Unknown W. Brackets
e1bc26e67a
Remove remaining input_state mutexing.
2017-03-14 22:07:06 -07:00
Unknown W. Brackets
94700f287d
Remove pad_lstick/rstick/ltrigger/rtrigger.
2017-03-13 23:01:50 -07:00
Unknown W. Brackets
2812ddcc86
Remove End/UpdateInputState and ButtonTracker.
...
No longer used for anything.
2017-03-13 22:58:38 -07:00
Unknown W. Brackets
02855e7abb
Remove unused pad_buttons and old virtual_input.
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GamepadEmu does this now.
2017-03-13 22:57:22 -07:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
Henrik Rydgard
50be4e72b2
Get rid of our own silly reimplementation of std::thread
2017-02-27 20:51:36 +01:00
Unknown W. Brackets
cf88c7ff67
Add an option to ignore gamepads when not focused.
2015-02-28 14:02:03 -08:00
Henrik Rydgard
38609f3e6b
Cleam up thread names a bit, name the Main thread.
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Also makes some logging VERBOSE.
2014-06-29 12:53:03 +02:00
Unknown W. Brackets
b641ced7e0
Poll controllers on a separate thread on Windows.
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This means controllers will sample more than the game fps, and will work
whenever keyboards do.
2014-03-23 23:46:10 -07:00
Henrik Rydgard
cc58e34cf8
Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
2013-07-06 20:45:44 +02:00
Unknown W. Brackets
1218db02f5
Skip pads if their analog is not set.
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Not sure if a deadzone is needed... or if some pads may do a constant
bottom left or something...
2013-04-06 20:17:36 -07:00
Henrik Rydgard
09d1f3c1fa
win: Fix X360 button problems by skipping DInput if there's a 360 pad available.
2013-04-01 20:15:16 +02:00
CrazyMax
6d2abe95b4
Windows: add support DirectInput gamepads (devices);
2013-04-01 04:55:38 +03:00
Diogo Franco (Kovensky)
7e7e9a0452
Add a class for keyboard input
...
Removes the windows-specific hack from sceCtrl
to read keyboard input and instead add a hack to
PPSSPPWindows.
The input mapping is still hardcoded and is the same
as it was in sceCtrl.
Add an std::list to WindowsHost that, curretly, contains
a hardcoded list of preferred `InputDevice`s. Devices
are tried in-order until one of them reports success.
Xinput is preferred over Keyboard. Keyboard always
returns success. Pointers are stored in the std::list
for polymorphism.
Change XinputDevice to report failure as soon as a
device can't be queried, instead of only a frame later.
2012-11-12 17:49:40 +00:00