Commit graph

40 commits

Author SHA1 Message Date
iota97
7d8dd7c816 Square shape for combo button. Additional shapes (folder_open, warning) too. 2021-09-18 23:28:03 +02:00
Henrik Rydgård
079280572a Update UI atlas 2021-07-11 10:02:43 +02:00
Henrik Rydgård
a7d7631feb
Merge pull request #14369 from unknownbrackets/zstd
Use zstd for save states, GE frame dumps, and ZIMs
2021-04-12 08:35:58 +02:00
Unknown W. Brackets
cb9a22c0cb Build: Recompress pngs using better zlib.
Used pngwolf to recompress all pngs.  Not a big change, but should
slightly reduce app download size.
2021-04-11 11:09:18 -07:00
Unknown W. Brackets
b8bd29896c UI: Compress atlas metadata.
This is vastly smaller, although probably negligible impact on load time.
2021-04-11 09:13:10 -07:00
Unknown W. Brackets
372deeaef1 UI: Compress zim files with zstd.
Loads in nearly half the time.  Compressed at level 22.
2021-04-11 09:13:10 -07:00
Henrik Rydgård
3c5cc4c9f2 Add some new icons. 2021-01-07 00:54:50 +01:00
Henrik Rydgård
45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
7e9578e49d Get rid of atlas tables. 2020-03-01 12:04:51 +01:00
Henrik Rydgård
aea3cf74f0 Remove support for "lowmem" UI atlas. Had to regenerate unfortunately. 2020-02-29 19:00:52 +01:00
iota97
592d6f902e Show region on game selection screen 2020-02-23 12:00:26 +01:00
Henrik Rydgard
cfba40ebd4 Update font atlas with the latest Chinese chars used 2016-09-17 12:38:07 +02:00
Henrik Rydgard
6ef779402a Update PPGE atlas (font used for in-game save dialogs etc) 2016-02-15 19:24:39 +01:00
Henrik Rydgard
b5959be2ec Update font atlas (Chinese, Korean updates) 2016-02-14 13:44:10 +01:00
xiushu
14e7658bbb Implement on-screen touch combo keys.
Replace A,B,cross1,square1,triangle1 with number images 1-6

Rebuild the atlas, update the code to use combo keys 1-5

Also add psp_display.png from pull request #8082.
2015-10-24 13:22:43 +02:00
Henrik Rydgard
69bc82548f Update the font atlas 2015-01-31 15:29:57 +01:00
Peter Tissen
df8e3bfe45 add an indicator to games when they have game settings
add slightly irregular *.zim files for now
(has some symbols from DejaVuSansCondensed and an extra symbol)
2014-12-16 00:15:36 +01:00
Henrik Rydgard
2e38bdd51f Regenerate atlas with support for Thai and fix for korean language name 2014-07-22 15:11:04 +02:00
Henrik Rydgard
e9e680d84c Regenerate font atlas 2014-07-21 21:53:30 +02:00
Henrik Rydgard
fbe2e730d0 Update android build scripts to copy pngs. Update native with bugfix. 2013-12-12 20:56:25 +01:00
Henrik Rydgard
e247d2c6f6 Update the atlas file under android, might be needed for buildbot? 2013-12-11 11:46:50 +01:00
Sacha
368537b13b Use updated atlastool for correct Vietnamese font atlas. 2013-11-24 01:10:44 +10:00
Sacha
657d5bc06e Add support for latinised asian languages (such as Vietnamese) in font atlas. 2013-11-23 22:27:32 +10:00
Sacha
5f5037754a Android/Blackberry: Update the ui_atlas. 2013-11-20 11:21:40 +10:00
Henrik Rydgard
13b8a5d342 Rebuild UI-atlas using the current chinese lang files as "chinese.txt" so we get all characters we need. 2013-11-01 12:31:06 +01:00
Henrik Rydgard
b186294132 UI tweaks. Change to cleaner background image. 2013-08-20 00:49:25 +02:00
aquanull
3b21e452dc Update lang/ and zim assets. 2013-06-03 17:22:58 +08:00
aquanull
fb81e6b2eb Update lang/ and zim assets. 2013-05-29 12:22:55 +08:00
aquanull
87f398b1af Make more menu screen items translatable.
Update font atlas files.
2013-05-25 11:23:14 +08:00
nachume
eac08a496c FIX unintelligible sequence of decimal characters on savedialog.
ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
    but, cannot use all of chinese character. bacause blockAlloc failed. 
    So no change drawing Kanji.
    you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.

FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
    Can now be saved it.
FIX sceAtrac getCodec  InvalidMemory
2013-05-02 00:14:41 +09:00
Henrik Rydgard
dedc21ddee Update fonts again 2013-04-22 22:45:48 +02:00
Henrik Rydgard
7a2e39f2c0 Use the Roboto font for Latin and Russian chars, keep Arial for the rest for now. Add missing chars. 2013-04-21 21:55:08 +02:00
Henrik Rydgard
03d6fe3dbf Add the necessary Korean characters (hangul) for now. 2013-04-20 17:42:50 +02:00
Henrik Rydgard
0df4b1d17a Arial is ugly but it has all the chars we need. Will improve later by replacing it for Western characters only. 2013-04-20 00:01:29 +02:00
Henrik Rydgard
42e4dc897e Add most Japanese kanji, the brute force way.
Hope everything supports 2048x2048 textures.
2013-04-18 14:59:00 +02:00
Henrik Rydgard
b12fc6e7aa UTF8-enable PPGE and add hiragana and katakana, let's see if this is enough. 2013-04-17 20:51:02 +02:00
Henrik Rydgard
d1bcc8afd4 Switch main UI font to one built to include Hiragana and Katakana. Don't know if that is enough.
Also includes more western characters so I can write my name right :)
2013-04-17 16:39:01 +02:00
Henrik Rydgard
4b87da74cb windows gui option for buffered rendering. Misc fixes, prettier checkbox on android. 2012-11-20 11:35:48 +01:00
Henrik Rydgard
e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00