Henrik Rydgård
3e198c53b2
More include cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
662b0847c9
Assert instead of crashing if demo ISO decryption fails
2024-10-10 14:56:20 +02:00
Henrik Rydgård
d284ad4496
Remove warning for bad CHDs
2024-03-16 20:52:21 +01:00
Henrik Rydgård
3831ec1921
Warn the user about bad CHDs
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If they're not created with "chdman createdvd", they will perform really
badly.
2024-01-31 22:15:47 +01:00
Henrik Rydgård
ce5f157040
More paranoia
2024-01-31 10:48:35 +01:00
Henrik Rydgård
7d114eb29b
Remote ISO: Add working support for streaming CHD files over the network
2023-12-29 13:34:22 +01:00
Henrik Rydgård
a416d94e38
CHD over http wasn't actually working, disable again until it can be fixed
2023-12-29 12:19:06 +01:00
Henrik Rydgård
5a972be7ef
Fix the display of uncompressed size of things that aren't ISO and CSO
2023-12-02 23:41:20 +01:00
Henrik Rydgård
93c0ef68b6
Add progress bar to CRC calculation
2023-10-28 06:50:57 -05:00
Henrik Rydgård
87ddb3f3b1
Add easy way to verify games against the Redump database, supplied as CSV.
2023-10-23 19:11:01 -05:00
Henrik Rydgård
ade64171ce
Proof-of-concept: libchdr works on Windows
2023-09-29 10:05:19 +02:00
Henrik Rydgård
266b85d22d
Support for extra text in OSD messages (drawn smaller, on darker background)
2023-06-21 01:16:25 +02:00
Unknown W. Brackets
872fecd8ed
Io: Allow early cancel of CRC calculation.
2021-02-16 19:37:48 -08:00
Unknown W. Brackets
c829ccb87d
Io: Track whether the game is on a UMD or storage.
2020-05-21 18:57:46 -07:00
Unknown W. Brackets
931dff6125
Core: Future proof CSO support a bit.
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For CSO versions >= 2, respect the header size field and uncompressed
frame size behavior. This will allow more options for future files, like
adding a field for the CRC or otherwise.
2020-01-26 10:18:41 -08:00
Unknown W. Brackets
ce6cb7e7c9
Core: Report disc read errors to the user.
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At least when we can detect this, better not to keep silent about it.
2018-09-29 00:45:50 -07:00
Henrik Rydgård
ad5bf8c6f6
This mutex should not have been made local, thanks @unknownbrackets
2017-03-13 16:14:47 +01:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
Unknown W. Brackets
45218be5e3
Send a CRC hash with compatibility reports.
2016-07-04 12:07:15 -07:00
Unknown W. Brackets
65c7d0bd04
Add uncached flag for file loader reads.
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This allows us to indicate that a read need not be cached.
2016-07-04 12:07:15 -07:00
Unknown W. Brackets
7807598690
Mutex around PBP file access.
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There's some thread safety issue in there, this makes it so we can read
thumbnails without crashing sometimes - fixes #7330 .
2015-12-20 09:35:50 -08:00
Unknown W. Brackets
dd5c91108c
Use a background thread to load ISO into RAM.
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This way we don't get slow startup. This will also cache the CSO data,
for example, rather than the raw data, using up less RAM. It might even
be reasonable to enable on 32-bit.
2015-12-19 15:23:25 -08:00
Lioncash
cac632424c
Core: Add missing override specifiers
2014-12-08 15:20:31 -05:00
Unknown W. Brackets
967b589778
Consistently use FileLoader for standard ISOs.
2014-11-23 13:59:56 -08:00
Unknown W. Brackets
28b3b841d5
Implement optimized multi-block reads for iso/cso.
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This of course means less fread() calls, and is faster. It improves load
time even on my desktop.
2014-11-02 21:43:27 -08:00
Unknown W. Brackets
9c5ad44000
Add an interface to read multiple blocks at once.
2014-11-02 19:54:13 -08:00
Henrik Rydgard
f5c9235640
Buildfix (needed an include in the header on some platforms so let's move to the cpp file)
2014-10-31 00:35:39 +01:00
Henrik Rydgard
291e5e53c0
Add feature to cache ISOs in RAM to avoid I/O stutters. 64-bit only. Loading gets slow though.
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TODO: Make it cache in the background on load. Allow on 32-bit for small ISOs.
2014-10-31 00:14:00 +01:00
Unknown W. Brackets
734c81223e
Support cso files with larger block sizes.
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Calling them "frames" just to quell the confusion level in the code.
2014-10-25 21:18:12 -07:00
Henrik Rydgard
0b42530fd8
Use low-level I/O on Android for 64-bit offset support
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Fixes videos in FF Type-0 on Android. See #6268
2014-06-10 01:00:34 +02:00
Unknown W. Brackets
6bdfa5a13a
Support larger iso files (more than 2GB.)
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No actual PSP games are this big (a UMD can only go up to 1.8 GB), but it
can be convenient for combined multi-game discs. Fixes #5169 .
2014-01-23 22:00:15 -08:00
Henrik Rydgård
00c32ddadb
Mostly get rid of including "Globals.h"
2013-12-30 10:17:11 +01:00
Henrik Rydgard
61b510b753
Open ISOs very slightly faster by not reopening
2013-06-19 20:47:42 +02:00
Sacha
b39a572043
Buildfixes.
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Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
2013-06-02 13:26:39 +10:00
tpu
c9af16e332
add NPUMDIMG support
2013-05-08 23:36:57 +08:00
Henrik Rydgard
b9f45e4530
Add stub framework for .pbp demos (nowhere near working). Fix an OSK crash.
2013-04-27 23:16:51 +02:00
Henrik Rydgard
7425532e99
Move non-Android specific stuff from android/jni to /UI.
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Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00
Unknown W. Brackets
140fd171ef
Fix some 64-bit type conversion warnings.
2013-01-19 13:48:20 -08:00
Henrik Rydgard
883f61e3dd
Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now.
2013-01-02 21:05:02 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00