Henrik Rydgard
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391f7be8f9
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Unify DecimateFBOs
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2017-02-07 00:46:14 +01:00 |
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Henrik Rydgard
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5c69878ccb
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Unify ResizeFramebufFBO
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2017-02-07 00:38:12 +01:00 |
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Henrik Rydgard
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27d5c5a2d4
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Unify NotifyRenderFramebufferSwitched
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2017-02-07 00:29:02 +01:00 |
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Henrik Rydgard
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19868b5df7
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Unify GetTempFBO
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2017-02-07 00:24:38 +01:00 |
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Henrik Rydgard
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06addecb3d
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Unify cardboard settings calculation
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2017-02-07 00:19:31 +01:00 |
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Henrik Rydgard
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5b181e8244
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Further work on DrawActiveTexture
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2017-02-07 00:13:54 +01:00 |
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Henrik Rydgard
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275f9248a1
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Preparing to unify the DrawActiveTexture API
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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89763efe57
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Unify SetNumExtraFBOs
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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9e644aa815
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Unify NotifyRenderFramebufferUpdated
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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85ec96ecf1
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Unify NotifyRenderFramebufferCreated
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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a0992cce75
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Unify DestroyFramebuf()
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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f1c96c056d
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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d05ef4a859
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Pass through the DrawContext to texturecaches and fb managers.
This is preparation for sharing more framebuffer code between the
backends.
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2017-02-05 19:51:50 +01:00 |
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Henrik Rydgard
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3ceb0a8540
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Some simple renaming
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2017-02-04 11:47:19 +01:00 |
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Henrik Rydgard
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d9acd27126
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
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