iota97
7d8dd7c816
Square shape for combo button. Additional shapes (folder_open, warning) too.
2021-09-18 23:28:03 +02:00
Henrik Rydgård
079280572a
Update UI atlas
2021-07-11 10:02:43 +02:00
Henrik Rydgård
a7d7631feb
Merge pull request #14369 from unknownbrackets/zstd
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Use zstd for save states, GE frame dumps, and ZIMs
2021-04-12 08:35:58 +02:00
Unknown W. Brackets
cb9a22c0cb
Build: Recompress pngs using better zlib.
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Used pngwolf to recompress all pngs. Not a big change, but should
slightly reduce app download size.
2021-04-11 11:09:18 -07:00
Unknown W. Brackets
b8bd29896c
UI: Compress atlas metadata.
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This is vastly smaller, although probably negligible impact on load time.
2021-04-11 09:13:10 -07:00
Unknown W. Brackets
372deeaef1
UI: Compress zim files with zstd.
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Loads in nearly half the time. Compressed at level 22.
2021-04-11 09:13:10 -07:00
Henrik Rydgård
3c5cc4c9f2
Add some new icons.
2021-01-07 00:54:50 +01:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
7e9578e49d
Get rid of atlas tables.
2020-03-01 12:04:51 +01:00
Henrik Rydgård
aea3cf74f0
Remove support for "lowmem" UI atlas. Had to regenerate unfortunately.
2020-02-29 19:00:52 +01:00
iota97
592d6f902e
Show region on game selection screen
2020-02-23 12:00:26 +01:00
Henrik Rydgard
cfba40ebd4
Update font atlas with the latest Chinese chars used
2016-09-17 12:38:07 +02:00
Henrik Rydgard
6ef779402a
Update PPGE atlas (font used for in-game save dialogs etc)
2016-02-15 19:24:39 +01:00
Henrik Rydgard
b5959be2ec
Update font atlas (Chinese, Korean updates)
2016-02-14 13:44:10 +01:00
xiushu
14e7658bbb
Implement on-screen touch combo keys.
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Replace A,B,cross1,square1,triangle1 with number images 1-6
Rebuild the atlas, update the code to use combo keys 1-5
Also add psp_display.png from pull request #8082 .
2015-10-24 13:22:43 +02:00
Henrik Rydgard
69bc82548f
Update the font atlas
2015-01-31 15:29:57 +01:00
Peter Tissen
df8e3bfe45
add an indicator to games when they have game settings
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add slightly irregular *.zim files for now
(has some symbols from DejaVuSansCondensed and an extra symbol)
2014-12-16 00:15:36 +01:00
Henrik Rydgard
2e38bdd51f
Regenerate atlas with support for Thai and fix for korean language name
2014-07-22 15:11:04 +02:00
Henrik Rydgard
e9e680d84c
Regenerate font atlas
2014-07-21 21:53:30 +02:00
Henrik Rydgard
fbe2e730d0
Update android build scripts to copy pngs. Update native with bugfix.
2013-12-12 20:56:25 +01:00
Henrik Rydgard
e247d2c6f6
Update the atlas file under android, might be needed for buildbot?
2013-12-11 11:46:50 +01:00
Sacha
368537b13b
Use updated atlastool for correct Vietnamese font atlas.
2013-11-24 01:10:44 +10:00
Sacha
657d5bc06e
Add support for latinised asian languages (such as Vietnamese) in font atlas.
2013-11-23 22:27:32 +10:00
Sacha
5f5037754a
Android/Blackberry: Update the ui_atlas.
2013-11-20 11:21:40 +10:00
Henrik Rydgard
13b8a5d342
Rebuild UI-atlas using the current chinese lang files as "chinese.txt" so we get all characters we need.
2013-11-01 12:31:06 +01:00
Henrik Rydgard
b186294132
UI tweaks. Change to cleaner background image.
2013-08-20 00:49:25 +02:00
aquanull
3b21e452dc
Update lang/ and zim assets.
2013-06-03 17:22:58 +08:00
aquanull
fb81e6b2eb
Update lang/ and zim assets.
2013-05-29 12:22:55 +08:00
aquanull
87f398b1af
Make more menu screen items translatable.
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Update font atlas files.
2013-05-25 11:23:14 +08:00
nachume
eac08a496c
FIX unintelligible sequence of decimal characters on savedialog.
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ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
but, cannot use all of chinese character. bacause blockAlloc failed.
So no change drawing Kanji.
you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.
FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
Can now be saved it.
FIX sceAtrac getCodec InvalidMemory
2013-05-02 00:14:41 +09:00
Henrik Rydgard
dedc21ddee
Update fonts again
2013-04-22 22:45:48 +02:00
Henrik Rydgard
7a2e39f2c0
Use the Roboto font for Latin and Russian chars, keep Arial for the rest for now. Add missing chars.
2013-04-21 21:55:08 +02:00
Henrik Rydgard
03d6fe3dbf
Add the necessary Korean characters (hangul) for now.
2013-04-20 17:42:50 +02:00
Henrik Rydgard
0df4b1d17a
Arial is ugly but it has all the chars we need. Will improve later by replacing it for Western characters only.
2013-04-20 00:01:29 +02:00
Henrik Rydgard
42e4dc897e
Add most Japanese kanji, the brute force way.
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Hope everything supports 2048x2048 textures.
2013-04-18 14:59:00 +02:00
Henrik Rydgard
b12fc6e7aa
UTF8-enable PPGE and add hiragana and katakana, let's see if this is enough.
2013-04-17 20:51:02 +02:00
Henrik Rydgard
d1bcc8afd4
Switch main UI font to one built to include Hiragana and Katakana. Don't know if that is enough.
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Also includes more western characters so I can write my name right :)
2013-04-17 16:39:01 +02:00
Henrik Rydgard
4b87da74cb
windows gui option for buffered rendering. Misc fixes, prettier checkbox on android.
2012-11-20 11:35:48 +01:00
Henrik Rydgard
e37a1fb1d3
Add internal 2D drawing library that goes through the Ge emulation for portability.
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To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00