd27126
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
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Henrik Rydgard
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f4b1152b00
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Pick some safe changes from the android gradle branch (including windows CMake fixes)
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2016-12-05 16:52:03 +01:00 |
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Unknown W. Brackets
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5ae511a1ae
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Disable Language... while playing a game.
It only really works in the UI.
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2016-09-28 22:37:01 -07:00 |
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Chris Burgener
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1e7eab9d26
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Rename Movie menu to Record and move to File
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2016-09-04 12:12:28 -04:00 |
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Chris Burgener
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645cb4d69e
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Add Audio Dumping to File
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2016-09-03 14:05:38 -04:00 |
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Chris Burgener
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3d8a49c846
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Add Movie Menu to Win32
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2016-09-02 12:53:31 -04:00 |
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Unknown W. Brackets
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785908e552
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Write out correct bytes in extract file.
Oops, this was always aligning to 4KB.
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2016-06-04 18:16:42 -07:00 |
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Unknown W. Brackets
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27d135d48a
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Decouple save states from UI.
It's the UI's job to decide how and what things are displayed, not Core's.
This also reduces reasons for linkage issues.
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2016-05-27 21:25:05 -07:00 |
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Unknown W. Brackets
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e6cf296d1a
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Trigger save slot display from UI code.
Core shouldn't be calling UI code.
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2016-05-27 20:53:20 -07:00 |
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Henrik Rydgard
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52e7f06908
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Add Vulkan to Win32 menu. disable gfx logging in debug by default.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgård
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54a37f9bb8
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Merge pull request #8591 from unknownbrackets/thin3d
Use thin3d for softgpu drawing (+thin3d improvements)
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2016-03-20 18:06:53 +01:00 |
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Unknown W. Brackets
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ef566a3adf
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SaveState: Clean up some constant usage.
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2016-02-28 18:21:57 -08:00 |
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Unknown W. Brackets
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841267c083
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d3d9: Allow software rendering selection in UI.
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2016-02-13 14:01:57 -08:00 |
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Henrik Rydgard
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d36a10c6c7
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Fix #8529 (ability to translate Display Rotation submenu)
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2016-01-30 16:49:00 +01:00 |
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Unknown W. Brackets
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516147680c
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Merge pull request #8182 from LunaMoo/minor_cleaning
Move "Display Rotation" and stretching options to display layout editor.
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2016-01-17 14:54:39 -08:00 |
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Unknown W. Brackets
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d5196b44f9
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Minor tweaks.
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2016-01-17 09:45:55 -08:00 |
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Henrik Rydgard
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3ba911bf07
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Replace some calls to fopen with File::OpenCFile (utf8).
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2016-01-17 15:59:20 +01:00 |
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LunaMoo
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6061ad7579
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Some improvements, comments and polishing.
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2016-01-17 09:21:12 +01:00 |
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LunaMoo
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e4271fe1bc
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Integrate stretching options into display layout editor.
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2016-01-17 09:18:41 +01:00 |
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LunaMoo
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57c193d742
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Add Display Rotation to windows menu bar.
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2016-01-17 09:18:39 +01:00 |
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Unknown W. Brackets
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48ef1ae8ca
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Change Win UI constants to use D3D9 not DX.
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2016-01-05 23:08:20 -08:00 |
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Unknown W. Brackets
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aa0055cea7
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Track the running GPU backend separate from config.
This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
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2016-01-05 22:37:28 -08:00 |
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Unknown W. Brackets
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9995447a53
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Remove an unused definition.
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2015-12-27 14:56:20 -08:00 |
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Henrik Rydgard
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6461d6237d
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Windows: Remove two fairly useless shortcuts. The rendering mode one was really dangerous, and mapped to F5 which is very easy to accidentally hit when loading save states.
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2015-11-05 22:08:13 +01:00 |
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Henrik Rydgard
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b998131581
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Move the symbol map to the heap, deallocate it when no game is running.
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2015-10-31 23:01:19 +01:00 |
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Henrik Rydgard
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8996f58693
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Generate save state IDs for homebrew using the elf or directory name where applicable.
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2015-09-25 19:27:40 +02:00 |
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Henrik Rydgard
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2dcf50cf5e
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Fix crash toggling fullscreen from within the Settings menu.
See #7957
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2015-09-20 23:57:51 +02:00 |
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Henrik Rydgard
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9bf47514b8
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Assorted Windows cleanup
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2015-09-19 14:43:50 +02:00 |
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Henrik Rydgard
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6cc7a85cde
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Rename WndMainWindow to MainWindow
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2015-09-19 13:14:05 +02:00 |
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Henrik Rydgard
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4c46c8aea9
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Split out the menu handling from WndMainWindow.cpp
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2015-09-19 13:11:06 +02:00 |
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