Commit graph

20 commits

Author SHA1 Message Date
Henrik Rydgård
4d6905672e Bunch more linting 2024-10-10 11:57:10 +02:00
Henrik Rydgård
306c28c2cc Remove lots of now-unnecessary ".c_str()" 2024-05-24 22:53:13 +02:00
Henrik Rydgård
0f94482d36 More string_view in text drawing 2024-05-24 12:40:10 +02:00
Henrik Rydgård
812b1024f0 Move TouchTestScreen to DevScreens 2023-12-14 19:01:19 +01:00
Henrik Rydgård
2aca8fe3f9 Get rid of more unnecessary uses of ManagedTexture 2023-12-12 23:13:45 +01:00
Henrik Rydgård
48d60d8613 Remove UIContext knowledge of screen tags 2023-12-10 22:21:50 +01:00
Henrik Rydgård
376db1f931 Remove the unused "front" draw2d buffer. Saves 1.5MB of RAM. 2023-12-08 12:29:24 +01:00
Henrik Rydgård
4108dcec23 Unify CalculateTextScale 2023-07-17 12:02:32 +02:00
Henrik Rydgård
0bf0a4a1ef UIContext: Add an easy way to draw drop shadows under rectangular things 2023-07-08 18:25:00 +02:00
Unknown W. Brackets
68fb7a477d UI: Fix tiny reverse dependency. 2022-12-27 15:18:35 -08:00
Henrik Rydgård
d551d2a3ed Pause menu background: Remove complicated transparency tricks, instead draw game as part of background. 2022-11-22 12:11:20 +01:00
Henrik Rydgård
0b9d6f9cb0 Log the screen tag when logging scissor errors. 2022-09-16 10:32:09 +02:00
iota97
53fe6940df Allow to change atlas per theme 2022-04-01 09:59:40 +02:00
Unknown W. Brackets
eb81d5b30b UI: Support a second texture for just fonts.
Will still allow using fonts between both.
2021-10-19 10:01:17 -07:00
iota97
003a34ccf5 Increase few column width for long translation, make control binding a bit taller 2021-09-28 18:02:37 +02:00
Henrik Rydgård
c76fe9cec4 Assorted paranoid cleanups, inspired by #14082 2021-02-10 00:20:52 +01:00
Henrik Rydgård
02a771c049 Add texture to flat shaded test. 2021-01-17 13:44:57 +01:00
Henrik Rydgård
a30b521257 Adds two new tests to GPU driver test screen: Adreno shader logic test and flat shading
The adreno test tests for the bug mentioned in #13910.
Very clear repro on Adreno 630, Pocophone F1.

The flat shading test is an untested attempt at a repro of

(will test that tomomorrow).
2021-01-17 13:29:36 +01:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Renamed from ext/native/ui/ui_context.h (Browse further)