Henrik Rydgard
870ea6628b
Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working).
2012-11-26 17:35:08 +01:00
Henrik Rydgard
f3aeadedfa
Remove audio rate throttling, it's better to frame rate throttle. Gets rid of the slowdown that audio caused.
2012-11-23 10:35:28 +01:00
Henrik Rydgard
d141d205f8
Delete old textures, to prevent memory usage from growing indefinitely.
2012-11-22 23:07:15 +01:00
Henrik Rydgard
f378f959e1
Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
2012-11-20 10:59:23 +01:00
Henrik Rydgard
ee32db47b9
Assorted FBO fixes
2012-11-20 00:31:19 +01:00
Henrik Rydgard
4a49b8ee36
Workaround for motogp setting a bogus framebuffer address.
2012-11-19 23:53:38 +01:00
Henrik Rydgard
8b67975a47
GL: Framebuffer management using FBOs. Fixes flicker in Lumines and many others.
2012-11-19 23:29:14 +01:00
Henrik Rydgard
91e1cce17e
Some reorg in preparation for FBO work
2012-11-19 21:23:29 +01:00
Henrik Rydgård
14a59fdc75
Found a better way to do the previous change. Allow JIT on mac/linux.
2012-11-19 14:51:47 +01:00
Henrik Rydgård
fb25b7405c
Synchronize the mainloop to the display end-of-frame on nonWindows
...
platforms.
2012-11-19 14:16:37 +01:00
kev :)
03bc871f56
sceDisplayWaitVblankStartMultiCB()
...
This is wrong but better than having nothing in the method. The one game
I have found that uses this seems to be ok with this implementation.
2012-11-18 20:13:27 +00:00
Henrik Rydgard
75412b064b
Implement sceUtilityMsgDialog
2012-11-18 17:51:14 +01:00
Henrik Rydgard
5596b98529
Get rid of opengl include from sceDisplay.cpp
2012-11-18 13:14:22 +01:00
Henrik Rydgard
e37a1fb1d3
Add internal 2D drawing library that goes through the Ge emulation for portability.
...
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard
a49e1ba5b5
sceDisplayWaitForVblank shouldn't call sceDisplayWaitForVblankStart...
2012-11-09 18:03:52 +01:00
Henrik Rydgard
259b169bbc
Implement a few more little things
2012-11-08 16:28:45 +01:00
Henrik Rydgard
1391d83afd
Never do RETURN() after blocking (Wait etc), as it will zero out a register in the wrong thread.
2012-11-07 16:05:39 +01:00
Henrik Rydgard
aea0580297
More reworking of Callbacks, plus some other little fixes.
2012-11-07 15:44:48 +01:00
Henrik Rydgard
8a082f91cc
Ge Callbacks seem to be working now.
2012-11-06 18:14:09 +01:00
Henrik Rydgard
714beabe2e
Add some new imports
2012-11-06 17:05:51 +01:00
Henrik Rydgard
85d5cfd8c4
Add more proper "Null" GPU
2012-11-06 17:05:27 +01:00
Henrik Rydgard
c61d10363a
Rewrite callback handling, part 1. All sorts of other fixes too.
2012-11-06 15:46:46 +01:00
Sacha
41f5abab31
PPSSPP ported to Blackberry10
...
Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00
Henrik Rydgard
b214a1a1da
Revert "Better wrapper system, and fixed warnings"
...
This reverts commit a00b1855cb
.
Conflicts:
Core/HLE/FunctionWrappers.h
Core/HLE/sceCtrl.cpp
Core/HLE/sceKernelModule.cpp
2012-11-05 10:05:09 +01:00
Henrik Rydgard
6bed1afb72
Merge branch 'master' of https://github.com/artart78/ppsspp into artart78-master
2012-11-04 23:59:26 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Arthur Blot
a00b1855cb
Better wrapper system, and fixed warnings
2012-11-04 15:08:23 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00