Henrik Rydgård
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c3aa0f7452
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Centralize socket-related includes, introduce socket_errno
This resolves some weird inconsistentes and include order problems
related to errno. Needed for the next steps.
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2025-01-08 12:42:45 +01:00 |
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Henrik Rydgård
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9b82a9f180
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Move all the Inet enum mappers to Core/HLE/NetInetConstants. Other cleanup.
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2025-01-07 19:45:16 +01:00 |
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Henrik Rydgård
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895d8eb7fa
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Try ANR2ME's sceNetInet implementation
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2025-01-07 10:31:32 +01:00 |
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Henrik Rydgård
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1c16c31b49
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Log level tweaks, fix dodgy string tricks that failed the memory sanitizer
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2025-01-06 17:51:59 +01:00 |
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White Blood Cell
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ee0b0fce6c
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sceNetInet and sceNetResolver support.
Co-authored-by: AdamN <anr2000@gmail.com>
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2025-01-04 17:28:36 +01:00 |
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Nemoumbra
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96f9749e2e
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Split out the matching code from sceNetAdhoc.cpp
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2025-01-03 04:59:26 +03:00 |
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Henrik Rydgård
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080798b5dd
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Move out two more functions from Core.cpp. Clean up Windows includes
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2024-12-08 12:12:02 +01:00 |
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Henrik Rydgård
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5c368cb965
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More buildfixes
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2024-07-26 15:22:35 +02:00 |
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Henrik Rydgård
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9fb97add3f
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Bugfixes
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2024-07-26 14:22:31 +02:00 |
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Henrik Rydgård
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5926886c0c
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Some include cleanup, delete some obsolete code
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2024-07-25 14:52:41 +02:00 |
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AdamN
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6cccb9cb72
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add SD_RECEIVE definition
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2024-06-29 00:29:15 +07:00 |
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Herman Semenov
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af41281761
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[Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params
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2023-12-14 14:22:24 +03:00 |
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ANR2ME
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47efec2782
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Treat WSAEINVAL similar to WSAEALREADY during connect for backward-compatibility to Winsock 1.1, but might confuses with an actual invalid argument error on newer Winsock.
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2023-08-26 06:25:09 +07:00 |
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Unknown W. Brackets
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a7b7bf7826
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Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
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2022-12-10 21:13:36 -08:00 |
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ANR2ME
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ea6e5c8f74
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Mask some part of public IP in the logs for security reason.
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2022-06-23 00:41:41 +07:00 |
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ANR2ME
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d86dc0bff6
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Fix sceNetAdhocPtpConnect issue on Windows (ie. Tales of VS) due to getpeername on Windows can return a success when the other side haven't Accepted the connection yet.
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2022-05-18 06:18:15 +07:00 |
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ANR2ME
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799c721fa6
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Added a note regarding select on Linux.
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2022-05-18 01:11:56 +07:00 |
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ANR2ME
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d5152752d2
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Added a function to get SO_ERROR on a socket.
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2022-03-24 08:34:03 +07:00 |
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ANR2ME
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6b0cb78b3b
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Recreate the socket before attempting to connect again after ECONNREFUSED/ENETUNREACH error, since reusing the socket only works on Windows.
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2022-03-24 08:34:02 +07:00 |
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ANR2ME
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267757a5e4
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Caches IP-specific Port Offset to avoid recalculating them.
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2022-03-24 08:34:02 +07:00 |
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Unknown W. Brackets
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2479d52202
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Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
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2022-01-30 16:35:33 -08:00 |
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ANR2ME
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a1accc87d4
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Added comment related to EVENT_HELLO
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2022-01-20 03:00:22 +07:00 |
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ANR2ME
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9a714249a6
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Changing most frequently used global vars to atomic to avoid possible multi-threading issue on friendFinder thread which communicates with AdhocServer in background.
PS: There are more global vars being used here (too many actually), so we should find a better approach in the future (ie. using PSPThread instead).
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2021-09-28 20:44:03 +07:00 |
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ANR2ME
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6a79f59c06
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Fix threading issue when exiting PPSSPP due to unjoined AdhocServer thread when AdhocServer failed to bind the socket and exited the thread early.
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2021-09-28 20:44:03 +07:00 |
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ANR2ME
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2bda9c1c84
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Keep tracks of the sender/source port on GameMode for further communication, in case it was remapped by router or ISP for some reason.
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2021-09-19 10:55:03 +07:00 |
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ANR2ME
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2305de42f0
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Keeping track the source port of received data on AdhocMatching to be used for further communication, in the case the port was re-mapped for some reason.
