Unknown W. Brackets
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ddc2c15ce8
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Remove some unsigned < 0 comparisons.
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2013-07-26 22:12:12 -07:00 |
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Unknown W. Brackets
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a740888add
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Fix typos.
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2013-07-25 22:37:27 -07:00 |
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Unknown W. Brackets
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8da6259aff
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More carefully check defines for endianness.
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2013-07-25 22:25:50 -07:00 |
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Unknown W. Brackets
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5e87d6e45d
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Add _le typedefs to font handling stuff.
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2013-07-25 08:04:36 -07:00 |
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Unknown W. Brackets
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ae5851a393
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Use _le typedefs in elf reading.
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2013-07-25 08:04:35 -07:00 |
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Unknown W. Brackets
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81f7103e0b
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Use *_le for the sceKernel* funcs.
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2013-07-25 08:04:34 -07:00 |
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The Dax
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75dcbc0f09
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Fix warning in sceNet.cpp.
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2013-07-23 16:44:42 -04:00 |
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sum2012
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a0faeb7849
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Fix "for The variable 'ringbuffer' is being used without being initialized"
in Second Novel Kanojo no Natsu 15 fun no Kioku
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2013-07-23 20:26:33 +08:00 |
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Henrik Rydgard
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9d76ba7dd2
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Minor cleanup in texcache, fix some warnings
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2013-07-22 19:26:16 +02:00 |
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Henrik Rydgard
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63682aacae
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Warning fixes, improve error msg
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2013-07-21 22:36:54 +02:00 |
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Unknown W. Brackets
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465398b000
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Fix retval and surrog pairs in sceCccEncodeUTF16().
Surrogate pairs fixed by native update for typo (missing ++.)
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2013-07-21 12:57:28 -07:00 |
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Unknown W. Brackets
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3decbba334
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Correctly output NULs, etc. (i.e. UTF-16.)
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2013-07-21 12:56:55 -07:00 |
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Unknown W. Brackets
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d58439469b
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Add basic stubs for sceCccIsValid*().
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2013-07-21 00:01:45 -07:00 |
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Unknown W. Brackets
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8d54b80d0d
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Implement the sceCcc charset conversions.
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2013-07-20 23:54:06 -07:00 |
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Unknown W. Brackets
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282e7488e5
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Implement the ucs/jis table lookup.
Not actually converting strings yet.
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2013-07-20 23:02:35 -07:00 |
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Unknown W. Brackets
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cc7636f743
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Implement sceCccEncode*().
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2013-07-20 23:01:53 -07:00 |
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Unknown W. Brackets
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1813513b08
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Implement sceCccStrlen*().
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2013-07-20 22:02:10 -07:00 |
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Unknown W. Brackets
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fa85400178
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Make sceCccDecode*() work.
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2013-07-20 21:51:45 -07:00 |
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Unknown W. Brackets
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26523603c3
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Listen to sceCccSetErrorChar*(), not used yet.
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2013-07-20 21:51:22 -07:00 |
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Unknown W. Brackets
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13f6ca0019
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When mapping to an axis, center when both pressed.
Fixes #2860.
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2013-07-20 12:11:35 -07:00 |
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Henrik Rydgard
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ff225fab5a
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Finish the touch input rewrite, get rid of the fakeinput hacks.
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2013-07-20 14:05:07 +02:00 |
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Henrik Rydgard
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4b539e842a
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Also replace the on-screen cross
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2013-07-20 12:54:33 +02:00 |
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Henrik Rydgård
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8f84907543
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Merge pull request #2810 from papel/master
Check version of savestates and allow to open another game when we are not in the main menu
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2013-07-18 12:08:50 -07:00 |
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Henrik Rydgard
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6cc141a58c
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LOW_LATENCY_AUDIO is now off by default, should fix #2829
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2013-07-18 16:50:03 +02:00 |
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Henrik Rydgård
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05dfd27db8
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Merge pull request #2638 from bagnz0r/master
Audio optimization, usability fixes, sound peak blowout fix, Polish translation, bugfixes
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2013-07-18 02:54:03 -07:00 |
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Henrik Rydgard
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a41cd7bdba
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Save some work when the displayed buffer isn't dirty.
