Commit graph

55 commits

Author SHA1 Message Date
iota97
2c4eb82137 Use system time format on savedata aswell 2020-12-09 00:32:55 +01:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
15382d5f94 Move threading utils from native to Common 2020-10-01 09:27:25 +02:00
Henrik Rydgård
ed88761ecc Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
Henrik Rydgård
7aacf3df37 Remove time_now() - time_now_d() is the replacement. Absolute time values can't be stored reliably in floats. 2020-08-16 09:37:18 +02:00
Henrik Rydgård
ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Unknown W. Brackets
e59951382a Global: Make stringutil includes more explicit. 2020-08-10 07:05:22 -07:00
Unknown W. Brackets
dbb19d169f UI: Prevent stretching game icons on detail.
Also, make them a bit bigger in the save data screen.
2020-03-23 17:43:58 -07:00
Henrik Rydgård
45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
Unknown W. Brackets
5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgård
1f742fd07a UI: Better way of showing game/savedata images. Fixes #12408 2019-10-11 17:34:38 +02:00
LunaMoo
53daa0d844 Remove some unused code. 2019-04-28 13:17:08 +02:00
Unknown W. Brackets
a99549c451 UI: Avoid using game info cache in savedata sort.
It can change mid-sort causing the sorting results to be inconsistent,
which will crash many implementations of std::stable_sort.

Also, fix an issue where it kept resorting after it didn't need to and
make it strictly ordered for equal dates/sizes.

Fixes #11892.
2019-03-17 06:34:21 -07:00
Unknown W. Brackets
38461ed821 UI: Allow sorting saves by date too. 2018-11-25 08:21:31 -08:00
Unknown W. Brackets
d1c9da6a9a UI: Maintain aspect better on screenshots.
In case they are on a thin screen or something.
2018-09-21 23:27:28 -07:00
Unknown W. Brackets
f0be2d5f88 UI: Quit sorting when done.
This will prevent keeping the gameInfo objects alive unnecessarily.
2018-06-06 18:39:21 +02:00
Unknown W. Brackets
4fb606839c UI: Add option to sort saves by size.
It may be slow with many saves, but it's also very useful.  It doesn't
seem too bad as an option.
2018-06-06 18:39:21 +02:00
Henrik Rydgård
d160292f54 Include renderpass definition in Vulkan shader cache entries, should make it more effective again. 2018-03-29 14:36:04 +02:00
Henrik Rydgård
df6ce90c84 When what we need is a shared_ptr, we should just go ahead and use one.
One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
2017-05-18 13:28:56 +02:00
Unknown W. Brackets
0a73828042 UI: Use theme colors in more places.
Hopefully everywhere.
2017-03-26 08:57:04 -07:00
Unknown W. Brackets
562288b09c UI: Refactor game icon/bg loading.
This also default-initializes the atomic flags, which seems to fix a race
condition I was sometimes experiencing with missing icons.
2017-03-26 00:00:57 -07:00
Unknown W. Brackets
07d2b4fb46 UI: Make popups transition their button. 2017-03-21 18:45:49 -07:00
Unknown W. Brackets
4fb8ac96ce UI: Zero initialize EventParams in typical usage.
Better to be safe.
2017-03-21 18:45:48 -07:00
Unknown W. Brackets
073e056369 UI: Allow overriding dialog logic on finish.
This seems cleaner.
2017-03-19 17:43:03 -07:00
Henrik Rydgard
5b835839fa Make IdentifiedFileType a proper enum class 2017-03-02 12:29:03 +01:00
Henrik Rydgard
20d9e60a67 Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Henrik Rydgård
528af8a939 Simplification around textures 2017-01-24 20:59:00 +01:00
Henrik Rydgård
6a7d3a3910 Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
Henrik Rydgård
9b439e4c43 Remove Thin3D prefix on more things 2016-12-27 11:59:06 +01:00
Henrik Rydgård
10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Henrik Rydgård
97d029972e Rename SetTextures to BindTextures 2016-12-25 11:31:33 +01:00
Unknown W. Brackets
d6820f3cc3 UI: Allow measuring text with a scale. 2016-08-07 16:49:50 -07:00
Unknown W. Brackets
2076d66663 UI: Wrap descriptions in the savedata manager.
Sometimes the savedata info is long, better to wrap than overflow the box.
2016-08-07 16:35:59 -07:00
Unknown W. Brackets
b09c2b1f75 Add some missing override definitions. 2016-05-21 09:29:03 -07:00
Unknown W. Brackets
a518ad783d UI: Align screenshot preview in savestate manager. 2016-04-24 11:51:06 -07:00
Unknown W. Brackets
50083a3c0c Avoid reloading save info on move/resize.
We don't really need to do this all the time, we can just do it on exit of
the entire screen.  Also fixes a crash on close.  Fixes #8619.
2016-03-01 18:19:18 -08:00
Henrik Rydgard
da1a04be8d Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Unknown W. Brackets
21a15e4728 UI: Display save state screenshots as icons.
This way the list is not just a bunch of words, if you have a lot of save
states.  Like me.
2016-01-23 11:27:41 -08:00
Unknown W. Brackets
c0238de4ee UI: Add tags to all the scroll views. 2016-01-22 22:52:13 -08:00
Unknown W. Brackets
84d815768b UI: Set tags on tab views, in the typical case. 2016-01-22 22:39:58 -08:00
Unknown W. Brackets
e6b5fbb40a Fix race conditions when reading game title.
Fixes #5030.
2015-12-24 13:18:46 -08:00
vnctdj
ad93113e04 Consistently use *sa for the Savedata i18n category 2015-07-02 00:24:43 +02:00
vnctdj
a5e63e4612 Consistently use *mm for the MainMenu i18n category 2015-07-02 00:02:08 +02:00
Unknown W. Brackets
c043b557ad Slow down the marquee for longer names.
Let's not make anyone on a small screen dizzy.
2015-06-28 18:46:50 -07:00
Unknown W. Brackets
577beafeb3 Show a message when no saves are there yet. 2015-06-28 18:30:22 -07:00
Henrik Rydgard
56ed0f9b92 Localization fixes 2015-06-12 23:18:07 +02:00
Henrik Rydgard
2a88b1e58d Buildfix for gcc 2015-06-12 14:55:51 +02:00