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2021-09-17 12:36:56 +07:00 |
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Unknown W. Brackets
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9403947b67
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UI: Decouple new chat display and tracking logic.
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2021-09-14 18:08:16 -07:00 |
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Unknown W. Brackets
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be0b0cd88d
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UI: Track chat log changes more clearly.
This also makes it easier to have multiple views or etc. reading from it.
We want data flowing a single direction, chat system -> UI.
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2021-09-14 18:08:16 -07:00 |
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ANR2ME
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7a06103cc6
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Create GameMode's socket after Master and all Replicas have been created so we will know the largest buffer size.
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2021-05-31 04:37:09 +07:00 |
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ANR2ME
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206ab4345e
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Attempts to reconnect to Adhoc Server only when Creating/Joining/Connecting to a group or Scanning for groups, instead of on 2 seconds interval.
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2021-04-02 12:19:02 +07:00 |
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ANR2ME
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e3228ca1b5
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Use a function to check for loopback address
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2021-04-02 12:18:12 +07:00 |
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M4xw
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4cc322466a
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Switch: Workaround several missing toolchain defs.
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2021-03-04 21:24:57 -08:00 |
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ANR2ME
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758fb12fc3
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Making sure there are no warnings related to deprecated inet_ntoa function
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2021-03-01 01:45:27 +07:00 |
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ANR2ME
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0ce2c2c6e9
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Windows recvfrom doesn't support MSG_TRUNC, so we're using dummy buffer with max size as alternative for peeking actual size of the next pending message.
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2021-02-11 07:40:35 +07:00 |
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ANR2ME
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fc452c0dfd
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Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX (probably also fix other games from the same developer with similar issue) https://github.com/hrydgard/ppsspp/issues/14103
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2021-02-11 03:44:25 +07:00 |
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ANR2ME
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849fe4ade1
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Updated PdpStat to prevent rcv_sb_cc from exceeding the buffer size arg (since we use larger buffer size to prevent micro stutters or disconnection issue due to too many dropped packets with small buffer size).
TODO: May need to improve it to be able to calculate the correct size if there are multiple datagram messages
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2021-02-04 10:31:01 +07:00 |
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ANR2ME
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a51036ffaf
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Updated PdpStat and PtpStat
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2021-02-02 03:39:04 +07:00 |
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ANR2ME
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d907906c74
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Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games when playing with more than 2 players.
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2021-01-30 15:20:24 +07:00 |
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ANR2ME
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b10797db95
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Fixed an issue where sometimes a player unable to join a host on Warriors Orochi 2 (should also fix similar issue on other games that use PDP/UDP on Windows)
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2020-12-25 00:27:35 +07:00 |
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ANR2ME
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38d887ce88
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Change socket's MSS based on PSP_ADHOC_PTP_MSS
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2020-11-16 19:03:11 +07:00 |
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ANR2ME
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4eca124710
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Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started.
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2020-10-29 06:08:51 +07:00 |
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ANR2ME
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399f56f73b
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Implementing Adhocctl Busy state to prevent getting kicked out from Adhoc Server on games that tries to leave the group multiple times in a row.
Also Updated Adhocctl behavior.
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2020-10-29 06:04:22 +07:00 |
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ANR2ME
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0157fe4988
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Updated GameMode API (Fixed Pocket Pool)
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2020-10-29 06:00:16 +07:00 |
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ANR2ME
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bff18c07d0
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Fixed unable to see game room issue on Air Conflicts - Aces Of World War 2, should also fix other games with similar issue (due to invalid group mode)
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2020-10-29 06:00:16 +07:00 |
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ANR2ME
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e5a02cebb4
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Added Connection Refused error code on PtpConnect
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2020-10-19 19:08:10 +07:00 |
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ANR2ME
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d395611135
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Fixed disconnection issue when multiplayer game started on Shaun White Snowboarding, and improved multiplayer performance on games that use GameMode.
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2020-10-19 19:08:10 +07:00 |
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ANR2ME
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59e2bab7ec
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Added some network-related missing error codes.
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2020-10-11 09:57:56 +07:00 |
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ANR2ME
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731461ad4c
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Minor changes.
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2020-10-10 01:01:35 +07:00 |
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ANR2ME
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93e2a1b586
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Updated AdhocPollSocket implementation to fix Bleach Heat the Soul 7, Fate Unlimited Codes, Carnage Heart EXA
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2020-10-10 01:01:12 +07:00 |
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ANR2ME
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8b2073cd7f
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Prevent Dissidia 012 from opening too many ports when failed to connect continuously.
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2020-10-10 01:00:32 +07:00 |
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