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2013-07-18 10:46:09 +02:00 |
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bagnz0r
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8ec3f42d28
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Low latency audio disabled by default
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2013-07-18 00:59:23 +02:00 |
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The Dax
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4c99044b06
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sceNet.cpp: Fix inconsistent spacing issues.
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2013-07-17 17:38:17 -04:00 |
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The Dax
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e072604d9c
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sceNet.cpp: Fix build error and warning.
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2013-07-17 17:36:51 -04:00 |
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The Dax
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553e331bae
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sceNet.cpp: Reset & initialise all variables properly upon Init and Shutdown.
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2013-07-17 17:34:17 -04:00 |
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Henrik Rydgard
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a3edda0bc7
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Minor logging fixes
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2013-07-17 22:27:49 +02:00 |
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tpu
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a4e447fe7e
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dont wake up thread with waitType WAITTYPE_MODULE in sceKernelReleaseWaitThread
add UTF-8 BOM to MiscScreens.cpp to avoid compile error.
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2013-07-18 00:16:42 +08:00 |
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papel
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99754bcd7a
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Merge branch 'master' of https://github.com/hrydgard/ppsspp
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2013-07-17 02:33:53 -03:00 |
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papel
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9b6f1abed8
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Version to savestate and open other game in other screens.
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2013-07-17 02:33:26 -03:00 |
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Henrik Rydgård
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c89614d180
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Fix silly bug caused when fixing another silly bug in f528774b39
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2013-07-16 09:49:07 +02:00 |
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The Dax
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30dd5157ca
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Add new booleans to savestate.
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2013-07-15 17:59:29 -04:00 |
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The Dax
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6887411738
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Add correct behaviour to the various sceNet*init and sceNet*term functions. Fixes Peace Walker's mission hangs, and should possibly fix other games that would hang with repeated initialisations and terminations of the sceNet libraries.
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2013-07-15 17:55:00 -04:00 |
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Henrik Rydgård
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f528774b39
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Fix some pointer silliness that clang fortunately caught
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2013-07-15 18:18:43 +02:00 |
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mattweb28
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13287001c0
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param fix without c++ class
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2013-07-14 23:34:06 +08:00 |
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mattweb28
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f7573b35e2
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sceKernelLoadExec() parameters fix
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2013-07-14 17:07:24 +08:00 |
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raven02
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17792ac623
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Audio optimization to sceAtracLowLevelDecode()
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2013-07-10 11:20:24 +02:00 |
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Henrik Rydgård
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d5719f08d8
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Merge pull request #2730 from oioitff/atrac-fix
scheduling in atrac decode functions.
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2013-07-10 01:05:49 -07:00 |
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Unknown W. Brackets
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e56db876ff
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Implement some basic sceCcc utf-8 functions.
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2013-07-10 00:04:32 -07:00 |
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Unknown W. Brackets
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bfa780e08b
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Add more stubs to sceCcc.
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2013-07-09 23:58:03 -07:00 |
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oioitff
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3c5b817283
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scheduling in atrac decode functions.
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2013-07-10 14:45:51 +08:00 |
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Henrik Rydgard
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1a6bb7643b
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Add some sceNetInet stubs (used by pspradio)
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2013-07-09 14:06:01 +02:00 |
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Henrik Rydgard
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a29a4fe7e9
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Add some missing NIDs (sceNetAdhocDiscover)
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2013-07-09 14:06:01 +02:00 |
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Henrik Rydgård
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10184d2e73
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Merge pull request #2706 from mattweb28/ioctl-fix
fix ioctl cmd=0x01020004
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2013-07-08 02:04:57 -07:00 |
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Henrik Rydgård
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87b5f72932
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Merge pull request #2698 from unknownbrackets/warnings
Warning fixes
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2013-07-08 00:32:11 -07:00 |
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mattweb28
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b38e6dd02d
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fix ioctl cmd=0x01020004
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2013-07-08 15:11:58 +08:00 |
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