Commit graph

51 commits

Author SHA1 Message Date
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fcc77f525f Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...)  2D should be working.
2013-11-17 13:27:50 -08:00
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95d76c6641 Detach the GE debugger on close.
And attach in a few missing places, clean up a few comments.
2013-11-17 02:14:34 -08:00
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d5af703a5a Add a stub for a vertex preview. 2013-10-13 13:52:21 -07:00
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5cf13ee84a Add "Step Prim" button, reorganize buttons a bit. 2013-10-13 13:52:20 -07:00
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dc91bf2ca3 Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
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d79a9bff6d Add a simpler break on next texture. 2013-10-12 10:03:30 -07:00
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2584d0e67f Use a more foolproof texture breaking method. 2013-10-12 10:03:30 -07:00
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3ac5198b89 Migrate texture breakpoints as well. 2013-10-12 10:03:29 -07:00
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c8d2c45590 Move GE debugger breakpoints out of Windows/ code. 2013-10-12 10:03:28 -07:00
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5a90ddcb47 Add a button to break on a particular texture. 2013-10-08 00:28:57 -07:00
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dd314c83bd Add texture and frame break buttons. 2013-10-08 00:04:11 -07:00
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5e54847aaf Wait better with broken win32 cond vars. 2013-10-07 01:45:20 -07:00
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ff0e9cf32d Make it possible to flip flags in the ge debugger. 2013-10-06 22:17:56 -07:00
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3e7f7e9abd Add tabs for depth/stencil to ge debugger. 2013-10-06 22:17:54 -07:00
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77047b5ee4 Show captions on frame and texture previews. 2013-10-06 22:17:53 -07:00
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d5513c3b58 Delete SimpleGLWindow near where it's new'd.
This makes it clearer and more foolproof.
2013-10-06 22:17:51 -07:00
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1183c41ed0 In ge debugger, ignore tex alpha based on texfunc. 2013-10-05 17:32:41 -07:00
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c104c6dee8 Add plumbing to show depth/stencil in ge debugger. 2013-10-05 17:27:28 -07:00
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67b1a03f90 Only break on a changed texture, not every level. 2013-10-03 00:49:16 -07:00
Kingcom
f388697f88 Right click menu for CtrlDisplayListView 2013-10-02 00:41:37 +02:00
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444784d3cc Add basic plumbing for texture breakpoints. 2013-10-01 07:53:00 -07:00
Kingcom
5effea670a Toggle display list breakpoints 2013-10-01 12:05:19 +02:00
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10e446d225 Notify of shutdown *after* setting coreState. 2013-09-30 23:36:57 -07:00
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97de7a6fbd Add a tab for texture-related settings to GE dbg. 2013-09-30 08:18:28 -07:00
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d0abc03be4 Add a few more tabs (not complete.) 2013-09-30 07:48:54 -07:00
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37d94b041e Add a tab for flags to the ge debugger. 2013-09-30 07:48:54 -07:00
Kingcom
aae0b98cfe Display list tab 2013-09-29 01:02:05 +02:00
Kingcom
72faf8c8ab Move tab control into separate class 2013-09-28 20:57:02 +02:00
Kingcom
c4dbe37444 Add function to add a Dialog tab 2013-09-28 17:23:14 +02:00
Kingcom
478962ae2c Resize GEDebugger and save position 2013-09-28 16:04:56 +02:00
Kingcom
513223ea4f -Step through display list with F10/F11
-accelerator changes
2013-09-28 14:34:08 +02:00
Kingcom
b6d49f09bc Merge branch 'master' of https://github.com/hrydgard/ppsspp into GEDebugger
Conflicts:
	Windows/GEDebugger/GEDebugger.cpp
	Windows/GEDebugger/GEDebugger.h
	Windows/ppsspp.rc
	Windows/resource.h
2013-09-28 10:39:28 +02:00
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4b9056fa02 Shutdown cleanly even when GE debugger is paused. 2013-09-28 00:32:45 -07:00
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2a75ad2ebf Ignore framebuffer alpha in preview, often 0. 2013-09-27 23:52:06 -07:00
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6f6013a6f8 Add a separate button to step by op/cmd. 2013-09-27 23:46:04 -07:00
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d734b59904 Add a preview for the current texture as well. 2013-09-27 22:46:09 -07:00
Kingcom
c86d3b81d9 Some more changes 2013-09-27 18:03:08 +02:00
Kingcom
7945f5cb7f Make GEDebugger the parent, not the tab control 2013-09-27 15:38:20 +02:00
Kingcom
68edc4ffcf Add tab control to GEDebugger 2013-09-27 13:11:11 +02:00
Kingcom
98f4273dcc Simple display list view 2013-09-25 15:24:53 +02:00
Kingcom
443f9bdfd5 Fix spaces 2013-09-24 20:11:42 +02:00
Kingcom
312f957963 Change how SimpleGLWindow is constructed and move it to the resource file 2013-09-24 20:06:25 +02:00
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4cae7bf8d3 Defer initialization of the GE dbg preview.
Maybe it's causing slowdown on some cards to init a new context?
2013-09-23 23:45:37 -07:00
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2b28bdbea0 Fix 32-bit ge debugger (broken cond vars.) 2013-09-23 01:19:13 -07:00
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6a313ac204 Support flipped and not flipped buffers. 2013-09-22 22:37:37 -07:00
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47b43e997f Support 16 bit buffers in the GE debugger too. 2013-09-22 22:25:55 -07:00
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0ad5bcf1df Center the display on top of the checkerboard. 2013-09-22 20:40:13 -07:00
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4021acd3f8 Draw a checkerboard pattern behind the image. 2013-09-22 20:36:58 -07:00
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6073317591 Support render res. above 1x in ge debugger. 2013-09-22 20:14:31 -07:00
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d38916dea7 Add a quick and dirty render preview.
Now it's actually semi useful already.
2013-09-22 19:05:33 -07:00